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-rw-r--r--mines-of-titan/debian/README.Debian8
-rw-r--r--mines-of-titan/debian/changelog11
-rw-r--r--mines-of-titan/debian/compat1
-rw-r--r--mines-of-titan/debian/control17
-rw-r--r--mines-of-titan/debian/copyright61
-rw-r--r--mines-of-titan/debian/mines-of-titan.substvars2
-rw-r--r--mines-of-titan/debian/mines-of-titan/DEBIAN/control14
-rw-r--r--mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums46
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan31
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop14
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.pngbin0 -> 9297 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.pngbin0 -> 17372 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.pngbin0 -> 18830 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.pngbin0 -> 2027 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.pngbin0 -> 4359 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.pngbin0 -> 2760 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.pngbin0 -> 16239 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.pngbin0 -> 11576 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt68
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICObin0 -> 766 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zipbin0 -> 38945 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gzbin0 -> 248239 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zipbin0 -> 151526 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gzbin0 -> 8196 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.pngbin0 -> 7042 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Primus.pngbin0 -> 6416 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.pngbin0 -> 5603 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian8
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.pngbin0 -> 159264 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.pngbin0 -> 7833 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gzbin0 -> 138 bytes
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright61
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html250
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html325
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html442
-rw-r--r--mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.pngbin0 -> 385 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVLbin0 -> 3104 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CBTD3D.OVLbin0 -> 46368 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CITY.OVLbin0 -> 17904 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/COMPUTER.OVLbin0 -> 9264 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1.DATbin0 -> 82485 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1MAP.DATbin0 -> 4610 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2.DATbin0 -> 133567 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2MAP.DATbin0 -> 1538 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISKS.DATbin0 -> 73021 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/GAMBLE.OVLbin0 -> 12096 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/MINE.OVLbin0 -> 18256 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SAVEGAME.DATbin0 -> 4190 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVLbin0 -> 14304 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXEbin0 -> 108192 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVLbin0 -> 50832 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVLbin0 -> 2240 bytes
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat10
-rwxr-xr-xmines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh10
-rw-r--r--mines-of-titan/debian/patches/series1
-rwxr-xr-xmines-of-titan/debian/rules21
-rw-r--r--mines-of-titan/debian/source/format1
-rw-r--r--mines-of-titan/debian/source/local-options2
-rw-r--r--mines-of-titan/debian/watch2
59 files changed, 1406 insertions, 0 deletions
diff --git a/mines-of-titan/debian/README.Debian b/mines-of-titan/debian/README.Debian
new file mode 100644
index 0000000..98601ee
--- /dev/null
+++ b/mines-of-titan/debian/README.Debian
@@ -0,0 +1,8 @@
+mines-of-titan for Devuan
+
+Please edit this to provide information specific to
+this mines-of-titan Debian package.
+
+ (Automatically generated by debmake Version 4.3.1)
+
+ -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400
diff --git a/mines-of-titan/debian/changelog b/mines-of-titan/debian/changelog
new file mode 100644
index 0000000..70567d6
--- /dev/null
+++ b/mines-of-titan/debian/changelog
@@ -0,0 +1,11 @@
+mines-of-titan (0.0.3-1) albion; urgency=low
+
+ * Include option for using the original files
+
+ -- B Stack <bgstack15@gmail.com> Sun, 1 Sep 2019 18:14:44 -0400
+
+mines-of-titan (0.0.2-1) obs; urgency=low
+
+ * Initial release.
+
+ -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400
diff --git a/mines-of-titan/debian/compat b/mines-of-titan/debian/compat
new file mode 100644
index 0000000..b4de394
--- /dev/null
+++ b/mines-of-titan/debian/compat
@@ -0,0 +1 @@
+11
diff --git a/mines-of-titan/debian/control b/mines-of-titan/debian/control
new file mode 100644
index 0000000..a3e115b
--- /dev/null
+++ b/mines-of-titan/debian/control
@@ -0,0 +1,17 @@
+Source: mines-of-titan
+Section: games
+Priority: optional
+Maintainer: B Stack <bgstack15@gmail.com>
+Build-Depends: debhelper (>=11~)
+Standards-Version: 4.1.4
+Homepage: https://gitlab.com/bgstack15/stackrpms
+
+Package: mines-of-titan
+Architecture: all
+Multi-Arch: foreign
+Depends: ${misc:Depends}, ${shlibs:Depends},
+ dosbox
+Description: Classic Dosbox-based RPG adventure game
+ Tom Jetland is stuck on Titan. Help him solve what
+ happened to Proscenium, by descending into the
+ mines of Titan!
diff --git a/mines-of-titan/debian/copyright b/mines-of-titan/debian/copyright
new file mode 100644
index 0000000..12e5acc
--- /dev/null
+++ b/mines-of-titan/debian/copyright
@@ -0,0 +1,61 @@
+Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: mines-of-titan
+Source: <url://example.com>
+#
+# Please double check copyright with the licensecheck(1) command.
+
+Files: Makefile
+ doc/Cave 1.png
+ doc/Cave 2.png
+ doc/Cave 3.png
+ doc/Cave 4.png
+ doc/Cave 5.png
+ doc/Cave 6.png
+ doc/Cave Primus 1.png
+ doc/Cave Primus 2.png
+ doc/MOT Notes.txt
+ doc/MOT.ICO
+ doc/MOTSaves.zip
+ doc/MOTdisk.7z
+ doc/MOTextra.zip
+ doc/MOTinfo.txt
+ doc/Parallax.png
+ doc/Primus.png
+ doc/Progeny.png
+ doc/Surface.png
+ doc/Weapon.png
+ game/BATTLE.OVL
+ game/CBTD3D.OVL
+ game/CITY.OVL
+ game/COMPUTER.OVL
+ game/DISK1.DAT
+ game/DISK1MAP.DAT
+ game/DISK1MAP.DAT.orig
+ game/DISK2.DAT
+ game/DISK2MAP.DAT
+ game/DISK2MAP.DAT.orig
+ game/DISKS.DAT
+ game/GAMBLE.OVL
+ game/MINE.OVL
+ game/SAVEGAME.DAT
+ game/SURF.OVL
+ game/TITAN.EXE
+ game/TOWN.OVL
+ game/WIN.OVL
+ mines-of-titan
+ mines-of-titan.desktop
+ mines-of-titan.png
+ mines.bat
+ mines.sh
+Copyright: __NO_COPYRIGHT_NOR_LICENSE__
+License: __NO_COPYRIGHT_NOR_LICENSE__
+
+#----------------------------------------------------------------------------
+# xml and html files (skipped):
+# doc/motpg.html
+# doc/motsd.html
+# doc/motvg.html
+
+#----------------------------------------------------------------------------
+# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following
+# license/copyright files.
diff --git a/mines-of-titan/debian/mines-of-titan.substvars b/mines-of-titan/debian/mines-of-titan.substvars
new file mode 100644
index 0000000..978fc8b
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan.substvars
@@ -0,0 +1,2 @@
+misc:Depends=
+misc:Pre-Depends=
diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/control b/mines-of-titan/debian/mines-of-titan/DEBIAN/control
new file mode 100644
index 0000000..880fa8a
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/DEBIAN/control
@@ -0,0 +1,14 @@
+Package: mines-of-titan
+Version: 0.0.2-1
+Architecture: all
+Maintainer: B Stack <bgstack15@gmail.com>
+Installed-Size: 1361
+Depends: dosbox
+Section: games
+Priority: optional
+Multi-Arch: foreign
+Homepage: https://gitlab.com/bgstack15/stackrpms
+Description: Classic Dosbox-based RPG adventure game
+ Tom Jetland is stuck on Titan. Help him solve what
+ happened to Proscenium, by descending into the
+ mines of Titan!
diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums
new file mode 100644
index 0000000..17f1703
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums
@@ -0,0 +1,46 @@
+2608fa5b875922b84223438ab40ca7ce usr/bin/mines-of-titan
+d3bcaa1f8f31a9c98a92850b0fecf251 usr/share/applications/mines-of-titan.desktop
+14da90f31bfa332adb2cc5416f49d204 usr/share/doc/mines-of-titan/Cave 1.png
+c2c4fecac3b7b086b0fef4c2af7daae2 usr/share/doc/mines-of-titan/Cave 2.png
+7303719b34e8293854f1e77815260cce usr/share/doc/mines-of-titan/Cave 3.png
+6753f9960fa516a121decd07a1bf3aa4 usr/share/doc/mines-of-titan/Cave 4.png
+6ff94d6195e315bc72e0ff81e7a4782b usr/share/doc/mines-of-titan/Cave 5.png
+6098d19ea6783f3c83915221d8dd800a usr/share/doc/mines-of-titan/Cave 6.png
+c9e06e6cbed5a7cf257f7120dd05ce0f usr/share/doc/mines-of-titan/Cave Primus 1.png
+2ff180d1a0cfea6b92c54e0df7aef32e usr/share/doc/mines-of-titan/Cave Primus 2.png
+ecb4bf71619d61fe0d422121434beca4 usr/share/doc/mines-of-titan/MOT Notes.txt
+018cc2101e87e7086db2c47f1247045e usr/share/doc/mines-of-titan/MOT.ICO
+37cc2a4b524b84e8a60832417c8a6df0 usr/share/doc/mines-of-titan/MOTSaves.zip
+444ccd98ca32103a9dd177c0d5c77188 usr/share/doc/mines-of-titan/MOTdisk.7z.gz
+f53f7d586de1b68214927fc3f5f1911d usr/share/doc/mines-of-titan/MOTextra.zip
+70ef66076c75b242ca7c30391236cff5 usr/share/doc/mines-of-titan/MOTinfo.txt.gz
+bad969eeac62d53191dde612f98a646a usr/share/doc/mines-of-titan/Parallax.png
+da8501193c4bae0a5001a20c6bcd89e7 usr/share/doc/mines-of-titan/Primus.png
+423426334b7ca089cb7097cf2dda6721 usr/share/doc/mines-of-titan/Progeny.png
+fa3763a3b08cb546c94dbadc5ac174f2 usr/share/doc/mines-of-titan/README.Debian
+cb6641a5871c61d1802057891ff2313a usr/share/doc/mines-of-titan/Surface.png
+93d15c5176d362bc5945f90ca85d9051 usr/share/doc/mines-of-titan/Weapon.png
+9c396852500bb24c29ee163484be8aa0 usr/share/doc/mines-of-titan/changelog.Debian.gz
+1fe01b94a98e11ac6d43c4a45ae2e66f usr/share/doc/mines-of-titan/copyright
+522d332938a08095e02590a0e46d5ab0 usr/share/doc/mines-of-titan/motpg.html
+a16d0b9393e9d364f257f3c57639e68e usr/share/doc/mines-of-titan/motsd.html
+32e3958eb8d5b151a0fdf18f184a18bc usr/share/doc/mines-of-titan/motvg.html
+838299d2cb11b87f38d8138b334a491e usr/share/icons/hicolor/32x32/apps/mines-of-titan.png
+33821f105cb76e72dcbf598011f649f7 usr/share/mines-of-titan/BATTLE.OVL
+0a254d17ac1196de3ac54d3fd90069cb usr/share/mines-of-titan/CBTD3D.OVL
+ae33479b06c2f7b5c0e2c553751f09a4 usr/share/mines-of-titan/CITY.OVL
+c4d4010ec774809b11864cb8100c5c9b usr/share/mines-of-titan/COMPUTER.OVL
+4741963dae570a04e4c57fb70a46d201 usr/share/mines-of-titan/DISK1.DAT
+ef3d2a812addead20883a81657230338 usr/share/mines-of-titan/DISK1MAP.DAT
+bdbfdf3c27cbdd2a0935902f7d528828 usr/share/mines-of-titan/DISK2.DAT
+88254516fc10ea27486b305b22a10cbe usr/share/mines-of-titan/DISK2MAP.DAT
+5821e4b991a30dba86780b7ca452efa3 usr/share/mines-of-titan/DISKS.DAT
+2e8032e988b37a8f037a39a2715a5297 usr/share/mines-of-titan/GAMBLE.OVL
+c9370b243458455a290871ade9756c81 usr/share/mines-of-titan/MINE.OVL
+24aabe83b760544e3c846216fa8e2ead usr/share/mines-of-titan/SAVEGAME.DAT
+f28e9c10357069ed31b31eaecba69a17 usr/share/mines-of-titan/SURF.OVL
+468542daa6ad7eb4964eaff74cf656f6 usr/share/mines-of-titan/TITAN.EXE
+7e11fb81d51785311037eadefb8e438d usr/share/mines-of-titan/TOWN.OVL
+d6c9bf7fb73ebf88a05b8717b9a84b1a usr/share/mines-of-titan/WIN.OVL
+e1abc2493f65e762ed3885031e80f2b4 usr/share/mines-of-titan/mines.bat
+556248e1fe7b41d8ceabec1fab36a10c usr/share/mines-of-titan/mines.sh
diff --git a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan
new file mode 100755
index 0000000..1d2b3ad
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan
@@ -0,0 +1,31 @@
+#!/bin/sh
+# File: /usr/bin/mines-of-titan
+# Author: bgstack15
+# Startdate: 2019-08-31 11:59
+# Title: Mines of Titan
+# Package: mines-of-titan
+# Purpose: Runs MINES from the correct location
+# History:
+# Usage: Normally called by /usr/share/applications/mines-of-titan.desktop
+# Reference:
+# https://stackoverflow.com/questions/2924697/how-does-one-output-bold-text-in-bash
+# Improve:
+# Documentation:
+# Dependencies:
+# file /etc/default/mines-of-titan
+
+# load variables from defaults file
+test -r "/etc/default/mines-of-titan" && . /etc/default/mines-of-titan 1>/dev/null 2>&1
+test -z "${MOT_SRC_DIR}" && MOT_SRC_DIR=/usr/share/mines-of-titan
+test -z "${MOT_PLAY_DIR}" && MOT_PLAY_DIR=~/.dosbox/mot
+
+# prepare play directory, because the game needs write access to the data files, as well as to the directory for saving the game
+mkdir -p "${MOT_PLAY_DIR}" 2>/dev/null
+chmod 0700 "${MOT_PLAY_DIR}"
+cp -prn "${MOT_SRC_DIR}"/* "${MOT_PLAY_DIR}"
+chmod 0600 "${MOT_PLAY_DIR}"/*
+chmod 0700 "${MOT_PLAY_DIR}"/*.sh
+
+# start game
+cd "${MOT_PLAY_DIR}"
+sh ./mines.sh
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop
new file mode 100644
index 0000000..31c8146
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop
@@ -0,0 +1,14 @@
+#!/usr/bin/env xdg-open
+[Desktop Entry]
+Version=1.0
+Name=Mines of Titan
+GenericName=A classic space RPG
+Comment=What happened to Proscenium?
+Exec=/usr/bin/mines-of-titan
+Icon=mines-of-titan
+Terminal=false
+Type=Application
+StartupNotify=true
+Categories=Game;
+Keywords=mines;titan;
+X-Desktop-File-Install-Version=0.23
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png
new file mode 100644
index 0000000..1fe259c
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png
new file mode 100644
index 0000000..a2703f0
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png
new file mode 100644
index 0000000..12d9f59
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png
new file mode 100644
index 0000000..16e2a24
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt
new file mode 100644
index 0000000..1ad7e4e
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt
@@ -0,0 +1,68 @@
+Mines of Titan
+--------------
+
+Mines of Titan is a science fiction role playing game
+developed by Westwood Associates and released under
+the Infocom label. The game chronicles your characters'
+attempts to determine what happened to the underground
+Titanian city of Proscenium.
+
+Files
+-----
+
+MOTgame.zip -- The original Mines of Titan game
+MOTinfo.zip -- Text file with extra information (not needed for gameplay)
+MOTextra.zip -- Extra bitmaps of charts and graphs of various things (not needed for gameplay)
+MOTmaps.zip -- Maps of cities and caves (not needed but VERY helpful)
+MOTdocs.zip -- Documentation for game. The original game came with the physical documents.
+ These are somewhat 'quick copies', but they are basically the same.
+
+SELECT FILES FROM THIS PACKAGE:
+
+MOTsd.html -- The Secret Dossier
+------------------
+
+This collection of documents SHOULD NOT BE READ UNTIL
+INSTRUCTED TO DO SO BY THE GAME. Originally, the documents
+were contained in a sealed envelope distributed with
+the game.
+
+
+MOTpg.html -- Player's Guide
+--------------
+
+This is a somewhat complete write-up of the original
+MOT documentation. Also included here is the game's
+introduction, which establishes the main character's
+identity and mission.
+
+missing sections:
+ Maps and the Screen Layout
+ General Options
+ Tactical Combat
+
+MOTvg.html -- Visitor's Guide
+---------------
+
+The as-complete-as-possible Visitor's Guide to Titan.
+The italicized comments after some sections are written
+in the documentation in a hand written style font.
+Supposedly comments made by the Guide's previous owner.
+
+Maps
+----
+
+The original MOT documentation included maps of all
+the cities and mines except the lower levels
+of the Proscenium mine. These are included here.
+See the file MOTmaps.zip for these.
+
+Copy Protection
+---------------
+
+The only copy protection that Mines of Titan has
+occurs when attempting to learn certain abilities.
+It well ask you to in some way identify an attribute
+of the gun whose picture is shown. The weapon's picture
+and related information are included at the end of
+the Visitor's Guide. \ No newline at end of file
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO
new file mode 100644
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip
new file mode 100644
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz
new file mode 100644
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip
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new file mode 100644
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png
new file mode 100644
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.png
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian
new file mode 100644
index 0000000..98601ee
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian
@@ -0,0 +1,8 @@
+mines-of-titan for Devuan
+
+Please edit this to provide information specific to
+this mines-of-titan Debian package.
+
+ (Automatically generated by debmake Version 4.3.1)
+
+ -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png
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diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gz
new file mode 100644
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Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright
new file mode 100644
index 0000000..12e5acc
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright
@@ -0,0 +1,61 @@
+Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: mines-of-titan
+Source: <url://example.com>
+#
+# Please double check copyright with the licensecheck(1) command.
