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-rw-r--r--mines-of-titan/debian/mines-of-titan/DEBIAN/control14
-rw-r--r--mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums46
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan31
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop14
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.pngbin9297 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.pngbin17372 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.pngbin18830 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.pngbin2027 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.pngbin4359 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.pngbin2760 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.pngbin16239 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.pngbin11576 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt68
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICObin766 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zipbin38945 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gzbin248239 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zipbin151526 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gzbin8196 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.pngbin7042 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Primus.pngbin6416 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.pngbin5603 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian8
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.pngbin159264 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.pngbin7833 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gzbin138 -> 0 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright61
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html250
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html325
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html442
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.pngbin385 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVLbin3104 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CBTD3D.OVLbin46368 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CITY.OVLbin17904 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/COMPUTER.OVLbin9264 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1.DATbin82485 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1MAP.DATbin4610 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2.DATbin133567 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2MAP.DATbin1538 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISKS.DATbin73021 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/GAMBLE.OVLbin12096 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/MINE.OVLbin18256 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SAVEGAME.DATbin4190 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVLbin14304 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXEbin108192 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVLbin50832 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVLbin2240 -> 0 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat10
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh10
48 files changed, 0 insertions, 1279 deletions
diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/control b/mines-of-titan/debian/mines-of-titan/DEBIAN/control
deleted file mode 100644
index 880fa8a..0000000
--- a/mines-of-titan/debian/mines-of-titan/DEBIAN/control
+++ /dev/null
@@ -1,14 +0,0 @@
-Package: mines-of-titan
-Version: 0.0.2-1
-Architecture: all
-Maintainer: B Stack <bgstack15@gmail.com>
-Installed-Size: 1361
-Depends: dosbox
-Section: games
-Priority: optional
-Multi-Arch: foreign
-Homepage: https://gitlab.com/bgstack15/stackrpms
-Description: Classic Dosbox-based RPG adventure game
- Tom Jetland is stuck on Titan. Help him solve what
- happened to Proscenium, by descending into the
- mines of Titan!
diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums
deleted file mode 100644
index 17f1703..0000000
--- a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums
+++ /dev/null
@@ -1,46 +0,0 @@
-2608fa5b875922b84223438ab40ca7ce usr/bin/mines-of-titan
-d3bcaa1f8f31a9c98a92850b0fecf251 usr/share/applications/mines-of-titan.desktop
-14da90f31bfa332adb2cc5416f49d204 usr/share/doc/mines-of-titan/Cave 1.png
-c2c4fecac3b7b086b0fef4c2af7daae2 usr/share/doc/mines-of-titan/Cave 2.png
-7303719b34e8293854f1e77815260cce usr/share/doc/mines-of-titan/Cave 3.png
-6753f9960fa516a121decd07a1bf3aa4 usr/share/doc/mines-of-titan/Cave 4.png
-6ff94d6195e315bc72e0ff81e7a4782b usr/share/doc/mines-of-titan/Cave 5.png
-6098d19ea6783f3c83915221d8dd800a usr/share/doc/mines-of-titan/Cave 6.png
-c9e06e6cbed5a7cf257f7120dd05ce0f usr/share/doc/mines-of-titan/Cave Primus 1.png
-2ff180d1a0cfea6b92c54e0df7aef32e usr/share/doc/mines-of-titan/Cave Primus 2.png
-ecb4bf71619d61fe0d422121434beca4 usr/share/doc/mines-of-titan/MOT Notes.txt
-018cc2101e87e7086db2c47f1247045e usr/share/doc/mines-of-titan/MOT.ICO
-37cc2a4b524b84e8a60832417c8a6df0 usr/share/doc/mines-of-titan/MOTSaves.zip
-444ccd98ca32103a9dd177c0d5c77188 usr/share/doc/mines-of-titan/MOTdisk.7z.gz
-f53f7d586de1b68214927fc3f5f1911d usr/share/doc/mines-of-titan/MOTextra.zip
-70ef66076c75b242ca7c30391236cff5 usr/share/doc/mines-of-titan/MOTinfo.txt.gz
-bad969eeac62d53191dde612f98a646a usr/share/doc/mines-of-titan/Parallax.png
-da8501193c4bae0a5001a20c6bcd89e7 usr/share/doc/mines-of-titan/Primus.png
-423426334b7ca089cb7097cf2dda6721 usr/share/doc/mines-of-titan/Progeny.png
-fa3763a3b08cb546c94dbadc5ac174f2 usr/share/doc/mines-of-titan/README.Debian
-cb6641a5871c61d1802057891ff2313a usr/share/doc/mines-of-titan/Surface.png
-93d15c5176d362bc5945f90ca85d9051 usr/share/doc/mines-of-titan/Weapon.png
-9c396852500bb24c29ee163484be8aa0 usr/share/doc/mines-of-titan/changelog.Debian.gz
-1fe01b94a98e11ac6d43c4a45ae2e66f usr/share/doc/mines-of-titan/copyright
-522d332938a08095e02590a0e46d5ab0 usr/share/doc/mines-of-titan/motpg.html
-a16d0b9393e9d364f257f3c57639e68e usr/share/doc/mines-of-titan/motsd.html
-32e3958eb8d5b151a0fdf18f184a18bc usr/share/doc/mines-of-titan/motvg.html
-838299d2cb11b87f38d8138b334a491e usr/share/icons/hicolor/32x32/apps/mines-of-titan.png
-33821f105cb76e72dcbf598011f649f7 usr/share/mines-of-titan/BATTLE.OVL
-0a254d17ac1196de3ac54d3fd90069cb usr/share/mines-of-titan/CBTD3D.OVL
-ae33479b06c2f7b5c0e2c553751f09a4 usr/share/mines-of-titan/CITY.OVL
-c4d4010ec774809b11864cb8100c5c9b usr/share/mines-of-titan/COMPUTER.OVL
-4741963dae570a04e4c57fb70a46d201 usr/share/mines-of-titan/DISK1.DAT
-ef3d2a812addead20883a81657230338 usr/share/mines-of-titan/DISK1MAP.DAT
-bdbfdf3c27cbdd2a0935902f7d528828 usr/share/mines-of-titan/DISK2.DAT
-88254516fc10ea27486b305b22a10cbe usr/share/mines-of-titan/DISK2MAP.DAT
-5821e4b991a30dba86780b7ca452efa3 usr/share/mines-of-titan/DISKS.DAT
-2e8032e988b37a8f037a39a2715a5297 usr/share/mines-of-titan/GAMBLE.OVL
-c9370b243458455a290871ade9756c81 usr/share/mines-of-titan/MINE.OVL
-24aabe83b760544e3c846216fa8e2ead usr/share/mines-of-titan/SAVEGAME.DAT
-f28e9c10357069ed31b31eaecba69a17 usr/share/mines-of-titan/SURF.OVL
-468542daa6ad7eb4964eaff74cf656f6 usr/share/mines-of-titan/TITAN.EXE
-7e11fb81d51785311037eadefb8e438d usr/share/mines-of-titan/TOWN.OVL
-d6c9bf7fb73ebf88a05b8717b9a84b1a usr/share/mines-of-titan/WIN.OVL
-e1abc2493f65e762ed3885031e80f2b4 usr/share/mines-of-titan/mines.bat
-556248e1fe7b41d8ceabec1fab36a10c usr/share/mines-of-titan/mines.sh
diff --git a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan
deleted file mode 100755
index 1d2b3ad..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan
+++ /dev/null
@@ -1,31 +0,0 @@
-#!/bin/sh
-# File: /usr/bin/mines-of-titan
-# Author: bgstack15
-# Startdate: 2019-08-31 11:59
-# Title: Mines of Titan
-# Package: mines-of-titan
-# Purpose: Runs MINES from the correct location
-# History:
-# Usage: Normally called by /usr/share/applications/mines-of-titan.desktop
-# Reference:
-# https://stackoverflow.com/questions/2924697/how-does-one-output-bold-text-in-bash
-# Improve:
-# Documentation:
-# Dependencies:
-# file /etc/default/mines-of-titan
-
-# load variables from defaults file
-test -r "/etc/default/mines-of-titan" && . /etc/default/mines-of-titan 1>/dev/null 2>&1
-test -z "${MOT_SRC_DIR}" && MOT_SRC_DIR=/usr/share/mines-of-titan
-test -z "${MOT_PLAY_DIR}" && MOT_PLAY_DIR=~/.dosbox/mot
-
-# prepare play directory, because the game needs write access to the data files, as well as to the directory for saving the game
-mkdir -p "${MOT_PLAY_DIR}" 2>/dev/null
-chmod 0700 "${MOT_PLAY_DIR}"
-cp -prn "${MOT_SRC_DIR}"/* "${MOT_PLAY_DIR}"
-chmod 0600 "${MOT_PLAY_DIR}"/*
-chmod 0700 "${MOT_PLAY_DIR}"/*.sh
-
-# start game
-cd "${MOT_PLAY_DIR}"
-sh ./mines.sh
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop
deleted file mode 100644
index 31c8146..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop
+++ /dev/null
@@ -1,14 +0,0 @@
-#!/usr/bin/env xdg-open
-[Desktop Entry]
-Version=1.0
-Name=Mines of Titan
-GenericName=A classic space RPG
-Comment=What happened to Proscenium?
