aboutsummaryrefslogtreecommitdiff
path: root/war.c
diff options
context:
space:
mode:
authorNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
committerNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
commit06818a49b337ef5d3277ebf6ed0b3f13a88239d3 (patch)
tree500f311c25ac68fc9a3b8429bf0747572e4d3e69 /war.c
parentfixed bugs and formatting errors (diff)
download7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.tar.gz
7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.tar.bz2
7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.zip
Updated to work with gcc 5.X
Diffstat (limited to 'war.c')
-rw-r--r--war.c55
1 files changed, 25 insertions, 30 deletions
diff --git a/war.c b/war.c
index 20e6bcf..86528f3 100644
--- a/war.c
+++ b/war.c
@@ -1,35 +1,30 @@
#include "7w.h"
-int data_getdir(int dir, int p);
-void data_adddefeat(int p);
-void data_addvictory(int p);
-int data_numplayers();
-int* data_getbuilt(int p);
-int data_haswonderstage(int p, int wonder, int stage);
-int* cards_getproduction(int era, int card);
-
-int military_might(int player)
-{
- int *built = data_getbuilt(player);
- int i, sum;
- sum = 0;
- for(i = 0; built[i] != -1; i += 2)
- sum += cards_getproduction(built[i], built[i+1])[SHIELD];
- if(data_haswonderstage(player, 3, 2)) sum += 2;
- if(data_haswonderstage(player, 3, 4)) sum += 1;
- if(data_haswonderstage(player, 3, 5)) sum += 1;
- return sum;
+int military_might(int player) {
+ int *built = data_getbuilt(player);
+ int prod[NUMPRODUCTS];
+ int i, sum;
+ sum = 0;
+ for (i = 0; built[i] != -1; i += 2)
+ sum += cards_getproduction(built[i], built[i + 1], prod)[SHIELD];
+ if (data_haswonderstage(player, 3, 2))
+ sum += 2;
+ if (data_haswonderstage(player, 3, 4))
+ sum += 1;
+ if (data_haswonderstage(player, 3, 5))
+ sum += 1;
+ return sum;
}
-void war()
-{
- int numplayers = data_numplayers();
- int player, j;
- for(player = 0; player < numplayers; player++)
- for(j = 0; j < 2; j++) {
- if(military_might(player) > military_might(data_getdir(j, player)))
- data_addvictory(player);
- else if(military_might(player) != military_might(data_getdir(j, player)))
- data_adddefeat(player);
- }
+void war() {
+ int numplayers = data_numplayers();
+ int player, j;
+ for (player = 0; player < numplayers; player++)
+ for (j = 0; j < 2; j++) {
+ if (military_might(player) > military_might(data_getdir(j, player)))
+ data_addvictory(player);
+ else if (military_might(player)
+ != military_might(data_getdir(j, player)))
+ data_adddefeat(player);
+ }
}
bgstack15