aboutsummaryrefslogtreecommitdiff
path: root/cards.c
diff options
context:
space:
mode:
authorNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
committerNathan Vance <nathav63@gmail.com>2015-07-27 19:15:59 -0400
commit06818a49b337ef5d3277ebf6ed0b3f13a88239d3 (patch)
tree500f311c25ac68fc9a3b8429bf0747572e4d3e69 /cards.c
parentfixed bugs and formatting errors (diff)
download7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.tar.gz
7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.tar.bz2
7w-06818a49b337ef5d3277ebf6ed0b3f13a88239d3.zip
Updated to work with gcc 5.X
Diffstat (limited to 'cards.c')
-rw-r--r--cards.c1269
1 files changed, 643 insertions, 626 deletions
diff --git a/cards.c b/cards.c
index 0f8d1d7..b7d86f1 100644
--- a/cards.c
+++ b/cards.c
@@ -7,671 +7,688 @@
#define STARTNAME 1+NUMRESOURCES+NUMPRODUCTS+8
#define STARTDESCRIPTION STARTNAME+25
-char* get_chararray(int size);
-int* get_intarray(int size);
-
//era, card#, resource cost / resource production / coupons / couponed by / card name / description
static int cards[10][CARDSPERERA][300];
//Final 7 'eras' are actually the wonders.
-void cards_setcost(int era, int card, int res, int num)
-{
- cards[era][card][STARTCOST+res] = num;
+void cards_setcost(int era, int card, int res, int num) {
+ cards[era][card][STARTCOST + res] = num;
}
-int* cards_getcost(int era, int card)
-{
- int *ret = get_intarray(NUMRESOURCES);
- int i;
- for(i = 0; i < NUMRESOURCES; i++) ret[i] = cards[era][card][STARTCOST+i];
- return ret;
+int* cards_getcost(int era, int card, int ret[NUMRESOURCES]) {
+ int i;
+ for (i = 0; i < NUMRESOURCES; i++)
+ ret[i] = cards[era][card][STARTCOST + i];
+ return ret;
}
-void cards_setproduction(int era, int card, int res, int num)
-{
- cards[era][card][STARTPRODUCTION+res] = num;
+void cards_setproduction(int era, int card, int res, int num) {
+ cards[era][card][STARTPRODUCTION + res] = num;
}
-int* cards_getproduction(int era, int card)
-{
- int *ret = get_intarray(NUMPRODUCTS);
- int i;
- for(i = 0; i < NUMPRODUCTS; i++)
- ret[i] = cards[era][card][STARTPRODUCTION+i];
- return ret;
+int* cards_getproduction(int era, int card, int ret[NUMPRODUCTS]) {
+ int i;
+ for (i = 0; i < NUMPRODUCTS; i++)
+ ret[i] = cards[era][card][STARTPRODUCTION + i];
+ return ret;
}
-void cards_settype(int era, int card, int type)
-{
- cards[era][card][0] = type;
+void cards_settype(int era, int card, int type) {
+ cards[era][card][0] = type;
}
-int cards_gettype(int era, int card)
-{
- return cards[era][card][0];
+int cards_gettype(int era, int card) {
+ return cards[era][card][0];
}
-void cards_setcoupons(int era, int card, int era1, int card1, int era2, int card2)
-{
- int i = STARTCOUPONS;
- cards[era][card][i++] = era1;
- cards[era][card][i++] = card1;
- cards[era][card][i++] = era2;
- cards[era][card][i++] = card2;
+void cards_setcoupons(int era, int card, int era1, int card1, int era2,
+ int card2) {
+ int i = STARTCOUPONS;
+ cards[era][card][i++] = era1;
+ cards[era][card][i++] = card1;
+ cards[era][card][i++] = era2;
+ cards[era][card][i++] = card2;
}
//returns the cards this card is a coupon for
-int* cards_getcoupons(int era, int card)
-{
- int *ret = get_intarray(4);
- int i;
- for(i = 0; i < 4; i++)
- ret[i] = cards[era][card][STARTCOUPONS+i];
- return ret;
+int* cards_getcoupons(int era, int card, int ret[4]) {
+ int i;
+ for (i = 0; i < 4; i++)
+ ret[i] = cards[era][card][STARTCOUPONS + i];
+ return ret;
}
//returns cards that make this card free
-int* cards_getcouponed(int era, int card)
-{
- int *ret = get_intarray(4);
- int i;
- for(i = 0; i < 4; i++)
- ret[i] = cards[era][card][STARTCOUPONED+i];
- return ret;
+int* cards_getcouponed(int era, int card, int ret[4]) {
+ int i;
+ for (i = 0; i < 4; i++)
+ ret[i] = cards[era][card][STARTCOUPONED + i];
+ return ret;
}
-void cards_updatecoupons()
-{
- int i, j, k;
- int* card;
- for(i = 0; i <= 1; i++) {
- for(j = 0; j < 27-4*i; j++) {
- for(k = STARTCOUPONS; k <= STARTCOUPONS+2; k += 2) {
- if(cards[i][j][k]) {
- card = cards[cards[i][j][k]][cards[i][j][k+1]];
- if(card[STARTCOUPONED+1]) {
- card[STARTCOUPONED+2] = i;
- card[STARTCOUPONED+3] = j;
- } else {
- card[STARTCOUPONED+0] = i;
- card[STARTCOUPONED+1] = j;
- }
- }
- }
- }
- }
+void cards_updatecoupons() {
+ int i, j, k;
+ int* card;
+ for (i = 0; i <= 1; i++) {
+ for (j = 0; j < 27 - 4 * i; j++) {
+ for (k = STARTCOUPONS; k <= STARTCOUPONS + 2; k += 2) {
+ if (cards[i][j][k]) {
+ card = cards[cards[i][j][k]][cards[i][j][k + 1]];
+ if (card[STARTCOUPONED + 1]) {
+ card[STARTCOUPONED + 2] = i;
+ card[STARTCOUPONED + 3] = j;
+ } else {
+ card[STARTCOUPONED + 0] = i;
+ card[STARTCOUPONED + 1] = j;
+ }
+ }
+ }
+ }
+ }
}
-void cards_setname(int era, int card, char *name, int type)
-{
- int i;
- for(i = 0; (cards[era][card][STARTNAME+i] = name[i]) != '\0'; i++);
- cards_settype(era, card, type);
+void cards_setname(int era, int card, char *name, int type) {
+ int i;
+ for (i = 0; (cards[era][card][STARTNAME + i] = name[i]) != '\0'; i++)
+ ;
+ cards_settype(era, card, type);
}
-char* cards_getname(int era, int card)
-{
- char *ret = get_chararray(40);
- int i;
- for(i = 0; (ret[i] = cards[era][card][STARTNAME+i]) != '\0'; i++);
- return ret;
+char* cards_getname(int era, int card, char ret[40]) {
+ int i;
+ for (i = 0; (ret[i] = cards[era][card][STARTNAME + i]) != '\0'; i++)
+ ;
+ return ret;
}
