diff options
64 files changed, 1487 insertions, 3 deletions
diff --git a/mines-of-titan/debian/README.Debian b/mines-of-titan/debian/README.Debian new file mode 100644 index 0000000..98601ee --- /dev/null +++ b/mines-of-titan/debian/README.Debian @@ -0,0 +1,8 @@ +mines-of-titan for Devuan + +Please edit this to provide information specific to +this mines-of-titan Debian package. + + (Automatically generated by debmake Version 4.3.1) + + -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400 diff --git a/mines-of-titan/debian/changelog b/mines-of-titan/debian/changelog new file mode 100644 index 0000000..70567d6 --- /dev/null +++ b/mines-of-titan/debian/changelog @@ -0,0 +1,11 @@ +mines-of-titan (0.0.3-1) albion; urgency=low + + * Include option for using the original files + + -- B Stack <bgstack15@gmail.com> Sun, 1 Sep 2019 18:14:44 -0400 + +mines-of-titan (0.0.2-1) obs; urgency=low + + * Initial release. + + -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400 diff --git a/mines-of-titan/debian/compat b/mines-of-titan/debian/compat new file mode 100644 index 0000000..b4de394 --- /dev/null +++ b/mines-of-titan/debian/compat @@ -0,0 +1 @@ +11 diff --git a/mines-of-titan/debian/control b/mines-of-titan/debian/control new file mode 100644 index 0000000..a3e115b --- /dev/null +++ b/mines-of-titan/debian/control @@ -0,0 +1,17 @@ +Source: mines-of-titan +Section: games +Priority: optional +Maintainer: B Stack <bgstack15@gmail.com> +Build-Depends: debhelper (>=11~) +Standards-Version: 4.1.4 +Homepage: https://gitlab.com/bgstack15/stackrpms + +Package: mines-of-titan +Architecture: all +Multi-Arch: foreign +Depends: ${misc:Depends}, ${shlibs:Depends}, + dosbox +Description: Classic Dosbox-based RPG adventure game + Tom Jetland is stuck on Titan. Help him solve what + happened to Proscenium, by descending into the + mines of Titan! diff --git a/mines-of-titan/debian/copyright b/mines-of-titan/debian/copyright new file mode 100644 index 0000000..12e5acc --- /dev/null +++ b/mines-of-titan/debian/copyright @@ -0,0 +1,61 @@ +Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ +Upstream-Name: mines-of-titan +Source: <url://example.com> +# +# Please double check copyright with the licensecheck(1) command. + +Files: Makefile + doc/Cave 1.png + doc/Cave 2.png + doc/Cave 3.png + doc/Cave 4.png + doc/Cave 5.png + doc/Cave 6.png + doc/Cave Primus 1.png + doc/Cave Primus 2.png + doc/MOT Notes.txt + doc/MOT.ICO + doc/MOTSaves.zip + doc/MOTdisk.7z + doc/MOTextra.zip + doc/MOTinfo.txt + doc/Parallax.png + doc/Primus.png + doc/Progeny.png + doc/Surface.png + doc/Weapon.png + game/BATTLE.OVL + game/CBTD3D.OVL + game/CITY.OVL + game/COMPUTER.OVL + game/DISK1.DAT + game/DISK1MAP.DAT + game/DISK1MAP.DAT.orig + game/DISK2.DAT + game/DISK2MAP.DAT + game/DISK2MAP.DAT.orig + game/DISKS.DAT + game/GAMBLE.OVL + game/MINE.OVL + game/SAVEGAME.DAT + game/SURF.OVL + game/TITAN.EXE + game/TOWN.OVL + game/WIN.OVL + mines-of-titan + mines-of-titan.desktop + mines-of-titan.png + mines.bat + mines.sh +Copyright: __NO_COPYRIGHT_NOR_LICENSE__ +License: __NO_COPYRIGHT_NOR_LICENSE__ + +#---------------------------------------------------------------------------- +# xml and html files (skipped): +# doc/motpg.html +# doc/motsd.html +# doc/motvg.html + +#---------------------------------------------------------------------------- +# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following +# license/copyright files. diff --git a/mines-of-titan/debian/mines-of-titan.substvars b/mines-of-titan/debian/mines-of-titan.substvars new file mode 100644 index 0000000..978fc8b --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan.substvars @@ -0,0 +1,2 @@ +misc:Depends= +misc:Pre-Depends= diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/control b/mines-of-titan/debian/mines-of-titan/DEBIAN/control new file mode 100644 index 0000000..880fa8a --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/DEBIAN/control @@ -0,0 +1,14 @@ +Package: mines-of-titan +Version: 0.0.2-1 +Architecture: all +Maintainer: B Stack <bgstack15@gmail.com> +Installed-Size: 1361 +Depends: dosbox +Section: games +Priority: optional +Multi-Arch: foreign +Homepage: https://gitlab.com/bgstack15/stackrpms +Description: Classic Dosbox-based RPG adventure game + Tom Jetland is stuck on Titan. Help him solve what + happened to Proscenium, by descending into the + mines of Titan! diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums new file mode 100644 index 0000000..17f1703 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums @@ -0,0 +1,46 @@ +2608fa5b875922b84223438ab40ca7ce usr/bin/mines-of-titan +d3bcaa1f8f31a9c98a92850b0fecf251 usr/share/applications/mines-of-titan.desktop +14da90f31bfa332adb2cc5416f49d204 usr/share/doc/mines-of-titan/Cave 1.png +c2c4fecac3b7b086b0fef4c2af7daae2 usr/share/doc/mines-of-titan/Cave 2.png +7303719b34e8293854f1e77815260cce usr/share/doc/mines-of-titan/Cave 3.png +6753f9960fa516a121decd07a1bf3aa4 usr/share/doc/mines-of-titan/Cave 4.png +6ff94d6195e315bc72e0ff81e7a4782b usr/share/doc/mines-of-titan/Cave 5.png +6098d19ea6783f3c83915221d8dd800a usr/share/doc/mines-of-titan/Cave 6.png +c9e06e6cbed5a7cf257f7120dd05ce0f usr/share/doc/mines-of-titan/Cave Primus 1.png +2ff180d1a0cfea6b92c54e0df7aef32e usr/share/doc/mines-of-titan/Cave Primus 2.png +ecb4bf71619d61fe0d422121434beca4 usr/share/doc/mines-of-titan/MOT Notes.txt +018cc2101e87e7086db2c47f1247045e usr/share/doc/mines-of-titan/MOT.ICO +37cc2a4b524b84e8a60832417c8a6df0 usr/share/doc/mines-of-titan/MOTSaves.zip +444ccd98ca32103a9dd177c0d5c77188 usr/share/doc/mines-of-titan/MOTdisk.7z.gz +f53f7d586de1b68214927fc3f5f1911d usr/share/doc/mines-of-titan/MOTextra.zip +70ef66076c75b242ca7c30391236cff5 usr/share/doc/mines-of-titan/MOTinfo.txt.gz +bad969eeac62d53191dde612f98a646a usr/share/doc/mines-of-titan/Parallax.png +da8501193c4bae0a5001a20c6bcd89e7 usr/share/doc/mines-of-titan/Primus.png +423426334b7ca089cb7097cf2dda6721 usr/share/doc/mines-of-titan/Progeny.png +fa3763a3b08cb546c94dbadc5ac174f2 usr/share/doc/mines-of-titan/README.Debian +cb6641a5871c61d1802057891ff2313a usr/share/doc/mines-of-titan/Surface.png +93d15c5176d362bc5945f90ca85d9051 usr/share/doc/mines-of-titan/Weapon.png +9c396852500bb24c29ee163484be8aa0 usr/share/doc/mines-of-titan/changelog.Debian.gz +1fe01b94a98e11ac6d43c4a45ae2e66f usr/share/doc/mines-of-titan/copyright +522d332938a08095e02590a0e46d5ab0 usr/share/doc/mines-of-titan/motpg.html +a16d0b9393e9d364f257f3c57639e68e