-Exec=/usr/bin/mines-of-titan
-Icon=mines-of-titan
-Terminal=false
-Type=Application
-StartupNotify=true
-Categories=Game;
-Keywords=mines;titan;
-X-Desktop-File-Install-Version=0.23
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png
deleted file mode 100644
index 1fe259c..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png
+++ /dev/null
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png
deleted file mode 100644
index a2703f0..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png
deleted file mode 100644
index 12d9f59..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png
deleted file mode 100644
index 16e2a24..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png
deleted file mode 100644
index c24b785..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png
deleted file mode 100644
index 186ca83..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png
+++ /dev/null
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png
deleted file mode 100644
index a47c7c9..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png
+++ /dev/null
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png
deleted file mode 100644
index bc0c0d1..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png
+++ /dev/null
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt
deleted file mode 100644
index 1ad7e4e..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-Mines of Titan
---------------
-
-Mines of Titan is a science fiction role playing game
-developed by Westwood Associates and released under
-the Infocom label. The game chronicles your characters'
-attempts to determine what happened to the underground
-Titanian city of Proscenium.
-
-Files
------
-
-MOTgame.zip -- The original Mines of Titan game
-MOTinfo.zip -- Text file with extra information (not needed for gameplay)
-MOTextra.zip -- Extra bitmaps of charts and graphs of various things (not needed for gameplay)
-MOTmaps.zip -- Maps of cities and caves (not needed but VERY helpful)
-MOTdocs.zip -- Documentation for game. The original game came with the physical documents.
- These are somewhat 'quick copies', but they are basically the same.
-
-SELECT FILES FROM THIS PACKAGE:
-
-MOTsd.html -- The Secret Dossier
-------------------
-
-This collection of documents SHOULD NOT BE READ UNTIL
-INSTRUCTED TO DO SO BY THE GAME. Originally, the documents
-were contained in a sealed envelope distributed with
-the game.
-
-
-MOTpg.html -- Player's Guide
---------------
-
-This is a somewhat complete write-up of the original
-MOT documentation. Also included here is the game's
-introduction, which establishes the main character's
-identity and mission.
-
-missing sections:
- Maps and the Screen Layout
- General Options
- Tactical Combat
-
-MOTvg.html -- Visitor's Guide
----------------
-
-The as-complete-as-possible Visitor's Guide to Titan.
-The italicized comments after some sections are written
-in the documentation in a hand written style font.
-Supposedly comments made by the Guide's previous owner.
-
-Maps
-----
-
-The original MOT documentation included maps of all
-the cities and mines except the lower levels
-of the Proscenium mine. These are included here.
-See the file MOTmaps.zip for these.
-
-Copy Protection
----------------
-
-The only copy protection that Mines of Titan has
-occurs when attempting to learn certain abilities.
-It well ask you to in some way identify an attribute
-of the gun whose picture is shown. The weapon's picture
-and related information are included at the end of
-the Visitor's Guide. \ No newline at end of file
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO
deleted file mode 100644
index c6c4cbe..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip
deleted file mode 100644
index 368b040..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian
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+++ /dev/null
@@ -1,8 +0,0 @@
-mines-of-titan for Devuan
-
-Please edit this to provide information specific to
-this mines-of-titan Debian package.
-
- (Automatically generated by debmake Version 4.3.1)
-
- -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright
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-Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
-Upstream-Name: mines-of-titan
-Source: <url://example.com>
-#
-# Please double check copyright with the licensecheck(1) command.
-
-Files: Makefile
- doc/Cave 1.png
- doc/Cave 2.png
- doc/Cave 3.png
- doc/Cave 4.png
- doc/Cave 5.png
- doc/Cave 6.png
- doc/Cave Primus 1.png
- doc/Cave Primus 2.png
- doc/MOT Notes.txt
- doc/MOT.ICO
- doc/MOTSaves.zip
- doc/MOTdisk.7z
- doc/MOTextra.zip
- doc/MOTinfo.txt
- doc/Parallax.png
- doc/Primus.png
- doc/Progeny.png
- doc/Surface.png
- doc/Weapon.png
- game/BATTLE.OVL
- game/CBTD3D.OVL
- game/CITY.OVL
- game/COMPUTER.OVL
- game/DISK1.DAT
- game/DISK1MAP.DAT
- game/DISK1MAP.DAT.orig
- game/DISK2.DAT
- game/DISK2MAP.DAT
- game/DISK2MAP.DAT.orig
- game/DISKS.DAT
- game/GAMBLE.OVL
- game/MINE.OVL
- game/SAVEGAME.DAT
- game/SURF.OVL
- game/TITAN.EXE
- game/TOWN.OVL
- game/WIN.OVL
- mines-of-titan
- mines-of-titan.desktop
- mines-of-titan.png
- mines.bat
- mines.sh
-Copyright: __NO_COPYRIGHT_NOR_LICENSE__
-License: __NO_COPYRIGHT_NOR_LICENSE__
-
-#----------------------------------------------------------------------------
-# xml and html files (skipped):
-# doc/motpg.html
-# doc/motsd.html
-# doc/motvg.html
-
-#----------------------------------------------------------------------------
-# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following
-# license/copyright files.
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html
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-<HTML>
-<HEAD>
- <TITLE>Player's Guide to Mines of Titan - Apple II</TITLE>
-</HEAD>
-<BODY BGCOLOR="#fffff0">
-<H1><CENTER>Player's Guide to Mines of Titan</CENTER>
-</H1>
-It was hard to keep my mind on what Cornellius Wrak, the Controller of Primus,
-was chattering about, when my whole life was in ruins. <BR>
-<BR>
-It was all so unfair--how little things add up. A tiny pebble no bigger
-than my thumbnail--a speck from the rings of Saturn!--had blown a hole in
-the main fuel tank as my supply ship entered the upper atmosphere of Titan.
-Normally, the sealant would have plugged the hole, but the feed line to
-the outer hull shuts down during final entry. So there I was, blowing my
-fuel reserves inot space. What else could I do but jettison the cargo? Would
-they have been happier if I lost the ship <I>and</I> the mine equipment?
-<BR>
-<BR>
-But they blamed me fore the loss and forced me to hock my ship to pay for
-the equipment. My insurance company said they'll have a claims adjuster
-check things out as soon as possible. Probably a year or two. Yeah. Right.