-void cards_setmessage(int era, int card, char *message)
-{
- int i;
- for(i = 0; (cards[era][card][STARTDESCRIPTION+i] = message[i]) != '\0'; i++);
+void cards_setmessage(int era, int card, char *message) {
+ int i;
+ for (i = 0; (cards[era][card][STARTDESCRIPTION + i] = message[i]) != '\0';
+ i++)
+ ;
}
-char* cards_specialmessage(int era, int card)
-{
- char *ret = get_chararray(200);
- int i;
- for(i = 0; (ret[i] = cards[era][card][STARTDESCRIPTION+i]) != '\0'; i++);
- return ret;
+char* cards_specialmessage(int era, int card, char ret[200]) {
+ int i;
+ for (i = 0; (ret[i] = cards[era][card][STARTDESCRIPTION + i]) != '\0'; i++)
+ ;
+ return ret;
}
-char* getname(int res)
-{
- switch(res) {
- case WOOD: return "wood";
- case STONE: return "stone";
- case CLAY: return "clay";
- case ORE: return "ore";
- case CLOTH: return "cloth";
- case GLASS: return "glass";
- case PAPER: return "paper";
- case GOLD: return "gold";
- case COMPASS: return "compass";
- case GEAR: return "gear";
- case TABLET: return "tablet";
- case SHIELD: return "shield";
- case VP: return "vp";
- default: return "error";
- }
+char* getname(int res) {
+ switch (res) {
+ case WOOD:
+ return "wood";
+ case STONE:
+ return "stone";
+ case CLAY:
+ return "clay";
+ case ORE:
+ return "ore";
+ case CLOTH:
+ return "cloth";
+ case GLASS:
+ return "glass";
+ case PAPER:
+ return "paper";
+ case GOLD:
+ return "gold";
+ case COMPASS:
+ return "compass";
+ case GEAR:
+ return "gear";
+ case TABLET:
+ return "tablet";
+ case SHIELD:
+ return "shield";
+ case VP:
+ return "vp";
+ default:
+ return "error";
+ }
}
-void cards_init()
-{
- //Era 1
- cards_setproduction(0, 0, WOOD, 1);
- cards_setname(0, 0, "Lumber Yard", RESOURCE);
-
- cards_setproduction(0, 1, STONE, 1);
- cards_setname(0, 1, "Stone Pit", RESOURCE);
-
- cards_setproduction(0, 2, CLAY, 1);
- cards_setname(0, 2, "Clay Pool", RESOURCE);
-
- cards_setproduction(0, 3, ORE, 1);
- cards_setname(0, 3, "Ore Vein", RESOURCE);
-
- cards_setcost(0, 4, GOLD, 1);
- cards_setproduction(0, 4, WOOD, 1);
- cards_setproduction(0, 4, CLAY, 1);
- cards_setname(0, 4, "Tree Farm", RESOURCE);
-
- cards_setcost(0, 5, GOLD, 1);
- cards_setproduction(0, 5, STONE, 1);
- cards_setproduction(0, 5, CLAY, 1);
- cards_setname(0, 5, "Excavation", RESOURCE);
+void cards_init() {
+ //Era 1
+ cards_setproduction(0, 0, WOOD, 1);
+ cards_setname(0, 0, "Lumber Yard", RESOURCE);
- cards_setcost(0, 6, GOLD, 1);
- cards_setproduction(0, 6, CLAY, 1);
- cards_setproduction(0, 6, ORE, 1);
- cards_setname(0, 6, "Clay Pit", RESOURCE);
+ cards_setproduction(0, 1, STONE, 1);
+ cards_setname(0, 1, "Stone Pit", RESOURCE);
+
+ cards_setproduction(0, 2, CLAY, 1);
+ cards_setname(0, 2, "Clay Pool", RESOURCE);
+
+ cards_setproduction(0, 3, ORE, 1);
+ cards_setname(0, 3, "Ore Vein", RESOURCE);
- cards_setcost(0, 7, GOLD, 1);
- cards_setproduction(0, 7, STONE, 1);
- cards_setproduction(0, 7, WOOD, 1);
- cards_setname(0, 7, "Timber Yard", RESOURCE);
+ cards_setcost(0, 4, GOLD, 1);
+ cards_setproduction(0, 4, WOOD, 1);
+ cards_setproduction(0, 4, CLAY, 1);
+ cards_setname(0, 4, "Tree Farm", RESOURCE);
+
+ cards_setcost(0, 5, GOLD, 1);
+ cards_setproduction(0, 5, STONE, 1);
+ cards_setproduction(0, 5, CLAY, 1);
+ cards_setname(0, 5, "Excavation", RESOURCE);
+
+ cards_setcost(0, 6, GOLD, 1);
+ cards_setproduction(0, 6, CLAY, 1);
+ cards_setproduction(0, 6, ORE, 1);
+ cards_setname(0, 6, "Clay Pit", RESOURCE);
+
+ cards_setcost(0, 7, GOLD, 1);
+ cards_setproduction(0, 7, STONE, 1);
+ cards_setproduction(0, 7, WOOD, 1);
+ cards_setname(0, 7, "Timber Yard", RESOURCE);
- cards_setcost(0, 8, GOLD, 1);
- cards_setproduction(0, 8, WOOD, 1);
- cards_setproduction(0, 8, ORE, 1);
- cards_setname(0, 8, "Forest Cave", RESOURCE);
+ cards_setcost(0, 8, GOLD, 1);
+ cards_setproduction(0, 8, WOOD, 1);
+ cards_setproduction(0, 8, ORE, 1);
+ cards_setname(0, 8, "Forest Cave", RESOURCE);
+
+ cards_setcost(0, 9, GOLD, 1);
+ cards_setproduction(0, 9, ORE, 1);
+ cards_setproduction(0, 9, STONE, 1);
+ cards_setname(0, 9, "Mine", RESOURCE);
- cards_setcost(0, 9, GOLD, 1);
- cards_setproduction(0, 9, ORE, 1);
- cards_setproduction(0, 9, STONE, 1);
- cards_setname(0, 9, "Mine", RESOURCE);
+ cards_setproduction(0, 10, CLOTH, 1);
+ cards_setname(0, 10, "Loom", INDUSTRY);
+
+ cards_setproduction(0, 11, GLASS, 1);
+ cards_setname(0, 11, "Glassworks", INDUSTRY);
+
+ cards_setproduction(0, 12, PAPER, 1);
+ cards_setname(0, 12, "Press", INDUSTRY);
+
+ cards_setproduction(0, 13, VP, 3);
+ cards_setname(0, 13, "Pawnshop", STRUCTURE);
+
+ cards_setcost(0, 14, STONE, 1);
+ cards_setproduction(0, 14, VP, 3);
+ cards_setcoupons(0, 14, 1, 7, 0, 0);
+ cards_setname(0, 14, "Baths", STRUCTURE);
+
+ cards_setproduction(0, 15, VP, 2);
+ cards_setcoupons(0, 15, 1, 8, 0, 0);
+ cards_setname(0, 15, "Altar", STRUCTURE);
+
+ cards_setproduction(0, 16, VP, 2);
+ cards_setcoupons(0, 16, 1, 9, 0, 0);
+ cards_setname(0, 16, "Theater", STRUCTURE);
+
+ cards_setproduction(0, 17, GOLD, 5);
+ cards_setname(0, 17, "Tavern", COMMERCIAL);
+
+ cards_setcoupons(0, 18, 1, 11, 0, 0);
+ cards_setmessage(0, 18,
+ "Can trade 1 coin for resources with player to the east.");
+ cards_setname(0, 18, "East Trading Post", COMMERCIAL);
+
+ cards_setcoupons(0, 19, 1, 11, 0, 0);
+ cards_setmessage(0, 19,
+ "Can trade 1 coin for resources with player to the west.");
+ cards_setname(0, 19, "West Trading Post", COMMERCIAL);