usr/share/doc/mines-of-titan/motsd.html +32e3958eb8d5b151a0fdf18f184a18bc usr/share/doc/mines-of-titan/motvg.html +838299d2cb11b87f38d8138b334a491e usr/share/icons/hicolor/32x32/apps/mines-of-titan.png +33821f105cb76e72dcbf598011f649f7 usr/share/mines-of-titan/BATTLE.OVL +0a254d17ac1196de3ac54d3fd90069cb usr/share/mines-of-titan/CBTD3D.OVL +ae33479b06c2f7b5c0e2c553751f09a4 usr/share/mines-of-titan/CITY.OVL +c4d4010ec774809b11864cb8100c5c9b usr/share/mines-of-titan/COMPUTER.OVL +4741963dae570a04e4c57fb70a46d201 usr/share/mines-of-titan/DISK1.DAT +ef3d2a812addead20883a81657230338 usr/share/mines-of-titan/DISK1MAP.DAT +bdbfdf3c27cbdd2a0935902f7d528828 usr/share/mines-of-titan/DISK2.DAT +88254516fc10ea27486b305b22a10cbe usr/share/mines-of-titan/DISK2MAP.DAT +5821e4b991a30dba86780b7ca452efa3 usr/share/mines-of-titan/DISKS.DAT +2e8032e988b37a8f037a39a2715a5297 usr/share/mines-of-titan/GAMBLE.OVL +c9370b243458455a290871ade9756c81 usr/share/mines-of-titan/MINE.OVL +24aabe83b760544e3c846216fa8e2ead usr/share/mines-of-titan/SAVEGAME.DAT +f28e9c10357069ed31b31eaecba69a17 usr/share/mines-of-titan/SURF.OVL +468542daa6ad7eb4964eaff74cf656f6 usr/share/mines-of-titan/TITAN.EXE +7e11fb81d51785311037eadefb8e438d usr/share/mines-of-titan/TOWN.OVL +d6c9bf7fb73ebf88a05b8717b9a84b1a usr/share/mines-of-titan/WIN.OVL +e1abc2493f65e762ed3885031e80f2b4 usr/share/mines-of-titan/mines.bat +556248e1fe7b41d8ceabec1fab36a10c usr/share/mines-of-titan/mines.sh diff --git a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan new file mode 100755 index 0000000..1d2b3ad --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan @@ -0,0 +1,31 @@ +#!/bin/sh +# File: /usr/bin/mines-of-titan +# Author: bgstack15 +# Startdate: 2019-08-31 11:59 +# Title: Mines of Titan +# Package: mines-of-titan +# Purpose: Runs MINES from the correct location +# History: +# Usage: Normally called by /usr/share/applications/mines-of-titan.desktop +# Reference: +# https://stackoverflow.com/questions/2924697/how-does-one-output-bold-text-in-bash +# Improve: +# Documentation: +# Dependencies: +# file /etc/default/mines-of-titan + +# load variables from defaults file +test -r "/etc/default/mines-of-titan" && . /etc/default/mines-of-titan 1>/dev/null 2>&1 +test -z "${MOT_SRC_DIR}" && MOT_SRC_DIR=/usr/share/mines-of-titan +test -z "${MOT_PLAY_DIR}" && MOT_PLAY_DIR=~/.dosbox/mot + +# prepare play directory, because the game needs write access to the data files, as well as to the directory for saving the game +mkdir -p "${MOT_PLAY_DIR}" 2>/dev/null +chmod 0700 "${MOT_PLAY_DIR}" +cp -prn "${MOT_SRC_DIR}"/* "${MOT_PLAY_DIR}" +chmod 0600 "${MOT_PLAY_DIR}"/* +chmod 0700 "${MOT_PLAY_DIR}"/*.sh + +# start game +cd "${MOT_PLAY_DIR}" +sh ./mines.sh diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop new file mode 100644 index 0000000..31c8146 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop @@ -0,0 +1,14 @@ +#!/usr/bin/env xdg-open +[Desktop Entry] +Version=1.0 +Name=Mines of Titan +GenericName=A classic space RPG +Comment=What happened to Proscenium? +Exec=/usr/bin/mines-of-titan +Icon=mines-of-titan +Terminal=false +Type=Application +StartupNotify=true +Categories=Game; +Keywords=mines;titan; +X-Desktop-File-Install-Version=0.23 diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png Binary files differnew file mode 100644 index 0000000..1fe259c --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png Binary files differnew file mode 100644 index 0000000..a2703f0 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png Binary files differnew file mode 100644 index 0000000..12d9f59 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png Binary files differnew file mode 100644 index 0000000..16e2a24 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png Binary files differnew file mode 100644 index 0000000..c24b785 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png Binary files differnew file mode 100644 index 0000000..186ca83 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png Binary files differnew file mode 100644 index 0000000..a47c7c9 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png Binary files differnew file mode 100644 index 0000000..bc0c0d1 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt new file mode 100644 index 0000000..1ad7e4e --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt @@ -0,0 +1,68 @@ +Mines of Titan
+--------------
+
+Mines of Titan is a science fiction role playing game
+developed by Westwood Associates and released under
+the Infocom label. The game chronicles your characters'
+attempts to determine what happened to the underground
+Titanian city of Proscenium.
+
+Files
+-----
+
+MOTgame.zip -- The original Mines of Titan game
+MOTinfo.zip -- Text file with extra information (not needed for gameplay)
+MOTextra.zip -- Extra bitmaps of charts and graphs of various things (not needed for gameplay)
+MOTmaps.zip -- Maps of cities and caves (not needed but VERY helpful)
+MOTdocs.zip -- Documentation for game. The original game came with the physical documents.
+ These are somewhat 'quick copies', but they are basically the same.
+
+SELECT FILES FROM THIS PACKAGE:
+
+MOTsd.html -- The Secret Dossier
+------------------
+
+This collection of documents SHOULD NOT BE READ UNTIL
+INSTRUCTED TO DO SO BY THE GAME. Originally, the documents
+were contained in a sealed envelope distributed with
+the game.
+
+
+MOTpg.html -- Player's Guide
+--------------
+
+This is a somewhat complete write-up of the original
+MOT documentation. Also included here is the game's
+introduction, which establishes the main character's
+identity and mission.
+
+missing sections:
+ Maps and the Screen Layout
+ General Options
+ Tactical Combat
+
+MOTvg.html -- Visitor's Guide
+---------------
+
+The as-complete-as-possible Visitor's Guide to Titan.
+The italicized comments after some sections are written
+in the documentation in a hand written style font.
+Supposedly comments made by the Guide's previous owner.
+
+Maps
+----
+
+The original MOT documentation included maps of all
+the cities and mines except the lower levels
+of the Proscenium mine. These are included here.
+See the file MOTmaps.zip for these.
+
+Copy Protection
+---------------
+
+The only copy protection that Mines of Titan has
+occurs when attempting to learn certain abilities.
+It well ask you to in some way identify an attribute
+of the gun whose picture is shown. The weapon's picture
+and related information are included at the end of
+the Visitor's Guide.