+
+Files: Makefile
+ doc/Cave 1.png
+ doc/Cave 2.png
+ doc/Cave 3.png
+ doc/Cave 4.png
+ doc/Cave 5.png
+ doc/Cave 6.png
+ doc/Cave Primus 1.png
+ doc/Cave Primus 2.png
+ doc/MOT Notes.txt
+ doc/MOT.ICO
+ doc/MOTSaves.zip
+ doc/MOTdisk.7z
+ doc/MOTextra.zip
+ doc/MOTinfo.txt
+ doc/Parallax.png
+ doc/Primus.png
+ doc/Progeny.png
+ doc/Surface.png
+ doc/Weapon.png
+ game/BATTLE.OVL
+ game/CBTD3D.OVL
+ game/CITY.OVL
+ game/COMPUTER.OVL
+ game/DISK1.DAT
+ game/DISK1MAP.DAT
+ game/DISK1MAP.DAT.orig
+ game/DISK2.DAT
+ game/DISK2MAP.DAT
+ game/DISK2MAP.DAT.orig
+ game/DISKS.DAT
+ game/GAMBLE.OVL
+ game/MINE.OVL
+ game/SAVEGAME.DAT
+ game/SURF.OVL
+ game/TITAN.EXE
+ game/TOWN.OVL
+ game/WIN.OVL
+ mines-of-titan
+ mines-of-titan.desktop
+ mines-of-titan.png
+ mines.bat
+ mines.sh
+Copyright: __NO_COPYRIGHT_NOR_LICENSE__
+License: __NO_COPYRIGHT_NOR_LICENSE__
+
+#----------------------------------------------------------------------------
+# xml and html files (skipped):
+# doc/motpg.html
+# doc/motsd.html
+# doc/motvg.html
+
+#----------------------------------------------------------------------------
+# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following
+# license/copyright files.
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html
new file mode 100644
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--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html
@@ -0,0 +1,250 @@
+<HTML>
+<HEAD>
+ <TITLE>Player's Guide to Mines of Titan - Apple II</TITLE>
+</HEAD>
+<BODY BGCOLOR="#fffff0">
+<H1><CENTER>Player's Guide to Mines of Titan</CENTER>
+</H1>
+It was hard to keep my mind on what Cornellius Wrak, the Controller of Primus,
+was chattering about, when my whole life was in ruins. <BR>
+<BR>
+It was all so unfair--how little things add up. A tiny pebble no bigger
+than my thumbnail--a speck from the rings of Saturn!--had blown a hole in
+the main fuel tank as my supply ship entered the upper atmosphere of Titan.
+Normally, the sealant would have plugged the hole, but the feed line to
+the outer hull shuts down during final entry. So there I was, blowing my
+fuel reserves inot space. What else could I do but jettison the cargo? Would
+they have been happier if I lost the ship <I>and</I> the mine equipment?
+<BR>
+<BR>
+But they blamed me fore the loss and forced me to hock my ship to pay for
+the equipment. My insurance company said they'll have a claims adjuster
+check things out as soon as possible. Probably a year or two. Yeah. Right.
+<BR>
+<BR>
+So here I am, stranded on Titan. <BR>
+<BR>
+&quot;You've worked with use before, Mr. Jetland,&quot; Wrak was saying
+as he sudied my file on the monitor. &quot;We can always use a person with
+your skill in the mines.&quot; <BR>
+<BR>
+&quot;Anything else available?&quot; I asked. I'd become a Nomad roaming
+the frozen Titanian surface before I sold my sould to Paramount Minining,
+Inc. <BR>
+<BR>
+&quot;There's always free-lance bounty hunter,&quot; Wrak said with a smile,
+clasping his fat fingers together over his mound of stomach. &quot;As a
+matter of fact, we do have rather an unusual situation here on Titan. We've
+lost contact with our newest project, the city of Proscenium. Because of
+the gravity of the matter, we Controllers are offering a handsome reward
+to the first party who discovers why the comm-links went down. Enough credit
+to reclaim your ship from customs. Sound interesting, Mr. Jetland?&quot;
+<BR>
+<BR>
+&quot;Seems simple enough,&quot; I answered. &quot;I'll do it.&quot; I started
+to rise from my chair, but Wrak's frown made me hesitate. <BR>
+<BR>
+&quot;if it were simple, we wouldn't be offering so large a lump of credits,&quot;
+he said with a sneer. &quot;You'll need assistance getting to Proscenium...
+and more than a little luck. Personally, I doubt if you have the intelligence
+or the intestinal fortitude to succeed. Titan is no paradise.&quot; <BR>
+<BR>
+He reached into the drawer of his vast desk and flipped a small pamphlet
+at me. &quot;A present, Mr. Jetland,&quot; he said. &quot;Our Visitor's
+Guide to Titan. My last copy, I'm afraid, and a bit tattered. Welcome to
+Titan, Mr. Jetland, and a good hunt to you.&quot; <BR>
+<BR>
+Leaving his office, I wondered if Wrak meant I was to be the hunter... or
+the hunted. <BR>
+<BR>
+<B><I>The Visitor's Guide mentioned is the file &quot;motvg.html&quot; that is
+included with this file.</B></I><BR>
+<H2>Introduction</H2>
+<I>Mines of Titan</I> is a role-playing adventure set in the 22nd century
+on Saturn's moon, Titan. In this role-playing game, you create and control
+a party of characters exploring the satellite. You develop youor characters
+by improving their natural attributes and by adding new skills. Undertaking
+special missions during the game allows your party to build up the credits
+(the monetary exchange system on Titan) they will need for training and
+for purchasing more powerful weapons. To win the game, you must discover
+why contact with they city of Proscenium has been cut off. Success depends
+upon competence in combat, using your character's skills to their best advantage,
+and tracking down the clues to solve the mysteries of Titan. <BR>
+<BR>
+The sealed envelope in the package contains information you may discover
+on your own during play. <B>DO NOT OPEN THE ENVELOPE UNTIL DIRECTED TO DO
+SO BY THE GAME!</B> <BR>
+<H2>Characters</H2>
+You start of the game with Tom Jetland seeking recruits in a bar on Primus,
+the first city built on Titan. Not many people will want to join the party
+initially, but as your reputation grows, more recruits will become available.
+Recruits can be found in barracks, bars, restaurants, and lounges. Examine
+their backgrounds, interview them, and inspect their skills and attributes.
+A broad combination of skills and attributes is important for a successful
+party. <BR>
+<BR>
+Characters gain <I>experience</I> through combat and successfully completing
+assignments. Gaining experience is import for improving skills and attributes.
+Also, <I>credits</I> (the medium of exchange on Titan) may be needed to
+improve a character. Credits are gained by selling items, gathered from
+dead foes. Bounties are listed at Police Stations and gambling occurs in
+Casinos. <BR>
+<BR>
+When a character gains enough experience to raise a skill, you will be prompted
+with a message &quot;So-and-so is eager to leanr&quot; when you inspect
+the character. <BR>
+<BR>
+A dead character will remain with the party until dropped off at a police
+station or bar, barracks, lounge, or restaurant. You can tranfer items from
+a dead character until he or she is dropped off. <BR>
+<H2>Attributes</H2>
+The characters in your party start off with certain human attributes --
+intelligence, strength, agility, and so forth -- at various levels. The
+levels of these attributes can be raised in Personal Development Centers
+and Universities if a character has sufficient credits and experience. <BR>
+<H2>Attributes Depicted at All Times</H2>
+<B>Might:</B> A measure of a character's strength, this attribute determines
+what weapons he or she can carry. Stronger characters can carry heavier
+weapons. <BR>
+<BR>
+<B>Agility:</B> A determination of accuracy and speed, agility is the most
+important attribute since it determines the number of moves a character
+receives in a turn of combat as well as the accuracy of ranged combat. <BR>
+<BR>
+<B>Stamina:</B> How much physical punishment a character can take before
+performance is affected depends on his or her stamina. Once stamina is depleted,
+a character loses might and agility. <BR>
+<BR>
+<B>Health:</B> This attribute is the average of a character's agility, might,
+and stamina. <BR>
+<BR>
+These attributes are represented on the screen by horizontal bar scales.
+Pay attention to the Health bar at all times. A green bar means the character
+is at full potential. If the bar reaches zero, the character is dead. In
+<I>Mines of Titan</I>, dead is dead nothing can change this. <BR>
+<H2>Attributes Determined by Inspecting a Character</H2>
+<B>Wisdom:</B> This attribute reflects perception and intuition Higher widsom
+may give a character an edge in different situations. <BR>
+<BR>
+<B>Education:</B> This is the ability of a character to learn academic skills.
+The level of this attribute may limit how much a character can learn in
+a field, such as medicine. <BR>
+<BR>
+<B>Charisma:</B> This attribute indicates not only a character's good looks
+but also his or her charm and ability to convince others to do what you
+asked. It is very helpful in avoiding unwanted confrontations. <BR>
+<BR>
+<B>Sex:</B> Male or female. Sex has no effect for game purposes. <BR>
+<BR>
+<B>Age:</B> The current age of a character. Older characters begin with
+more experience than younger ones, but they usually lack the might and stamina.
