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authorNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
committerNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
commit06818a49b337ef5d3277ebf6ed0b3f13a88239d3 (patch)
tree500f311c25ac68fc9a3b8429bf0747572e4d3e69 /data.c
parentfixed bugs and formatting errors (diff)
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Updated to work with gcc 5.X
Diffstat (limited to 'data.c')
-rw-r--r--data.c1217
1 files changed, 619 insertions, 598 deletions
diff --git a/data.c b/data.c
index f69a87b..22131f9 100644
--- a/data.c
+++ b/data.c
@@ -1,32 +1,7 @@
#include "7w.h"
#include <time.h>
#include <stdio.h>
-
-int* getdeck(int era, int numplayers);
-int* cards_getproduction(int era, int card);
-int cards_gettype(int era, int card);
-int* cards_getcost(int era, int card);
-int* cards_getproduction(int era, int card);
-int* cards_getcouponed(int era, int card);
-void shuffle(int *deck, int n);
-int* trade_buffer();
-int* get_special(int era, int card, int player);
-void war();
-int science(int player);
-void halt();
-char* cards_getname(int wonder, int stage);
-void io_printborder(int x, int y, int width);
-int io_printtext(int xorigin, int y, int width, char* text);
-int io_getkey();
-int data_haswonderstage(int p, int wonder, int stage);
-void special_action(int player, int wonder, int stage);
-void clear_history();
-void write_purchase(int player, int era, int card, int type);
-void write_trade(int player, int tradel, int trader);
-void player_turn(int player);
-void haltError(char *message, int num);
-void arraycpy(int *from, int *to, int len);
-void endgame();
+#include <stdlib.h>
#define MISC 3
#define DATAGOLD 0
@@ -44,628 +19,674 @@ static int totturns;
static int turngoldbuffer[7];
static int hasfreebuild; //holds player that has a free build. Once set, will be that player, or (player+1)*-1 if already used.
-void data_sorthands()
-{
- int i, j, k, type, buff[7];
- for(i = 0; i < numplayers; i++) {
- k = 0;
- for(type = 0; type <= 7; type++) {
- for(j = 0; j < 7; j++) {
- if(cards_gettype(era, hands[i][j]) == type) buff[k++] = hands[i][j];
- }
- }
- for(k = 0; k < 7; k++) hands[i][k] = buff[k];
- }
+void data_sorthands() {
+ int i, j, k, type, buff[7];
+ for (i = 0; i < numplayers; i++) {
+ k = 0;
+ for (type = 0; type <= 7; type++) {
+ for (j = 0; j < 7; j++) {
+ if (cards_gettype(era, hands[i][j]) == type)
+ buff[k++] = hands[i][j];
+ }
+ }
+ for (k = 0; k < 7; k++)
+ hands[i][k] = buff[k];
+ }
}
void data_endgame();
void data_discard(int p, int card);
-void data_nextera()
-{
- int i, j, k;
- war();
- if(era == 2) data_endgame();
- era++;
- turn = 0;
- totturns = 0;
- k = 0;
- for(i = 0; i < numplayers; i++)
- for(j = 0; j < 7; j++)
- hands[i][j] = decks[era][k++];
- data_sorthands();
- if(hasfreebuild < 0 && hasfreebuild != -10)
- hasfreebuild = hasfreebuild * -1 - 1;
-}
-
-void data_distributewonders()
-{
- int i;
- int wonders[7];
- for(i = 0; i < 7; i++)
- wonders[i] = i+3; //wonders are numbered 3-9
- shuffle(wonders, 7);
- for(i = 0; i < numplayers; i++) {
- player[i][3][0] = wonders[i];
- player[i][3][1] = rand()%2;
- }
-}
-
-void data_init(int n)
-{
- hasfreebuild = -10;
- numplayers = n;
- int i, j, k, *deck;
- for(i = 0; i < 3; i++) {
- deck = getdeck(i, numplayers);
- for(j = 0; j < numplayers*7; j++)
- decks[i][j] = deck[j];
- }
- for(i = 0; i < 3; i++)
- for(j = 0; j < 49; j++)
- discards[i][j] = -1;
- era = -1;
- data_nextera();
- data_distributewonders(n);
- for(i = 0; i < n; i++) {
- for(j = 0; j < 3; j++)
- for(k = 0; k < 7; k++)
- player[i][j][k] = -1;
- player[i][3][3] = 2; //start with 2 gold
- buffer[i][0] = -1;
- }
-}
-
-void data_flushbuffers()
-{
- int i, j;
- for(i = 0; i < 7; i++) turngoldbuffer[i] = 0; //Clear the visible buffer, the real one will be processed later.