\ No newline at end of file diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO Binary files differnew file mode 100644 index 0000000..c6c4cbe --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip Binary files differnew file mode 100644 index 0000000..368b040 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz Binary files differnew file mode 100644 index 0000000..3569330 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip Binary files differnew file mode 100644 index 0000000..acf023b --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz Binary files differnew file mode 100644 index 0000000..35a27b1 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png Binary files differnew file mode 100644 index 0000000..e28c7cb --- 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b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian @@ -0,0 +1,8 @@ +mines-of-titan for Devuan + +Please edit this to provide information specific to +this mines-of-titan Debian package. + + (Automatically generated by debmake Version 4.3.1) + + -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400 diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png Binary files differnew file mode 100644 index 0000000..a8d4557 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.png Binary files differnew file mode 100644 index 0000000..4fb4208 --- /dev/null +++ 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+ doc/Cave 2.png + doc/Cave 3.png + doc/Cave 4.png + doc/Cave 5.png + doc/Cave 6.png + doc/Cave Primus 1.png + doc/Cave Primus 2.png + doc/MOT Notes.txt + doc/MOT.ICO + doc/MOTSaves.zip + doc/MOTdisk.7z + doc/MOTextra.zip + doc/MOTinfo.txt + doc/Parallax.png + doc/Primus.png + doc/Progeny.png + doc/Surface.png + doc/Weapon.png + game/BATTLE.OVL + game/CBTD3D.OVL + game/CITY.OVL + game/COMPUTER.OVL + game/DISK1.DAT + game/DISK1MAP.DAT + game/DISK1MAP.DAT.orig + game/DISK2.DAT + game/DISK2MAP.DAT + game/DISK2MAP.DAT.orig + game/DISKS.DAT + game/GAMBLE.OVL + game/MINE.OVL + game/SAVEGAME.DAT + game/SURF.OVL + game/TITAN.EXE + game/TOWN.OVL + game/WIN.OVL + mines-of-titan + mines-of-titan.desktop + mines-of-titan.png + mines.bat + mines.sh +Copyright: __NO_COPYRIGHT_NOR_LICENSE__ +License: __NO_COPYRIGHT_NOR_LICENSE__ + +#---------------------------------------------------------------------------- +# xml and html files (skipped): +# doc/motpg.html +# doc/motsd.html +# doc/motvg.html + +#---------------------------------------------------------------------------- +# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following +# license/copyright files. diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html new file mode 100644 index 0000000..8ca6799 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html @@ -0,0 +1,250 @@ +<HTML> +<HEAD> + <TITLE>Player's Guide to Mines of Titan - Apple II</TITLE> +</HEAD> +<BODY BGCOLOR="#fffff0"> +<H1><CENTER>Player's Guide to Mines of Titan</CENTER> +</H1> +It was hard to keep my mind on what Cornellius Wrak, the Controller of Primus, +was chattering about, when my whole life was in ruins. <BR> +<BR> +It was all so unfair--how little things add up. A tiny pebble no bigger +than my thumbnail--a speck from the rings of Saturn!--had blown a hole in +the main fuel tank as my supply ship entered the upper atmosphere of Titan. +Normally, the sealant would have plugged the hole, but the feed line to +the outer hull shuts down during final entry. So there I was, blowing my +fuel reserves inot space. What else could I do but jettison the cargo? Would +they have been happier if I lost the ship <I>and</I> the mine equipment? +<BR> +<BR> +But they blamed me fore the loss and forced me to hock my ship to pay for +the equipment. My insurance company said they'll have a claims adjuster +check things out as soon as possible. Probably a year or two. Yeah. Right. +<BR> +<BR> +So here I am, stranded on Titan. <BR> +<BR> +"You've worked with use before, Mr. Jetland," Wrak was saying +as he sudied my file on the monitor. "We can always use a person with +your skill in the mines." <BR> +<BR> +"Anything else available?" I asked. I'd become a Nomad roaming +the frozen Titanian surface before I sold my sould to Paramount Minining, +Inc. <BR> +<BR> +"There's always free-lance bounty hunter," Wrak said with a smile, +clasping his fat fingers together over his mound of stomach. "As a +matter of fact, we do have rather an unusual situation here on Titan. We've +lost contact with our newest project, the city of Proscenium. Because of +the gravity of the matter, we Controllers are offering a handsome reward +to the first party who discovers why the comm-links went down. Enough credit +to reclaim your ship from customs. Sound interesting, Mr. Jetland?" +<BR> +<BR> +"Seems simple enough," I answered. "I'll do it." I started +to rise from my chair, but Wrak's frown made me hesitate. <BR> +<BR> +"if it were simple, we wouldn't be offering so large a lump of credits," +he said with a sneer. "You'll need assistance getting to Proscenium... +and more than a little luck. Personally, I doubt if you have the intelligence +or the intestinal fortitude to succeed. Titan is no paradise." <BR> +<BR> +He reached into the drawer of his vast desk and flipped a small pamphlet +at me. "A present, Mr. Jetland," he said. "Our Visitor's +Guide to Titan. My last copy, I'm afraid, and a bit tattered. Welcome to +Titan, Mr. Jetland, and a good hunt to you." <BR> +<BR> +Leaving his office, I wondered if Wrak meant I was to be the hunter... or +the hunted. <BR> +<BR> +<B><I>The Visitor's Guide mentioned is the file "motvg.html" that is +included with this file.</B></I><BR> +<H2>Introduction</H2> +<I>Mines of Titan</I> is a role-playing adventure set in the 22nd century +on Saturn's moon, Titan. In this role-playing game, you create and control +a party of characters exploring the satellite. You develop youor characters +by improving their natural attributes and by adding new skills. Undertaking +special missions during the game allows your party to build up the credits +(the monetary exchange system on Titan) they will need for training and +for purchasing more powerful weapons. To win the game, you must discover +why contact with they city of Proscenium has been cut off. Success depends +upon competence in combat, using your character's skills to their best advantage, +and tracking down the clues to solve the mysteries of Titan. <BR> +<BR> +The sealed envelope in the package contains information you may discover +on your own during play. <B>DO NOT OPEN THE ENVELOPE UNTIL DIRECTED TO DO +SO BY THE GAME!</B> <BR> +<H2>Characters</H2> +You start of the game with Tom Jetland seeking recruits in a bar on Primus, +the first city built on Titan. Not many people will want to join the party +initially, but as your reputation grows, more recruits will become available. +Recruits can be found in barracks, bars, restaurants, and lounges. Examine +their backgrounds, interview them, and inspect their skills and attributes. +A broad combination of skills and attributes is important for a successful +party. <BR> +<BR> +Characters gain <I>experience</I> through combat and successfully completing +assignments. Gaining experience is import for improving skills and attributes. +Also, <I>credits</I> (the medium of exchange on Titan) may be needed to +improve a character. Credits are gained by selling items, gathered from +dead foes. Bounties are listed at Police Stations and gambling occurs in +Casinos. <BR> +<BR> +When a character gains enough experience to raise a skill, you will be prompted +with a message "So-and-so is eager to leanr" when you inspect +the character. <BR> +<BR> +A dead character will remain with the party until dropped off at a police +station or bar, barracks, lounge, or restaurant. You can tranfer items from +a dead character until he or she is dropped off. <BR> +<H2>Attributes</H2> +The characters in your party start off with certain human attributes -- +intelligence, strength, agility, and so forth -- at various levels. The +levels of these attributes can be raised in Personal Development Centers +and Universities if a character has sufficient credits and experience. <BR> +<H2>Attributes Depicted at All Times</H2> +<B>Might:</B> A measure of a character's strength, this attribute determines +what weapons he or she can carry. Stronger characters can carry heavier +weapons. <BR> +<BR> +<B>Agility:</B> A determination of accuracy and speed, agility is the most +important attribute since it determines the number of moves a character +receives in a turn of combat as well as the accuracy of ranged combat. <BR> +<BR> +<B>Stamina:</B> How much physical punishment a character can take before +performance is affected depends on his or her stamina. Once stamina is depleted, +a character loses might and agility. <BR> +<BR> +<B>Health:</B> This attribute is the average of a character's agility, might, +and stamina. <BR> +<BR> +These attributes are represented on the screen by horizontal bar scales. +Pay attention to the Health bar at all times. A green bar means the character +is at full potential. If the bar reaches zero, the character is dead. In +<I>Mines of Titan</I>, dead