+<BR>
+<H2>Skills</H2>
+Characters you recruit will have different skills at different levels. For
+example, a recruit from the police department will have some skill in wearing
+battle armor and using handguns. Skills can be added and increased. Some,
+such as gambling, are increased through experience alon. Other skills can
+be enhanced at various places on Titan (for example, at a Combat Training
+Center, University, or Computer Center) if a character has the credits and
+is ready to learn. <BR>
+<BR>
+While a large party is more noticeable and may attract more foes (possibly
+more vicious ones), its size also allows you to have &quot;specialist&quot;
+-- for example, someone highly adept at medical skills or a highly trained
+programmer who can dig deep into the system to discover important information.
+A large party of inexperience characters may often prove ineffective and
+may also draw unwanted attention. <BR>
+<BR>
+<B>The following skills can be acquired or improved:</B> <BR>
+<BR>
+<B>Administration:</B> The ability to persuade people - especially authorities
+- often comes in handy. <BR>
+<BR>
+<B>Arc Gun:</B> This combat skill is used with weapons that spray chemicals
+or chemical fires in controlled arcs. <BR>
+<BR>
+<B>Automatic Weapons:</B> This combat skill is used with automatic weapons.
+<BR>
+<BR>
+<B>Battle Armor:</B> A character must be trained in a variety of ways to
+use servo-assisted battle armor. <BR>
+<BR>
+<B>Blade:</B> This combat skill is used in hand-to-hand combat with all
+types of blades, from switchblades to short swords. <BR>
+<BR>
+<B>Cudgel:</B> This combat skill is used in hand-to-hand combat with handheld
+weapons, such as bats, lead pipes, and rubber hoses. <BR>
+<BR>
+<B>Gambling:</B> The better a character's gambling skill, the more he or
+she knows about the rules and odds of the game. <BR>
+<BR>
+<B>Golum:</B> Golum armor is used mostly by elite police forces and requires
+special training. Each suit is specifically modeled and tuned for its user.
+<BR>
+<BR>
+<B>Handgun:</B> This combat skill determines how well a character can load,
+aim, and fire all types of hadguns. The better the skill, the more powerful
+the handgun a character can carry. <BR>
+<BR>
+<B>Medical:</B> With all the dangers on Titan, it's wise to have at least
+one character proficient in this skill. A higher skill level allows a character
+to purchase advanced healing items, which are particularly useful when no
+hospital is nearby. <BR>
+<BR>
+<B>Melee:</B> This combat skill is used in hand-to-hand combat with fists.
+<BR>
+<BR>
+<B>Mining:</B> Because Titan is a mining colony, most inhabitants have some
+skill in this area. Better miners may detect unsafe passages in mines and
+may be able to assist in cave-ins. <BR>
+<BR>
+<B>Programming:</B> The better a character's computer programming skills,
+the more he knows of computer systems and how they work - and how to hack
+more deeply into the system. <BR>
+<BR>
+<B>Rifle:</B> This combat skill is used with all types of rifles. The better
+the skill, the more powerful the rifle a character can use. <BR>
+<BR>
+<B>Street:</B> A character's street-wise skill is often useful in talking
+thugs out of combat. <BR>
+<BR>
+<B>Throwing:</B> Throwing items (knives, grenades, and so forth) and projectile
+weapons (bows, grenade launchers, and so forth) are covered by this skill.
+<BR>
+<H2>Items</H2>
+While attributes and skills reflect a character's capabilities, <I>items</I>
+are equally important to a party. Each character can carry up to nine different
+kinds of items. Often a characters can carry more than one of an item type.
+For example, a character may be able to carry 10 grenades as one item and
+the also carry eight other kinds of things. Carried items are listed on
+each character's summary. <BR>
+<BR>
+Your party can also possess object and information in addition to the items
+they carry. Such objects can be examined by using the Preferences menu.
+<BR>
+<BR>
+Weapons can be bought and sold at Munitions Stores, and more powerful arms
+can be acquired as combat skills are raised. Vac-suits (necessary for exploring
+the surface) and armor are available at Armories. Repair Shops will pawn
+any times your characters have collected and are also excellent sources
+of information and gossip. <BR>
+<H2>Combat</H2>
+You select the level of complexity for combat. You can let the computer
+run the whole show or you can control each character's movement and target
+selection (this is know as tactical combat). When first playing the game,
+you may wish to let the computer run several combats so you can study what
+is involved. Eventually, you will want to take control because, even though
+the computer plays out battles to the best of its abilities, the tactics
+it selects may be quite different from the ones you would select in a given
+situation. <BR>
+<BR>
+Characters and their opponents act simultaneously, giving combat a life-like
+feel. If the computer is controlling the combat and you don't like the way
+it runs your characters, press the spacebar. Control of the combat will
+revert to you on the next turn.<BR>
+<BR>
+<B><I>Please note: certain parts of the player's guide are omitted because of
+pictures referred to in the original player's guide. I assume that any experienced
+gameplayer would learn the omitted parts easily.</B></I>
+</BODY>
+</HTML>
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+<HTML>
+<HEAD>
+ <TITLE>Secret Dossier - Mines of Titan - Apple II</TITLE>
+</HEAD>
+<BODY BGCOLOR="#fffff0">
+<TABLE border=0 cellspacing=10> <TD valign=top>
+<P><CENTER><I>Paramount Mining<BR>
+Incorporated</I> </TD> <TD> Joint Office of the Controllers<BR>
+Paramount Mining, Inc.<BR>
+Titan </TD> </TABLE> </CENTER>
+<H1><CENTER><FONT color="#ff0000">Class 9 Security</FONT></CENTER>
+</H1>
+<P><CENTER><B>{DO NOT READ UNTIL INSTRUCTED TO DO SO IN THE GAME}</B> <BR>
+<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.</CENTER>
+<PRE><CENTER>
+
+IPM266NG
+
+1-006453I225 654NDH23 6/Y/9
+
+ATTN Controler Computer FYEO hard copy.....
+
+DATE 06/02/61, 1321.....
+
+CMD: Print copy, erase core memory, execute.....
+
+
+
+CORE MEMORY LIST: CMP
+
+
+
+
+
+GMM296PCS
+
+1-006900I231 990NDH23 6/K/7
+
+ATTN Cornellius Wrak, Controller Primus
+
+DATE 05/28/61, 0421.....
+
+PNT: communications with proscenium completely lost
+
+at 0215 STOP review last message soonest STOP
+
+
+
+
+
+GMM296PLD
+
+4-906906I231 990ROY23 6/A/7
+
+ATTN Cornelius Wrak, Controller Primus
+
+DATE 05/28/61, 0436.....
+
+PNT: read and deep bury proscenium last message STOP
+
+&quot;....anyone? ....safety barrier breached ....monsters,
+
+never seen ....send help ....comm-link invaded ....help,
+
+help, help...&quot; STOP your opinions? STOP
+
+
+
+
+
+CBM400PCS
+
+1-087500I231 990NDH23 6/R/0
+
+ATTN Cornellius Wrak, Controller Primus
+
+DATE 05/28/61, 0730
+
+PNT: police recon squad dispatched proscenium as advised
+
+STOP transceiver messages filled with panic buttons by
+
+cops STOP 'monsters and mutants', 'pouring out of the
+
+tunnels', 'stacking human bodies like logs' STOP
+
+what is happening here? STOP
+
+
+
+
+
+GMP779DUF
+
+3-006900I231 990NDH43 7/n/7
+
+ATTN Cornellius Wrak, Controller Primus
+
+DATE 05/28/61, 1554
+
+PNT: confirm joint controllers meeting STOP primus 5/29
+
+STOP will bring all materials on proscenium for review
+
+STOP suggestion to deep bury all proscenium panic transmits
+
+has been implemented STOP cover story of satellite cable
+
+breakdown inserted to network via my sysops STOP must
+
+receive advise from paramount hq, geneva, by meeting STOP
+</CENTER></PRE>
+<P><CENTER><BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+<B>PARAMOUNT MINING, INC</B><BR>
+JOINT OFFICES OF THE CONTROLLERS<BR>
+PROGENY, TITAN<BR>
+<BR>
+Summary of the Joint Controllers Meeting: 5/29/61, 0700-1300 <BR>
+<BR>
+1) Combined infopaks from all Controller offices were mashed through computer
+central in search of unusual events in and around Proscenium recently. Initial
+search proved inconclusive. <BR>
+<BR>
+2) Recovery and analysis of infopaks from office of Hal Yu, Controller of
+Proscenium, were finally accomplished via Paramount HQ's override of deep
+core security. Sifting after mash produced the following relevant points:
+<BR>
+<BR>
+<TABLE width=90% border=0> <TR><TD> A. A large tunnel complex 6 kilometers
+SSE of Proscenium's Alpha Adit was discovered 5/13/61 by miners. From their
+report to Controller Wu; &quot;The walls of the tunnel were quite smooth,
+almost as if manufactured, and there was a logical layout to the tunnels
+that must have been created by someone -- or something -- intelligent. We
+began mapping the tunnels as best we could. There are many levels and they
+seem to go on forever. After three hours of exploration, we entered a large
+room where we encountered an unknown Titanian creature. The thing was huge,
+about 4 meters high by 3 meters wide and deep. It seemed to vibrate as we
+drew near, but did not otherwise move. We had little time to explore the
+creature because we all began suffering massive headaches that throbbed
+in time with the creature's vibrations. Sketches of the tunnel system were
+lost during the hasty retreat.&quot;<BR>
+<BR>
+</TD></TR> <TR><TD> B. Beginning the day after the discovery of the tunnel
+complex, Proscenium miners began to report sightings of new Titanian lifeforms.
