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authorNathan Vance <nathav63@gmail.com>2015-02-19 11:16:00 -0500
committerNathan Vance <nathav63@gmail.com>2015-02-19 11:16:00 -0500
commit73f8ff5e1cf46ddb9ebf25f92e8ad51aae09f029 (patch)
treeabad4090ff40b42de0a6bd13260bd781df75029f /data.c
parentAdded wonders (diff)
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added a basic view for wonders
Diffstat (limited to 'data.c')
-rw-r--r--data.c41
1 files changed, 39 insertions, 2 deletions
diff --git a/data.c b/data.c
index fe81c90..41317b4 100644
--- a/data.c
+++ b/data.c
@@ -1,15 +1,17 @@
#include "7w.h"
+#include <time.h>
int* getdeck(int era, int numplayers);
int* cards_getproduction(int era, int card);
int* get_intarray(int size);
void array_cpy(int *a, int *b, int len); //copies b to a
+void shuffle(int *deck, int n);
#define MISC 3
#define DATAGOLD 0
static int decks[3][49];
-static int player[7][4][7]; //3 eras and extra stuff (gold, military wins/defeats, etc.)
+static int player[7][4][7]; //3 eras and extra stuff (wonder, wonder side, wonder stages completed, gold, military wins, defeats)
static int hands[7][7];
static int numplayers;
static int era;
@@ -25,10 +27,23 @@ void data_nextera()
hands[i][j] = decks[era][k++];
}
+void data_distributewonders(int n)
+{
+ int i;
+ int wonders[7];
+ for(i = 0; i < 7; i++)
+ wonders[i] = i+3; //wonders are numbered 3-9
+ shuffle(wonders, 7);
+ for(i = 0; i < n; i++) {
+ player[i][3][0] = wonders[i];
+ player[i][3][1] = rand()%2;
+ }
+}
+
void data_init(int n)
{
numplayers = n;
- int i, j, *deck;
+ int i, j, k, *deck;
for(i = 0; i < 3; i++) {
deck = getdeck(i, numplayers);
for(j = 0; j < numplayers*7; j++)
@@ -36,6 +51,11 @@ void data_init(int n)
}
era = -1;
data_nextera();
+ data_distributewonders(n);
+ for(i = 0; i < n; i++)
+ for(j = 0; j < 3; j++)
+ for(k = 0; k < 7; k++)
+ player[i][j][k] = -1;
}
void data_passturn()
@@ -66,12 +86,29 @@ int data_getera()
return era;
}
+int data_getwonder(int p)
+{
+ return player[p][3][0];
+}
+
+int data_getwonderside(int p)
+{
+ return player[p][3][1];
+}
+
+int data_getwonderstages(int p)
+{
+ return player[p][3][2];
+}
+
void data_build(int p, int card)
{
int i;
for(i = 0; hands[p][i] != card; i++);
for(; i < 7; i++) hands[p][i] = hands[p][i+1];
hands[p][7] = -1;
+ for(i = 0; player[p][era][i] != -1; i++);
+ player[p][era][i] = card;
}
//0 is non producing, 1 produces one kind of resource, 2 produces multiple resources
bgstack15