- for(i = 0; i < numplayers; i++) {
- if(buffer[i][0] == -2) { //build wonder
- player[i][3][2]++;
- write_purchase(i, -1, -1, 2);
- } else if(buffer[i][0] != -1) { //bulid card
- for(j = 0; player[i][era][j] != -1; j++); //get free spot in array
- player[i][era][j] = buffer[i][0];
- write_purchase(i, era, buffer[i][0], 0);
- } else { //sold card
- write_purchase(i, -1, -1, 1);
- }
- player[i][3][3] += buffer[i][1]; //change in gold
- player[i][3][6] += buffer[i][2];
- buffer[i][0] = -1;
- buffer[i][1] = 0;
- buffer[i][2] = 0;
- }
-}
-
-void data_endturn()
-{ //remember, player numbers are arranged clockwise
- totturns++;
- data_flushbuffers();
- int i, j;
- if(totturns == 6) {
- for(i = 0; i < numplayers; i++) {
- if(data_getwonder(i) == 6 && data_getwonderside(i)*3+data_getwonderstages(i) >= 5) {
- if(data_isai(i)) ai_turn(i);
- else player_turn(i);
- data_flushbuffers();
- } else data_discard((i+numplayers-turn)%numplayers, hands[i][0]);
- }
- for(i = 0; i < numplayers; i++) {
- special_action(i, data_getwonder(i), data_getwonderside(i)*3+data_getwonderstages(i));
- }
- data_nextera();
- return;
- }
- for(i = 0; i < numplayers; i++) {
- special_action(i, data_getwonder(i), data_getwonderside(i)*3+data_getwonderstages(i));
- }
- if(era == 0 || era == 2) //pass to the left
- turn++;
- else //pass to the right
- turn--;
- if(turn < 0) turn = numplayers-1;
-}
-
-int data_setfreebuild(int p)
-{
- hasfreebuild = p;
+void data_nextera() {
+ int i, j, k;
+ if(era != -1)
+ war();
+ if (era == 2)
+ data_endgame();
+ era++;
+ turn = 0;
+ totturns = 0;
+ k = 0;
+ for (i = 0; i < numplayers; i++)
+ for (j = 0; j < 7; j++)
+ hands[i][j] = decks[era][k++];
+ data_sorthands();
+ if (hasfreebuild < 0 && hasfreebuild != -10)
+ hasfreebuild = hasfreebuild * -1 - 1;
+}
+
+void data_distributewonders() {
+ int i;
+ int wonders[7];
+ for (i = 0; i < 7; i++)
+ wonders[i] = i + 3; //wonders are numbered 3-9
+ shuffle(wonders, 7);
+ for (i = 0; i < numplayers; i++) {
+ player[i][3][0] = wonders[i];
+ player[i][3][1] = rand() % 2;
+ }
+}
+
+void data_init(int n) {
+ hasfreebuild = -10;
+ numplayers = n;
+ int i, j, k;
+ int deck[numplayers * 7];
+ for (i = 0; i < 3; i++) {
+ getdeck(i, numplayers, deck);
+ for (j = 0; j < numplayers * 7; j++)
+ decks[i][j] = deck[j];
+ }
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 49; j++)
+ discards[i][j] = -1;
+ era = -1;
+ data_nextera();
+ data_distributewonders(n);
+ for (i = 0; i < n; i++) {
+ for (j = 0; j < 3; j++)
+ for (k = 0; k < 7; k++)
+ player[i][j][k] = -1;
+ player[i][3][3] = 2; //start with 2 gold
+ buffer[i][0] = -1;
+ }
+}
+
+void data_flushbuffers() {
+ int i, j;
+ for (i = 0; i < 7; i++)
+ turngoldbuffer[i] = 0; //Clear the visible buffer, the real one will be processed later.
+ for (i = 0; i < numplayers; i++) {
+ if (buffer[i][0] == -2) { //build wonder
+ player[i][3][2]++;
+ write_purchase(i, -1, -1, 2);
+ } else if (buffer[i][0] != -1) { //bulid card
+ for (j = 0; player[i][era][j] != -1; j++)
+ ; //get free spot in array
+ player[i][era][j] = buffer[i][0];
+ write_purchase(i, era, buffer[i][0], 0);
+ } else { //sold card
+ write_purchase(i, -1, -1, 1);
+ }
+ player[i][3][3] += buffer[i][1]; //change in gold
+ player[i][3][6] += buffer[i][2];
+ buffer[i][0] = -1;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ }
+}
+
+void data_endturn() { //remember, player numbers are arranged clockwise
+ totturns++;
+ data_flushbuffers();
+ int i;
+ if (totturns == 6) {
+ for (i = 0; i < numplayers; i++) {
+ if (data_getwonder(i) == 6
+ && data_getwonderside(i) * 3 + data_getwonderstages(i)
+ >= 5) {
+ if (data_isai(i))
+ ai_turn(i);
+ else
+ player_turn(i);
+ data_flushbuffers();
+ } else
+ data_discard((i + numplayers - turn) % numplayers, hands[i][0]);
