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author | Nathan Vance <nathav63@gmail.com> | 2015-02-19 09:46:57 -0500 |
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committer | Nathan Vance <nathav63@gmail.com> | 2015-02-19 09:46:57 -0500 |
commit | a8d05415274a78dbed0e5f3073683b7c191c3737 (patch) | |
tree | 1dd38b7a41d648edd8737d0a7f1590d1ee3024cf /cards.c | |
parent | Added a view for the hand (diff) | |
download | 7w-a8d05415274a78dbed0e5f3073683b7c191c3737.tar.gz 7w-a8d05415274a78dbed0e5f3073683b7c191c3737.tar.bz2 7w-a8d05415274a78dbed0e5f3073683b7c191c3737.zip |
Added wonders
Diffstat (limited to 'cards.c')
-rw-r--r-- | cards.c | 136 |
1 files changed, 133 insertions, 3 deletions
@@ -11,7 +11,8 @@ char* get_chararray(int size); int* get_intarray(int size); //era, card#, resource cost / resource production / coupons / couponed by / card name / description -static int cards[3][CARDSPERERA][300]; +static int cards[10][CARDSPERERA][300]; +//Final 7 'eras' are actually the wonders. void cards_setcost(int era, int card, int res, int num) { @@ -110,7 +111,7 @@ void cards_setname(int era, int card, char *name, int type) char* cards_getname(int era, int card) { - char *ret = get_chararray(26); + char *ret = get_chararray(40); int i; for(i = 0; (ret[i] = cards[era][card][STARTNAME+i]) != '\0'; i++); return ret; @@ -139,7 +140,7 @@ char* getname(int res) case ORE: return "ore"; case CLOTH: return "cloth"; case GLASS: return "glass"; - case PAPER: return "paper"; + case PAPER: return "papyrus"; case GOLD: return "gold"; case COMPASS: return "compass"; case GEAR: return "gear"; @@ -544,4 +545,133 @@ void cards_init() cards_setname(2, 27, "Builders Guild", GUILD); cards_updatecoupons(); + + cards_setname(3, 0, "The Colossus of Rhodes", ORE); + cards_setcost(3, 1, WOOD, 2); + cards_setproduction(3, 1, VP, 3); + cards_setcost(3, 2, CLAY, 3); + cards_setproduction(3, 2, SHIELD, 2); + cards_setcost(3, 3, ORE, 4); + cards_setproduction(3, 3, VP, 7); + cards_setcost(3, 4, STONE, 3); + cards_setproduction(3, 4, SHIELD, 1); + cards_setproduction(3, 4, VP, 3); + cards_setproduction(3, 4, GOLD, 3); + cards_setcost(3, 5, ORE, 4); + cards_setproduction(3, 5, SHIELD, 1); + cards_setproduction(3, 5, VP, 4); + cards_setproduction(3, 5, GOLD, 4); + + cards_setname(4, 0, "The Lighthouse of Alexandria", GLASS); + cards_setcost(4, 1, STONE, 2); + cards_setproduction(4, 1, VP, 3); + cards_setcost(4, 2, ORE, 2); + cards_setproduction(4, 2, CLAY, 1); + cards_setproduction(4, 2, ORE, 1); + cards_setproduction(4, 2, WOOD, 1); + cards_setproduction(4, 2, STONE, 1); + cards_setcost(4, 3, GLASS, 2); + cards_setproduction(4, 3, VP, 7); + cards_setcost(4, 4, CLAY, 2); + cards_setproduction(4, 4, WOOD, 1); + cards_setproduction(4, 4, STONE, 1); + cards_setproduction(4, 4, ORE, 1); + cards_setproduction(4, 4, CLAY, 1); + cards_setcost(4, 5, WOOD, 2); + cards_setproduction(4, 5, GLASS, 1); + cards_setproduction(4, 5, CLOTH, 1); + cards_setproduction(4, 5, PAPER, 1); + cards_setcost(4, 6, STONE, 3); + cards_setproduction(4, 6, VP, 7); + + cards_setname(5, 0, "The Temple of Artemis in Ephesus", PAPER); + cards_setcost(5, 1, STONE, 2); + cards_setproduction(5, 1, VP, 3); + cards_setcost(5, 2, WOOD, 2); + cards_setproduction(5, 2, GOLD, 9); + cards_setcost(5, 3, PAPER, 2); + cards_setproduction(5, 3, VP, 