+According to Controller Yu's infopaks, these new creatures were unlike any
+encountered before. All were discovered to be predators and were quite difficult
+to kill. Several more sketches of these new creatures were scanned into
+Yu's report to Paramount HQ. It was noted that this report was not made
+available to the other Controllers. </TD></TR> </TABLE> <BR>
+<BR>
+3) With the approval of Paramount HQ, the Controllers were granted access
+to the private infopaks of all citizens and visitors on Titan. In particular,
+they sought all maps of caves and tunnels not recorded in the central core.
+Only one such map was located: a rather extensive cave system near Primus,
+drawn by a spelunker. Several unknown species have been sketched on the
+rough maps. <BR>
+<BR>
+4) A search of descriptions of rare Titanian creatures turned up the enclosed
+medical report, describing the autopsy of a &quot;jelly balloon.&quot; Controller
+Wrak of Primus pointed out that no further sightings of this creature had
+been made since the autopsy. The doctor's final speculation that this creature
+might be capable of intelligence was forwarded to Paramount Mining HQ, Geneva,
+for further evaluation. <BR>
+<BR>
+5) As a stop-gap measure to control panic amoung the population, the Joint
+Controllers issued a statement that all communications with Proscenium had
+mysteriously stopped. <BR>
+<BR>
+6) The Joint Controllers decided to pass on all information gathered to
+the office of the President of Paramount Mining, Inc. Transfer of data was
+accomplished by coded radio communications. <BR>
+<BR>
+7) The Joint Controllers recessed until new orders are received from the
+company headquarters. <BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+<BR>
+<B>Dissection Report</B><BR>
+<BR>
+1. The digestive system of this unknown creature (nicknamed &quot;Jelly
+Balloon&quot;) resembles that of most other Titanian creatures. The heat
+generator nodule connects directly to the water storage nodules and to the
+food conversion nodule (i.e., liver). Solid and liquid wastes are trapped
+inside special bubbles and are probably excreted as the creature moves.
+<BR>
+<BR>
+2. The reproductive cell contains DNA-like strands. Unable to determine
+if creature reproduces by meiosis or by procreation. A pseuodopod could
+be used to deposit sperm inside a female... if there are two sexes, as in
+other Titanian species. <BR>
+<BR>
+3. The simple neural network found in all other Titanian animlas is missing
+form this creature. Indeed, at first examination, this specimen doesn't
+seem to have a brain. However, closer examination reveals a highly developed
+cell network enclosed in elastic cartiledge (called a &quot;notochord&quot;
+in diagram); hundreds of bubbles, small and large, connect to the central
+notochord. <BR>
+<BR>
+This is pure speculation, but an argument could be made that this is the
+creature's neural network and brain system. Perhaps these bubbles are the
+creature's brain cells. If so, the creature has a huge barin as compared
+with other Titanian creatures. Indeed, as measued by total volume, its brain
+is much larger than a human brain. Except that the creature is protoamoeboid
+in shape and therefore unable to use tools, I would venture to suggest that
+it could be intelligent. <BR>
+<BR>
+A pity they didn't capture the Jelly Balloon alive. Wouldn't it be wonderful
+if these things turned out to be as intelligent as a whale or a chimpanzee?
+<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+<B>Paramount Mining Incorporated<BR>
+</B><I>&quot;Where humanity is our paramount concern&quot;</I> <BR>
+<BR>
+The Office of the President<BR>
+31 May 2261 <BR>
+<BR>
+You idiots! <BR>
+<BR>
+Of course those &quot;jelly balloons&quot; are intelligent! Our biolabs
+ran a simple Shoenfeld Test on the information you supplied us and came
+up with a 73% probability that the creature you chopped up is sapient! Why
+didn't you morons perform your own test? <BR>
+<BR>
+Also 100% probable, in my opinion, is that native Titanians don't take lightly
+to having on of their own minced up by barbarians like us. Perhaps by now
+it's penetrated your thick skulls that the Titanians are responsible for
+the &quot;mutants and monsters&quot; that destroyed Proscenium! That big
+creature-thing found in the tunnel complex near Proscenium may be the cause.
+Our brave human &quot;colonists&quot; are going to be decimated by the Titanian
+&quot;natives&quot; protecting their homelands. <BR>
+<BR>
+This is a public relations nightmare! The Second United Nations have been
+after us for years to &quot;spread out assets among the Fourth World Nations.&quot;
+Now you've handed every one of our enemies, competitors, and rivals a stick
+to beat us into the ground! Titan -- and SOL-R-GARD -- are lost to us! <BR>
+<BR>
+Well, it's time to form our own circle of wagons and cut bait while there's
+time. As much as I'd love to leave you idiots there to stew in your own
+juices, it's more important to save the reputation and future of Paramount
+Mining, and that means I've got to bail you out. <BR>
+<BR>
+<TABLE width=90% border=0> <TR><TD> <B>Here's exactly what you are to do:</B>
+<BR>
+<BR>
+1. Download the computer core onto disks and get them aboard the fastest
+transport you can find. Forward the disk to Geneva headquarters. All other
+Paramount Mining, Inc. files and company records must be saved. I hereby
+give you permission to commandeer every form of space transport on Titan
+for this purpose. <BR>
+<BR>
+2. Destroy all physical evidence you've gathered. There must not be a shred
+remaining to connect us with this disaster. Cornie Wrak, my dear nephew,
+I'm warning you especially, because your memory lapses have been so notable
+in the past. <BR>
+<BR>
+3. Shut down all mining operations on Titan. Perhaps we can at least delay
+another disaster this way. <BR>
+<BR>
+4. To avert suspicion from us, offer a reward to the first man to discover
+why communications went down with Proscenium. Thank heavens, the speeder
+system to Proscenium was not yet operational when this disaster occurred.
+You might get one or two fools brave enough to walk to Proscenium from Parallax,
+but they won't come back. This should buy us time. <BR>
+<BR>
+5. As much as I would like to order the general evacuation of Titan, it
+is simply not possible. Saturn is in a poor position in its orbit relative
+to our other bases, and so transport ships will be few and far between for
+the next 18 months. I suppose, for the sake of the Paramount Mining chain
+of comman, I'll have to allow you clown off Titan with the company files...
+much as I'd love to let you suffer the same fate as those innocent civilians.
+Cerese station will be alerted of your expected arrival in five months.
+<BR>
+<BR>
+I want you off Titan in three days. Get cracking! </TD></TD> </TABLE> <BR>
+<BR>
+<TABLE align=right border=0> <TD> Sincerely,<BR>
+Theodore Farnsworth<BR>
+President </TD> </TABLE> <BR clear=all><BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+.<BR>
+</CENTER>
+</BODY>
+</HTML>
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html
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+<HTML>
+<HEAD>
+ <TITLE>Visitor's Guide to Mines of Titan - Apple II</TITLE>
+</HEAD>
+<BODY BGCOLOR="#fffff0">
+<H1><CENTER>Visitor's Guide to Titan</CENTER>
+</H1>
+<P><CENTER><BR>
+<BR>
+<B><FONT size=4>Paramount Mining</FONT></B><BR>
+<B><FONT size=3>Incorporated</FONT></B><BR>
+<BR>
+<B><FONT size=4>&quot;Where humanity is our paramount concern&quot;</FONT>
+</B></CENTER>
+<P><BR>
+<BR>
+<BR>
+************************************************************************************* <BR>
+Welcome to Titan! <BR>
+<BR>
+Paramount Mining, Inc., welcomes you and your family to Titan. This guide
+will help you as a new employee in our company or as a visitor to adapt
+quickly and comfortably to your new home and become a member of our little
+&quot;family.&quot; <BR>
+<BR>
+Titan, one of the far outposts of civilization in the solar system, is still
+an untamed world of wonder. Windswept crimson deserts, with sand composed
+of hydrocarbons, dominate the landscape. Through the beautiful red haze
+of the atmosphere, you can glimpse the sun surrounded by a halo of methane
+ice crystals. Titan is almost terrifying in its primordial beauty. <BR>
+<BR>
+Yet, under the guidance of Paramount Mining, Inc., this &quot;last frontier&quot;
+is finally being tamed. The fierce native wildlife that once threatened
+our settlements is confined almost completely to the surface, while the
+subsurface and its vast riches are now the domain of man. Titan, with its
+vast cities and forward-looking social plans, has been and will continue
+to be a model of efficient, effective space colonization. <BR>
+<BR>
+As the human race continues to expand ever onward toward new frontiers in
+other solar systems, Titan will remain Sol's last stepping stone to the
+stars. And Paramount Mining, Inc., will remain in the vanguard of interstellar
+exploration, making life on new planets as safe -- and productive -- as
+it is on Titan. <BR>
+<BR>
+<I>give me a break! pmi screwed up titan and no they'll screw up other planets
+too!</I> <BR>
+<H2>A Brief History of Titan</H2>
+The Voyager probes that flew by Titan in the late 20th century revealed
+a satellite just waiting to be explored. Clouded in a think reddish-orange
+shroud and showing abundant hydrocarbons in the atmosphere, Titan seemed
+the one place in the solar system besides Earth that might support life.