is dead nothing can change this. <BR> +<H2>Attributes Determined by Inspecting a Character</H2> +<B>Wisdom:</B> This attribute reflects perception and intuition Higher widsom +may give a character an edge in different situations. <BR> +<BR> +<B>Education:</B> This is the ability of a character to learn academic skills. +The level of this attribute may limit how much a character can learn in +a field, such as medicine. <BR> +<BR> +<B>Charisma:</B> This attribute indicates not only a character's good looks +but also his or her charm and ability to convince others to do what you +asked. It is very helpful in avoiding unwanted confrontations. <BR> +<BR> +<B>Sex:</B> Male or female. Sex has no effect for game purposes. <BR> +<BR> +<B>Age:</B> The current age of a character. Older characters begin with +more experience than younger ones, but they usually lack the might and stamina. +<BR> +<H2>Skills</H2> +Characters you recruit will have different skills at different levels. For +example, a recruit from the police department will have some skill in wearing +battle armor and using handguns. Skills can be added and increased. Some, +such as gambling, are increased through experience alon. Other skills can +be enhanced at various places on Titan (for example, at a Combat Training +Center, University, or Computer Center) if a character has the credits and +is ready to learn. <BR> +<BR> +While a large party is more noticeable and may attract more foes (possibly +more vicious ones), its size also allows you to have "specialist" +-- for example, someone highly adept at medical skills or a highly trained +programmer who can dig deep into the system to discover important information. +A large party of inexperience characters may often prove ineffective and +may also draw unwanted attention. <BR> +<BR> +<B>The following skills can be acquired or improved:</B> <BR> +<BR> +<B>Administration:</B> The ability to persuade people - especially authorities +- often comes in handy. <BR> +<BR> +<B>Arc Gun:</B> This combat skill is used with weapons that spray chemicals +or chemical fires in controlled arcs. <BR> +<BR> +<B>Automatic Weapons:</B> This combat skill is used with automatic weapons. +<BR> +<BR> +<B>Battle Armor:</B> A character must be trained in a variety of ways to +use servo-assisted battle armor. <BR> +<BR> +<B>Blade:</B> This combat skill is used in hand-to-hand combat with all +types of blades, from switchblades to short swords. <BR> +<BR> +<B>Cudgel:</B> This combat skill is used in hand-to-hand combat with handheld +weapons, such as bats, lead pipes, and rubber hoses. <BR> +<BR> +<B>Gambling:</B> The better a character's gambling skill, the more he or +she knows about the rules and odds of the game. <BR> +<BR> +<B>Golum:</B> Golum armor is used mostly by elite police forces and requires +special training. Each suit is specifically modeled and tuned for its user. +<BR> +<BR> +<B>Handgun:</B> This combat skill determines how well a character can load, +aim, and fire all types of hadguns. The better the skill, the more powerful +the handgun a character can carry. <BR> +<BR> +<B>Medical:</B> With all the dangers on Titan, it's wise to have at least +one character proficient in this skill. A higher skill level allows a character +to purchase advanced healing items, which are particularly useful when no +hospital is nearby. <BR> +<BR> +<B>Melee:</B> This combat skill is used in hand-to-hand combat with fists. +<BR> +<BR> +<B>Mining:</B> Because Titan is a mining colony, most inhabitants have some +skill in this area. Better miners may detect unsafe passages in mines and +may be able to assist in cave-ins. <BR> +<BR> +<B>Programming:</B> The better a character's computer programming skills, +the more he knows of computer systems and how they work - and how to hack +more deeply into the system. <BR> +<BR> +<B>Rifle:</B> This combat skill is used with all types of rifles. The better +the skill, the more powerful the rifle a character can use. <BR> +<BR> +<B>Street:</B> A character's street-wise skill is often useful in talking +thugs out of combat. <BR> +<BR> +<B>Throwing:</B> Throwing items (knives, grenades, and so forth) and projectile +weapons (bows, grenade launchers, and so forth) are covered by this skill. +<BR> +<H2>Items</H2> +While attributes and skills reflect a character's capabilities, <I>items</I> +are equally important to a party. Each character can carry up to nine different +kinds of items. Often a characters can carry more than one of an item type. +For example, a character may be able to carry 10 grenades as one item and +the also carry eight other kinds of things. Carried items are listed on +each character's summary. <BR> +<BR> +Your party can also possess object and information in addition to the items +they carry. Such objects can be examined by using the Preferences menu. +<BR> +<BR> +Weapons can be bought and sold at Munitions Stores, and more powerful arms +can be acquired as combat skills are raised. Vac-suits (necessary for exploring +the surface) and armor are available at Armories. Repair Shops will pawn +any times your characters have collected and are also excellent sources +of information and gossip. <BR> +<H2>Combat</H2> +You select the level of complexity for combat. You can let the computer +run the whole show or you can control each character's movement and target +selection (this is know as tactical combat). When first playing the game, +you may wish to let the computer run several combats so you can study what +is involved. Eventually, you will want to take control because, even though +the computer plays out battles to the best of its abilities, the tactics +it selects may be quite different from the ones you would select in a given +situation. <BR> +<BR> +Characters and their opponents act simultaneously, giving combat a life-like +feel. If the computer is controlling the combat and you don't like the way +it runs your characters, press the spacebar. Control of the combat will +revert to you on the next turn.<BR> +<BR> +<B><I>Please note: certain parts of the player's guide are omitted because of +pictures referred to in the original player's guide. I assume that any experienced +gameplayer would learn the omitted parts easily.</B></I> +</BODY> +</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html new file mode 100644 index 0000000..fd294bc --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html @@ -0,0 +1,325 @@ +<HTML> +<HEAD> + <TITLE>Secret Dossier - Mines of Titan - Apple II</TITLE> +</HEAD> +<BODY BGCOLOR="#fffff0"> +<TABLE border=0 cellspacing=10> <TD valign=top> +<P><CENTER><I>Paramount Mining<BR> +Incorporated</I> </TD> <TD> Joint Office of the Controllers<BR> +Paramount Mining, Inc.<BR> +Titan </TD> </TABLE> </CENTER> +<H1><CENTER><FONT color="#ff0000">Class 9 Security</FONT></CENTER> +</H1> +<P><CENTER><B>{DO NOT READ UNTIL INSTRUCTED TO DO SO IN THE GAME}</B> <BR> +<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.</CENTER> +<PRE><CENTER> + +IPM266NG + +1-006453I225 654NDH23 6/Y/9 + +ATTN Controler Computer FYEO hard copy..... + +DATE 06/02/61, 1321..... + +CMD: Print copy, erase core memory, execute..... + + + +CORE MEMORY LIST: CMP + + + + + +GMM296PCS + +1-006900I231 990NDH23 6/K/7 + +ATTN Cornellius Wrak, Controller Primus + +DATE 05/28/61, 0421..... + +PNT: communications with proscenium completely lost + +at 0215 STOP review last message soonest STOP + + + + + +GMM296PLD + +4-906906I231 990ROY23 6/A/7 + +ATTN Cornelius Wrak, Controller Primus + +DATE 05/28/61, 0436..... + +PNT: read and deep bury proscenium last message STOP + +"....anyone? ....safety barrier breached ....monsters, + +never seen ....send help ....comm-link invaded ....help, + +help, help..." STOP your opinions? STOP + + + + + +CBM400PCS + +1-087500I231 990NDH23 6/R/0 + +ATTN Cornellius Wrak, Controller Primus + +DATE 05/28/61, 0730 + +PNT: police recon squad dispatched proscenium as advised + +STOP transceiver messages filled with panic buttons by + +cops STOP 'monsters and mutants', 'pouring out of the + +tunnels', 'stacking human bodies like logs' STOP + +what is happening here? STOP + + + + + +GMP779DUF + +3-006900I231 990NDH43 7/n/7 + +ATTN Cornellius Wrak, Controller Primus + +DATE 05/28/61, 1554 + +PNT: confirm joint controllers meeting STOP primus 5/29 + +STOP will bring all materials on proscenium for review + +STOP suggestion to deep bury all proscenium panic transmits + +has been implemented STOP cover story of satellite cable + +breakdown inserted to network via my sysops STOP must + +receive advise from paramount hq, geneva, by meeting STOP +</CENTER></PRE> +<P><CENTER><BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +<B>PARAMOUNT MINING, INC</B><BR> +JOINT OFFICES OF THE CONTROLLERS<BR> +PROGENY, TITAN<BR> +<BR> +Summary of the Joint Controllers Meeting: 5/29/61, 0700-1300 <BR> +<BR> +1) Combined infopaks from all Controller offices were mashed through computer +central in search of unusual events in and around Proscenium recently. Initial +search proved inconclusive. <BR> +<BR> +2) Recovery and analysis of infopaks from office of Hal Yu, Controller of +Proscenium, were finally accomplished via Paramount HQ's override of deep +core security. Sifting after mash produced the following relevant points: +<BR> +<BR> +<TABLE width=90% border=0> <TR><TD> A. A large tunnel complex 6 kilometers +SSE of Proscenium's Alpha Adit was discovered 5/13/61 by miners. From their +report to Controller Wu; "The walls of the tunnel were quite smooth, +almost as if manufactured, and there was a logical layout to the tunnels +that must have been created by someone -- or something -- intelligent. We +began mapping the tunnels as best we could. There are many levels and they +seem to go on forever. After three hours of exploration, we entered a large +room where we encountered an unknown Titanian creature. The thing was huge, +about 4 meters high by 3 meters wide and deep. It seemed to vibrate as we +drew near, but did not otherwise move. We had little time to explore the +creature because we all began suffering massive headaches that throbbed +in time with the creature's vibrations. Sketches of the tunnel system were +lost during the hasty retreat."