+ }
+ for (i = 0; i < numplayers; i++) {
+ special_action(i, data_getwonder(i),
+ data_getwonderside(i) * 3 + data_getwonderstages(i));
+ }
+ data_nextera();
+ return;
+ }
+ for (i = 0; i < numplayers; i++) {
+ special_action(i, data_getwonder(i),
+ data_getwonderside(i) * 3 + data_getwonderstages(i));
+ }
+ if (era == 0 || era == 2) //pass to the left
+ turn++;
+ else
+ //pass to the right
+ turn--;
+ if (turn < 0)
+ turn = numplayers - 1;
+}
+
+void data_setfreebuild(int p) {
+ hasfreebuild = p;
+}
+
+void data_spendfreebuild() {
+ hasfreebuild = (hasfreebuild + 1) * -1;
+}
+
+int data_turnnum() {
+ return totturns;
+}
+
+void data_setai(int p) {
+ ais[p] = 1;
+}
+
+int data_isai(int p) {
+ return ais[p];
+}
+
+int data_geteast(int p) {
+ int ret = p - 1;
+ if (ret < 0)
+ ret = numplayers - 1;
+ return ret;
+}
+
+int data_getwest(int p) {
+ return (p + 1) % numplayers;
}
-int data_spendfreebuild()
-{
- hasfreebuild = (hasfreebuild+1)*-1;
+int data_getdir(int dir, int p) {
+ if (dir == 0)
+ return data_geteast(p);
+ if (dir == 1)
+ return data_getwest(p);
+ return p;
}
-int data_turnnum()
-{
- return totturns;
+int data_getnext(int p) {
+ if (era == 0 || era == 2)
+ return data_getwest(p);
+ return data_geteast(p);
}
-void data_setai(int p)
-{
- ais[p] = 1;
+int* data_gethand(int p, int ret[7]) {
+ int i;
+ for(i = 0; i < 7; i++) {
+ ret[i] = hands[(p + turn) % numplayers][i];
+ }
+ return ret;
}
-int data_isai(int p)
-{
- return ais[p];
+int data_numcards(int p) {
+ int hand[7];
+ data_gethand(p, hand);
+ int numcards;
+ for (numcards = 0; numcards < 7 && hand[numcards] > -1; numcards++)
+ ;
+ return numcards;
}
-int data_geteast(int p)
-{
- int ret = p-1;
- if(ret < 0) ret = numplayers-1;
- return ret;
+int data_getera() {
+ return era;
}
-int data_getwest(int p)
-{
- return (p+1)%numplayers;
+int data_getwonder(int p) {
+ return player[p][3][0];
}
-int data_getdir(int dir, int p)
-{
- if(dir == 0) return data_geteast(p);
- if(dir == 1) return data_getwest(p);
- return p;
+int data_getwonderside(int p) {
+ return player[p][3][1];
}
-int data_getnext(int p)
-{
- if(era == 0 || era == 2) return data_getwest(p);
- return data_geteast(p);
+int data_getwonderstages(int p) {
+ return player[p][3][2];
}
-int* data_gethand(int p)
-{
- return hands[(p+turn)%numplayers];
+int data_getnextwonderstage(int p) {
+ int side = data_getwonderside(p);
+ int stage = data_getwonderstages(p);
+ int wonder = data_getwonder(p);
+ if (side == 0) {
+ if (stage >= 3)
+ return -1;
+ } else {
+ if (wonder == 3 && stage >= 2)
+ return -1;
+ if (wonder != 9 && stage >= 3)
+ return -1;
+ if (wonder == 9 && stage >= 4)
+ return -1;
+ }
+ return side * 3 + 1 + stage;
}
-int data_numcards(int p)
-{
- int *hand = data_gethand(p);
- int numcards;
- for(numcards = 0; numcards < 7 && hand[numcards] > -1; numcards++);
- return numcards;
+int data_getdefeats(int p) {
+ return player[p][3][5];
}
-int data_getera()
-{
- return era;
+void data_adddefeat(int p) {
+ player[p][3][5]++;
}
-int data_getwonder(int p)
-{
- return player[p][3][0];
+void data_addvictory(int p) {
+ int amnt;
+ if (era == 0)
+ amnt = 1;
+ if (era == 1)
+ amnt = 3;
+ if (era == 2)
+ amnt = 5;
+ player[p][3][4] += amnt;
}
-int data_getwonderside(int p)
-{
- return player[p][3][1];
+int data_getvictories(int p) {
+ return player[p][3][4];
}
-int data_getwonderstages(int p)
-{
- return player[p][3][2];
+int data_getgold(int p) {
+ return player[p][3][3] + turngoldbuffer[p];
}
-int data_getnextwonderstage(int p)
-{
- int side = data_getwonderside(p);
- int stage = data_getwonderstages(p);
- int wonder = data_getwonder(p);
- if(side == 0) {
- if(stage >= 3) return -1;
- } else {
- if(wonder == 3 && stage >= 2) return -1;