+The first NASA landing on Titan in 2042 revealed, tragically, that life
+did indeed exist beyond Earth. The first reports of proto-amoeboid life-forms
+were greeted joyfully by scientists everywhere, and as other species were
+discovered in abundance, it soon became evident that Titan supported life
+in almost as much diversity as old Earth. Unfortunately, the first astronauts
+were unprepared for the very large creatures roaming the Titanian ice plains
+-- predators that made little distinction between burrowing animals and
+investigating scientists. O'Neill Spaceport is named in honor of the brave
+leader of the NASA expedition who gave his life in the cause of exploration.
+<BR>
+<BR>
+The loss of that expedition almost led to the collapse of NASA. Fortunately,
+however, Paramount Mining, Inc., stepped forward and agreed to help underwrite
+the space agency. Under the aegis of Paramount Mining, NASA was revitalized,
+and the exploration and colonization of the solar system has continued unabated.
+<BR>
+<BR>
+Titan -- and, indeed, the rest of the solar system -- might never have been
+settled except for the first NASA expedition's discovery of SOL-R-GARD<SUP>TM</SUP>
+, a compressed hydrocarbon unique to this satellite. This unique material
+absorbs the intense radiation of solar flares and re-emits is as plain light.
+Despite the costs and dangers involved, Paramount Mining committed itself
+to developing this resource and established its first base on Titan. Since
+SOL-R-GARD is concentrated in large veins deep under the surface, it has
+been only natural to exploit the vast subterranean tunnel system occuring
+throughout the moon. Not only do the tunnels allow miners easier access
+to the SOL-R-GARD deposits, they also keep the inhabitants safe from the
+native Titanian predators that dominate the surface. <BR>
+<BR>
+<I>try telling that to the scorads!</I> <BR>
+<BR>
+The first base on Titan, Primus, was established in 2089 and quickly became
+the focal point for Paramount Mining's new social experiment. With its initial
+95% male population, Primus was a rather rough place to live. However, Paramount
+Mining, as an equal opportunity employer, strongly encouraged families to
+emigrate to Titan. Further, with additional manpower still in demand, the
+Company has recently begun working with correctional facilities throughout
+the solar system; men and women with criminal records are welcomed to start
+over again, their pasts wiped clean the moment they land on Titan and sign
+up with Paramount Mining. The resulting mixture of rugged individualists,
+strong family units, and reconstructed souls has created a unique society,
+well adapted to life at the farthest reaches of human settlement. <BR>
+<BR>
+<I>thieves, pimps and cut-throats!</I> <BR>
+<BR>
+<H2>The Facts on Titan</H2>
+Titan is the seventh moon of Saturn, revolving around that beautiful planet at
+an average distance of 1,222,000 kilometers once every 15d 22h 41m. Until the
+O'Neill expedition actually landed on the surface, it was thought that Titan
+presented one face to Saturn at all times. We now know that the moon rotates
+twice on its axis every three orbits, so the whole surface receives some warming
+from sunlight (although not much). <BR>
+<BR>
+Since Saturn circles the sun at an average distance of 1428 million kilometers,
+radio communications with Earth can take anywhere from about 1 hour 3 minutes to
+1 hour 20 minutes in each direction. Space travel has improved considerably since
+early days, when it took <I>years and years</I> to reach Saturn. But even now it
+takes a minimum of six months to reach Europa station off Jupiter (when the
+planets are favorably aligned), while a nonstop trip to Earth still requires
+almost two years of travel in cyrogenic suspension.<BR>
+<BR>
+Larger than the planet Mercury, Titan has a diameter of 5120 kilometers and a
+surface area of approximately 82.3 million square kilometers. Yet, with its low
+density, Titan's gravity is only one-seventh that of Earth's.<BR>
+<BR>
+With an average surface temperature of -180 degrees Celsius (-290 degrees
+Fahrenheit), the Titanian atmosphere is almost 86% nitrogen, 5.7% methane, and
+5.4% argon, with trace constituents of hydrocyanide, cyanacetylene and other
+gases. The surface pressure is about 1.6 bar, or almost one and one-half times
+that on Earth. If you were to spend much time on the surface (not recommended),
+you would see an almost continual reddish snow of complex organic compounds
+falling everywhere across the surface. Over geological time, this organic matter
+has created a surface layer several kilometers deep. The exotic organic
+compounds buried under the surface are more precious than diamonds, and they
+are the reason Paramount Mining has established its settlements on Titan.<BR>
+<H2>Life on Titan</H2>
+Despite its distance from the sun, Titan has a wide variety of life-forms. The
+basis for life on the satellite is a unique half-plant, half-animal
+proto-amoeboid which traps water crystals from the atmosphere and snow on the
+ground, converting the ice to water. These omnipresent protozoans are the primary
+element in a food chain that includes larger burrowing animals and onmnivorous
+predators. All creatures on Titan longer than 20mm have heat-sensitive sensory
+glands that also detect water; these glands act in a similar fashion to noses
+in &quot;sniffing out&quot; food.<BR>
+<BR>
+<B>IMPORTANT WARNING:</B> Humans, projecting an easily detectable heat signal
+even in vacuum suits, represent a huge source of water and nutriments to Titanian
+creatures and are subject to attack by large predators. Anyone venturing out on
+the satellite's surface is strongly cautioned to stay close to the elevators
+leading down to the cities.<BR>
+<BR>
+A complete listing of Titanian life-forms is available from the Controller's
+Office in your city. For your safety, we have listed below the most dangerous
+animals found on the surface:<BR>
+<B><I>Pictures of these animals are in the original manual</B></I>
+<BR>
+<B>Crushers:</B> These bi-pedal, land-roving creatures are from 1 to 2 meters tall
+and are characterized by a greenish olive skin coverd with a mat of thick, bristly
+hair.<BR><BR>
+<B>Dust Worms:</B> Brown sand-burrowing creatures between 2 and 5 meters long with
+a thick skin that's as hard as metal, dust worms move just below the surface,
+where they hunt smaller animals. Crushing blows seem to be the most effective form
+of attack on these creatures.<BR><BR>
+<B>Sand Lions:</B> These huge predators (1.5 to 2 meters at the shoulder) are
+covered by flat, grey scales and are distinguished by a powerful exterior mandible
+capable of biting a creature in half. Sand lions are the largest animals known to
+exist on Titan.<BR><BR>
+<B>Scorads:</B> Large animals approximately 2 meters long and 1 meter wide
+resembling giant purple lobsters, scorads are capable of emitting a kind of
+electro-neurological wave that is painful to all living things within its radius.
+Scorads are thought to be the most intelligent of indigenous life on Titan.<BR><BR>
+<B>Thrasher:</B> These amorphous creatures resemble large jellyfish and possess
+whiplike tentacles that have been seen to extend as far as 3 meters. The outer
+body is hard, but the underside is soft and porous and secretes a substance that
+leaves a noticeable trail.<BR><BR>
+<B>Urchins:</B> These echinoderm-like creatures are about 1 meter in diameter and
+have hard shells with long, brittle spines. The urchin's spines are poisonous and
+can be fired with deadly accuracy. Urchins have a ferocious nature and are rarely
+the victims of predators.<BR><BR>
+<B>IMPORTANT WARNING:</B> More deadly than native Titanian life-forms, because
+they are human, are &quot;Nomads,&quot; unreconstructed criminals and disgruntled
+ex-miners who have adapted to life on the moon's surface. Their highly modified
+vac-suits convert the Titanian atmosphere into breathable air, recycle expelled
+water, and hold concentrated protein and vitamin supplements. Nomads are
+considered extremely dangerous and should be avoided.<BR>
+
+<H2>The Controller Is Your Friend</H2>
+There are no local governments <I>per se</I> on Titan. Instead, each city
+is under the jurisdiction of a Paramount Mining Controller, who is responsible
+both for local mining operations and for the health and welfare of the civilian
+population. The Office of the Controller serves many functions on Titan:
+labor mediation, judiciary, human resources, mine supervision, administration,
+and finances. Whatever your problems or complaints, go to your local Controller's
+office for quick and satisfactory resolutions. <BR>
+<BR>
+<I>if you can ever get into see the jerk!</I> <BR>
+<H2>The Police Are Your Friends</H2>
+The Police Department is a division of the Office of the Controller and
+is responsible for the safety of civilian population. There are several
+police stations in every city, strategically placed so that officers can
+reach the scene of any emergency in just a few minutes. <BR>
+<BR>
+Titan is currently undergoing a transition in security forces. Originally,
+when the first bases were established on the statellite, military forces
+were needed to protect the population form the Titanian predators. Now that
+the cities are completely underground and well protected from surface creatures,
+the military is being phased out in favor of the civilian police force.
