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authorNathan Vance <nathav63@gmail.com>2015-04-18 20:32:49 -0400
committerNathan Vance <nathav63@gmail.com>2015-04-18 20:32:49 -0400
commit8458fbece94f2253664fe23324c54374aa2a69e3 (patch)
tree5ce6125caf895a1d73ecd569b15d74e4e311d549 /ai_trade.c
parentRestructured end of turn (diff)
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Fixed bug with spending more gold than in treasury
Diffstat (limited to 'ai_trade.c')
-rw-r--r--ai_trade.c71
1 files changed, 50 insertions, 21 deletions
diff --git a/ai_trade.c b/ai_trade.c
index 00b9ea3..bf6aaf8 100644
--- a/ai_trade.c
+++ b/ai_trade.c
@@ -13,46 +13,74 @@ int* trade_gettradables(int player, int direction);
int data_gettotvps(int p);
int data_getdir(int dir, int p);
+static int bestCost[3];
+
void ai_cleartrade(int trade[3][GOLD])
{
int i, j;
- for(i = 0; i < 3; i++)
+ for(i = 0; i < 3; i++) {
+ bestCost[i] = 0;
for(j = 0; j < GOLD; j++)
trade[i][j] = 0;
+ }
+}
+
+int saveCost(int trade[3][GOLD], int player)
+{
+ int buffer[3] = {0};
+ int i, j;
+ for(i = 0; i < 2; i++) {
+ for(j = 0; j < GOLD; j++) {
+ buffer[i] += get_trade(player, j, i) * trade[i][j];
+ }
+ buffer[2] += buffer[i];
+ }
+ if(buffer[2] < bestCost[2] || bestCost[2] == 0) {
+ for(i = 0; i < 3; i++)
+ bestCost[i] = buffer[i];
+ }
+ return buffer[2];
}
-int recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int card)
+void restoreCost(int ret[3])
+{
+ int i;
+ for(i = 0; i < 3; i++)
+ ret[i] = bestCost[i];
+}
+
+int bestNeighbor(int player, int res)
+{
+ int best = 0;
+ if(get_trade(player, res, 0) != get_trade(player, res, 1)) {
+ best = (get_trade(player, res, 0) < get_trade(player, res, 1))? 0 : 1;
+ } else if(data_gettotvps(data_getdir(0, player)) > data_gettotvps(data_getdir(1, player)))
+ best = 0;
+ else best = 1;
+ return best;
+}
+
+void recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int card)
{
int i, j, k;
if(data_canafford(player, era, card)) {
- if(cost < ret[2] || ret[2] == 0) {
- ret[2] = cost;
- ret[0] = ret[1] = 0;
- for(i = 0; i < 2; i++) {
- for(j = 0; j < GOLD; j++) {
- ret[i] += get_trade(player, j, i) * trade[i][j];
- }
- }
- }
- return 1; //if we can afford it, don't bother recursing further.
+ saveCost(trade, player);
+ return; //if we can afford it, don't bother recursing further.
}
- for(k = 0; k < 2; k++) {
- if(data_gettotvps(data_getdir(0, player)) > data_gettotvps(data_getdir(1, player)))
- i = 0;
- else i = 1;
- if(k) i = (i-1)*-1; //The preceeding block selects the weaker neighbor for trade preference.
- for(j = 0; j < GOLD; j++) {
- if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] - trade[i][j] >= trade[i][j]+1) {
+ for(j = 0; j < GOLD; j++) {
+ for(k = 0; k < 1; k++) {
+ i = bestNeighbor(player, j);
+ if(k) i = (i-1)*-1;
+ if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] >= 1) {
trade[i][j]++;
trade[2][j]++;
trade_set(player, trade);
- if(recurse(ret, cost+get_trade(player, j, i), trade, player, era, card)) return 1;
+ recurse(ret, cost+get_trade(player, j, i), trade, player, era, card);
trade[i][j]--;
trade[2][j]--;
}
}
}
- return 0;
}
int* ai_trade(int player, int era, int card)
@@ -65,6 +93,7 @@ int* ai_trade(int player, int era, int card)
ai_cleartrade(trade);
int gold = data_getgold(player);
recurse(ret, 0, trade, player, era, card);
+ restoreCost(ret);
ai_cleartrade(trade);
trade_set(player, trade);
return ret;
bgstack15