- if(wonder != 9 && stage >= 3) return -1;
- if(wonder == 9 && stage >= 4) return -1;
- }
- return side*3+1+stage;
-}
-
-int data_getdefeats(int p)
-{
- return player[p][3][5];
+void data_addgold(int amnt, int p) {
+ buffer[p][1] += amnt;
+ turngoldbuffer[p] += amnt;
}
-void data_adddefeat(int p)
-{
- player[p][3][5]++;
-}
-
-void data_addvictory(int p)
-{
- int amnt;
- if(era == 0) amnt = 1;
- if(era == 1) amnt = 3;
- if(era == 2) amnt = 5;
- player[p][3][4] += amnt;
-}
-
-int data_getvictories(int p)
-{
- return player[p][3][4];
-}
-
-int data_getgold(int p)
-{
- return player[p][3][3] + turngoldbuffer[p];
-}
-
-void data_addgold(int amnt, int p)
-{
- buffer[p][1] += amnt;
- turngoldbuffer[p] += amnt;
+void data_addvps(int amnt, int p) {
+ buffer[p][2] += amnt;
}
-void data_addvps(int amnt, int p)
-{
- buffer[p][2] += amnt;
+void data_setspecialflag(int p) {
+ buffer[p][3] = 1;
}
-void data_setspecialflag(int p)
-{
- buffer[p][3] = 1;
+int data_numplayers() {
+ return numplayers;
}
-int data_numplayers()
-{
- return numplayers;
+int* data_getdiscards(int ret[150]) {
+ int i, j, k;
+ for (i = 0; i < 150; i++)
+ ret[i] = -1;
+ k = 0;
+ for (i = 0; i < 3; i++) {
+ for (j = 0; discards[i][j] != -1 && j < 49; j++) {
+ ret[k++] = i;
+ ret[k++] = discards[i][j];
+ }
+ }
+ return ret;
}
-int* data_getdiscards()
-{
- static int ret[150];
- int i, j, k;
- for(i = 0; i < 150; i++) ret[i] = -1;
- k = 0;
- for(i = 0; i < 3; i++) {
- for(j = 0; discards[i][j] != -1 && j < 49; j++) {
- ret[k++] = i;
- ret[k++] = discards[i][j];
- }
- }
- return ret;
-}
-
-void data_deletediscard(int era, int card)
-{
- int i;
- for(i = 0; discards[era][i] != card && i < 48; i++);
- discards[era][i] = -1;
+void data_deletediscard(int era, int card) {
+ int i;
+ for (i = 0; discards[era][i] != card && i < 48; i++)
+ ;
+ discards[era][i] = -1;
}
int data_remove(int p, int card) //as in, removes it from the hand
{
- int i;
- int *hand = hands[(p+turn)%numplayers];
- for(i = 0; hand[i] != card && i < 7; i++);
- if(i == 7) return 1;
- for(; i < 6; i++) hand[i] = hand[i+1];
- hand[6] = -1;
- for(i = 0; i < 7; i++) turngoldbuffer[i] = 0; //end of turn
- return 0;
-}
-
-void data_discard(int p, int card)
-{
- if(data_remove(p, card)) haltError("Error discarding", totturns);
- int i;
- for(i = 0; discards[era][i] != -1 && i < 49; i++);
- discards[era][i] = card;
-}
-
-void data_freebuild(int p, int e, int card)
-{
- int i;
- for(i = 0; player[p][e][i] != -1; i++);
- player[p][e][i] = card;
- data_addgold(cards_getproduction(e, card)[GOLD], p);
- data_addvps(cards_getproduction(e, card)[VP], p);
- data_addgold(get_special(e, card, p)[1], p);
-}
-
-void data_build(int p, int card)
-{
- buffer[p][0] = card; //will be added to player array at end of turn
- data_addgold(cards_getproduction(era, card)[GOLD], p);
- data_addvps(cards_getproduction(era, card)[VP], p);
- data_addgold(get_special(era, card, p)[1], p);
- data_addgold(cards_getcost(era, card)[GOLD] * -1, p);
- if(data_remove(p, card)) haltError("Error building card", totturns);
-}
-
-void data_buildwonder(int p, int card)
-{
- buffer[p][0] = -2;
- data_addgold(cards_getcost(data_getwonder(p), data_getwonderside(p)*3+1+data_getwonderstages(p))[GOLD] * -1, p);
- data_addgold(cards_getproduction(data_getwonder(p), data_getwonderside(p)*3+1+data_getwonderstages(p))[GOLD], p);
- data_addvps(cards_getproduction(data_getwonder(p), data_getwonderside(p)*3+1+data_getwonderstages(p))[VP], p);
- data_setspecialflag(p);
- if(data_remove(p, card)) haltError("Error building wonder", totturns);
+ int i;
+ int *hand = hands[(p + turn) % numplayers];
+ for (i = 0; hand[i] != card && i < 7; i++)
+ ;
+ if (i == 7)
+ return 1;
+ for (; i < 6; i++)