+
+ cards_setcoupons(0, 20, 1, 12, 0, 0);
+ cards_setmessage(0, 20,
+ "Can trade 1 coin for industry products with adjacent players.");
+ cards_setname(0, 20, "Marketplace", COMMERCIAL);
+
+ cards_setcost(0, 21, WOOD, 1);
+ cards_setproduction(0, 21, SHIELD, 1);
+ cards_setname(0, 21, "Stockade", MILITARY);
+
+ cards_setcost(0, 22, ORE, 1);
+ cards_setproduction(0, 22, SHIELD, 1);
+ cards_setname(0, 22, "Barracks", MILITARY);
+
+ cards_setcost(0, 23, CLAY, 1);
+ cards_setproduction(0, 23, SHIELD, 1);
+ cards_setname(0, 23, "Guard Tower", MILITARY);
+
+ cards_setcost(0, 24, CLOTH, 1);
+ cards_setproduction(0, 24, COMPASS, 1);
+ cards_setcoupons(0, 24, 1, 17, 1, 19);
+ cards_setname(0, 24, "Apothecary", SCIENTIFIC);
+
+ cards_setcost(0, 25, GLASS, 1);
+ cards_setproduction(0, 25, GEAR, 1);
+ cards_setcoupons(0, 25, 1, 20, 1, 18);
+ cards_setname(0, 25, "Workshop", SCIENTIFIC);
+
+ cards_setcost(0, 26, PAPER, 1);
+ cards_setproduction(0, 26, TABLET, 1);
+ cards_setcoupons(0, 26, 1, 10, 1, 21);
+ cards_setname(0, 26, "Scriptorium", SCIENTIFIC);
+
+ //Era 2
+ cards_setcost(1, 0, GOLD, 1);
+ cards_setproduction(1, 0, WOOD, 2);
+ cards_setname(1, 0, "Sawmill", RESOURCE);
+
+ cards_setcost(1, 1, GOLD, 1);
+ cards_setproduction(1, 1, STONE, 2);
+ cards_setname(1, 1, "Quarry", RESOURCE);
+
+ cards_setcost(1, 2, GOLD, 1);
+ cards_setproduction(1, 2, CLAY, 2);
+ cards_setname(1, 2, "Brickyard", RESOURCE);
+
+ cards_setcost(1, 3, GOLD, 1);
+ cards_setproduction(1, 3, ORE, 2);
+ cards_setname(1, 3, "Foundry", RESOURCE);
+
+ cards_setproduction(1, 4, CLOTH, 1);
+ cards_setname(1, 4, "Loom", INDUSTRY);
+
+ cards_setproduction(1, 5, GLASS, 1);
+ cards_setname(1, 5, "Glassworks", INDUSTRY);
+
+ cards_setproduction(1, 6, PAPER, 1);
+ cards_setname(1, 6, "Press", INDUSTRY);
+
+ cards_setcost(1, 7, STONE, 3);
+ cards_setproduction(1, 7, VP, 5);
+ cards_setname(1, 7, "Aqueduct", STRUCTURE);
+
+ cards_setcost(1, 8, WOOD, 1);
+ cards_setcost(1, 8, CLAY, 1);
+ cards_setcost(1, 8, GLASS, 1);
+ cards_setproduction(1, 8, VP, 3);
+ cards_setcoupons(1, 8, 2, 0, 0, 0);
+ cards_setname(1, 8, "Temple", STRUCTURE);
+
+ cards_setcost(1, 9, ORE, 2);
+ cards_setcost(1, 9, WOOD, 1);
+ cards_setproduction(1, 9, VP, 4);
+ cards_setcoupons(1, 9, 2, 1, 0, 0);
+ cards_setname(1, 9, "Statue", STRUCTURE);
+
+ cards_setcost(1, 10, CLAY, 2);
+ cards_setcost(1, 10, CLOTH, 1);
+ cards_setproduction(1, 10, VP, 4);
+ cards_setname(1, 10, "Courthouse", STRUCTURE);
+
+ cards_setcost(1, 11, CLAY, 2);
+ cards_setproduction(1, 11, CLOTH, 1);
+ cards_setproduction(1, 11, GLASS, 1);
+ cards_setproduction(1, 11, PAPER, 1);
+ cards_setcoupons(1, 11, 2, 5, 0, 0);
+ cards_setname(1, 11, "Forum", COMMERCIAL);
+
+ cards_setcost(1, 12, WOOD, 2);
+ cards_setproduction(1, 12, CLAY, 1);
+ cards_setproduction(1, 12, STONE, 1);
+ cards_setproduction(1, 12, ORE, 1);
+ cards_setproduction(1, 12, WOOD, 1);
+ cards_setcoupons(1, 12, 2, 6, 0, 0);
+ cards_setname(1, 12, "Caravansery", COMMERCIAL);
+
+ cards_setmessage(1, 13,
+ "1 coin for each resource card of adjacent players or your own.");
+ cards_setname(1, 13, "Vineyard", COMMERCIAL);
+
+ cards_setmessage(1, 14,
+ "2 coins for each industry card of adjacent players or your own.");
+ cards_setname(1, 14, "Bazaar", COMMERCIAL);
+
+ cards_setcost(1, 15, STONE, 3);
+ cards_setproduction(1, 15, SHIELD, 2);
+ cards_setcoupons(1, 15, 2, 9, 0, 0);
+ cards_setname(1, 15, "Walls", MILITARY);
+
+ cards_setcost(1, 16, ORE, 2);
+ cards_setcost(1, 16, WOOD, 1);
+ cards_setproduction(1, 16, SHIELD, 2);
+ cards_setcoupons(1, 16, 2, 10, 0, 0);
+ cards_setname(1, 16, "Training Ground", MILITARY);
+
+ cards_setcost(1, 17, ORE, 1);
+ cards_setcost(1, 17, CLAY, 1);
+ cards_setcost(1, 17, WOOD, 1);
+ cards_setproduction(1, 17, SHIELD, 2);
+ cards_setname(1, 17, "Stables", MILITARY);
+
+ cards_setcost(1, 18, ORE, 1);
+ cards_setcost(1, 18, WOOD, 2);
+ cards_setproduction(1, 18, SHIELD, 2);
+ cards_setname(1, 18, "Archery Range", MILITARY);
+
+ cards_setcost(1, 19, GLASS, 1);
+ cards_setcost(1, 19, ORE, 2);
+ cards_setproduction(1, 19, COMPASS, 1);
+ cards_setcoupons(1, 19, 2, 13, 2, 8);
+ cards_setname(1, 19, "Dispensary", SCIENTIFIC);
+
+ cards_setcost(1, 20, PAPER, 1);
+ cards_setcost(1, 20, CLAY, 2);
+ cards_setproduction(1, 20, GEAR, 1);
+ cards_setcoupons(1, 20, 2, 14, 2, 12);
+ cards_setname(1, 20, "Laboratory", SCIENTIFIC);
+
+ cards_setcost(1, 21, CLOTH, 1);
+ cards_setcost(1, 21, STONE, 2);
+ cards_setproduction(1, 21, TABLET, 1);
+ cards_setcoupons(1, 21, 2, 4, 2, 15);
+ cards_setname(1, 21, "Library", SCIENTIFIC);
+
+ cards_setcost(1, 22, PAPER, 1);
+ cards_setcost(1, 22, WOOD, 1);
+ cards_setproduction(1, 22, TABLET, 1);
+ cards_setcoupons(1, 22, 2, 16, 2, 17);
+ cards_setname(1, 22, "School", SCIENTIFIC);
+
+ //Era 3
+ cards_setcost(2, 0, CLAY, 2);
+ cards_setcost(2, 0, ORE, 1);
+ cards_setcost(2, 0, PAPER, 1);
+ cards_setcost(2, 0, CLOTH, 1);
+ cards_setcost(2, 0, GLASS, 1);
+ cards_setproduction(2, 0, VP, 7);
+ cards_setname(2, 0, "Pantheon", STRUCTURE);
+
+ cards_setcost(2, 1, CLAY, 2);
+ cards_setcost(2, 1, WOOD, 1);
+ cards_setproduction(2, 1, VP, 5);
+ cards_setname(2, 1, "Gardens", STRUCTURE);
+
+ cards_setcost(2, 2, STONE, 2);
+ cards_setcost(2, 2, ORE, 1);
+ cards_setcost(2, 2, GLASS, 1);
+ cards_setproduction(2, 2, VP, 6);
+ cards_setname(2, 2, "Town Hall", STRUCTURE);
+
+ cards_setcost(2, 3, WOOD, 1);