-<BR>
-<BR>
-So here I am, stranded on Titan. <BR>
-<BR>
-&quot;You've worked with use before, Mr. Jetland,&quot; Wrak was saying
-as he sudied my file on the monitor. &quot;We can always use a person with
-your skill in the mines.&quot; <BR>
-<BR>
-&quot;Anything else available?&quot; I asked. I'd become a Nomad roaming
-the frozen Titanian surface before I sold my sould to Paramount Minining,
-Inc. <BR>
-<BR>
-&quot;There's always free-lance bounty hunter,&quot; Wrak said with a smile,
-clasping his fat fingers together over his mound of stomach. &quot;As a
-matter of fact, we do have rather an unusual situation here on Titan. We've
-lost contact with our newest project, the city of Proscenium. Because of
-the gravity of the matter, we Controllers are offering a handsome reward
-to the first party who discovers why the comm-links went down. Enough credit
-to reclaim your ship from customs. Sound interesting, Mr. Jetland?&quot;
-<BR>
-<BR>
-&quot;Seems simple enough,&quot; I answered. &quot;I'll do it.&quot; I started
-to rise from my chair, but Wrak's frown made me hesitate. <BR>
-<BR>
-&quot;if it were simple, we wouldn't be offering so large a lump of credits,&quot;
-he said with a sneer. &quot;You'll need assistance getting to Proscenium...
-and more than a little luck. Personally, I doubt if you have the intelligence
-or the intestinal fortitude to succeed. Titan is no paradise.&quot; <BR>
-<BR>
-He reached into the drawer of his vast desk and flipped a small pamphlet
-at me. &quot;A present, Mr. Jetland,&quot; he said. &quot;Our Visitor's
-Guide to Titan. My last copy, I'm afraid, and a bit tattered. Welcome to
-Titan, Mr. Jetland, and a good hunt to you.&quot; <BR>
-<BR>
-Leaving his office, I wondered if Wrak meant I was to be the hunter... or
-the hunted. <BR>
-<BR>
-<B><I>The Visitor's Guide mentioned is the file &quot;motvg.html&quot; that is
-included with this file.</B></I><BR>
-<H2>Introduction</H2>
-<I>Mines of Titan</I> is a role-playing adventure set in the 22nd century
-on Saturn's moon, Titan. In this role-playing game, you create and control
-a party of characters exploring the satellite. You develop youor characters
-by improving their natural attributes and by adding new skills. Undertaking
-special missions during the game allows your party to build up the credits
-(the monetary exchange system on Titan) they will need for training and
-for purchasing more powerful weapons. To win the game, you must discover
-why contact with they city of Proscenium has been cut off. Success depends
-upon competence in combat, using your character's skills to their best advantage,
-and tracking down the clues to solve the mysteries of Titan. <BR>
-<BR>
-The sealed envelope in the package contains information you may discover
-on your own during play. <B>DO NOT OPEN THE ENVELOPE UNTIL DIRECTED TO DO
-SO BY THE GAME!</B> <BR>
-<H2>Characters</H2>
-You start of the game with Tom Jetland seeking recruits in a bar on Primus,
-the first city built on Titan. Not many people will want to join the party
-initially, but as your reputation grows, more recruits will become available.
-Recruits can be found in barracks, bars, restaurants, and lounges. Examine
-their backgrounds, interview them, and inspect their skills and attributes.
-A broad combination of skills and attributes is important for a successful
-party. <BR>
-<BR>
-Characters gain <I>experience</I> through combat and successfully completing
-assignments. Gaining experience is import for improving skills and attributes.
-Also, <I>credits</I> (the medium of exchange on Titan) may be needed to
-improve a character. Credits are gained by selling items, gathered from
-dead foes. Bounties are listed at Police Stations and gambling occurs in
-Casinos. <BR>
-<BR>
-When a character gains enough experience to raise a skill, you will be prompted
-with a message &quot;So-and-so is eager to leanr&quot; when you inspect
-the character. <BR>
-<BR>
-A dead character will remain with the party until dropped off at a police
-station or bar, barracks, lounge, or restaurant. You can tranfer items from
-a dead character until he or she is dropped off. <BR>
-<H2>Attributes</H2>
-The characters in your party start off with certain human attributes --
-intelligence, strength, agility, and so forth -- at various levels. The
-levels of these attributes can be raised in Personal Development Centers
-and Universities if a character has sufficient credits and experience. <BR>
-<H2>Attributes Depicted at All Times</H2>
-<B>Might:</B> A measure of a character's strength, this attribute determines
-what weapons he or she can carry. Stronger characters can carry heavier
-weapons. <BR>
-<BR>
-<B>Agility:</B> A determination of accuracy and speed, agility is the most
-important attribute since it determines the number of moves a character
-receives in a turn of combat as well as the accuracy of ranged combat. <BR>
-<BR>
-<B>Stamina:</B> How much physical punishment a character can take before
-performance is affected depends on his or her stamina. Once stamina is depleted,
-a character loses might and agility. <BR>
-<BR>
-<B>Health:</B> This attribute is the average of a character's agility, might,
-and stamina. <BR>
-<BR>
-These attributes are represented on the screen by horizontal bar scales.
-Pay attention to the Health bar at all times. A green bar means the character
-is at full potential. If the bar reaches zero, the character is dead. In
-<I>Mines of Titan</I>, dead is dead nothing can change this. <BR>
-<H2>Attributes Determined by Inspecting a Character</H2>
-<B>Wisdom:</B> This attribute reflects perception and intuition Higher widsom
-may give a character an edge in different situations. <BR>
-<BR>
-<B>Education:</B> This is the ability of a character to learn academic skills.
-The level of this attribute may limit how much a character can learn in
-a field, such as medicine. <BR>
-<BR>
-<B>Charisma:</B> This attribute indicates not only a character's good looks
-but also his or her charm and ability to convince others to do what you
-asked. It is very helpful in avoiding unwanted confrontations. <BR>
-<BR>
-<B>Sex:</B> Male or female. Sex has no effect for game purposes. <BR>
-<BR>
-<B>Age:</B> The current age of a character. Older characters begin with
-more experience than younger ones, but they usually lack the might and stamina.
-<BR>
-<H2>Skills</H2>
-Characters you recruit will have different skills at different levels. For
-example, a recruit from the police department will have some skill in wearing
-battle armor and using handguns. Skills can be added and increased. Some,
-such as gambling, are increased through experience alon. Other skills can
-be enhanced at various places on Titan (for example, at a Combat Training
-Center, University, or Computer Center) if a character has the credits and
-is ready to learn. <BR>
-<BR>
-While a large party is more noticeable and may attract more foes (possibly
-more vicious ones), its size also allows you to have &quot;specialist&quot;
--- for example, someone highly adept at medical skills or a highly trained
-programmer who can dig deep into the system to discover important information.
-A large party of inexperience characters may often prove ineffective and
-may also draw unwanted attention. <BR>
-<BR>
-<B>The following skills can be acquired or improved:</B> <BR>
-<BR>
-<B>Administration:</B> The ability to persuade people - especially authorities
-- often comes in handy. <BR>
-<BR>
-<B>Arc Gun:</B> This combat skill is used with weapons that spray chemicals
-or chemical fires in controlled arcs. <BR>
-<BR>
-<B>Automatic Weapons:</B> This combat skill is used with automatic weapons.
-<BR>
-<BR>
-<B>Battle Armor:</B> A character must be trained in a variety of ways to
-use servo-assisted battle armor. <BR>
-<BR>
-<B>Blade:</B> This combat skill is used in hand-to-hand combat with all
-types of blades, from switchblades to short swords. <BR>
-<BR>
-<B>Cudgel:</B> This combat skill is used in hand-to-hand combat with handheld
-weapons, such as bats, lead pipes, and rubber hoses. <BR>
-<BR>
-<B>Gambling:</B> The better a character's gambling skill, the more he or
-she knows about the rules and odds of the game. <BR>
-<BR>
-<B>Golum:</B> Golum armor is used mostly by elite police forces and requires
-special training. Each suit is specifically modeled and tuned for its user.