<BR> +<BR> +</TD></TR> <TR><TD> B. Beginning the day after the discovery of the tunnel +complex, Proscenium miners began to report sightings of new Titanian lifeforms. +According to Controller Yu's infopaks, these new creatures were unlike any +encountered before. All were discovered to be predators and were quite difficult +to kill. Several more sketches of these new creatures were scanned into +Yu's report to Paramount HQ. It was noted that this report was not made +available to the other Controllers. </TD></TR> </TABLE> <BR> +<BR> +3) With the approval of Paramount HQ, the Controllers were granted access +to the private infopaks of all citizens and visitors on Titan. In particular, +they sought all maps of caves and tunnels not recorded in the central core. +Only one such map was located: a rather extensive cave system near Primus, +drawn by a spelunker. Several unknown species have been sketched on the +rough maps. <BR> +<BR> +4) A search of descriptions of rare Titanian creatures turned up the enclosed +medical report, describing the autopsy of a "jelly balloon." Controller +Wrak of Primus pointed out that no further sightings of this creature had +been made since the autopsy. The doctor's final speculation that this creature +might be capable of intelligence was forwarded to Paramount Mining HQ, Geneva, +for further evaluation. <BR> +<BR> +5) As a stop-gap measure to control panic amoung the population, the Joint +Controllers issued a statement that all communications with Proscenium had +mysteriously stopped. <BR> +<BR> +6) The Joint Controllers decided to pass on all information gathered to +the office of the President of Paramount Mining, Inc. Transfer of data was +accomplished by coded radio communications. <BR> +<BR> +7) The Joint Controllers recessed until new orders are received from the +company headquarters. <BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +<BR> +<B>Dissection Report</B><BR> +<BR> +1. The digestive system of this unknown creature (nicknamed "Jelly +Balloon") resembles that of most other Titanian creatures. The heat +generator nodule connects directly to the water storage nodules and to the +food conversion nodule (i.e., liver). Solid and liquid wastes are trapped +inside special bubbles and are probably excreted as the creature moves. +<BR> +<BR> +2. The reproductive cell contains DNA-like strands. Unable to determine +if creature reproduces by meiosis or by procreation. A pseuodopod could +be used to deposit sperm inside a female... if there are two sexes, as in +other Titanian species. <BR> +<BR> +3. The simple neural network found in all other Titanian animlas is missing +form this creature. Indeed, at first examination, this specimen doesn't +seem to have a brain. However, closer examination reveals a highly developed +cell network enclosed in elastic cartiledge (called a "notochord" +in diagram); hundreds of bubbles, small and large, connect to the central +notochord. <BR> +<BR> +This is pure speculation, but an argument could be made that this is the +creature's neural network and brain system. Perhaps these bubbles are the +creature's brain cells. If so, the creature has a huge barin as compared +with other Titanian creatures. Indeed, as measued by total volume, its brain +is much larger than a human brain. Except that the creature is protoamoeboid +in shape and therefore unable to use tools, I would venture to suggest that +it could be intelligent. <BR> +<BR> +A pity they didn't capture the Jelly Balloon alive. Wouldn't it be wonderful +if these things turned out to be as intelligent as a whale or a chimpanzee? +<BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +<B>Paramount Mining Incorporated<BR> +</B><I>"Where humanity is our paramount concern"</I> <BR> +<BR> +The Office of the President<BR> +31 May 2261 <BR> +<BR> +You idiots! <BR> +<BR> +Of course those "jelly balloons" are intelligent! Our biolabs +ran a simple Shoenfeld Test on the information you supplied us and came +up with a 73% probability that the creature you chopped up is sapient! Why +didn't you morons perform your own test? <BR> +<BR> +Also 100% probable, in my opinion, is that native Titanians don't take lightly +to having on of their own minced up by barbarians like us. Perhaps by now +it's penetrated your thick skulls that the Titanians are responsible for +the "mutants and monsters" that destroyed Proscenium! That big +creature-thing found in the tunnel complex near Proscenium may be the cause. +Our brave human "colonists" are going to be decimated by the Titanian +"natives" protecting their homelands. <BR> +<BR> +This is a public relations nightmare! The Second United Nations have been +after us for years to "spread out assets among the Fourth World Nations." +Now you've handed every one of our enemies, competitors, and rivals a stick +to beat us into the ground! Titan -- and SOL-R-GARD -- are lost to us! <BR> +<BR> +Well, it's time to form our own circle of wagons and cut bait while there's +time. As much as I'd love to leave you idiots there to stew in your own +juices, it's more important to save the reputation and future of Paramount +Mining, and that means I've got to bail you out. <BR> +<BR> +<TABLE width=90% border=0> <TR><TD> <B>Here's exactly what you are to do:</B> +<BR> +<BR> +1. Download the computer core onto disks and get them aboard the fastest +transport you can find. Forward the disk to Geneva headquarters. All other +Paramount Mining, Inc. files and company records must be saved. I hereby +give you permission to commandeer every form of space transport on Titan +for this purpose. <BR> +<BR> +2. Destroy all physical evidence you've gathered. There must not be a shred +remaining to connect us with this disaster. Cornie Wrak, my dear nephew, +I'm warning you especially, because your memory lapses have been so notable +in the past. <BR> +<BR> +3. Shut down all mining operations on Titan. Perhaps we can at least delay +another disaster this way. <BR> +<BR> +4. To avert suspicion from us, offer a reward to the first man to discover +why communications went down with Proscenium. Thank heavens, the speeder +system to Proscenium was not yet operational when this disaster occurred. +You might get one or two fools brave enough to walk to Proscenium from Parallax, +but they won't come back. This should buy us time. <BR> +<BR> +5. As much as I would like to order the general evacuation of Titan, it +is simply not possible. Saturn is in a poor position in its orbit relative +to our other bases, and so transport ships will be few and far between for +the next 18 months. I suppose, for the sake of the Paramount Mining chain +of comman, I'll have to allow you clown off Titan with the company files... +much as I'd love to let you suffer the same fate as those innocent civilians. +Cerese station will be alerted of your expected arrival in five months. +<BR> +<BR> +I want you off Titan in three days. Get cracking! </TD></TD> </TABLE> <BR> +<BR> +<TABLE align=right border=0> <TD> Sincerely,<BR> +Theodore Farnsworth<BR> +President </TD> </TABLE> <BR clear=all><BR> +.<BR> +.<BR> +.<BR> +.<BR> +.