+ cards_setcost(2, 3, ORE, 1);
+ cards_setcost(2, 3, CLAY, 1);
+ cards_setcost(2, 3, STONE, 1);
+ cards_setcost(2, 3, GLASS, 1);
+ cards_setcost(2, 3, PAPER, 1);
+ cards_setcost(2, 3, CLOTH, 1);
+ cards_setproduction(2, 3, VP, 8);
+ cards_setname(2, 3, "Palace", STRUCTURE);
+
+ cards_setcost(2, 4, WOOD, 2);
+ cards_setcost(2, 4, ORE, 1);
+ cards_setcost(2, 4, STONE, 1);
+ cards_setproduction(2, 4, VP, 6);
+ cards_setname(2, 4, "Senate", STRUCTURE);
+
+ cards_setcost(2, 5, ORE, 1);
+ cards_setcost(2, 5, WOOD, 1);
+ cards_setcost(2, 5, CLOTH, 1);
+ cards_setmessage(2, 5, "1 coin and 1 vp for each resource card.");
+ cards_setname(2, 5, "Haven", COMMERCIAL);
+
+ cards_setcost(2, 6, STONE, 1);
+ cards_setcost(2, 6, GLASS, 1);
+ cards_setmessage(2, 6, "1 coin and 1 vp for each commercial card.");
+ cards_setname(2, 6, "Lighthouse", COMMERCIAL);
+
+ cards_setcost(2, 7, CLAY, 2);
+ cards_setcost(2, 7, PAPER, 1);
+ cards_setmessage(2, 7, "2 coins and 2 vps for each industrial card.");
+ cards_setname(2, 7, "Chamber Of Commerce", COMMERCIAL);
+
+ cards_setcost(2, 8, STONE, 2);
+ cards_setcost(2, 8, ORE, 1);
+ cards_setmessage(2, 8, "3 coins and 1 vp for each completed wonder stage.");
+ cards_setname(2, 8, "Arena", COMMERCIAL);
+
+ cards_setcost(2, 9, ORE, 3);
+ cards_setcost(2, 9, STONE, 1);
+ cards_setproduction(2, 9, SHIELD, 3);
+ cards_setname(2, 9, "Fortifications", MILITARY);
+
+ cards_setcost(2, 10, STONE, 3);
+ cards_setcost(2, 10, ORE, 1);
+ cards_setproduction(2, 10, SHIELD, 3);
+ cards_setname(2, 10, "Circus", MILITARY);
+
+ cards_setcost(2, 11, ORE, 1);
+ cards_setcost(2, 11, WOOD, 2);
+ cards_setcost(2, 11, CLOTH, 1);
+ cards_setproduction(2, 11, SHIELD, 3);
+ cards_setname(2, 11, "Arsenal", MILITARY);
+
+ cards_setcost(2, 12, CLAY, 3);
+ cards_setcost(2, 12, WOOD, 1);
+ cards_setproduction(2, 12, SHIELD, 3);
+ cards_setname(2, 12, "Siege Workshop", MILITARY);
+
+ cards_setcost(2, 13, CLAY, 2);
+ cards_setcost(2, 13, CLOTH, 1);
+ cards_setcost(2, 13, PAPER, 1);
+ cards_setproduction(2, 13, COMPASS, 1);
+ cards_setname(2, 13, "Lodge", SCIENTIFIC);
+
+ cards_setcost(2, 14, ORE, 2);
+ cards_setcost(2, 14, GLASS, 1);
+ cards_setcost(2, 14, CLOTH, 1);
+ cards_setproduction(2, 14, GEAR, 1);
+ cards_setname(2, 14, "Observatory", SCIENTIFIC);
+
+ cards_setcost(2, 15, PAPER, 1);
+ cards_setcost(2, 15, GLASS, 1);
+ cards_setcost(2, 15, WOOD, 2);
+ cards_setproduction(2, 15, TABLET, 1);
+ cards_setname(2, 15, "University", SCIENTIFIC);
+
+ cards_setcost(2, 16, GLASS, 1);
+ cards_setcost(2, 16, STONE, 3);
+ cards_setproduction(2, 16, COMPASS, 1);
+ cards_setname(2, 16, "Academy", SCIENTIFIC);
+
+ cards_setcost(2, 17, WOOD, 1);
+ cards_setcost(2, 17, PAPER, 1);
+ cards_setcost(2, 17, CLOTH, 1);
+ cards_setproduction(2, 17, GEAR, 1);
+ cards_setname(2, 17, "Study", SCIENTIFIC);
+
+ cards_setcost(2, 18, ORE, 2);
+ cards_setcost(2, 18, CLAY, 1);
+ cards_setcost(2, 18, STONE, 1);
+ cards_setcost(2, 18, WOOD, 1);
+ cards_setmessage(2, 18,
+ "1 vp for each resource card owned by adjacent players.");
+ cards_setname(2, 18, "Workers Guild", GUILD);
+
+ cards_setcost(2, 19, ORE, 2);
+ cards_setcost(2, 19, STONE, 2);
+ cards_setmessage(2, 19,
+ "2 vps for each industrial card owned by adjacent players.");
+ cards_setname(2, 19, "Craftmens Guild", GUILD);
+
+ cards_setcost(2, 20, CLOTH, 1);
+ cards_setcost(2, 20, PAPER, 1);
+ cards_setcost(2, 20, GLASS, 1);
+ cards_setmessage(2, 20,
+ "1 vp for each commercial card owned by adjacent players.");
+ cards_setname(2, 20, "Traders Guild", GUILD);
+
+ cards_setcost(2, 21, CLAY, 3);
+ cards_setcost(2, 21, CLOTH, 1);
+ cards_setcost(2, 21, PAPER, 1);
+ cards_setmessage(2, 21,
+ "1 vp for each scientific card owned by adjacent players.");
+ cards_setname(2, 21, "Philosophers Guild", GUILD);
+
+ cards_setcost(2, 22, CLAY, 3);
+ cards_setcost(2, 22, GLASS, 1);
+ cards_setmessage(2, 22,
+ "1 vp for each military card owned by adjacent players.");
+ cards_setname(2, 22, "Spy Guild", GUILD);
+
+ cards_setcost(2, 23, ORE, 2);
+ cards_setcost(2, 23, STONE, 1);
+ cards_setcost(2, 23, CLOTH, 1);
+ cards_setmessage(2, 23,
+ "1 vp for each military defeat by adjacent players.");
+ cards_setname(2, 23, "Strategy Guild", GUILD);
+
+ cards_setcost(2, 24, WOOD, 3);
+ cards_setcost(2, 24, PAPER, 1);
+ cards_setcost(2, 24, GLASS, 1);
+ cards_setmessage(2, 24,
+ "1 vp for each resource, industrial, and guild card.");
+ cards_setname(2, 24, "Shipowners Guild", GUILD);
+
+ cards_setcost(2, 25, WOOD, 2);
+ cards_setcost(2, 25, ORE, 2);
+ cards_setcost(2, 25, CLOTH, 1);
+ cards_setmessage(2, 25, "Counts as either a compass, gear or tablet.");
+ cards_setname(2, 25, "Scientists Guild", GUILD);
+
+ cards_setcost(2, 26, WOOD, 3);
+ cards_setcost(2, 26, STONE, 1);
+ cards_setcost(2, 26, CLOTH, 1);
+ cards_setmessage(2, 26,
+ "1 vp for each structure card owned by adjacent players.");
+ cards_setname(2, 26, "Magistrates Guild", GUILD);
+
+ cards_setcost(2, 27, STONE, 2);
+ cards_setcost(2, 27, CLAY, 2);
+ cards_setcost(2, 27, GLASS, 1);
+ cards_setmessage(2, 27,
+ "1 vp for each completed wonder stage by you or adjacent players.");
+ cards_setname(2, 27, "Builders Guild", GUILD);
+
+ cards_updatecoupons();
+
+ cards_setname(3, 0, "The Colossus of Rhodes", ORE);
+ cards_setcost(3, 1, WOOD, 2);
+ cards_setproduction(3, 1, VP, 3);
+ cards_setcost(3, 2, CLAY, 3);
