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author | Nathan Vance <nathav63@gmail.com> | 2015-02-18 19:51:17 -0500 |
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committer | Nathan Vance <nathav63@gmail.com> | 2015-02-18 19:51:17 -0500 |
commit | d43d5b206ae3393a19b21c36d2b8ba443ed0e121 (patch) | |
tree | a6607af121caf8a79e528ae20d6786e108136d84 /data.c | |
parent | added data to keep track of hands and what's been built (diff) | |
download | 7w-d43d5b206ae3393a19b21c36d2b8ba443ed0e121.tar.gz 7w-d43d5b206ae3393a19b21c36d2b8ba443ed0e121.tar.bz2 7w-d43d5b206ae3393a19b21c36d2b8ba443ed0e121.zip |
Added a view for the hand
Diffstat (limited to 'data.c')
-rw-r--r-- | data.c | 60 |
1 files changed, 51 insertions, 9 deletions
@@ -3,6 +3,7 @@ int* getdeck(int era, int numplayers); int* cards_getproduction(int era, int card); int* get_intarray(int size); +void array_cpy(int *a, int *b, int len); //copies b to a #define MISC 3 #define DATAGOLD 0 @@ -11,6 +12,18 @@ static int decks[3][49]; static int player[7][4][7]; //3 eras and extra stuff (gold, military wins/defeats, etc.) static int hands[7][7]; static int numplayers; +static int era; + +void data_nextera() +{ + if(era == 2) return; + era++; + int i, j, k; + k = 0; + for(i = 0; i < numplayers; i++) + for(j = 0; j < 7; j++) + hands[i][j] = decks[era][k++]; +} void data_init(int n) { @@ -18,24 +31,53 @@ void data_init(int n) int i, j, *deck; for(i = 0; i < 3; i++) { deck = getdeck(i, numplayers); - for(j = 0; j < numplayers; j++) + for(j = 0; j < numplayers*7; j++) decks[i][j] = deck[j]; } + era = -1; + data_nextera(); +} + +void data_passturn() +{ //remember, player numbers are arranged clockwise + int buffer[7], i; + if(era == 0 || era == 2) { //pass to the left + array_cpy(buffer, hands[numplayers-1], 7); + for(i = numplayers-1; i > 0; i--) { + array_cpy(hands[i], hands[i-1], 7); + } + array_cpy(hands[0], buffer, 7); + } else { //pass to the right + array_cpy(buffer, hands[0], 7); + for(i = 0; i < numplayers-1; i++) { + array_cpy(hands[i], hands[i+1], 7); + } + array_cpy(hands[numplayers-1], buffer, 7); + } } -void data_startera(int era) +int* data_gethand(int p) { - int i, j, k; - k = 0; - for(i = 0; i < numplayers; i++) - for(j = 0; j < 7; j++) - hands[i][j] = decks[era][k++]; + return hands[p]; +} + +int data_getera() +{ + return era; +} + +void data_build(int p, int card) +{ + int i; + for(i = 0; hands[p][i] != card; i++); + for(; i < 7; i++) hands[p][i] = hands[p][i+1]; + hands[p][7] = -1; } //0 is non producing, 1 produces one kind of resource, 2 produces multiple resources -int data_productiontype(int era, int card) +int data_productiontype(int e, int card) { - int *prod = cards_getproduction(era, card); + int *prod = cards_getproduction(e, card); int i; int type = 0; for(i = 0; i < GOLD; i++) { |