<BR> +</CENTER> +</BODY> +</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html new file mode 100644 index 0000000..b2fd591 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html @@ -0,0 +1,442 @@ +<HTML> +<HEAD> + <TITLE>Visitor's Guide to Mines of Titan - Apple II</TITLE> +</HEAD> +<BODY BGCOLOR="#fffff0"> +<H1><CENTER>Visitor's Guide to Titan</CENTER> +</H1> +<P><CENTER><BR> +<BR> +<B><FONT size=4>Paramount Mining</FONT></B><BR> +<B><FONT size=3>Incorporated</FONT></B><BR> +<BR> +<B><FONT size=4>"Where humanity is our paramount concern"</FONT> +</B></CENTER> +<P><BR> +<BR> +<BR> +************************************************************************************* <BR> +Welcome to Titan! <BR> +<BR> +Paramount Mining, Inc., welcomes you and your family to Titan. This guide +will help you as a new employee in our company or as a visitor to adapt +quickly and comfortably to your new home and become a member of our little +"family." <BR> +<BR> +Titan, one of the far outposts of civilization in the solar system, is still +an untamed world of wonder. Windswept crimson deserts, with sand composed +of hydrocarbons, dominate the landscape. Through the beautiful red haze +of the atmosphere, you can glimpse the sun surrounded by a halo of methane +ice crystals. Titan is almost terrifying in its primordial beauty. <BR> +<BR> +Yet, under the guidance of Paramount Mining, Inc., this "last frontier" +is finally being tamed. The fierce native wildlife that once threatened +our settlements is confined almost completely to the surface, while the +subsurface and its vast riches are now the domain of man. Titan, with its +vast cities and forward-looking social plans, has been and will continue +to be a model of efficient, effective space colonization. <BR> +<BR> +As the human race continues to expand ever onward toward new frontiers in +other solar systems, Titan will remain Sol's last stepping stone to the +stars. And Paramount Mining, Inc., will remain in the vanguard of interstellar +exploration, making life on new planets as safe -- and productive -- as +it is on Titan. <BR> +<BR> +<I>give me a break! pmi screwed up titan and no they'll screw up other planets +too!</I> <BR> +<H2>A Brief History of Titan</H2> +The Voyager probes that flew by Titan in the late 20th century revealed +a satellite just waiting to be explored. Clouded in a think reddish-orange +shroud and showing abundant hydrocarbons in the atmosphere, Titan seemed +the one place in the solar system besides Earth that might support life. +The first NASA landing on Titan in 2042 revealed, tragically, that life +did indeed exist beyond Earth. The first reports of proto-amoeboid life-forms +were greeted joyfully by scientists everywhere, and as other species were +discovered in abundance, it soon became evident that Titan supported life +in almost as much diversity as old Earth. Unfortunately, the first astronauts +were unprepared for the very large creatures roaming the Titanian ice plains +-- predators that made little distinction between burrowing animals and +investigating scientists. O'Neill Spaceport is named in honor of the brave +leader of the NASA expedition who gave his life in the cause of exploration. +<BR> +<BR> +The loss of that expedition almost led to the collapse of NASA. Fortunately, +however, Paramount Mining, Inc., stepped forward and agreed to help underwrite +the space agency. Under the aegis of Paramount Mining, NASA was revitalized, +and the exploration and colonization of the solar system has continued unabated. +<BR> +<BR> +Titan -- and, indeed, the rest of the solar system -- might never have been +settled except for the first NASA expedition's discovery of SOL-R-GARD<SUP>TM</SUP> +, a compressed hydrocarbon unique to this satellite. This unique material +absorbs the intense radiation of solar flares and re-emits is as plain light. +Despite the costs and dangers involved, Paramount Mining committed itself +to developing this resource and established its first base on Titan. Since +SOL-R-GARD is concentrated in large veins deep under the surface, it has +been only natural to exploit the vast subterranean tunnel system occuring +throughout the moon. Not only do the tunnels allow miners easier access +to the SOL-R-GARD deposits, they also keep the inhabitants safe from the +native Titanian predators that dominate the surface. <BR> +<BR> +<I>try telling that to the scorads!</I> <BR> +<BR> +The first base on Titan, Primus, was established in 2089 and quickly became +the focal point for Paramount Mining's new social experiment. With its initial +95% male population, Primus was a rather rough place to live. However, Paramount +Mining, as an equal opportunity employer, strongly encouraged families to +emigrate to Titan. Further, with additional manpower still in demand, the +Company has recently begun working with correctional facilities throughout +the solar system; men and women with criminal records are welcomed to start +over again, their pasts wiped clean the moment they land on Titan and sign +up with Paramount Mining. The resulting mixture of rugged individualists, +strong family units, and reconstructed souls has created a unique society, +well adapted to life at the farthest reaches of human settlement. <BR> +<BR> +<I>thieves, pimps and cut-throats!</I> <BR> +<BR> +<H2>The Facts on Titan</H2> +Titan is the seventh moon of Saturn, revolving around that beautiful planet at +an average distance of 1,222,000 kilometers once every 15d 22h 41m. Until the +O'Neill expedition actually landed on the surface, it was thought that Titan +presented one face to Saturn at all times. We now know that the moon rotates +twice on its axis every three orbits, so the whole surface receives some warming +from sunlight (although not much). <BR> +<BR> +Since Saturn circles the sun at an average distance of 1428 million kilometers, +radio communications with Earth can take anywhere from about 1 hour 3 minutes to +1 hour 20 minutes in each direction. Space travel has improved considerably since +early days, when it took <I>years and years</I> to reach Saturn. But even now it +takes a minimum of six months to reach Europa station off Jupiter (when the +planets are favorably aligned), while a nonstop trip to Earth still requires +almost two years of travel in cyrogenic suspension.<BR> +<BR> +Larger than the planet Mercury, Titan has a diameter of 5120 kilometers and a +surface area of approximately 82.3 million square kilometers. Yet, with its low +density, Titan's gravity is only one-seventh that of Earth's.<BR> +<BR> +With an average surface temperature of -180 degrees Celsius (-290 degrees +Fahrenheit), the Titanian atmosphere is almost 86% nitrogen, 5.7% methane, and +5.4% argon, with trace constituents of hydrocyanide, cyanacetylene and other +gases. The surface pressure is about 1.6 bar, or almost one and one-half times +that on Earth. If you were to spend much time on the surface (not recommended), +you would see an almost continual reddish snow of complex organic compounds +falling everywhere across the surface. Over geological time, this organic matter +has created a surface layer several kilometers deep. The exotic organic +compounds buried under the surface are more precious than diamonds, and they +are the reason Paramount Mining has established its settlements on Titan.<BR> +<H2>Life on Titan</H2> +Despite its distance from the sun, Titan has a wide variety of life-forms. The +basis for life on the satellite is a unique half-plant, half-animal +proto-amoeboid which traps water crystals from the atmosphere and snow on the +ground, converting the ice to water. These omnipresent protozoans are the primary +element in a food chain that includes larger burrowing animals and onmnivorous +predators. All creatures on Titan longer than 20mm have heat-sensitive sensory +glands that also detect water; these glands act in a similar fashion to noses +in "sniffing out" food.<BR> +<BR> +<B>IMPORTANT WARNING:</B> Humans, projecting an easily detectable heat signal +even in vacuum suits, represent a huge source of water and nutriments to Titanian +creatures and are subject to attack by large predators. Anyone venturing out on +the satellite's surface is strongly cautioned to stay close to the elevators +leading down to the cities.<BR> +<BR> +A complete listing of Titanian life-forms is available from the Controller's +Office in your city. For your safety, we have listed below the most dangerous +animals found on the surface:<BR> +<B><I>Pictures of these animals are in the original manual</B></I> +<BR> +<B>Crushers:</B> These bi-pedal, land-roving creatures are from 1 to 2 meters tall +and are characterized by a greenish olive skin coverd with a mat of thick, bristly +hair.<BR><BR> +<B>Dust Worms:</B> Brown sand-burrowing creatures between 2 and 5 meters long with +a thick skin that's as hard as metal, dust worms move just below the surface, +where they hunt smaller animals. Crushing blows seem to be the most effective form +of attack on these creatures.<BR><BR> +<B>Sand Lions:</B> These huge predators (1.5 to 2 meters at the shoulder) are +covered by flat, grey scales and are distinguished by a powerful exterior mandible +capable of biting a creature in half. Sand lions are the largest animals known to +exist on Titan.<BR><BR> +<B>Scorads:</B> Large animals approximately 2 meters long and 1 meter wide +resembling giant purple lobsters, scorads are capable of emitting a kind of +electro-neurological wave that is painful to all living things within its radius. +Scorads are thought to be the most intelligent of indigenous life on Titan.<BR><BR> +<B>Thrasher:</B> These amorphous creatures resemble large jellyfish and possess +whiplike tentacles that have been seen to extend as far as 3 meters. The outer +body is hard, but the underside is soft and porous and secretes a substance that +leaves a noticeable trail.<BR><BR> +<B>Urchins:</B> These echinoderm-like creatures are about 1 meter in diameter and +have hard shells with long, brittle spines. The urchin's spines are poisonous and +can be fired with deadly accuracy. Urchins have a ferocious nature and are rarely +the victims of predators.