+ cards_setproduction(3, 2, SHIELD, 2);
+ cards_setcost(3, 3, ORE, 4);
+ cards_setproduction(3, 3, VP, 7);
+ cards_setcost(3, 4, STONE, 3);
+ cards_setproduction(3, 4, SHIELD, 1);
+ cards_setproduction(3, 4, VP, 3);
+ cards_setproduction(3, 4, GOLD, 3);
+ cards_setcost(3, 5, ORE, 4);
+ cards_setproduction(3, 5, SHIELD, 1);
+ cards_setproduction(3, 5, VP, 4);
+ cards_setproduction(3, 5, GOLD, 4);
+
+ cards_setname(4, 0, "The Lighthouse of Alexandria", GLASS);
+ cards_setcost(4, 1, STONE, 2);
+ cards_setproduction(4, 1, VP, 3);
+ cards_setcost(4, 2, ORE, 2);
+ cards_setproduction(4, 2, CLAY, 1);
+ cards_setproduction(4, 2, ORE, 1);
+ cards_setproduction(4, 2, WOOD, 1);
+ cards_setproduction(4, 2, STONE, 1);
+ cards_setcost(4, 3, GLASS, 2);
+ cards_setproduction(4, 3, VP, 7);
+ cards_setcost(4, 4, CLAY, 2);
+ cards_setproduction(4, 4, WOOD, 1);
+ cards_setproduction(4, 4, STONE, 1);
+ cards_setproduction(4, 4, ORE, 1);
+ cards_setproduction(4, 4, CLAY, 1);
+ cards_setcost(4, 5, WOOD, 2);
+ cards_setproduction(4, 5, GLASS, 1);
+ cards_setproduction(4, 5, CLOTH, 1);
+ cards_setproduction(4, 5, PAPER, 1);
+ cards_setcost(4, 6, STONE, 3);
+ cards_setproduction(4, 6, VP, 7);
+
+ cards_setname(5, 0, "The Temple of Artemis in Ephesus", PAPER);
+ cards_setcost(5, 1, STONE, 2);
+ cards_setproduction(5, 1, VP, 3);
+ cards_setcost(5, 2, WOOD, 2);
+ cards_setproduction(5, 2, GOLD, 9);
+ cards_setcost(5, 3, PAPER, 2);
+ cards_setproduction(5, 3, VP, 7);
+ cards_setcost(5, 4, STONE, 2);
+ cards_setproduction(5, 4, VP, 2);
+ cards_setproduction(5, 4, GOLD, 4);
+ cards_setcost(5, 5, WOOD, 2);
+ cards_setproduction(5, 5, VP, 3);
+ cards_setproduction(5, 5, GOLD, 4);
+ cards_setcost(5, 6, GLASS, 1);
+ cards_setcost(5, 6, CLOTH, 1);
+ cards_setcost(5, 6, PAPER, 1);
+ cards_setproduction(5, 6, VP, 5);
+ cards_setproduction(5, 6, GOLD, 4);
+
+ cards_setname(6, 0, "The Hanging Gardens of Babylon", CLAY);
+ cards_setcost(6, 1, CLAY, 2);
+ cards_setproduction(6, 1, VP, 3);
+ cards_setcost(6, 2, WOOD, 3);
+ cards_setproduction(6, 2, TABLET, 1);
+ cards_setproduction(6, 2, COMPASS, 1);
+ cards_setproduction(6, 2, GEAR, 1);
+ cards_setcost(6, 3, CLAY, 4);
+ cards_setproduction(6, 3, VP, 7);
+ cards_setcost(6, 4, CLAY, 1);
+ cards_setcost(6, 4, CLOTH, 1);
+ cards_setproduction(6, 4, VP, 3);
+ cards_setcost(6, 5, WOOD, 2);
+ cards_setcost(6, 5, GLASS, 1);
+ cards_setmessage(6, 5,
+ "Can now play 7th age card rather than discarding it.");
+ cards_setcost(6, 6, CLAY, 3);
+ cards_setcost(6, 6, PAPER, 1);
+ cards_setproduction(6, 6, TABLET, 1);
+ cards_setproduction(6, 6, COMPASS, 1);
+ cards_setproduction(6, 6, GEAR, 1);
+
+ cards_setname(7, 0, "The Statue of Zeus in Olympia", WOOD);
+ cards_setcost(7, 1, WOOD, 2);
+ cards_setproduction(7, 1, VP, 3);
+ cards_setcost(7, 2, STONE, 2);
+ cards_setmessage(7, 2, "Once per age can build a card for free.");
+ cards_setcost(7, 3, ORE, 2);
+ cards_setproduction(7, 3, VP, 7);
+ cards_setcost(7, 4, WOOD, 2);
+ cards_setmessage(7, 4,
+ "Can trade 1 coin for resources with adjacent players.");
+ cards_setcost(7, 5, STONE, 2);
+ cards_setproduction(7, 5, VP, 5);
+ cards_setcost(7, 6, ORE, 2);
+ cards_setcost(7, 6, CLOTH, 1);
+ cards_setmessage(7, 6,
+ "Can copy one Guild card build by an adjacent player.");
+
+ cards_setname(8, 0, "The Mausoleum of Halicarnassus", CLOTH);
+ cards_setcost(8, 1, CLAY, 2);
+ cards_setproduction(8, 1, VP, 3);
+ cards_setcost(8, 2, ORE, 3);
+ cards_setmessage(8, 2,
+ "Can look through all discards since the beginning of the game, pick one, and build it for free.");
+ cards_setcost(8, 3, CLOTH, 2);
+ cards_setproduction(8, 3, VP, 7);
+ cards_setcost(8, 4, ORE, 2);
+ cards_setproduction(8, 4, VP, 2);
+ cards_setmessage(8, 4,
+ "Can look through all discards since the beginning of the game, pick one, and build it for free.");
+ cards_setcost(8, 5, CLAY, 3);
+ cards_setproduction(8, 5, VP, 1);
+ cards_setmessage(8, 5,
+ "Can look through all discards since the beginning of the game, pick one, and build it for free.");
+ cards_setcost(8, 6, CLOTH, 1);
+ cards_setcost(8, 6, PAPER, 1);
+ cards_setcost(8, 6, GLASS, 1);
+ cards_setmessage(8, 6,
+ "Can look through all discards since the beginning of the game, pick one, and build it for free.");
+
+ cards_setname(9, 0, "The Pyramids of Giza", STONE);
+ cards_setcost(9, 1, STONE, 2);
+ cards_setproduction(9, 1, VP, 3);
+ cards_setcost(9, 2, WOOD, 3);
+ cards_setproduction(9, 2, VP, 5);
+ cards_setcost(9, 3, STONE, 4);
+ cards_setproduction(9, 3, VP, 7);
+ cards_setcost(9, 4, WOOD, 2);
+ cards_setproduction(9, 4, VP, 3);
+ cards_setcost(9, 5, STONE, 3);
+ cards_setproduction(9, 5, VP, 5);
+ cards_setcost(9, 6, CLAY, 3);
+ cards_setproduction(9, 6, VP, 5);
+ cards_setcost(9, 7, STONE, 4);
+ cards_setcost(9, 7, PAPER, 1);
+ cards_setproduction(9, 7, VP, 7);
- cards_setproduction(0, 10, CLOTH, 1);
- cards_setname(0, 10, "Loom", INDUSTRY);
-
- cards_setproduction(0, 11, GLASS, 1);
- cards_setname(0, 11, "Glassworks", INDUSTRY);
-
- cards_setproduction(0, 12, PAPER, 1);
- cards_setname(0, 12, "Press", INDUSTRY);
-
- cards_setproduction(0, 13, VP, 3);
- cards_setname(0, 13, "Pawnshop", STRUCTURE);
-
- cards_setcost(0, 14, STONE, 1);
- cards_setproduction(0, 14, VP, 3);
- cards_setcoupons(0, 14, 1, 7, 0, 0);
- cards_setname(0, 14, "Baths", STRUCTURE);
-
- cards_setproduction(0, 15, VP, 2);
- cards_setcoupons(0, 15, 1, 8, 0, 0);