+We ask your patience during this period of transition. <BR>
+<BR>
+Although disrespect for the law was once common among early settlers, attitudes
+have changed tremendously in recent years. However, because certain individuals
+-- especially Nomads -- persist in taking the law into their own hands,
+the Police Department, in conjunction with the Office of the Controller,
+has set up a bounty system to help identify and apprehend known criminals.
+Information about this system may be obtained at your local police station.<BR>
+<BR>
+<B>IMPORTANT WARNING:</B> Golum armor is reserved specifically for the elite
+police force. It is a felony for any citizen without the proper training
+and authorization to possess Golum armor. Remember, each suit of Golum armor
+is molded specifically for the user and is therefore useless to anyone else.<BR>
+<H2>Computers and Security</H2>
+Paramount Mining has established computer stations at numerous locations
+throughout each city. Rather than worry about cash transactions, citizens are
+encouraged to use the computers to record financial transactions. In addition,
+the computers act as a public bulletin board as well as a private mail delivery
+system. Once you have been given your computer code, do NOT forget it.<BR>
+<BR>
+Paramount Mining is always looking for trained system operators (&quot;sysops
+&quot; for short.), and educational courses in computer engineering and
+programming are available at the Computer Center in your city.<BR>
+<BR>
+<B>IMPORTANT WARNING:</B> Attempting to break into the computer core (&quot;
+hacking,&quot; in the vernacular) is strictly forbidden. Anyone suspected of such
+illegal activity is subject to arrest.<BR>
+<H2>&quot;The New Frontier&quot;</H2>
+Titan, along with many other Paramount Mining colonies, retains a strong flavor of
+the &quot;spirit of the Old West.&quot; That you are willing to leave Earth
+indicates that you have a pioneering spirit, that you look at life as an
+adventure, and that you are unafraid to meet danger face-to-face. And though Titan
+is becoming more civilized every day, there is still room for strength of will and
+individual courage.<BR>
+<BR>
+Unlike other Paramount Mining operations, citizens of Titan are allowed -- even
+encouraged -- to carry arms. Even though the cities are almost 100% safe, there
+is still the possibility of a Titanian creature entering a populated area.
+Therefore, every citizen is encouraged to buy at lease one personal weapon and get
+trained in its use. The following weapons have been certified as legal for all
+citizens:<BR>
+<BR>
+<B>Blades:</B> Knives, short-swords, and energy blades. Switchblades, while not
+forbidden, are not well received on Titan. It should be noted that knives, which
+can be classified as thrown weapons, are not restricted in use.<BR>
+<BR>
+<B>Cudgels:</B> Bats and lead pipes are quite effective against dustworms. The use
+of rubber hoses is discouraged but not forbidden.<BR>
+<BR>
+<B>Handguns:</B> All firearms designed to be held and fired with one hand are
+legal.<BR>
+<BR>
+<B>Missile Weapons:</B> While not strictly illegal on Titan, use of weapons with
+a launching mechanism that propels an object across a distance is not encouraged.
+Bows and blowguns are often used by big-game hunters, but grenade launchers, which
+also fall in this category, are to be used only by the police and the military.<BR>
+<BR>
+<B>Rifles:</B> Sports rifles, sniper rifles, and even the latest in laser carbines
+are allowed. Note that you may have to prove your experience and marksmanship to
+purchase more powerful rifles.<BR>
+<BR>
+<B>The following weapons are considered too dangerous for citizens. Special
+training and permits are required for these weapon types:</B><BR>
+<BR>
+<B>Arc guns:</B> These weapons include all those spraying chemicals or chemical
+fire from the barrel in semi-circular arcs.<BR>
+<BR>
+<B>Automatic Weapons:</B> These weapons include all those using an automatic or
+semi-automatic mechanism allowing rapid fire from a magazine. Uzis, model 10
+rifles, and pulse lasers fall into this category.<BR>
+<BR>
+<B>Thrown Weapons:</B> Weapons which can be thrown or propelled without the aid
+of a launching mechanism fall into this category -- for example, throwing knives
+and grenades. (Molotov cocktails, which have been discovered on Tital, are
+illegal.) While technically also considered thrown weapons, hand knives do not
+fall into this category.<BR>
+<BR>
+Weapons and ammunition can be purchased at the munitions shop in each city.
+Protective vests, vacuum suits, and body armor can be acquired at the armory.
+There is at lease one repair shop in every city.<BR>
+<BR>
+<B>IMPORTANT WARNING:</B> Visitors are requested not to travel on Titan's surface
+unless well armed and trained in advanced combat techniques. Because of the lack
+of oxygen on the surface, normal explosive Earth weapons are useless on Titan. All
+Titanian firearms use special oxidizer bullets.<BR>
+<H2>1001 Friends and Amusements Await You</H2>
+To truly make Titan feel more like home, Paramount Mining has helped establish
+many restaurants, cocktail lounges, and amusement centers in every city. These
+establishments are open 24 hours every day.<BR>
+<BR>
+If this is your first visit to Titan, you will easily be able to make new friends.
+Most Titanians are gregarious and eager to meet new people, and in social
+situations they will be more than willing to talk about their life experiences.
+You are warmly invited to visit the police stations, Controller's offices,
+military barracks, and computer centers at any time.<BR>
+<BR>
+Gambling is permitted on Titan, but only in two forms: slot machines and Keno.
+There is a strict 20 credit limit on all bets. If you have never gambled before,
+here are the simple rules to the games:<BR>
+<BR>
+<B>Slot Machines:</B> The easiest thing in the world! Just place your bet, from
+1 to 20 credits, and pull the handle. Printed on every machine are the winning
+combinations and the payoffs. Enjoy!<BR>
+<BR>
+<B>Keno:</B> A little trickier, but what payoffs! After placing your bet, you
+select 1 to 7 numbers on the Keno table. The computer selects 20 winning numbers.
+If half the numbers you selected (or mroe) are among the winning numbers, you win!
+The more winning numbers you select, the higher your payoff! The keno board
+advises you as to the payoffs for each selected bet.<BR>
+<BR>
+<I>quit while you're ahead!</I><BR>
+<H2>A Strong Mind and a Healthy BOdy</H2>
+Paramount Mining cares about your personal development. Each city of Titan is
+required by charter to set up a university where all citizens may enroll in
+courses. The more fully developed a person you become, the higher you will rise
+within the organization of Paramount Mining, Inc. Each course in each field uses
+Paramount Mining's patented DYNA-CRAM<SUP>TM</SUP> learning system; what used to
+take months of study at a university on Earth can now be compressed and taught
+(with 95% retention rate) in just a few hours via DYNA-CRAM.<BR>
+<BR>
+Employees of Pramount Mining are eligible for special discounts. Howver, all new
+students will be welcomed, although each course will required payment in credits.
+It should be noted that a student may be denied enrollment in certain courses
+until prerequisites are met.<BR>
+<BR>
+Personal development centers are also available. Here you can keep your body in
+shape. Because gravity on Titan is only one-seventh that of Earth, newcomers
+especially should force themselves into a strict regimen of physical exercies to
+maintain muscle tone and overall vigor. These centers are free for all employees
+of Paramount Mining; visitors must pay a fee to use the equipment.<BR>
+<BR>
+It is strongly recommended that all people -- employees and visitors -- practice
+and improve their skills with weapons at a combat training center. A nominal fee
+covers basic expenses. Experienced marksmen -- particularly prospective employees
+in the military or the police force -- will be allowed to train with weapons not
+normally permitted to Titanian citizens.<BR>
+<BR>
+<B>IMPORTANT WARNING:</B> Only citizens with Controller Agent status are permitted
+to use war game rooms. The simulations in the war room are extremely dangerous
+because they are as realistic as possible. Contact your local Controller Office
+for more details on acquiring agent status.<BR>
+<H2>In Case of a Medical Emergency</H2>
+Hospitals are located at several strategic locations in every city on Titan.
+Medical treatment and supplies are available at hospitals at a nominal fee.<BR>
+<BR>
+In addition, since the need for trained medical personnel is so great, each
+hospital offers medical training to all citizens of Titan. Trained individuals are
+permitted to purchase advanced medical supplies at hospitals.<BR>
+<H2>Setting Up House</H2>
+New employees of Paramount Mining are assigned housing during contract
+negotiations. Visitors must find their own quarters since living space is at a
+premium in each city.<BR>
+<BR>
+After arriving at O'Neill Spaceport, newcomers are whisked via speeder transport
+to the Office of the Controller in Primus for customs inspection. Paramount Mining
+employees receive a speeder pass good for one week's free travel; visitors must
+purchase passes as needed. The speeders should be used for all surface travel on
+Titan because they are safe.<BR>
+<BR>
+Interplanetary travel is, as everyone knows, very expensive and therefore quite
+limited. Visitors should confirm their return tickets immediately upon arrival on
+Titan; if a ticket is not used at the scheduled time, it becomes null and void,
+and another ticket must be purchased at full price, subject to availability.