+ hand[i] = hand[i + 1];
+ hand[6] = -1;
+ for (i = 0; i < 7; i++)
+ turngoldbuffer[i] = 0; //end of turn
+ return 0;
+}
+
+void data_discard(int p, int card) {
+ if (data_remove(p, card))
+ haltError("Error discarding", totturns);
+ int i;
+ for (i = 0; discards[era][i] != -1 && i < 49; i++)
+ ;
+ discards[era][i] = card;
+}
+
+void data_freebuild(int p, int e, int card) {
+ int i;
+ for (i = 0; player[p][e][i] != -1; i++)
+ ;
+ player[p][e][i] = card;
+ int prod[NUMPRODUCTS];
+ data_addgold(cards_getproduction(e, card, prod)[GOLD], p);
+ data_addvps(cards_getproduction(e, card, prod)[VP], p);
+ data_addgold(get_special(e, card, p)[1], p);
+}
+
+void data_build(int p, int card) {
+ buffer[p][0] = card; //will be added to player array at end of turn
+ int prod[NUMPRODUCTS];
+ data_addgold(cards_getproduction(era, card, prod)[GOLD], p);
+ data_addvps(cards_getproduction(era, card, prod)[VP], p);
+ data_addgold(get_special(era, card, p)[1], p);
+ int array[NUMRESOURCES];
+ data_addgold(cards_getcost(era, card, array)[GOLD] * -1, p);
+ if (data_remove(p, card))
+ haltError("Error building card", totturns);
+}
+
+void data_buildwonder(int p, int card) {
+ buffer[p][0] = -2;
+ int cost[NUMRESOURCES];
+ int prod[NUMPRODUCTS];
+ data_addgold(
+ cards_getcost(data_getwonder(p),
+ data_getwonderside(p) * 3 + 1 + data_getwonderstages(p), cost)[GOLD]
+ * -1, p);
+ data_addgold(
+ cards_getproduction(data_getwonder(p),
+ data_getwonderside(p) * 3 + 1 + data_getwonderstages(p), prod)[GOLD],
+ p);
+ data_addvps(
+ cards_getproduction(data_getwonder(p),
+ data_getwonderside(p) * 3 + 1 + data_getwonderstages(p), prod)[VP],
+ p);
+ data_setspecialflag(p);
+ if (data_remove(p, card))
+ haltError("Error building wonder", totturns);
}
//0 is non producing, 1 produces one kind of resource, 2 produces multiple resources
-int data_productiontype(int e, int card)
-{
- if(e < 0 || card < 0) return 0;
- int *prod = cards_getproduction(e, card);
- int i;
- int type = 0;
- for(i = 0; i < GOLD; i++) {
- if(prod[i]) {
- if(type == 1) type = 2;
- if(type == 0) type = 1;
- }
- }
- return type;
-}
-
-int* data_getdefinites(int p)
-{
- static int ret[GOLD];
- int i, j, k, *prod;
- for(i = 0; i < GOLD; i++) ret[i] = 0;
- for(i = 0; i < 3; i++) {
- for(j = 0; j < 7; j++) {
- if(data_productiontype(i, player[p][i][j]) == 1) {
- prod = cards_getproduction(i, player[p][i][j]);
- for(k = 0; k < GOLD; k++) {
- ret[k] += prod[k];
- }
- }
- }
- }
- return ret;
-}
-
-void data_removedefinites(int p, int *cost)
-{
- cost[cards_gettype(data_getwonder(p), 0)]--;
- int prod[GOLD];
- arraycpy(data_getdefinites(p), prod, GOLD);
- int i;
- for(i = 0; i < GOLD; i++) {
- cost[i] -= prod[i];
- if(cost[i] < 0) cost[i] = 0;
- }
-}
-
-void data_removetraded(int p, int *cost)
-{
- int *trade = trade_buffer();
- int i;
- for(i = 0; i < GOLD; i++) {
- cost[i] -= trade[i];
- if(cost[i] < 0) cost[i] = 0;
- }
-}
-
-int** data_getindefinites(int p)
-{
- int i, j, k, l, m, *prod;
- static int dats[4*INDEF];
- static int *ret[INDEF];
- for(i = 0; i < INDEF; i++) {
- ret[i] = &dats[4*i];
- for(j = 0; j < 4; j++)
- ret[i][j] = -1;
- }
- k = 0;
- for(i = 0; i < 2; i++) {
- for(j = 0; j < 7; j++) {
- if(data_productiontype(i, player[p][i][j]) == 2) {
- m = 0;
- prod = cards_getproduction(i, player[p][i][j]);
- for(l = 0; l < GOLD; l++) {
- if(prod[l]) ret[k][m++] = l;
- }
- k++;
- }
- }
- }
- if(data_haswonderstage(p, 4, 2) || data_haswonderstage(p, 4, 4)) {
- m = 0;
- prod = cards_getproduction(1, 12); //production for caravansery
- for(l = 0; l < GOLD; l++) {
- if(prod[l]) ret[k][m++] = l;
- }
- k++;
- }
- if(data_haswonderstage(p, 4, 5)) {
- m = 0;
- prod = cards_getproduction(1, 11); //production for forum
- for(l = 0; l < GOLD; l++) {