7); + cards_setcost(5, 4, STONE, 2); + cards_setproduction(5, 4, VP, 2); + cards_setproduction(5, 4, GOLD, 4); + cards_setcost(5, 5, WOOD, 2); + cards_setproduction(5, 5, VP, 3); + cards_setproduction(5, 5, GOLD, 4); + cards_setcost(5, 6, GLASS, 1); + cards_setcost(5, 6, CLOTH, 1); + cards_setcost(5, 6, PAPER, 1); + cards_setproduction(5, 6, VP, 5); + cards_setproduction(5, 6, GOLD, 4); + + cards_setname(6, 0, "The Hanging Gardens of Babylon", CLAY); + cards_setcost(6, 1, CLAY, 2); + cards_setproduction(6, 1, VP, 3); + cards_setcost(6, 2, WOOD, 3); + cards_setproduction(6, 2, TABLET, 1); + cards_setproduction(6, 2, COMPASS, 1); + cards_setproduction(6, 2, GEAR, 1); + cards_setcost(6, 3, CLAY, 4); + cards_setproduction(6, 3, VP, 7); + cards_setcost(6, 4, CLAY, 1); + cards_setcost(6, 4, CLOTH, 1); + cards_setproduction(6, 4, VP, 3); + cards_setcost(6, 5, WOOD, 2); + cards_setcost(6, 5, GLASS, 1); + cards_setmessage(6, 5, "Can now play 7th age card rather than discarding it."); + cards_setcost(6, 6, CLAY, 3); + cards_setcost(6, 6, PAPER, 1); + cards_setproduction(6, 6, TABLET, 1); + cards_setproduction(6, 6, COMPASS, 1); + cards_setproduction(6, 6, GEAR, 1); + + cards_setname(7, 0, "The Statue of Zeus in Olympia", WOOD); + cards_setcost(7, 1, WOOD, 2); + cards_setproduction(7, 1, VP, 3); + cards_setcost(7, 2, STONE, 2); + cards_setmessage(7, 2, "Once per age can build a card for free."); + cards_setcost(7, 3, ORE, 2); + cards_setproduction(7, 3, VP, 7); + cards_setcost(7, 4, WOOD, 2); + cards_setmessage(7, 4, "Can trade 1 coin for resources with adjacent players."); + cards_setcost(7, 5, STONE, 2); + cards_setproduction(7, 5, VP, 5); + cards_setcost(7, 6, ORE, 2); + cards_setcost(7, 6, CLOTH, 1); + cards_setmessage(7, 6, "Can copy one Guild card build by an adjacent player."); + + cards_setname(8, 0, "The Mausoleum of Halicarnassus", CLOTH); + cards_setcost(8, 1, CLAY, 2); + cards_setproduction(8, 1, VP, 3); + cards_setcost(8, 2, ORE, 3); + cards_setmessage(8, 2, "Can look through all discards since the beginning of the game, pick one, and build it for free."); + cards_setcost(8, 3, CLOTH, 2); + cards_setproduction(8, 3, VP, 7); + cards_setcost(8, 4, ORE, 2); + cards_setproduction(8, 4, VP, 2); + cards_setmessage(8, 4, "Can look through all discards since the beginning of the game, pick one, and build it for free."); + cards_setcost(8, 5, CLAY, 3); + cards_setproduction(8, 5, VP, 1); + cards_setmessage(8, 5, "Can look through all discards since the beginning of the game, pick one, and build it for free."); + cards_setcost(8, 6, CLOTH, 1); + cards_setcost(8, 6, PAPER, 1); + cards_setcost(8, 6, GLASS, 1); + cards_setmessage(8, 6, "Can look through all discards since the beginning of the game, pick one, and build it for free."); + + cards_setname(9, 0, "The Pyramids of Giza", STONE); + cards_setcost(9, 1, STONE, 2); + cards_setproduction(9, 1, VP, 3); + cards_setcost(9, 2, WOOD, 3); + cards_setproduction(9, 2, VP, 5); + cards_setcost(9, 3, STONE, 4); + cards_setproduction(9, 3, VP, 7); + cards_setcost(9, 4, WOOD, 2); + cards_setproduction(9, 4, VP, 3); + cards_setcost(9, 5, STONE, 3); + cards_setproduction(9, 5, VP, 5); + cards_setcost(9, 6, CLAY, 3); + cards_setproduction(9, 6, VP, 5); + cards_setcost(9, 7, STONE, 4); + cards_setcost(9, 7, PAPER, 1); + cards_setproduction(9, 7, VP, 7); + } |