-<BR>
-<BR>
-<B>Handgun:</B> This combat skill determines how well a character can load,
-aim, and fire all types of hadguns. The better the skill, the more powerful
-the handgun a character can carry. <BR>
-<BR>
-<B>Medical:</B> With all the dangers on Titan, it's wise to have at least
-one character proficient in this skill. A higher skill level allows a character
-to purchase advanced healing items, which are particularly useful when no
-hospital is nearby. <BR>
-<BR>
-<B>Melee:</B> This combat skill is used in hand-to-hand combat with fists.
-<BR>
-<BR>
-<B>Mining:</B> Because Titan is a mining colony, most inhabitants have some
-skill in this area. Better miners may detect unsafe passages in mines and
-may be able to assist in cave-ins. <BR>
-<BR>
-<B>Programming:</B> The better a character's computer programming skills,
-the more he knows of computer systems and how they work - and how to hack
-more deeply into the system. <BR>
-<BR>
-<B>Rifle:</B> This combat skill is used with all types of rifles. The better
-the skill, the more powerful the rifle a character can use. <BR>
-<BR>
-<B>Street:</B> A character's street-wise skill is often useful in talking
-thugs out of combat. <BR>
-<BR>
-<B>Throwing:</B> Throwing items (knives, grenades, and so forth) and projectile
-weapons (bows, grenade launchers, and so forth) are covered by this skill.
-<BR>
-<H2>Items</H2>
-While attributes and skills reflect a character's capabilities, <I>items</I>
-are equally important to a party. Each character can carry up to nine different
-kinds of items. Often a characters can carry more than one of an item type.
-For example, a character may be able to carry 10 grenades as one item and
-the also carry eight other kinds of things. Carried items are listed on
-each character's summary. <BR>
-<BR>
-Your party can also possess object and information in addition to the items
-they carry. Such objects can be examined by using the Preferences menu.
-<BR>
-<BR>
-Weapons can be bought and sold at Munitions Stores, and more powerful arms
-can be acquired as combat skills are raised. Vac-suits (necessary for exploring
-the surface) and armor are available at Armories. Repair Shops will pawn
-any times your characters have collected and are also excellent sources
-of information and gossip. <BR>
-<H2>Combat</H2>
-You select the level of complexity for combat. You can let the computer
-run the whole show or you can control each character's movement and target
-selection (this is know as tactical combat). When first playing the game,
-you may wish to let the computer run several combats so you can study what
-is involved. Eventually, you will want to take control because, even though
-the computer plays out battles to the best of its abilities, the tactics
-it selects may be quite different from the ones you would select in a given
-situation. <BR>
-<BR>
-Characters and their opponents act simultaneously, giving combat a life-like
-feel. If the computer is controlling the combat and you don't like the way
-it runs your characters, press the spacebar. Control of the combat will
-revert to you on the next turn.<BR>
-<BR>
-<B><I>Please note: certain parts of the player's guide are omitted because of
-pictures referred to in the original player's guide. I assume that any experienced
-gameplayer would learn the omitted parts easily.</B></I>
-</BODY>
-</HTML>
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html
deleted file mode 100644
index fd294bc..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html
+++ /dev/null
@@ -1,325 +0,0 @@
-<HTML>
-<HEAD>
- <TITLE>Secret Dossier - Mines of Titan - Apple II</TITLE>
-</HEAD>
-<BODY BGCOLOR="#fffff0">
-<TABLE border=0 cellspacing=10> <TD valign=top>
-<P><CENTER><I>Paramount Mining<BR>
-Incorporated</I> </TD> <TD> Joint Office of the Controllers<BR>
-Paramount Mining, Inc.<BR>
-Titan </TD> </TABLE> </CENTER>
-<H1><CENTER><FONT color="#ff0000">Class 9 Security</FONT></CENTER>
-</H1>
-<P><CENTER><B>{DO NOT READ UNTIL INSTRUCTED TO DO SO IN THE GAME}</B> <BR>
-<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.</CENTER>
-<PRE><CENTER>
-
-IPM266NG
-
-1-006453I225 654NDH23 6/Y/9
-
-ATTN Controler Computer FYEO hard copy.....
-
-DATE 06/02/61, 1321.....
-
-CMD: Print copy, erase core memory, execute.....
-
-
-
-CORE MEMORY LIST: CMP
-
-
-
-
-
-GMM296PCS
-
-1-006900I231 990NDH23 6/K/7
-
-ATTN Cornellius Wrak, Controller Primus
-
-DATE 05/28/61, 0421.....
-
-PNT: communications with proscenium completely lost
-
-at 0215 STOP review last message soonest STOP
-
-
-
-
-
-GMM296PLD
-
-4-906906I231 990ROY23 6/A/7
-
-ATTN Cornelius Wrak, Controller Primus
-
-DATE 05/28/61, 0436.....
-
-PNT: read and deep bury proscenium last message STOP
-
-&quot;....anyone? ....safety barrier breached ....monsters,
-
-never seen ....send help ....comm-link invaded ....help,
-
-help, help...&quot; STOP your opinions? STOP
-
-
-
-
-
-CBM400PCS
-
-1-087500I231 990NDH23 6/R/0
-
-ATTN Cornellius Wrak, Controller Primus
-
-DATE 05/28/61, 0730
-
-PNT: police recon squad dispatched proscenium as advised
-
-STOP transceiver messages filled with panic buttons by
-
-cops STOP 'monsters and mutants', 'pouring out of the
-
-tunnels', 'stacking human bodies like logs' STOP
-
-what is happening here? STOP
-
-
-
-
-
-GMP779DUF
-
-3-006900I231 990NDH43 7/n/7
-
-ATTN Cornellius Wrak, Controller Primus
-
-DATE 05/28/61, 1554
-
-PNT: confirm joint controllers meeting STOP primus 5/29
-
-STOP will bring all materials on proscenium for review
-
-STOP suggestion to deep bury all proscenium panic transmits
-
-has been implemented STOP cover story of satellite cable
-
-breakdown inserted to network via my sysops STOP must
-
-receive advise from paramount hq, geneva, by meeting STOP
-</CENTER></PRE>
-<P><CENTER><BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-<B>PARAMOUNT MINING, INC</B><BR>
-JOINT OFFICES OF THE CONTROLLERS<BR>
-PROGENY, TITAN<BR>
-<BR>
-Summary of the Joint Controllers Meeting: 5/29/61, 0700-1300 <BR>
-<BR>
-1) Combined infopaks from all Controller offices were mashed through computer
-central in search of unusual events in and around Proscenium recently. Initial
-search proved inconclusive. <BR>
-<BR>
-2) Recovery and analysis of infopaks from office of Hal Yu, Controller of
-Proscenium, were finally accomplished via Paramount HQ's override of deep
-core security. Sifting after mash produced the following relevant points:
-<BR>
-<BR>
-<TABLE width=90% border=0> <TR><TD> A. A large tunnel complex 6 kilometers
-SSE of Proscenium's Alpha Adit was discovered 5/13/61 by miners. From their
-report to Controller Wu; &quot;The walls of the tunnel were quite smooth,
-almost as if manufactured, and there was a logical layout to the tunnels
-that must have been created by someone -- or something -- intelligent. We
-began mapping the tunnels as best we could. There are many levels and they
-seem to go on forever. After three hours of exploration, we entered a large
-room where we encountered an unknown Titanian creature. The thing was huge,
-about 4 meters high by 3 meters wide and deep. It seemed to vibrate as we
-drew near, but did not otherwise move. We had little time to explore the
-creature because we all began suffering massive headaches that throbbed
-in time with the creature's vibrations. Sketches of the tunnel system were
-lost during the hasty retreat.&quot;<BR>
-<BR>
-</TD></TR> <TR><TD> B. Beginning the day after the discovery of the tunnel
-complex, Proscenium miners began to report sightings of new Titanian lifeforms.