- if(prod[l]) ret[k][m++] = l;
- }
- k++;
- }
- return ret;
-}
-
-int* data_gettradables(int p)
-{
- static int ret[GOLD+1];
- int i, j, k, *prod;
- for(i = 0; i < GOLD+1; i++) ret[i] = 0;
- for(i = 0; i < 3; i++) {
- for(j = 0; j < 7; j++) {
- if(player[p][i][j] != -1 && (cards_gettype(i, player[p][i][j]) == RESOURCE || cards_gettype(i, player[p][i][j]) == INDUSTRY)) {
- prod = cards_getproduction(i, player[p][i][j]);
- for(k = 0; k < GOLD; k++) {
- ret[k] += prod[k];
- }
- }
- }
- }
- ret[GOLD] = data_getgold(p);
- return ret;
-}
-
-int data_iszerocost(int *cost)
-{
- int i;
- int free = 1;
- for(i = 0; i < GOLD; i++)
- if(cost[i] > 0) free = 0;
- return free;
-}
-
-static int recurse(int *cost, int **indef, int c)
-{
- if(c == INDEF) return 0;
- int i;
- int ncost[GOLD];
- for(i = 0; i < GOLD; i++) ncost[i] = cost[i];
- for(i = 0; i < 4 && indef[c][i] != -1; i++) {
- ncost[indef[c][i]]--;
- if(data_iszerocost(ncost)) return 1;
- if(recurse(ncost, indef, c+1)) return 1;
- ncost[indef[c][i]]++;
- }
- return 0;
-}
-
-int* data_getbuilt(int p)
-{
- static int ret[43];
- int type, e, c;
- int i = 0;
- for(type = 0; type <= 7; type++)
- for(e = 0; e < 3; e++)
- for(c = 0; c < 7; c++)
- if(player[p][e][c] != -1 && cards_gettype(e, player[p][e][c]) == type) {
- ret[i++] = e;
- ret[i++] = player[p][e][c];
- }
- ret[i] = -1; //Cap it here
- return ret;
-}
-
-int data_hasbuilt(int p, int era, int card)
-{
- int *built = data_getbuilt(p);
- int i;
- for(i = 0; built[i] != -1; i += 2)
- if(built[i] == era && built[i+1] == card) return 1;
- return 0;
-}
-
-int data_hasbuiltname(int p, int era, int card)
-{
- if(data_hasbuilt(p, era, card)) return 1;
- if(era == 1) {
- if(card == 4 && data_hasbuilt(p, 0, 10)) return 1;
- if(card == 5 && data_hasbuilt(p, 0, 11)) return 1;
- if(card == 6 && data_hasbuilt(p, 0, 12)) return 1;
- }
- return 0;
-}
-
-int data_iscouponed(int p, int era, int card)
-{
- int* coupons = cards_getcouponed(era, card);
- int i;
- for(i = 0; i < 3; i += 2) {
- if(coupons[i+1])
- if(data_hasbuilt(p, coupons[i], coupons[i+1])) return 1;
- }
-}
-
-int data_canafford(int p, int era, int card)
-{
- if(data_iscouponed(p, era, card)) return 1;
- int *cost = cards_getcost(era, card);
- if(cost[GOLD] > data_getgold(p) && p != hasfreebuild) return 0;
- int i, j, k;
- data_removedefinites(p, cost);
- data_removetraded(p, cost);
- if(data_iszerocost(cost)) return 1;
- if(recurse(cost, data_getindefinites(p), 0)) return 1;
- if(p == hasfreebuild) return 2;
- return 0;
-}
-
-int data_haswonderstage(int p, int wonder, int stage)
-{
- if(data_getwonder(p) != wonder) return 0;
- if(data_getwonderside(p)*3+1 > stage) return 0;
- if(data_getwonderstages(p)+data_getwonderside(p)*3+1 > stage) return 1;
- return 0;
-}
-
-int data_numbuilt(int p)
-{
- int num = 0;
- int i, j;
- for(i = 0; i < 3; i++)
- for(j = 0; j < 7; j++)
- if(player[p][i][j] != -1) num++;
- return num;
-}
-
-int data_gettotvps(int p)
-{
- int tot = 0;
- tot += player[p][3][3] / 3; //gold
- tot += player[p][3][4]; //military wins
- tot -= player[p][3][5]; //military defeats
- tot += player[p][3][6]; //vps
- int *built = data_getbuilt(p);
- int i;
- for(i = 0; built[i] != -1; i += 2) {
- tot += get_special(built[i], built[i+1], p)[0];
- }
- tot += science(p);
- return tot;
-}
-
-int* data_getplayerdat(int p)
-{
- return player[p][3];
-}
-
-int data_potentialvps(int p, int era, int card)
-{
- int i;
- for(i = 0; player[p][era][i] != -1; i++); //get free spot in array
- player[p][era][i] = card; //build card
- player[p][3][3] += cards_getproduction(era, card)[GOLD];
- player[p][3][3] += get_special(era, card, p)[1];
- player[p][3][6] += cards_getproduction(era, card)[VP], p;
- int vps = data_gettotvps(p);