<BR><BR> +<B>IMPORTANT WARNING:</B> More deadly than native Titanian life-forms, because +they are human, are "Nomads," unreconstructed criminals and disgruntled +ex-miners who have adapted to life on the moon's surface. Their highly modified +vac-suits convert the Titanian atmosphere into breathable air, recycle expelled +water, and hold concentrated protein and vitamin supplements. Nomads are +considered extremely dangerous and should be avoided.<BR> + +<H2>The Controller Is Your Friend</H2> +There are no local governments <I>per se</I> on Titan. Instead, each city +is under the jurisdiction of a Paramount Mining Controller, who is responsible +both for local mining operations and for the health and welfare of the civilian +population. The Office of the Controller serves many functions on Titan: +labor mediation, judiciary, human resources, mine supervision, administration, +and finances. Whatever your problems or complaints, go to your local Controller's +office for quick and satisfactory resolutions. <BR> +<BR> +<I>if you can ever get into see the jerk!</I> <BR> +<H2>The Police Are Your Friends</H2> +The Police Department is a division of the Office of the Controller and +is responsible for the safety of civilian population. There are several +police stations in every city, strategically placed so that officers can +reach the scene of any emergency in just a few minutes. <BR> +<BR> +Titan is currently undergoing a transition in security forces. Originally, +when the first bases were established on the statellite, military forces +were needed to protect the population form the Titanian predators. Now that +the cities are completely underground and well protected from surface creatures, +the military is being phased out in favor of the civilian police force. +We ask your patience during this period of transition. <BR> +<BR> +Although disrespect for the law was once common among early settlers, attitudes +have changed tremendously in recent years. However, because certain individuals +-- especially Nomads -- persist in taking the law into their own hands, +the Police Department, in conjunction with the Office of the Controller, +has set up a bounty system to help identify and apprehend known criminals. +Information about this system may be obtained at your local police station.<BR> +<BR> +<B>IMPORTANT WARNING:</B> Golum armor is reserved specifically for the elite +police force. It is a felony for any citizen without the proper training +and authorization to possess Golum armor. Remember, each suit of Golum armor +is molded specifically for the user and is therefore useless to anyone else.<BR> +<H2>Computers and Security</H2> +Paramount Mining has established computer stations at numerous locations +throughout each city. Rather than worry about cash transactions, citizens are +encouraged to use the computers to record financial transactions. In addition, +the computers act as a public bulletin board as well as a private mail delivery +system. Once you have been given your computer code, do NOT forget it.<BR> +<BR> +Paramount Mining is always looking for trained system operators ("sysops +" for short.), and educational courses in computer engineering and +programming are available at the Computer Center in your city.<BR> +<BR> +<B>IMPORTANT WARNING:</B> Attempting to break into the computer core (" +hacking," in the vernacular) is strictly forbidden. Anyone suspected of such +illegal activity is subject to arrest.<BR> +<H2>"The New Frontier"</H2> +Titan, along with many other Paramount Mining colonies, retains a strong flavor of +the "spirit of the Old West." That you are willing to leave Earth +indicates that you have a pioneering spirit, that you look at life as an +adventure, and that you are unafraid to meet danger face-to-face. And though Titan +is becoming more civilized every day, there is still room for strength of will and +individual courage.<BR> +<BR> +Unlike other Paramount Mining operations, citizens of Titan are allowed -- even +encouraged -- to carry arms. Even though the cities are almost 100% safe, there +is still the possibility of a Titanian creature entering a populated area. +Therefore, every citizen is encouraged to buy at lease one personal weapon and get +trained in its use. The following weapons have been certified as legal for all +citizens:<BR> +<BR> +<B>Blades:</B> Knives, short-swords, and energy blades. Switchblades, while not +forbidden, are not well received on Titan. It should be noted that knives, which +can be classified as thrown weapons, are not restricted in use.<BR> +<BR> +<B>Cudgels:</B> Bats and lead pipes are quite effective against dustworms. The use +of rubber hoses is discouraged but not forbidden.<BR> +<BR> +<B>Handguns:</B> All firearms designed to be held and fired with one hand are +legal.<BR> +<BR> +<B>Missile Weapons:</B> While not strictly illegal on Titan, use of weapons with +a launching mechanism that propels an object across a distance is not encouraged. +Bows and blowguns are often used by big-game hunters, but grenade launchers, which +also fall in this category, are to be used only by the police and the military.<BR> +<BR> +<B>Rifles:</B> Sports rifles, sniper rifles, and even the latest in laser carbines +are allowed. Note that you may have to prove your experience and marksmanship to +purchase more powerful rifles.<BR> +<BR> +<B>The following weapons are considered too dangerous for citizens. Special +training and permits are required for these weapon types:</B><BR> +<BR> +<B>Arc guns:</B> These weapons include all those spraying chemicals or chemical +fire from the barrel in semi-circular arcs.<BR> +<BR> +<B>Automatic Weapons:</B> These weapons include all those using an automatic or +semi-automatic mechanism allowing rapid fire from a magazine. Uzis, model 10 +rifles, and pulse lasers fall into this category.<BR> +<BR> +<B>Thrown Weapons:</B> Weapons which can be thrown or propelled without the aid +of a launching mechanism fall into this category -- for example, throwing knives +and grenades. (Molotov cocktails, which have been discovered on Tital, are +illegal.) While technically also considered thrown weapons, hand knives do not +fall into this category.<BR> +<BR> +Weapons and ammunition can be purchased at the munitions shop in each city. +Protective vests, vacuum suits, and body armor can be acquired at the armory. +There is at lease one repair shop in every city.<BR> +<BR> +<B>IMPORTANT WARNING:</B> Visitors are requested not to travel on Titan's surface +unless well armed and trained in advanced combat techniques. Because of the lack +of oxygen on the surface, normal explosive Earth weapons are useless on Titan. All +Titanian firearms use special oxidizer bullets.<BR> +<H2>1001 Friends and Amusements Await You</H2> +To truly make Titan feel more like home, Paramount Mining has helped establish +many restaurants, cocktail lounges, and amusement centers in every city. These +establishments are open 24 hours every day.<BR> +<BR> +If this is your first visit to Titan, you will easily be able to make new friends. +Most Titanians are gregarious and eager to meet new people, and in social +situations they will be more than willing to talk about their life experiences. +You are warmly invited to visit the police stations, Controller's offices, +military barracks, and computer centers at any time.<BR> +<BR> +Gambling is permitted on Titan, but only in two forms: slot machines and Keno. +There is a strict 20 credit limit on all bets. If you have never gambled before, +here are the simple rules to the games:<BR> +<BR> +<B>Slot Machines:</B> The easiest thing in the world! Just place your bet, from +1 to 20 credits, and pull the handle. Printed on every machine are the winning +combinations and the payoffs. Enjoy!<BR> +<BR> +<B>Keno:</B> A little trickier, but what payoffs! After placing your bet, you +select 1 to 7 numbers on the Keno table. The computer selects 20 winning numbers. +If half the numbers you selected (or mroe) are among the winning numbers, you win! +The more winning numbers you select, the higher your payoff! The keno board +advises you as to the payoffs for each selected bet.<BR> +<BR> +<I>quit while you're ahead!</I><BR> +<H2>A Strong Mind and a Healthy BOdy</H2> +Paramount Mining cares about your personal development. Each city of Titan is +required by charter to set up a university where all citizens may enroll in +courses. The more fully developed a person you become, the higher you will rise +within the organization of Paramount Mining, Inc. Each course in each field uses +Paramount Mining's patented DYNA-CRAM<SUP>TM</SUP> learning system; what used to +take months of study at a university on Earth can now be compressed and taught +(with 95% retention rate) in just a few hours via DYNA-CRAM.<BR> +<BR> +Employees of Pramount Mining are eligible for special discounts. Howver, all new +students will be welcomed, although each course will required payment in credits. +It should be noted that a student may be denied enrollment in certain courses +until prerequisites are met.