+Employees whose full-term contracts have been completed will be allowed to
+purchase off-world passage tickets at half price; employees who brake their
+contracts will have to purchase full-price tickets and wait until space is
+available on a transport.<BR>
+<BR>
+If this is your first visit to Titan, you may wish to visit all four cities.
+Until the speeder extension to Proscenium is completed, however, travel
+to that city is extremely limited. It should be noted that all cities on
+Titan are built in former mining shafts, and therefore their layouts may
+seem odd. The older cities of Primus, Progeny and Parallax may seem particularly
+disjointed to first-time visitors because of their helter-skelter construction.
+The Joint Office of Controllers is currently considering plans to make the layout
+of the new city of Proscenium much more regular.<BR>
+<BR>
+<B>Primus</B>:
+This is the first city contructed on Primus and is the pride and joy of
+Paramount Mining, Inc. Despite heavy criticism from Earth's leaders as
+to the dangers of indigenous life-forms, the company proved that a city
+could not only be built on Titan but could also be made almost 100% secure.
+This city in particular retains much of the pioneer spirit of its original
+settlers. <BR>
+<BR>
+<I>secure from critters but not from human predators!</I> <BR><BR>
+<B>Progeny:</B>
+Established after Primus, Progeny now has the highest population rate of
+the three completed cities. Its large police force and better-organized
+layout make this city the safest on Titan. <BR>
+<BR>
+<I>safe is a relative term!</I> <BR><BR>
+<B>Parallax:</B>
+Here the spirit of the &quot;Old West&quot; is still very much alive. The
+newest of the completed Titanian cities, Parallax, is still expanding. As
+it is the current &quot;frontier&quot; of Titan. there is a certain danger
+in living here. Paramount Mining is beefing up the police and military forces
+in this area to make it secure for families. <BR>
+<BR>
+<I>nomads purchase illegal food and arms here!</I> <BR><BR>
+<B>Proscenium:</B>
+Already planned to be the largest city on Titan, Proscenium is still in
+the &quot;outpost&quot; stage. The extensive SOL-R-GARD veins in the area
+have created the largest mining operation on Titan, and as veins are exhausted,
+the city of proscenium expands. Once completed, Proscenium will be a multi-level
+wonder, unlike the other Titanian cities which are all one leve. Paramount
+Mining employees who agree to work in the Proscenium mines will be rewarded
+with the largest apartments. <BR>
+<BR>
+<B><I>Maps of the cities are in the original manual in order: Primus, Progeny,
+Parallax, Proscenium.</B></I><BR>
+<H2>Working for Paramount Mining, Inc.</H2>
+Chances are that you have been hired by Paramount Mining for your skills as a
+miner. Highly trained personnel are greatly respected and desired on Titan. As you
+have probably been warned, mining SOL-R-GARD can be dangerous. Titan is still
+active tectonically because of Saturn's gravitational pull. The internal heating
+of the satellite has resulted in volcanos where plates overlap and are subducted,
+and these are the very spots where SOL-R-GARD is most often formed. While there
+are still undepleted SOL-R-GARD deposits under the three older cities of Titan,
+the three older cities of Titan, the new Proscenium mine, situated as it is
+astrided an active sub-surface fault, has provided the richest loads of the purest
+SOL-R-GARD. Here is the leading edge of Paramount Mining's technological
+innovation.<BR>
+<BR>
+However, the Proscenium mines are apparently more dangerous than the others. There
+is always the threat of lava seeping into a shaft or superheated steam venting
+unexpectedly. Still, if you examine the safety record of Proscenium mines, you
+will find the lowest fatality rate yet recorded on Titan. Highly tuned sensors
+have mapped the area thoroughly, allowing mine shafts (and the future city of
+Proscenium itself) to be dug far away from active fault lines.<BR>
+<BR>
+Still, Paramount Mining recognizes the risks involved and is willing to pay miners
+who work in Proscenium almost double the standard rate. If you wish to transfer
+your skills to Proscenium, contact your local Office of the Controller for more
+details.<BR>
+<BR>
+<I>working proscenium is suicide!</I> <BR>
+<BR>
+<B><I>Maps of the cities' mines are in the original manual in order: Primus mine,
+Progeny mine, Parallax mine, Proscenium mine.</B></I><BR>
+<PRE>
+</PRE>
+</BODY>
+</HTML>
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png b/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png
new file mode 100644
index 0000000..eaf3e1e
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL
new file mode 100755
index 0000000..ea4eed4
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CBTD3D.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CBTD3D.OVL
new file mode 100755
index 0000000..df53bb5
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CBTD3D.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CITY.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CITY.OVL
new file mode 100755
index 0000000..6b8ef76
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/CITY.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/COMPUTER.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/COMPUTER.OVL
new file mode 100755
index 0000000..3202f9f
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/COMPUTER.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1.DAT
new file mode 100755
index 0000000..7569d5d
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1MAP.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1MAP.DAT
new file mode 100755
index 0000000..8d1afc8
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK1MAP.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2.DAT
new file mode 100755
index 0000000..0a55270
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2MAP.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2MAP.DAT
new file mode 100755
index 0000000..0589da4
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISK2MAP.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISKS.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISKS.DAT
new file mode 100755
index 0000000..022bd61
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/DISKS.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/GAMBLE.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/GAMBLE.OVL
new file mode 100755
index 0000000..8f2ebca
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/GAMBLE.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/MINE.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/MINE.OVL
new file mode 100755
index 0000000..7bd959f
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/MINE.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SAVEGAME.DAT b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SAVEGAME.DAT
new file mode 100755
index 0000000..2bc282f
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SAVEGAME.DAT
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVL
new file mode 100755
index 0000000..b48da7b
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE
new file mode 100755
index 0000000..54eb0ff
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL
new file mode 100755
index 0000000..12dc1fe
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL
new file mode 100755
index 0000000..f8a0ff5
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL
Binary files differ
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat
new file mode 100755
index 0000000..e3e5be6
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat
@@ -0,0 +1,10 @@
+REM File: mines.bat
+
+REM The mines.sh shell script handles changing to the correct directory
+
+C:
+cd Game
+CYCLES 3000
+
+TITAN.EXE
+exit
diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh
new file mode 100755
index 0000000..00be443
--- /dev/null
+++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh
@@ -0,0 +1,10 @@
+#!/bin/sh
+# File: mines.sh
+# Location: ~/.dosbox/mot
+
+test -x "$( which dosbox )" && DOSBOX="$( which dosbox )" || { echo "$0: needs dosbox. Aborted." ; exit 1; }
+
+td="$( dirname $( readlink -f "$0" ))"
+cd "${td}"
+$DOSBOX mines.bat
+exit 0
diff --git a/mines-of-titan/debian/patches/series b/mines-of-titan/debian/patches/series
new file mode 100644
index 0000000..4a97dfa
--- /dev/null
+++ b/mines-of-titan/debian/patches/series
@@ -0,0 +1 @@
+# You must remove unused comment lines for the released package.
diff --git a/mines-of-titan/debian/rules b/mines-of-titan/debian/rules
new file mode 100755
index 0000000..1c4f9b4
--- /dev/null
+++ b/mines-of-titan/debian/rules
@@ -0,0 +1,21 @@
+#!/usr/bin/make -f
+# You must remove unused comment lines for the released package.
+#export DH_VERBOSE = 1
+#export DEB_BUILD_MAINT_OPTIONS = hardening=+all
+#export DEB_CFLAGS_MAINT_APPEND = -Wall -pedantic
+#export DEB_LDFLAGS_MAINT_APPEND = -Wl,--as-needed
+
+export USE_ORIG=true
+
+%:
+ dh $@
+
+override_dh_auto_install:
+ dh_auto_install -- -e prefix=/usr
+
+#override_dh_install:
+# dh_install --list-missing -X.pyc -X.pyo
+
+override_dh_auto_clean:
+ #dh_auto_clean
+ rm -rf debian/mines-of-titan
diff --git a/mines-of-titan/debian/source/format b/mines-of-titan/debian/source/format
new file mode 100644
index 0000000..163aaf8
--- /dev/null
+++ b/mines-of-titan/debian/source/format
@@ -0,0 +1 @@
+3.0 (quilt)
diff --git a/mines-of-titan/debian/source/local-options b/mines-of-titan/debian/source/local-options
new file mode 100644
index 0000000..00131ee
--- /dev/null
+++ b/mines-of-titan/debian/source/local-options
@@ -0,0 +1,2 @@
+#abort-on-upstream-changes
+#unapply-patches
diff --git a/mines-of-titan/debian/watch b/mines-of-titan/debian/watch
new file mode 100644
index 0000000..76575dc
--- /dev/null
+++ b/mines-of-titan/debian/watch
@@ -0,0 +1,2 @@
+# You must remove unused comment lines for the released package.
+version=3
bgstack15