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-rw-r--r--7w.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/7w.h b/7w.h
index b7be4dd..a8eb357 100644
--- a/7w.h
+++ b/7w.h
@@ -57,3 +57,113 @@
#define RED 31
#define ESC '\1'
+
+//Here we place all declarations:
+void trade_set(int player, int trade[3][GOLD]);
+int* trade_gettradables(int player, int direction, int ret[GOLD + 1]);
+int data_getgold(int p);
+int* data_gettradables(int p, int ret[GOLD+1]);
+int get_trade(int player, int type, int direction);
+int* get_science(int player, int science[3]);
+int data_potentialvps(int p, int era, int card);
+int data_gettotvps(int p);
+int military_might(int player);
+int data_getnext(int p); //next recipient of the hand
+int data_getwonderstages(int p);
+void data_discard(int p, int card);
+void data_build(int p, int card);
+int weight_buildcard(int era, int card, int player);
+int* weight_buildwonder(int player, int ret[3]);
+int* ai_trade(int player, int era, int card, int ret[3]);
+void write_trade(int player, int tradel, int trader);
+int* getdeck(int era, int numplayers, int *ret);
+void shuffle(int *deck, int n);
+int* trade_buffer();
+void war();
+void special_action(int player, int wonder, int stage);
+void write_purchase(int player, int era, int card, int type);
+void haltError(char *message, int num);
+void endgame();
+void halt();
+int* data_getplayerdat(int p);
+int science(int player);
+int* cards_getcost(int era, int card, int ret[NUMRESOURCES]);
+int gettypecolor(int type);
+int* cards_getcoupons(int era, int card, int ret[4]);
+int* cards_getcouponed(int era, int card, int ret[4]);
+char* cards_specialmessage(int era, int card, char ret[200]);
+int* get_special(int era, int card, int player);
+void io_init();
+void cards_init();
+void data_init(int num_players);
+void player_turn(int player);
+void ai_turn(int player);
+void data_endturn();
+void data_setai(int p);
+int* pregame();
+int* data_gethand(int p, int ret[7]);
+int data_getera();
+void data_buildwonder(int p, int card);
+int data_numcards(int p);
+int data_canafford(int p, int era, int card);
+int data_getnextwonderstage(int p);
+int data_hasbuiltname(int p, int era, int card);
+int wonder_numstages(int player);
+int data_numbuilt(int p);
+void postmessage(char* message);
+void clearmessage();
+int postoptions(int x, int y);
+int trade_routine(int x, int y, int player);
+void trade_commit(int player);
+void data_spendfreebuild();
+int postyn(int x, int y, char *message);
+int* get_intarray(int size);
+int* data_getdiscards(int ret[150]);
+void data_deletediscard(int era, int card);
+void posthelp();
+int data_isai(int p);
+void data_setfreebuild(int p);
+int view_refresh(int focus, int cursor, int player, int mode);
+int data_getdefeats(int p);
+int data_hasbuilt(int p, int era, int card);
+void data_addgold(int amnt, int p);
+void io_printcolor(int x, int y, int color, char *s);
+int* print_wonder(int x, int y, int player, int cursor, int ret[2]);
+int print_wondersmall(int x, int y, int player, int selected, int dir);
+int io_printhand(int x, int y, int player, int cursor);
+int io_printcard(int x, int y, int wonder, int stage, int player);
+void printmessage(int x, int y, int width);
+int data_geteast(int p);
+int data_getwest(int p);
+int write_history(int player, int x, int y);
+int data_getdir(int dir, int p);
+void data_adddefeat(int p);
+void data_addvictory(int p);
+int data_numplayers();
+int data_haswonderstage(int p, int wonder, int stage);
+int* cards_getproduction(int era, int card, int ret[NUMPRODUCTS]);
+char* cards_getname(int wonder, int stage, char ret[40]);
+char* getname(int res);
+int cards_gettype(int wonder, int stage);
+int data_getwonder(int p);
+int data_getwonderside(int p);
+void io_printborder(int x, int y, int width);
+int io_printtext(int xorigin, int y, int width, char* text);
+void io_printname(int x, int y, int era, int card);
+int data_getwonderstages(int p);
+int data_getgold(int p);
+char* cat(char a[], char b[]);
+char* itoa(int i);
+int io_getkey();
+void io_clearscreen();
+int* data_getbuilt(int p);
+void io_printplain(int x, int y, char *s);
+int* data_getdefinites(int p, int ret[GOLD]);
+int** data_getindefinites(int p);
+int data_gettotvps(int p);
+char* get_chararray(int size);
+void data_freebuild(int p, int e, int card);
+void data_distributewonders();
+int print_cards(int x, int y, int *cards, int cursor);
+void Log(char *message);
+int io_printdiscards(int x, int y, int player, int cursor);
bgstack15