-According to Controller Yu's infopaks, these new creatures were unlike any
-encountered before. All were discovered to be predators and were quite difficult
-to kill. Several more sketches of these new creatures were scanned into
-Yu's report to Paramount HQ. It was noted that this report was not made
-available to the other Controllers. </TD></TR> </TABLE> <BR>
-<BR>
-3) With the approval of Paramount HQ, the Controllers were granted access
-to the private infopaks of all citizens and visitors on Titan. In particular,
-they sought all maps of caves and tunnels not recorded in the central core.
-Only one such map was located: a rather extensive cave system near Primus,
-drawn by a spelunker. Several unknown species have been sketched on the
-rough maps. <BR>
-<BR>
-4) A search of descriptions of rare Titanian creatures turned up the enclosed
-medical report, describing the autopsy of a &quot;jelly balloon.&quot; Controller
-Wrak of Primus pointed out that no further sightings of this creature had
-been made since the autopsy. The doctor's final speculation that this creature
-might be capable of intelligence was forwarded to Paramount Mining HQ, Geneva,
-for further evaluation. <BR>
-<BR>
-5) As a stop-gap measure to control panic amoung the population, the Joint
-Controllers issued a statement that all communications with Proscenium had
-mysteriously stopped. <BR>
-<BR>
-6) The Joint Controllers decided to pass on all information gathered to
-the office of the President of Paramount Mining, Inc. Transfer of data was
-accomplished by coded radio communications. <BR>
-<BR>
-7) The Joint Controllers recessed until new orders are received from the
-company headquarters. <BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-<BR>
-<B>Dissection Report</B><BR>
-<BR>
-1. The digestive system of this unknown creature (nicknamed &quot;Jelly
-Balloon&quot;) resembles that of most other Titanian creatures. The heat
-generator nodule connects directly to the water storage nodules and to the
-food conversion nodule (i.e., liver). Solid and liquid wastes are trapped
-inside special bubbles and are probably excreted as the creature moves.
-<BR>
-<BR>
-2. The reproductive cell contains DNA-like strands. Unable to determine
-if creature reproduces by meiosis or by procreation. A pseuodopod could
-be used to deposit sperm inside a female... if there are two sexes, as in
-other Titanian species. <BR>
-<BR>
-3. The simple neural network found in all other Titanian animlas is missing
-form this creature. Indeed, at first examination, this specimen doesn't
-seem to have a brain. However, closer examination reveals a highly developed
-cell network enclosed in elastic cartiledge (called a &quot;notochord&quot;
-in diagram); hundreds of bubbles, small and large, connect to the central
-notochord. <BR>
-<BR>
-This is pure speculation, but an argument could be made that this is the
-creature's neural network and brain system. Perhaps these bubbles are the
-creature's brain cells. If so, the creature has a huge barin as compared
-with other Titanian creatures. Indeed, as measued by total volume, its brain
-is much larger than a human brain. Except that the creature is protoamoeboid
-in shape and therefore unable to use tools, I would venture to suggest that
-it could be intelligent. <BR>
-<BR>
-A pity they didn't capture the Jelly Balloon alive. Wouldn't it be wonderful
-if these things turned out to be as intelligent as a whale or a chimpanzee?
-<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-<B>Paramount Mining Incorporated<BR>
-</B><I>&quot;Where humanity is our paramount concern&quot;</I> <BR>
-<BR>
-The Office of the President<BR>
-31 May 2261 <BR>
-<BR>
-You idiots! <BR>
-<BR>
-Of course those &quot;jelly balloons&quot; are intelligent! Our biolabs
-ran a simple Shoenfeld Test on the information you supplied us and came
-up with a 73% probability that the creature you chopped up is sapient! Why
-didn't you morons perform your own test? <BR>
-<BR>
-Also 100% probable, in my opinion, is that native Titanians don't take lightly
-to having on of their own minced up by barbarians like us. Perhaps by now
-it's penetrated your thick skulls that the Titanians are responsible for
-the &quot;mutants and monsters&quot; that destroyed Proscenium! That big
-creature-thing found in the tunnel complex near Proscenium may be the cause.
-Our brave human &quot;colonists&quot; are going to be decimated by the Titanian
-&quot;natives&quot; protecting their homelands. <BR>
-<BR>
-This is a public relations nightmare! The Second United Nations have been
-after us for years to &quot;spread out assets among the Fourth World Nations.&quot;
-Now you've handed every one of our enemies, competitors, and rivals a stick
-to beat us into the ground! Titan -- and SOL-R-GARD -- are lost to us! <BR>
-<BR>
-Well, it's time to form our own circle of wagons and cut bait while there's
-time. As much as I'd love to leave you idiots there to stew in your own
-juices, it's more important to save the reputation and future of Paramount
-Mining, and that means I've got to bail you out. <BR>
-<BR>
-<TABLE width=90% border=0> <TR><TD> <B>Here's exactly what you are to do:</B>
-<BR>
-<BR>
-1. Download the computer core onto disks and get them aboard the fastest
-transport you can find. Forward the disk to Geneva headquarters. All other
-Paramount Mining, Inc. files and company records must be saved. I hereby
-give you permission to commandeer every form of space transport on Titan
-for this purpose. <BR>
-<BR>
-2. Destroy all physical evidence you've gathered. There must not be a shred
-remaining to connect us with this disaster. Cornie Wrak, my dear nephew,
-I'm warning you especially, because your memory lapses have been so notable
-in the past. <BR>
-<BR>
-3. Shut down all mining operations on Titan. Perhaps we can at least delay
-another disaster this way. <BR>
-<BR>
-4. To avert suspicion from us, offer a reward to the first man to discover
-why communications went down with Proscenium. Thank heavens, the speeder
-system to Proscenium was not yet operational when this disaster occurred.
-You might get one or two fools brave enough to walk to Proscenium from Parallax,
-but they won't come back. This should buy us time. <BR>
-<BR>
-5. As much as I would like to order the general evacuation of Titan, it
-is simply not possible. Saturn is in a poor position in its orbit relative
-to our other bases, and so transport ships will be few and far between for
-the next 18 months. I suppose, for the sake of the Paramount Mining chain
-of comman, I'll have to allow you clown off Titan with the company files...
-much as I'd love to let you suffer the same fate as those innocent civilians.
-Cerese station will be alerted of your expected arrival in five months.
-<BR>
-<BR>
-I want you off Titan in three days. Get cracking! </TD></TD> </TABLE> <BR>
-<BR>
-<TABLE align=right border=0> <TD> Sincerely,<BR>
-Theodore Farnsworth<BR>
-President </TD> </TABLE> <BR clear=all><BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-.<BR>
-</CENTER>
-</BODY>
-</HTML>
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-<HTML>
-<HEAD>
- <TITLE>Visitor's Guide to Mines of Titan - Apple II</TITLE>
-</HEAD>
-<BODY BGCOLOR="#fffff0">
-<H1><CENTER>Visitor's Guide to Titan</CENTER>
-</H1>
-<P><CENTER><BR>
-<BR>
-<B><FONT size=4>Paramount Mining</FONT></B><BR>
-<B><FONT size=3>Incorporated</FONT></B><BR>
-<BR>
-<B><FONT size=4>&quot;Where humanity is our paramount concern&quot;</FONT>
-</B></CENTER>
-<P><BR>
-<BR>
-<BR>
-************************************************************************************* <BR>
-Welcome to Titan! <BR>
-<BR>
-Paramount Mining, Inc., welcomes you and your family to Titan. This guide
-will help you as a new employee in our company or as a visitor to adapt
-quickly and comfortably to your new home and become a member of our little
-&quot;family.&quot; <BR>
-<BR>
-Titan, one of the far outposts of civilization in the solar system, is still
-an untamed world of wonder. Windswept crimson deserts, with sand composed
-of hydrocarbons, dominate the landscape. Through the beautiful red haze
-of the atmosphere, you can glimpse the sun surrounded by a halo of methane
-ice crystals. Titan is almost terrifying in its primordial beauty. <BR>
-<BR>
-Yet, under the guidance of Paramount Mining, Inc., this &quot;last frontier&quot;
-is finally being tamed. The fierce native wildlife that once threatened
-our settlements is confined almost completely to the surface, while the
-subsurface and its vast riches are now the domain of man. Titan, with its
-vast cities and forward-looking social plans, has been and will continue
-to be a model of efficient, effective space colonization. <BR>
-<BR>
-As the human race continues to expand ever onward toward new frontiers in
-other solar systems, Titan will remain Sol's last stepping stone to the
-stars. And Paramount Mining, Inc., will remain in the vanguard of interstellar
-exploration, making life on new planets as safe -- and productive -- as
-it is on Titan. <BR>
-<BR>
-<I>give me a break! pmi screwed up titan and no they'll screw up other planets
-too!</I> <BR>
-<H2>A Brief History of Titan</H2>
-The Voyager probes that flew by Titan in the late 20th century revealed
-a satellite just waiting to be explored. Clouded in a think reddish-orange
-shroud and showing abundant hydrocarbons in the atmosphere, Titan seemed
-the one place in the solar system besides Earth that might support life.