- cards_setname(0, 15, "Altar", STRUCTURE);
-
- cards_setproduction(0, 16, VP, 2);
- cards_setcoupons(0, 16, 1, 9, 0, 0);
- cards_setname(0, 16, "Theater", STRUCTURE);
-
- cards_setproduction(0, 17, GOLD, 5);
- cards_setname(0, 17, "Tavern", COMMERCIAL);
-
- cards_setcoupons(0, 18, 1, 11, 0, 0);
- cards_setmessage(0, 18, "Can trade 1 coin for resources with player to the east.");
- cards_setname(0, 18, "East Trading Post", COMMERCIAL);
-
- cards_setcoupons(0, 19, 1, 11, 0, 0);
- cards_setmessage(0, 19, "Can trade 1 coin for resources with player to the west.");
- cards_setname(0, 19, "West Trading Post", COMMERCIAL);
-
- cards_setcoupons(0, 20, 1, 12, 0, 0);
- cards_setmessage(0, 20, "Can trade 1 coin for industry products with adjacent players.");
- cards_setname(0, 20, "Marketplace", COMMERCIAL);
-
- cards_setcost(0, 21, WOOD, 1);
- cards_setproduction(0, 21, SHIELD, 1);
- cards_setname(0, 21, "Stockade", MILITARY);
-
- cards_setcost(0, 22, ORE, 1);
- cards_setproduction(0, 22, SHIELD, 1);
- cards_setname(0, 22, "Barracks", MILITARY);
-
- cards_setcost(0, 23, CLAY, 1);
- cards_setproduction(0, 23, SHIELD, 1);
- cards_setname(0, 23, "Guard Tower", MILITARY);
-
- cards_setcost(0, 24, CLOTH, 1);
- cards_setproduction(0, 24, COMPASS, 1);
- cards_setcoupons(0, 24, 1, 17, 1, 19);
- cards_setname(0, 24, "Apothecary", SCIENTIFIC);
-
- cards_setcost(0, 25, GLASS, 1);
- cards_setproduction(0, 25, GEAR, 1);
- cards_setcoupons(0, 25, 1, 20, 1, 18);
- cards_setname(0, 25, "Workshop", SCIENTIFIC);
-
- cards_setcost(0, 26, PAPER, 1);
- cards_setproduction(0, 26, TABLET, 1);
- cards_setcoupons(0, 26, 1, 10, 1, 21);
- cards_setname(0, 26, "Scriptorium", SCIENTIFIC);
-
- //Era 2
- cards_setcost(1, 0, GOLD, 1);
- cards_setproduction(1, 0, WOOD, 2);
- cards_setname(1, 0, "Sawmill", RESOURCE);
-
- cards_setcost(1, 1, GOLD, 1);
- cards_setproduction(1, 1, STONE, 2);
- cards_setname(1, 1, "Quarry", RESOURCE);
-
- cards_setcost(1, 2, GOLD, 1);
- cards_setproduction(1, 2, CLAY, 2);
- cards_setname(1, 2, "Brickyard", RESOURCE);
-
- cards_setcost(1, 3, GOLD, 1);
- cards_setproduction(1, 3, ORE, 2);
- cards_setname(1, 3, "Foundry", RESOURCE);
-
- cards_setproduction(1, 4, CLOTH, 1);
- cards_setname(1, 4, "Loom", INDUSTRY);
-
- cards_setproduction(1, 5, GLASS, 1);
- cards_setname(1, 5, "Glassworks", INDUSTRY);
-
- cards_setproduction(1, 6, PAPER, 1);
- cards_setname(1, 6, "Press", INDUSTRY);
-
- cards_setcost(1, 7, STONE, 3);
- cards_setproduction(1, 7, VP, 5);
- cards_setname(1, 7, "Aqueduct", STRUCTURE);
-
- cards_setcost(1, 8, WOOD, 1);
- cards_setcost(1, 8, CLAY, 1);
- cards_setcost(1, 8, GLASS, 1);
- cards_setproduction(1, 8, VP, 3);
- cards_setcoupons(1, 8, 2, 0, 0, 0);
- cards_setname(1, 8, "Temple", STRUCTURE);
-
- cards_setcost(1, 9, ORE, 2);
- cards_setcost(1, 9, WOOD, 1);
- cards_setproduction(1, 9, VP, 4);
- cards_setcoupons(1, 9, 2, 1, 0, 0);
- cards_setname(1, 9, "Statue", STRUCTURE);
-
- cards_setcost(1, 10, CLAY, 2);
- cards_setcost(1, 10, CLOTH, 1);
- cards_setproduction(1, 10, VP, 4);
- cards_setname(1, 10, "Courthouse", STRUCTURE);
-
- cards_setcost(1, 11, CLAY, 2);
- cards_setproduction(1, 11, CLOTH, 1);
- cards_setproduction(1, 11, GLASS, 1);
- cards_setproduction(1, 11, PAPER, 1);
- cards_setcoupons(1, 11, 2, 5, 0, 0);
- cards_setname(1, 11, "Forum", COMMERCIAL);
-
- cards_setcost(1, 12, WOOD, 2);
- cards_setproduction(1, 12, CLAY, 1);
- cards_setproduction(1, 12, STONE, 1);
- cards_setproduction(1, 12, ORE, 1);
- cards_setproduction(1, 12, WOOD, 1);
- cards_setcoupons(1, 12, 2, 6, 0, 0);
- cards_setname(1, 12, "Caravansery", COMMERCIAL);
-
- cards_setmessage(1, 13, "1 coin for each resource card of adjacent players or your own.");
- cards_setname(1, 13, "Vineyard", COMMERCIAL);
-
- cards_setmessage(1, 14, "2 coins for each industry card of adjacent players or your own.");
- cards_setname(1, 14, "Bazaar", COMMERCIAL);
-
- cards_setcost(1, 15, STONE, 3);
- cards_setproduction(1, 15, SHIELD, 2);
- cards_setcoupons(1, 15, 2, 9, 0, 0);
- cards_setname(1, 15, "Walls", MILITARY);
-
- cards_setcost(1, 16, ORE, 2);
- cards_setcost(1, 16, WOOD, 1);
- cards_setproduction(1, 16, SHIELD, 2);
- cards_setcoupons(1, 16, 2, 10, 0, 0);
- cards_setname(1, 16, "Training Ground", MILITARY);
-
- cards_setcost(1, 17, ORE, 1);
- cards_setcost(1, 17, CLAY, 1);
- cards_setcost(1, 17, WOOD, 1);
- cards_setproduction(1, 17, SHIELD, 2);
- cards_setname(1, 17, "Stables", MILITARY);
-
- cards_setcost(1, 18, ORE, 1);
- cards_setcost(1, 18, WOOD, 2);
- cards_setproduction(1, 18, SHIELD, 2);
- cards_setname(1, 18, "Archery Range", MILITARY);
-
- cards_setcost(1, 19, GLASS, 1);
- cards_setcost(1, 19, ORE, 2);
- cards_setproduction(1, 19, COMPASS, 1);
- cards_setcoupons(1, 19, 2, 13, 2, 8);
- cards_setname(1, 19, "Dispensary", SCIENTIFIC);
-
- cards_setcost(1, 20, PAPER, 1);
- cards_setcost(1, 20, CLAY, 2);
- cards_setproduction(1, 20, GEAR, 1);
- cards_setcoupons(1, 20, 2, 14, 2, 12);
- cards_setname(1, 20, "Laboratory", SCIENTIFIC);
-
- cards_setcost(1, 21, CLOTH, 1);
- cards_setcost(1, 21, STONE, 2);
- cards_setproduction(1, 21, TABLET, 1);
- cards_setcoupons(1, 21, 2, 4, 2, 15);
- cards_setname(1, 21, "Library", SCIENTIFIC);
-
- cards_setcost(1, 22, PAPER, 1);
- cards_setcost(1, 22, WOOD, 1);
- cards_setproduction(1, 22, TABLET, 1);
- cards_setcoupons(1, 22, 2, 16, 2, 17);
- cards_setname(1, 22, "School", SCIENTIFIC);
-