- player[p][3][6] -= cards_getproduction(era, card)[VP], p;
- player[p][3][3] -= get_special(era, card, p)[1];
- player[p][3][3] -= cards_getproduction(era, card)[GOLD];
- player[p][era][i] = -1;
- return vps;
-}
-
-void data_endgame()
-{
- int x = 20;
- int y = 5;
- int width = 100;
- char s[width];
- io_printborder(x, y++, width);
- int tots[numplayers];
- int i, max;
- for(i = 0; i < numplayers; i++) tots[i] = data_gettotvps(i);
- max = 0;
- while(1) {
- for(i = 0; i < numplayers; i++) {
- if(tots[i] > tots[max]) max = i;
- }
- if(tots[max] == -1) break;
- sprintf(s, "vps: %-2d %s", tots[max], cards_getname(data_getwonder(max), 0));
- y = io_printtext(x, y, width, s);
- tots[max] = -1;
- }
- io_printborder(x, y++, width);
- io_getkey();
- endgame();
- halt();
+int data_productiontype(int e, int card) {
+ if (e < 0 || card < 0)
+ return 0;
+ int prod[NUMPRODUCTS];
+ cards_getproduction(e, card, prod);
+ int i;
+ int type = 0;
+ for (i = 0; i < GOLD; i++) {
+ if (prod[i]) {
+ if (type == 1)
+ type = 2;
+ if (type == 0)
+ type = 1;
+ }
+ }
+ return type;
+}
+
+int* data_getdefinites(int p, int ret[GOLD]) {
+ int prod[NUMPRODUCTS];
+ int i, j, k;
+ for (i = 0; i < GOLD; i++)
+ ret[i] = 0;
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < 7; j++) {
+ if (data_productiontype(i, player[p][i][j]) == 1) {
+ cards_getproduction(i, player[p][i][j], prod);
+ for (k = 0; k < GOLD; k++) {
+ ret[k] += prod[k];
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+void data_removedefinites(int p, int *cost) {
+ cost[cards_gettype(data_getwonder(p), 0)]--;
+ int prod[GOLD];
+ data_getdefinites(p, prod);
+ int i;
+ for (i = 0; i < GOLD; i++) {
+ cost[i] -= prod[i];
+ if (cost[i] < 0)
+ cost[i] = 0;
+ }
+}
+
+void data_removetraded(int p, int *cost) {
+ int *trade = trade_buffer();
+ int i;
+ for (i = 0; i < GOLD; i++) {
+ cost[i] -= trade[i];
+ if (cost[i] < 0)
+ cost[i] = 0;
+ }
+}
+
+int** data_getindefinites(int p) {
+ int i, j, k, l, m;
+ int prod[NUMPRODUCTS];
+ static int dats[4 * INDEF];
+ static int *ret[INDEF];
+ for (i = 0; i < INDEF; i++) {
+ ret[i] = &dats[4 * i];
+ for (j = 0; j < 4; j++)
+ ret[i][j] = -1;
+ }
+ k = 0;
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 7; j++) {
+ if (data_productiontype(i, player[p][i][j]) == 2) {
+ m = 0;
+ cards_getproduction(i, player[p][i][j], prod);
+ for (l = 0; l < GOLD; l++) {
+ if (prod[l])
+ ret[k][m++] = l;
+ }
+ k++;
+ }
+ }
+ }
+ if (data_haswonderstage(p, 4, 2) || data_haswonderstage(p, 4, 4)) {
+ m = 0;
+ cards_getproduction(1, 12, prod); //production for caravansery
+ for (l = 0; l < GOLD; l++) {
+ if (prod[l])
+ ret[k][m++] = l;
+ }
+ k++;
+ }
+ if (data_haswonderstage(p, 4, 5)) {
+ m = 0;
+ cards_getproduction(1, 11, prod); //production for forum
+ for (l = 0; l < GOLD; l++) {
+ if (prod[l])
+ ret[k][m++] = l;
+ }
+ k++;
+ }
+ return ret;
+}
+
+int* data_gettradables(int p, int ret[GOLD + 1]) {
+ int i, j, k;
+ int prod[NUMPRODUCTS];
+ for (i = 0; i < GOLD + 1; i++)
+ ret[i] = 0;
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < 7; j++) {
+ if (player[p][i][j] != -1
+ && (cards_gettype(i, player[p][i][j]) == RESOURCE
+ || cards_gettype(i, player[p][i][j]) == INDUSTRY)) {
+ cards_getproduction(i, player[p][i][j], prod);
+ for (k = 0; k < GOLD; k++) {
+ ret[k] += prod[k];
+ }
+ }
+ }
+ }
+ ret[GOLD] = data_getgold(p);
+ return ret;
+}
+
+int data_iszerocost(int *cost) {
+ int i;
+ int free = 1;
+ for (i = 0; i < GOLD; i++)
+ if (cost[i] > 0)
+ free = 0;
+ return free;
+}
+
+static int recurse(int *cost, int **indef, int c) {
+ if (c == INDEF)
+ return 0;
+ int i;
+ int ncost[GOLD];
+ for (i = 0; i < GOLD; i++)
+ ncost[i] = cost[i];
+ for (i = 0; i < 4 && indef[c][i] != -1; i++) {