-The first NASA landing on Titan in 2042 revealed, tragically, that life
-did indeed exist beyond Earth. The first reports of proto-amoeboid life-forms
-were greeted joyfully by scientists everywhere, and as other species were
-discovered in abundance, it soon became evident that Titan supported life
-in almost as much diversity as old Earth. Unfortunately, the first astronauts
-were unprepared for the very large creatures roaming the Titanian ice plains
--- predators that made little distinction between burrowing animals and
-investigating scientists. O'Neill Spaceport is named in honor of the brave
-leader of the NASA expedition who gave his life in the cause of exploration.
-<BR>
-<BR>
-The loss of that expedition almost led to the collapse of NASA. Fortunately,
-however, Paramount Mining, Inc., stepped forward and agreed to help underwrite
-the space agency. Under the aegis of Paramount Mining, NASA was revitalized,
-and the exploration and colonization of the solar system has continued unabated.
-<BR>
-<BR>
-Titan -- and, indeed, the rest of the solar system -- might never have been
-settled except for the first NASA expedition's discovery of SOL-R-GARD<SUP>TM</SUP>
-, a compressed hydrocarbon unique to this satellite. This unique material
-absorbs the intense radiation of solar flares and re-emits is as plain light.
-Despite the costs and dangers involved, Paramount Mining committed itself
-to developing this resource and established its first base on Titan. Since
-SOL-R-GARD is concentrated in large veins deep under the surface, it has
-been only natural to exploit the vast subterranean tunnel system occuring
-throughout the moon. Not only do the tunnels allow miners easier access
-to the SOL-R-GARD deposits, they also keep the inhabitants safe from the
-native Titanian predators that dominate the surface. <BR>
-<BR>
-<I>try telling that to the scorads!</I> <BR>
-<BR>
-The first base on Titan, Primus, was established in 2089 and quickly became
-the focal point for Paramount Mining's new social experiment. With its initial
-95% male population, Primus was a rather rough place to live. However, Paramount
-Mining, as an equal opportunity employer, strongly encouraged families to
-emigrate to Titan. Further, with additional manpower still in demand, the
-Company has recently begun working with correctional facilities throughout
-the solar system; men and women with criminal records are welcomed to start
-over again, their pasts wiped clean the moment they land on Titan and sign
-up with Paramount Mining. The resulting mixture of rugged individualists,
-strong family units, and reconstructed souls has created a unique society,
-well adapted to life at the farthest reaches of human settlement. <BR>
-<BR>
-<I>thieves, pimps and cut-throats!</I> <BR>
-<BR>
-<H2>The Facts on Titan</H2>
-Titan is the seventh moon of Saturn, revolving around that beautiful planet at
-an average distance of 1,222,000 kilometers once every 15d 22h 41m. Until the
-O'Neill expedition actually landed on the surface, it was thought that Titan
-presented one face to Saturn at all times. We now know that the moon rotates
-twice on its axis every three orbits, so the whole surface receives some warming
-from sunlight (although not much). <BR>
-<BR>
-Since Saturn circles the sun at an average distance of 1428 million kilometers,
-radio communications with Earth can take anywhere from about 1 hour 3 minutes to
-1 hour 20 minutes in each direction. Space travel has improved considerably since
-early days, when it took <I>years and years</I> to reach Saturn. But even now it
-takes a minimum of six months to reach Europa station off Jupiter (when the
-planets are favorably aligned), while a nonstop trip to Earth still requires
-almost two years of travel in cyrogenic suspension.<BR>
-<BR>
-Larger than the planet Mercury, Titan has a diameter of 5120 kilometers and a
-surface area of approximately 82.3 million square kilometers. Yet, with its low
-density, Titan's gravity is only one-seventh that of Earth's.<BR>
-<BR>
-With an average surface temperature of -180 degrees Celsius (-290 degrees
-Fahrenheit), the Titanian atmosphere is almost 86% nitrogen, 5.7% methane, and
-5.4% argon, with trace constituents of hydrocyanide, cyanacetylene and other
-gases. The surface pressure is about 1.6 bar, or almost one and one-half times
-that on Earth. If you were to spend much time on the surface (not recommended),
-you would see an almost continual reddish snow of complex organic compounds
-falling everywhere across the surface. Over geological time, this organic matter
-has created a surface layer several kilometers deep. The exotic organic
-compounds buried under the surface are more precious than diamonds, and they
-are the reason Paramount Mining has established its settlements on Titan.<BR>
-<H2>Life on Titan</H2>
-Despite its distance from the sun, Titan has a wide variety of life-forms. The
-basis for life on the satellite is a unique half-plant, half-animal
-proto-amoeboid which traps water crystals from the atmosphere and snow on the
-ground, converting the ice to water. These omnipresent protozoans are the primary
-element in a food chain that includes larger burrowing animals and onmnivorous
-predators. All creatures on Titan longer than 20mm have heat-sensitive sensory
-glands that also detect water; these glands act in a similar fashion to noses
-in &quot;sniffing out&quot; food.<BR>
-<BR>
-<B>IMPORTANT WARNING:</B> Humans, projecting an easily detectable heat signal
-even in vacuum suits, represent a huge source of water and nutriments to Titanian
-creatures and are subject to attack by large predators. Anyone venturing out on
-the satellite's surface is strongly cautioned to stay close to the elevators
-leading down to the cities.<BR>
-<BR>
-A complete listing of Titanian life-forms is available from the Controller's
-Office in your city. For your safety, we have listed below the most dangerous
-animals found on the surface:<BR>
-<B><I>Pictures of these animals are in the original manual</B></I>
-<BR>
-<B>Crushers:</B> These bi-pedal, land-roving creatures are from 1 to 2 meters tall
-and are characterized by a greenish olive skin coverd with a mat of thick, bristly
-hair.<BR><BR>
-<B>Dust Worms:</B> Brown sand-burrowing creatures between 2 and 5 meters long with
-a thick skin that's as hard as metal, dust worms move just below the surface,
-where they hunt smaller animals. Crushing blows seem to be the most effective form
-of attack on these creatures.<BR><BR>
-<B>Sand Lions:</B> These huge predators (1.5 to 2 meters at the shoulder) are
-covered by flat, grey scales and are distinguished by a powerful exterior mandible
-capable of biting a creature in half. Sand lions are the largest animals known to
-exist on Titan.<BR><BR>
-<B>Scorads:</B> Large animals approximately 2 meters long and 1 meter wide
-resembling giant purple lobsters, scorads are capable of emitting a kind of
-electro-neurological wave that is painful to all living things within its radius.