- //Era 3
- cards_setcost(2, 0, CLAY, 2);
- cards_setcost(2, 0, ORE, 1);
- cards_setcost(2, 0, PAPER, 1);
- cards_setcost(2, 0, CLOTH, 1);
- cards_setcost(2, 0, GLASS, 1);
- cards_setproduction(2, 0, VP, 7);
- cards_setname(2, 0, "Pantheon", STRUCTURE);
-
- cards_setcost(2, 1, CLAY, 2);
- cards_setcost(2, 1, WOOD, 1);
- cards_setproduction(2, 1, VP, 5);
- cards_setname(2, 1, "Gardens", STRUCTURE);
-
- cards_setcost(2, 2, STONE, 2);
- cards_setcost(2, 2, ORE, 1);
- cards_setcost(2, 2, GLASS, 1);
- cards_setproduction(2, 2, VP, 6);
- cards_setname(2, 2, "Town Hall", STRUCTURE);
-
- cards_setcost(2, 3, WOOD, 1);
- cards_setcost(2, 3, ORE, 1);
- cards_setcost(2, 3, CLAY, 1);
- cards_setcost(2, 3, STONE, 1);
- cards_setcost(2, 3, GLASS, 1);
- cards_setcost(2, 3, PAPER, 1);
- cards_setcost(2, 3, CLOTH, 1);
- cards_setproduction(2, 3, VP, 8);
- cards_setname(2, 3, "Palace", STRUCTURE);
-
- cards_setcost(2, 4, WOOD, 2);
- cards_setcost(2, 4, ORE, 1);
- cards_setcost(2, 4, STONE, 1);
- cards_setproduction(2, 4, VP, 6);
- cards_setname(2, 4, "Senate", STRUCTURE);
-
- cards_setcost(2, 5, ORE, 1);
- cards_setcost(2, 5, WOOD, 1);
- cards_setcost(2, 5, CLOTH, 1);
- cards_setmessage(2, 5, "1 coin and 1 vp for each resource card.");
- cards_setname(2, 5, "Haven", COMMERCIAL);
-
- cards_setcost(2, 6, STONE, 1);
- cards_setcost(2, 6, GLASS, 1);
- cards_setmessage(2, 6, "1 coin and 1 vp for each commercial card.");
- cards_setname(2, 6, "Lighthouse", COMMERCIAL);
-
- cards_setcost(2, 7, CLAY, 2);
- cards_setcost(2, 7, PAPER, 1);
- cards_setmessage(2, 7, "2 coins and 2 vps for each industrial card.");
- cards_setname(2, 7, "Chamber Of Commerce", COMMERCIAL);
-
- cards_setcost(2, 8, STONE, 2);
- cards_setcost(2, 8, ORE, 1);
- cards_setmessage(2, 8, "3 coins and 1 vp for each completed wonder stage.");
- cards_setname(2, 8, "Arena", COMMERCIAL);
-
- cards_setcost(2, 9, ORE, 3);
- cards_setcost(2, 9, STONE, 1);
- cards_setproduction(2, 9, SHIELD, 3);
- cards_setname(2, 9, "Fortifications", MILITARY);
-
- cards_setcost(2, 10, STONE, 3);
- cards_setcost(2, 10, ORE, 1);
- cards_setproduction(2, 10, SHIELD, 3);
- cards_setname(2, 10, "Circus", MILITARY);
-
- cards_setcost(2, 11, ORE, 1);
- cards_setcost(2, 11, WOOD, 2);
- cards_setcost(2, 11, CLOTH, 1);
- cards_setproduction(2, 11, SHIELD, 3);
- cards_setname(2, 11, "Arsenal", MILITARY);
-
- cards_setcost(2, 12, CLAY, 3);
- cards_setcost(2, 12, WOOD, 1);
- cards_setproduction(2, 12, SHIELD, 3);
- cards_setname(2, 12, "Siege Workshop", MILITARY);
-
- cards_setcost(2, 13, CLAY, 2);
- cards_setcost(2, 13, CLOTH, 1);
- cards_setcost(2, 13, PAPER, 1);
- cards_setproduction(2, 13, COMPASS, 1);
- cards_setname(2, 13, "Lodge", SCIENTIFIC);
-
- cards_setcost(2, 14, ORE, 2);
- cards_setcost(2, 14, GLASS, 1);
- cards_setcost(2, 14, CLOTH, 1);
- cards_setproduction(2, 14, GEAR, 1);
- cards_setname(2, 14, "Observatory", SCIENTIFIC);
-
- cards_setcost(2, 15, PAPER, 1);
- cards_setcost(2, 15, GLASS, 1);
- cards_setcost(2, 15, WOOD, 2);
- cards_setproduction(2, 15, TABLET, 1);
- cards_setname(2, 15, "University", SCIENTIFIC);
-
- cards_setcost(2, 16, GLASS, 1);
- cards_setcost(2, 16, STONE, 3);
- cards_setproduction(2, 16, COMPASS, 1);
- cards_setname(2, 16, "Academy", SCIENTIFIC);
-
- cards_setcost(2, 17, WOOD, 1);
- cards_setcost(2, 17, PAPER, 1);
- cards_setcost(2, 17, CLOTH, 1);
- cards_setproduction(2, 17, GEAR, 1);
- cards_setname(2, 17, "Study", SCIENTIFIC);
-
- cards_setcost(2, 18, ORE, 2);
- cards_setcost(2, 18, CLAY, 1);
- cards_setcost(2, 18, STONE, 1);
- cards_setcost(2, 18, WOOD, 1);
- cards_setmessage(2, 18, "1 vp for each resource card owned by adjacent players.");
- cards_setname(2, 18, "Workers Guild", GUILD);
-
- cards_setcost(2, 19, ORE, 2);
- cards_setcost(2, 19, STONE, 2);
- cards_setmessage(2, 19, "2 vps for each industrial card owned by adjacent players.");
- cards_setname(2, 19, "Craftmens Guild", GUILD);
-
- cards_setcost(2, 20, CLOTH, 1);
- cards_setcost(2, 20, PAPER, 1);
- cards_setcost(2, 20, GLASS, 1);
- cards_setmessage(2, 20, "1 vp for each commercial card owned by adjacent players.");
- cards_setname(2, 20, "Traders Guild", GUILD);
-
- cards_setcost(2, 21, CLAY, 3);
- cards_setcost(2, 21, CLOTH, 1);
- cards_setcost(2, 21, PAPER, 1);
- cards_setmessage(2, 21, "1 vp for each scientific card owned by adjacent players.");
- cards_setname(2, 21, "Philosophers Guild", GUILD);
-
- cards_setcost(2, 22, CLAY, 3);
- cards_setcost(2, 22, GLASS, 1);
- cards_setmessage(2, 22, "1 vp for each military card owned by adjacent players.");
- cards_setname(2, 22, "Spy Guild", GUILD);
-
- cards_setcost(2, 23, ORE, 2);
- cards_setcost(2, 23, STONE, 1);
- cards_setcost(2, 23, CLOTH, 1);
- cards_setmessage(2, 23, "1 vp for each military defeat by adjacent players.");
- cards_setname(2, 23, "Strategy Guild", GUILD);
-
- cards_setcost(2, 24, WOOD, 3);
- cards_setcost(2, 24, PAPER, 1);
- cards_setcost(2, 24, GLASS, 1);
- cards_setmessage(2, 24, "1 vp for each resource, industrial, and guild card.");
- cards_setname(2, 24, "Shipowners Guild", GUILD);
-
- cards_setcost(2, 25, WOOD, 2);
- cards_setcost(2, 25, ORE, 2);
- cards_setcost(2, 25, CLOTH, 1);
- cards_setmessage(2, 25, "Counts as either a compass, gear or tablet.");
- cards_setname(2, 25, "Scientists Guild", GUILD);
-
- cards_setcost(2, 26, WOOD, 3);
- cards_setcost(2, 26, STONE, 1);
- cards_setcost(2, 26, CLOTH, 1);