+ ncost[indef[c][i]]--;
+ if (data_iszerocost(ncost))
+ return 1;
+ if (recurse(ncost, indef, c + 1))
+ return 1;
+ ncost[indef[c][i]]++;
+ }
+ return 0;
+}
+
+int* data_getbuilt(int p) {
+ static int ret[43];
+ int type, e, c;
+ int i = 0;
+ for (type = 0; type <= 7; type++)
+ for (e = 0; e < 3; e++)
+ for (c = 0; c < 7; c++)
+ if (player[p][e][c] != -1
+ && cards_gettype(e, player[p][e][c]) == type) {
+ ret[i++] = e;
+ ret[i++] = player[p][e][c];
+ }
+ ret[i] = -1; //Cap it here
+ return ret;
+}
+
+int data_hasbuilt(int p, int era, int card) {
+ int *built = data_getbuilt(p);
+ int i;
+ for (i = 0; built[i] != -1; i += 2)
+ if (built[i] == era && built[i + 1] == card)
+ return 1;
+ return 0;
+}
+
+int data_hasbuiltname(int p, int era, int card) {
+ if (data_hasbuilt(p, era, card))
+ return 1;
+ if (era == 1) {
+ if (card == 4 && data_hasbuilt(p, 0, 10))
+ return 1;
+ if (card == 5 && data_hasbuilt(p, 0, 11))
+ return 1;
+ if (card == 6 && data_hasbuilt(p, 0, 12))
+ return 1;
+ }
+ return 0;
+}
+
+int data_iscouponed(int p, int era, int card) {
+ int coupons[4];
+ cards_getcouponed(era, card, coupons);
+ int i;
+ for (i = 0; i < 3; i += 2) {
+ if (coupons[i + 1])
+ if (data_hasbuilt(p, coupons[i], coupons[i + 1]))
+ return 1;
+ }
+ return 0;
+}
+
+int data_canafford(int p, int era, int card) {
+ if (data_iscouponed(p, era, card))
+ return 1;
+ int cost[NUMRESOURCES];
+ cards_getcost(era, card, cost);
+ if (cost[GOLD] > data_getgold(p) && p != hasfreebuild)
+ return 0;
+ data_removedefinites(p, cost);
+ data_removetraded(p, cost);
+ if (data_iszerocost(cost))
+ return 1;
+ if (recurse(cost, data_getindefinites(p), 0))
+ return 1;
+ if (p == hasfreebuild)
+ return 2;
+ return 0;
+}
+
+int data_haswonderstage(int p, int wonder, int stage) {
+ if (data_getwonder(p) != wonder)
+ return 0;
+ if (data_getwonderside(p) * 3 + 1 > stage)
+ return 0;
+ if (data_getwonderstages(p) + data_getwonderside(p) * 3 + 1 > stage)
+ return 1;
+ return 0;
+}
+
+int data_numbuilt(int p) {
+ int num = 0;
+ int i, j;
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 7; j++)
+ if (player[p][i][j] != -1)
+ num++;
+ return num;
+}
+
+int data_gettotvps(int p) {
+ int tot = 0;
+ tot += player[p][3][3] / 3; //gold
+ tot += player[p][3][4]; //military wins
+ tot -= player[p][3][5]; //military defeats
+ tot += player[p][3][6]; //vps
+ int *built = data_getbuilt(p);
+ int i;
+ for (i = 0; built[i] != -1; i += 2) {
+ tot += get_special(built[i], built[i + 1], p)[0];
+ }
+ tot += science(p);
+ return tot;
+}
+
+int* data_getplayerdat(int p) {
+ return player[p][3];
+}
+
+int data_potentialvps(int p, int era, int card) {
+ int i;
+ int prod[NUMPRODUCTS];
+ cards_getproduction(era, card, prod);
+ for (i = 0; player[p][era][i] != -1; i++)
+ ; //get free spot in array
+ player[p][era][i] = card; //build card
+ player[p][3][3] += prod[GOLD];
+ player[p][3][3] += get_special(era, card, p)[1];
+ player[p][3][6] += prod[VP];
+ int vps = data_gettotvps(p);
+ player[p][3][6] -= prod[VP];
+ player[p][3][3] -= get_special(era, card, p)[1];
+ player[p][3][3] -= prod[GOLD];
+ player[p][era][i] = -1;
+ return vps;
+}
+
+void data_endgame() {
+ int x = 20;
+ int y = 5;
+ int width = 100;
+ char s[width];
+ io_printborder(x, y++, width);
+ int tots[numplayers];
+ int i, max;
+ for (i = 0; i < numplayers; i++)
+ tots[i] = data_gettotvps(i);
+ max = 0;
+ while (1) {
+ for (i = 0; i < numplayers; i++) {
+ if (tots[i] > tots[max])
+ max = i;
+ }
+ if (tots[max] == -1)
+ break;
+ char array[40];
+ sprintf(s, "vps: %-2d %s", tots[max],
+ cards_getname(data_getwonder(max), 0, array));
+ y = io_printtext(x, y, width, s);
+ tots[max] = -1;
+ }
+ io_printborder(x, y++, width);
+ io_getkey();
+ endgame();
+ halt();
}
bgstack15