-Scorads are thought to be the most intelligent of indigenous life on Titan.<BR><BR>
-<B>Thrasher:</B> These amorphous creatures resemble large jellyfish and possess
-whiplike tentacles that have been seen to extend as far as 3 meters. The outer
-body is hard, but the underside is soft and porous and secretes a substance that
-leaves a noticeable trail.<BR><BR>
-<B>Urchins:</B> These echinoderm-like creatures are about 1 meter in diameter and
-have hard shells with long, brittle spines. The urchin's spines are poisonous and
-can be fired with deadly accuracy. Urchins have a ferocious nature and are rarely
-the victims of predators.<BR><BR>
-<B>IMPORTANT WARNING:</B> More deadly than native Titanian life-forms, because
-they are human, are &quot;Nomads,&quot; unreconstructed criminals and disgruntled
-ex-miners who have adapted to life on the moon's surface. Their highly modified
-vac-suits convert the Titanian atmosphere into breathable air, recycle expelled
-water, and hold concentrated protein and vitamin supplements. Nomads are
-considered extremely dangerous and should be avoided.<BR>
-
-<H2>The Controller Is Your Friend</H2>
-There are no local governments <I>per se</I> on Titan. Instead, each city
-is under the jurisdiction of a Paramount Mining Controller, who is responsible
-both for local mining operations and for the health and welfare of the civilian
-population. The Office of the Controller serves many functions on Titan:
-labor mediation, judiciary, human resources, mine supervision, administration,
-and finances. Whatever your problems or complaints, go to your local Controller's
-office for quick and satisfactory resolutions. <BR>
-<BR>
-<I>if you can ever get into see the jerk!</I> <BR>
-<H2>The Police Are Your Friends</H2>
-The Police Department is a division of the Office of the Controller and
-is responsible for the safety of civilian population. There are several
-police stations in every city, strategically placed so that officers can
-reach the scene of any emergency in just a few minutes. <BR>
-<BR>
-Titan is currently undergoing a transition in security forces. Originally,
-when the first bases were established on the statellite, military forces
-were needed to protect the population form the Titanian predators. Now that
-the cities are completely underground and well protected from surface creatures,
-the military is being phased out in favor of the civilian police force.
-We ask your patience during this period of transition. <BR>
-<BR>
-Although disrespect for the law was once common among early settlers, attitudes
-have changed tremendously in recent years. However, because certain individuals
--- especially Nomads -- persist in taking the law into their own hands,
-the Police Department, in conjunction with the Office of the Controller,
-has set up a bounty system to help identify and apprehend known criminals.
-Information about this system may be obtained at your local police station.<BR>
-<BR>
-<B>IMPORTANT WARNING:</B> Golum armor is reserved specifically for the elite
-police force. It is a felony for any citizen without the proper training
-and authorization to possess Golum armor. Remember, each suit of Golum armor
-is molded specifically for the user and is therefore useless to anyone else.<BR>
-<H2>Computers and Security</H2>
-Paramount Mining has established computer stations at numerous locations
-throughout each city. Rather than worry about cash transactions, citizens are
-encouraged to use the computers to record financial transactions. In addition,
-the computers act as a public bulletin board as well as a private mail delivery
-system. Once you have been given your computer code, do NOT forget it.<BR>
-<BR>
-Paramount Mining is always looking for trained system operators (&quot;sysops
-&quot; for short.), and educational courses in computer engineering and
-programming are available at the Computer Center in your city.<BR>
-<BR>
-<B>IMPORTANT WARNING:</B> Attempting to break into the computer core (&quot;
-hacking,&quot; in the vernacular) is strictly forbidden. Anyone suspected of such
-illegal activity is subject to arrest.<BR>
-<H2>&quot;The New Frontier&quot;</H2>
-Titan, along with many other Paramount Mining colonies, retains a strong flavor of
-the &quot;spirit of the Old West.&quot; That you are willing to leave Earth
-indicates that you have a pioneering spirit, that you look at life as an
-adventure, and that you are unafraid to meet danger face-to-face. And though Titan
-is becoming more civilized every day, there is still room for strength of will and
-individual courage.<BR>
-<BR>
-Unlike other Paramount Mining operations, citizens of Titan are allowed -- even
-encouraged -- to carry arms. Even though the cities are almost 100% safe, there
-is still the possibility of a Titanian creature entering a populated area.
-Therefore, every citizen is encouraged to buy at lease one personal weapon and get
-trained in its use. The following weapons have been certified as legal for all
-citizens:<BR>
-<BR>
-<B>Blades:</B> Knives, short-swords, and energy blades. Switchblades, while not
-forbidden, are not well received on Titan. It should be noted that knives, which
-can be classified as thrown weapons, are not restricted in use.<BR>
-<BR>
-<B>Cudgels:</B> Bats and lead pipes are quite effective against dustworms. The use
-of rubber hoses is discouraged but not forbidden.<BR>
-<BR>
-<B>Handguns:</B> All firearms designed to be held and fired with one hand are
-legal.<BR>
-<BR>
-<B>Missile Weapons:</B> While not strictly illegal on Titan, use of weapons with
-a launching mechanism that propels an object across a distance is not encouraged.
-Bows and blowguns are often used by big-game hunters, but grenade launchers, which
-also fall in this category, are to be used only by the police and the military.<BR>
-<BR>
-<B>Rifles:</B> Sports rifles, sniper rifles, and even the latest in laser carbines
-are allowed. Note that you may have to prove your experience and marksmanship to
-purchase more powerful rifles.<BR>
-<BR>
-<B>The following weapons are considered too dangerous for citizens. Special
-training and permits are required for these weapon types:</B><BR>
-<BR>
-<B>Arc guns:</B> These weapons include all those spraying chemicals or chemical
-fire from the barrel in semi-circular arcs.<BR>
-<BR>
-<B>Automatic Weapons:</B> These weapons include all those using an automatic or
-semi-automatic mechanism allowing rapid fire from a magazine. Uzis, model 10
-rifles, and pulse lasers fall into this category.<BR>
-<BR>
-<B>Thrown Weapons:</B> Weapons which can be thrown or propelled without the aid
-of a launching mechanism fall into this category -- for example, throwing knives
-and grenades. (Molotov cocktails, which have been discovered on Tital, are
-illegal.) While technically also considered thrown weapons, hand knives do not
-fall into this category.<BR>
-<BR>
-Weapons and ammunition can be purchased at the munitions shop in each city.
-Protective vests, vacuum suits, and body armor can be acquired at the armory.
-There is at lease one repair shop in every city.<BR>
-<BR>
-<B>IMPORTANT WARNING:</B> Visitors are requested not to travel on Titan's surface
-unless well armed and trained in advanced combat techniques. Because of the lack
-of oxygen on the surface, normal explosive Earth weapons are useless on Titan. All
-Titanian firearms use special oxidizer bullets.<BR>
-<H2>1001 Friends and Amusements Await You</H2>
-To truly make Titan feel more like home, Paramount Mining has helped establish
-many restaurants, cocktail lounges, and amusement centers in every city. These
-establishments are open 24 hours every day.<BR>
-<BR>
-If this is your first visit to Titan, you will easily be able to make new friends.
-Most Titanians are gregarious and eager to meet new people, and in social
-situations they will be more than willing to talk about their life experiences.
-You are warmly invited to visit the police stations, Controller's offices,
-military barracks, and computer centers at any time.<BR>
-<BR>
-Gambling is permitted on Titan, but only in two forms: slot machines and Keno.
-There is a strict 20 credit limit on all bets. If you have never gambled before,
-here are the simple rules to the games:<BR>
-<BR>
-<B>Slot Machines:</B> The easiest thing in the world! Just place your bet, from
-1 to 20 credits, and pull the handle. Printed on every machine are the winning
-combinations and the payoffs. Enjoy!<BR>
-<BR>
-<B>Keno:</B> A little trickier, but what payoffs! After placing your bet, you
-select 1 to 7 numbers on the Keno table. The computer selects 20 winning numbers.
-If half the numbers you selected (or mroe) are among the winning numbers, you win!