- cards_setmessage(2, 26, "1 vp for each structure card owned by adjacent players.");
- cards_setname(2, 26, "Magistrates Guild", GUILD);
-
- cards_setcost(2, 27, STONE, 2);
- cards_setcost(2, 27, CLAY, 2);
- cards_setcost(2, 27, GLASS, 1);
- cards_setmessage(2, 27, "1 vp for each completed wonder stage by you or adjacent players.");
- cards_setname(2, 27, "Builders Guild", GUILD);
-
- cards_updatecoupons();
-
- cards_setname(3, 0, "The Colossus of Rhodes", ORE);
- cards_setcost(3, 1, WOOD, 2);
- cards_setproduction(3, 1, VP, 3);
- cards_setcost(3, 2, CLAY, 3);
- cards_setproduction(3, 2, SHIELD, 2);
- cards_setcost(3, 3, ORE, 4);
- cards_setproduction(3, 3, VP, 7);
- cards_setcost(3, 4, STONE, 3);
- cards_setproduction(3, 4, SHIELD, 1);
- cards_setproduction(3, 4, VP, 3);
- cards_setproduction(3, 4, GOLD, 3);
- cards_setcost(3, 5, ORE, 4);
- cards_setproduction(3, 5, SHIELD, 1);
- cards_setproduction(3, 5, VP, 4);
- cards_setproduction(3, 5, GOLD, 4);
-
- cards_setname(4, 0, "The Lighthouse of Alexandria", GLASS);
- cards_setcost(4, 1, STONE, 2);
- cards_setproduction(4, 1, VP, 3);
- cards_setcost(4, 2, ORE, 2);
- cards_setproduction(4, 2, CLAY, 1);
- cards_setproduction(4, 2, ORE, 1);
- cards_setproduction(4, 2, WOOD, 1);
- cards_setproduction(4, 2, STONE, 1);
- cards_setcost(4, 3, GLASS, 2);
- cards_setproduction(4, 3, VP, 7);
- cards_setcost(4, 4, CLAY, 2);
- cards_setproduction(4, 4, WOOD, 1);
- cards_setproduction(4, 4, STONE, 1);
- cards_setproduction(4, 4, ORE, 1);
- cards_setproduction(4, 4, CLAY, 1);
- cards_setcost(4, 5, WOOD, 2);
- cards_setproduction(4, 5, GLASS, 1);
- cards_setproduction(4, 5, CLOTH, 1);
- cards_setproduction(4, 5, PAPER, 1);
- cards_setcost(4, 6, STONE, 3);
- cards_setproduction(4, 6, VP, 7);
-
- cards_setname(5, 0, "The Temple of Artemis in Ephesus", PAPER);
- cards_setcost(5, 1, STONE, 2);
- cards_setproduction(5, 1, VP, 3);
- cards_setcost(5, 2, WOOD, 2);
- cards_setproduction(5, 2, GOLD, 9);
- cards_setcost(5, 3, PAPER, 2);
- cards_setproduction(5, 3, VP, 7);
- cards_setcost(5, 4, STONE, 2);
- cards_setproduction(5, 4, VP, 2);
- cards_setproduction(5, 4, GOLD, 4);
- cards_setcost(5, 5, WOOD, 2);
- cards_setproduction(5, 5, VP, 3);
- cards_setproduction(5, 5, GOLD, 4);
- cards_setcost(5, 6, GLASS, 1);
- cards_setcost(5, 6, CLOTH, 1);
- cards_setcost(5, 6, PAPER, 1);
- cards_setproduction(5, 6, VP, 5);
- cards_setproduction(5, 6, GOLD, 4);
-
- cards_setname(6, 0, "The Hanging Gardens of Babylon", CLAY);
- cards_setcost(6, 1, CLAY, 2);
- cards_setproduction(6, 1, VP, 3);
- cards_setcost(6, 2, WOOD, 3);
- cards_setproduction(6, 2, TABLET, 1);
- cards_setproduction(6, 2, COMPASS, 1);
- cards_setproduction(6, 2, GEAR, 1);
- cards_setcost(6, 3, CLAY, 4);
- cards_setproduction(6, 3, VP, 7);
- cards_setcost(6, 4, CLAY, 1);
- cards_setcost(6, 4, CLOTH, 1);
- cards_setproduction(6, 4, VP, 3);
- cards_setcost(6, 5, WOOD, 2);
- cards_setcost(6, 5, GLASS, 1);
- cards_setmessage(6, 5, "Can now play 7th age card rather than discarding it.");
- cards_setcost(6, 6, CLAY, 3);
- cards_setcost(6, 6, PAPER, 1);
- cards_setproduction(6, 6, TABLET, 1);
- cards_setproduction(6, 6, COMPASS, 1);
- cards_setproduction(6, 6, GEAR, 1);
-
- cards_setname(7, 0, "The Statue of Zeus in Olympia", WOOD);
- cards_setcost(7, 1, WOOD, 2);
- cards_setproduction(7, 1, VP, 3);
- cards_setcost(7, 2, STONE, 2);
- cards_setmessage(7, 2, "Once per age can build a card for free.");
- cards_setcost(7, 3, ORE, 2);
- cards_setproduction(7, 3, VP, 7);
- cards_setcost(7, 4, WOOD, 2);
- cards_setmessage(7, 4, "Can trade 1 coin for resources with adjacent players.");
- cards_setcost(7, 5, STONE, 2);
- cards_setproduction(7, 5, VP, 5);
- cards_setcost(7, 6, ORE, 2);
- cards_setcost(7, 6, CLOTH, 1);
- cards_setmessage(7, 6, "Can copy one Guild card build by an adjacent player.");
-
- cards_setname(8, 0, "The Mausoleum of Halicarnassus", CLOTH);
- cards_setcost(8, 1, CLAY, 2);
- cards_setproduction(8, 1, VP, 3);
- cards_setcost(8, 2, ORE, 3);
- cards_setmessage(8, 2, "Can look through all discards since the beginning of the game, pick one, and build it for free.");
- cards_setcost(8, 3, CLOTH, 2);
- cards_setproduction(8, 3, VP, 7);
- cards_setcost(8, 4, ORE, 2);
- cards_setproduction(8, 4, VP, 2);
- cards_setmessage(8, 4, "Can look through all discards since the beginning of the game, pick one, and build it for free.");
- cards_setcost(8, 5, CLAY, 3);
- cards_setproduction(8, 5, VP, 1);
- cards_setmessage(8, 5, "Can look through all discards since the beginning of the game, pick one, and build it for free.");
- cards_setcost(8, 6, CLOTH, 1);
- cards_setcost(8, 6, PAPER, 1);
- cards_setcost(8, 6, GLASS, 1);
- cards_setmessage(8, 6, "Can look through all discards since the beginning of the game, pick one, and build it for free.");
-
- cards_setname(9, 0, "The Pyramids of Giza", STONE);
- cards_setcost(9, 1, STONE, 2);
- cards_setproduction(9, 1, VP, 3);
- cards_setcost(9, 2, WOOD, 3);
- cards_setproduction(9, 2, VP, 5);
- cards_setcost(9, 3, STONE, 4);
- cards_setproduction(9, 3, VP, 7);
- cards_setcost(9, 4, WOOD, 2);
- cards_setproduction(9, 4, VP, 3);
- cards_setcost(9, 5, STONE, 3);
- cards_setproduction(9, 5, VP, 5);
- cards_setcost(9, 6, CLAY, 3);
- cards_setproduction(9, 6, VP, 5);
- cards_setcost(9, 7, STONE, 4);
- cards_setcost(9, 7, PAPER, 1);
- cards_setproduction(9, 7, VP, 7);
-
}
bgstack15