-The more winning numbers you select, the higher your payoff! The keno board
-advises you as to the payoffs for each selected bet.<BR>
-<BR>
-<I>quit while you're ahead!</I><BR>
-<H2>A Strong Mind and a Healthy BOdy</H2>
-Paramount Mining cares about your personal development. Each city of Titan is
-required by charter to set up a university where all citizens may enroll in
-courses. The more fully developed a person you become, the higher you will rise
-within the organization of Paramount Mining, Inc. Each course in each field uses
-Paramount Mining's patented DYNA-CRAM<SUP>TM</SUP> learning system; what used to
-take months of study at a university on Earth can now be compressed and taught
-(with 95% retention rate) in just a few hours via DYNA-CRAM.<BR>
-<BR>
-Employees of Pramount Mining are eligible for special discounts. Howver, all new
-students will be welcomed, although each course will required payment in credits.
-It should be noted that a student may be denied enrollment in certain courses
-until prerequisites are met.<BR>
-<BR>
-Personal development centers are also available. Here you can keep your body in
-shape. Because gravity on Titan is only one-seventh that of Earth, newcomers
-especially should force themselves into a strict regimen of physical exercies to
-maintain muscle tone and overall vigor. These centers are free for all employees
-of Paramount Mining; visitors must pay a fee to use the equipment.<BR>
-<BR>
-It is strongly recommended that all people -- employees and visitors -- practice
-and improve their skills with weapons at a combat training center. A nominal fee
-covers basic expenses. Experienced marksmen -- particularly prospective employees
-in the military or the police force -- will be allowed to train with weapons not
-normally permitted to Titanian citizens.<BR>
-<BR>
-<B>IMPORTANT WARNING:</B> Only citizens with Controller Agent status are permitted
-to use war game rooms. The simulations in the war room are extremely dangerous
-because they are as realistic as possible. Contact your local Controller Office
-for more details on acquiring agent status.<BR>
-<H2>In Case of a Medical Emergency</H2>
-Hospitals are located at several strategic locations in every city on Titan.
-Medical treatment and supplies are available at hospitals at a nominal fee.<BR>
-<BR>
-In addition, since the need for trained medical personnel is so great, each
-hospital offers medical training to all citizens of Titan. Trained individuals are
-permitted to purchase advanced medical supplies at hospitals.<BR>
-<H2>Setting Up House</H2>
-New employees of Paramount Mining are assigned housing during contract
-negotiations. Visitors must find their own quarters since living space is at a
-premium in each city.<BR>
-<BR>
-After arriving at O'Neill Spaceport, newcomers are whisked via speeder transport
-to the Office of the Controller in Primus for customs inspection. Paramount Mining
-employees receive a speeder pass good for one week's free travel; visitors must
-purchase passes as needed. The speeders should be used for all surface travel on
-Titan because they are safe.<BR>
-<BR>
-Interplanetary travel is, as everyone knows, very expensive and therefore quite
-limited. Visitors should confirm their return tickets immediately upon arrival on
-Titan; if a ticket is not used at the scheduled time, it becomes null and void,
-and another ticket must be purchased at full price, subject to availability.
-Employees whose full-term contracts have been completed will be allowed to
-purchase off-world passage tickets at half price; employees who brake their
-contracts will have to purchase full-price tickets and wait until space is
-available on a transport.<BR>
-<BR>
-If this is your first visit to Titan, you may wish to visit all four cities.
-Until the speeder extension to Proscenium is completed, however, travel
-to that city is extremely limited. It should be noted that all cities on
-Titan are built in former mining shafts, and therefore their layouts may
-seem odd. The older cities of Primus, Progeny and Parallax may seem particularly
-disjointed to first-time visitors because of their helter-skelter construction.
-The Joint Office of Controllers is currently considering plans to make the layout
-of the new city of Proscenium much more regular.<BR>
-<BR>
-<B>Primus</B>:
-This is the first city contructed on Primus and is the pride and joy of
-Paramount Mining, Inc. Despite heavy criticism from Earth's leaders as
-to the dangers of indigenous life-forms, the company proved that a city
-could not only be built on Titan but could also be made almost 100% secure.
-This city in particular retains much of the pioneer spirit of its original
-settlers. <BR>
-<BR>
-<I>secure from critters but not from human predators!</I> <BR><BR>
-<B>Progeny:</B>
-Established after Primus, Progeny now has the highest population rate of
-the three completed cities. Its large police force and better-organized
-layout make this city the safest on Titan. <BR>
-<BR>
-<I>safe is a relative term!</I> <BR><BR>
-<B>Parallax:</B>
-Here the spirit of the &quot;Old West&quot; is still very much alive. The
-newest of the completed Titanian cities, Parallax, is still expanding. As
-it is the current &quot;frontier&quot; of Titan. there is a certain danger
-in living here. Paramount Mining is beefing up the police and military forces
-in this area to make it secure for families. <BR>
-<BR>
-<I>nomads purchase illegal food and arms here!</I> <BR><BR>
-<B>Proscenium:</B>
-Already planned to be the largest city on Titan, Proscenium is still in
-the &quot;outpost&quot; stage. The extensive SOL-R-GARD veins in the area
-have created the largest mining operation on Titan, and as veins are exhausted,
-the city of proscenium expands. Once completed, Proscenium will be a multi-level
-wonder, unlike the other Titanian cities which are all one leve. Paramount
-Mining employees who agree to work in the Proscenium mines will be rewarded
-with the largest apartments. <BR>
-<BR>
-<B><I>Maps of the cities are in the original manual in order: Primus, Progeny,
-Parallax, Proscenium.</B></I><BR>
-<H2>Working for Paramount Mining, Inc.</H2>
-Chances are that you have been hired by Paramount Mining for your skills as a
-miner. Highly trained personnel are greatly respected and desired on Titan. As you
-have probably been warned, mining SOL-R-GARD can be dangerous. Titan is still
-active tectonically because of Saturn's gravitational pull. The internal heating
-of the satellite has resulted in volcanos where plates overlap and are subducted,
-and these are the very spots where SOL-R-GARD is most often formed. While there
-are still undepleted SOL-R-GARD deposits under the three older cities of Titan,
-the three older cities of Titan, the new Proscenium mine, situated as it is
-astrided an active sub-surface fault, has provided the richest loads of the purest
-SOL-R-GARD. Here is the leading edge of Paramount Mining's technological
-innovation.<BR>
-<BR>
-However, the Proscenium mines are apparently more dangerous than the others. There
-is always the threat of lava seeping into a shaft or superheated steam venting
-unexpectedly. Still, if you examine the safety record of Proscenium mines, you
-will find the lowest fatality rate yet recorded on Titan. Highly tuned sensors
-have mapped the area thoroughly, allowing mine shafts (and the future city of
-Proscenium itself) to be dug far away from active fault lines.<BR>
-<BR>
-Still, Paramount Mining recognizes the risks involved and is willing to pay miners
-who work in Proscenium almost double the standard rate. If you wish to transfer
-your skills to Proscenium, contact your local Office of the Controller for more
-details.<BR>
-<BR>
-<I>working proscenium is suicide!</I> <BR>
-<BR>
-<B><I>Maps of the cities' mines are in the original manual in order: Primus mine,
-Progeny mine, Parallax mine, Proscenium mine.</B></I><BR>
-<PRE>
-</PRE>
-</BODY>
-</HTML>
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL
deleted file mode 100755
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--- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL
deleted file mode 100755
index f8a0ff5..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL
+++ /dev/null
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat
deleted file mode 100755
index e3e5be6..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat
+++ /dev/null
@@ -1,10 +0,0 @@
-REM File: mines.bat
-
-REM The mines.sh shell script handles changing to the correct directory
-
-C:
-cd Game
-CYCLES 3000
-
-TITAN.EXE
-exit
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh
deleted file mode 100755
index 00be443..0000000
--- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh
+++ /dev/null
@@ -1,10 +0,0 @@
-#!/bin/sh
-# File: mines.sh
-# Location: ~/.dosbox/mot
-
-test -x "$( which dosbox )" && DOSBOX="$( which dosbox )" || { echo "$0: needs dosbox. Aborted." ; exit 1; }
-
-td="$( dirname $( readlink -f "$0" ))"
-cd "${td}"
-$DOSBOX mines.bat
-exit 0
bgstack15