<BR> +<BR> +Personal development centers are also available. Here you can keep your body in +shape. Because gravity on Titan is only one-seventh that of Earth, newcomers +especially should force themselves into a strict regimen of physical exercies to +maintain muscle tone and overall vigor. These centers are free for all employees +of Paramount Mining; visitors must pay a fee to use the equipment.<BR> +<BR> +It is strongly recommended that all people -- employees and visitors -- practice +and improve their skills with weapons at a combat training center. A nominal fee +covers basic expenses. Experienced marksmen -- particularly prospective employees +in the military or the police force -- will be allowed to train with weapons not +normally permitted to Titanian citizens.<BR> +<BR> +<B>IMPORTANT WARNING:</B> Only citizens with Controller Agent status are permitted +to use war game rooms. The simulations in the war room are extremely dangerous +because they are as realistic as possible. Contact your local Controller Office +for more details on acquiring agent status.<BR> +<H2>In Case of a Medical Emergency</H2> +Hospitals are located at several strategic locations in every city on Titan. +Medical treatment and supplies are available at hospitals at a nominal fee.<BR> +<BR> +In addition, since the need for trained medical personnel is so great, each +hospital offers medical training to all citizens of Titan. Trained individuals are +permitted to purchase advanced medical supplies at hospitals.<BR> +<H2>Setting Up House</H2> +New employees of Paramount Mining are assigned housing during contract +negotiations. Visitors must find their own quarters since living space is at a +premium in each city.<BR> +<BR> +After arriving at O'Neill Spaceport, newcomers are whisked via speeder transport +to the Office of the Controller in Primus for customs inspection. Paramount Mining +employees receive a speeder pass good for one week's free travel; visitors must +purchase passes as needed. The speeders should be used for all surface travel on +Titan because they are safe.<BR> +<BR> +Interplanetary travel is, as everyone knows, very expensive and therefore quite +limited. Visitors should confirm their return tickets immediately upon arrival on +Titan; if a ticket is not used at the scheduled time, it becomes null and void, +and another ticket must be purchased at full price, subject to availability. +Employees whose full-term contracts have been completed will be allowed to +purchase off-world passage tickets at half price; employees who brake their +contracts will have to purchase full-price tickets and wait until space is +available on a transport.<BR> +<BR> +If this is your first visit to Titan, you may wish to visit all four cities. +Until the speeder extension to Proscenium is completed, however, travel +to that city is extremely limited. It should be noted that all cities on +Titan are built in former mining shafts, and therefore their layouts may +seem odd. The older cities of Primus, Progeny and Parallax may seem particularly +disjointed to first-time visitors because of their helter-skelter construction. +The Joint Office of Controllers is currently considering plans to make the layout +of the new city of Proscenium much more regular.<BR> +<BR> +<B>Primus</B>: +This is the first city contructed on Primus and is the pride and joy of +Paramount Mining, Inc. Despite heavy criticism from Earth's leaders as +to the dangers of indigenous life-forms, the company proved that a city +could not only be built on Titan but could also be made almost 100% secure. +This city in particular retains much of the pioneer spirit of its original +settlers. <BR> +<BR> +<I>secure from critters but not from human predators!</I> <BR><BR> +<B>Progeny:</B> +Established after Primus, Progeny now has the highest population rate of +the three completed cities. Its large police force and better-organized +layout make this city the safest on Titan. <BR> +<BR> +<I>safe is a relative term!</I> <BR><BR> +<B>Parallax:</B> +Here the spirit of the "Old West" is still very much alive. The +newest of the completed Titanian cities, Parallax, is still expanding. As +it is the current "frontier" of Titan. there is a certain danger +in living here. Paramount Mining is beefing up the police and military forces +in this area to make it secure for families. <BR> +<BR> +<I>nomads purchase illegal food and arms here!</I> <BR><BR> +<B>Proscenium:</B> +Already planned to be the largest city on Titan, Proscenium is still in +the "outpost" stage. The extensive SOL-R-GARD veins in the area +have created the largest mining operation on Titan, and as veins are exhausted, +the city of proscenium expands. Once completed, Proscenium will be a multi-level +wonder, unlike the other Titanian cities which are all one leve. Paramount +Mining employees who agree to work in the Proscenium mines will be rewarded +with the largest apartments. <BR> +<BR> +<B><I>Maps of the cities are in the original manual in order: Primus, Progeny, +Parallax, Proscenium.</B></I><BR> +<H2>Working for Paramount Mining, Inc.</H2> +Chances are that you have been hired by Paramount Mining for your skills as a +miner. Highly trained personnel are greatly respected and desired on Titan. As you +have probably been warned, mining SOL-R-GARD can be dangerous. Titan is still +active tectonically because of Saturn's gravitational pull. The internal heating +of the satellite has resulted in volcanos where plates overlap and are subducted, +and these are the very spots where SOL-R-GARD is most often formed. While there +are still undepleted SOL-R-GARD deposits under the three older cities of Titan, +the three older cities of Titan, the new Proscenium mine, situated as it is +astrided an active sub-surface fault, has provided the richest loads of the purest +SOL-R-GARD. Here is the leading edge of Paramount Mining's technological +innovation.<BR> +<BR> +However, the Proscenium mines are apparently more dangerous than the others. There +is always the threat of lava seeping into a shaft or superheated steam venting +unexpectedly. Still, if you examine the safety record of Proscenium mines, you +will find the lowest fatality rate yet recorded on Titan. Highly tuned sensors +have mapped the area thoroughly, allowing mine shafts (and the future city of +Proscenium itself) to be dug far away from active fault lines.<BR> +<BR> +Still, Paramount Mining recognizes the risks involved and is willing to pay miners +who work in Proscenium almost double the standard rate. If you wish to transfer +your skills to Proscenium, contact your local Office of the Controller for more +details.<BR> +<BR> +<I>working proscenium is suicide!</I> <BR> +<BR> +<B><I>Maps of the cities' mines are in the original manual in order: Primus mine, +Progeny mine, Parallax mine, Proscenium mine.</B></I><BR> +<PRE> +</PRE> +</BODY> +</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png b/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png Binary files differnew file mode 100644 index 0000000..eaf3e1e --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL Binary files differnew file mode 100755 index 0000000..ea4eed4 --- /dev/null +++ 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b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat new file mode 100755 index 0000000..e3e5be6 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat @@ -0,0 +1,10 @@ +REM File: mines.bat + +REM The mines.sh shell script handles changing to the correct directory + +C: +cd Game +CYCLES 3000 + +TITAN.EXE +exit diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh new file mode 100755 index 0000000..00be443 --- /dev/null +++ b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh @@ -0,0 +1,10 @@ +#!/bin/sh +# File: mines.sh +# Location: ~/.dosbox/mot + +test -x "$( which dosbox )" && DOSBOX="$( which dosbox )" || { echo "$0: needs dosbox. Aborted." ; exit 1; } + +td="$( dirname $( readlink -f "$0" ))" +cd "${td}" +$DOSBOX mines.bat +exit 0 diff --git a/mines-of-titan/debian/patches/series b/mines-of-titan/debian/patches/series new file mode 100644 index 0000000..4a97dfa --- /dev/null +++ b/mines-of-titan/debian/patches/series @@ -0,0 +1 @@ +# You must remove unused comment lines for the released package. diff --git a/mines-of-titan/debian/rules b/mines-of-titan/debian/rules new file mode 100755 index 0000000..1c4f9b4 --- /dev/null +++ b/mines-of-titan/debian/rules @@ -0,0 +1,21 @@ +#!/usr/bin/make -f +# You must remove unused comment lines for the released package. +#export DH_VERBOSE = 1 +#export DEB_BUILD_MAINT_OPTIONS = hardening=+all +#export DEB_CFLAGS_MAINT_APPEND = -Wall -pedantic +#export DEB_LDFLAGS_MAINT_APPEND = -Wl,--as-needed + +export USE_ORIG=true + +%: + dh $@ + +override_dh_auto_install: + dh_auto_install -- -e prefix=/usr + +#override_dh_install: +# dh_install --list-missing -X.pyc -X.pyo + +override_dh_auto_clean: + #dh_auto_clean + rm -rf debian/mines-of-titan diff --git a/mines-of-titan/debian/source/format b/mines-of-titan/debian/source/format new file mode 100644 index 0000000..163aaf8 --- /dev/null +++ b/mines-of-titan/debian/source/format @@ -0,0 +1 @@ +3.0 (quilt) diff --git a/mines-of-titan/debian/source/local-options b/mines-of-titan/debian/source/local-options new file mode 100644 index 0000000..00131ee --- /dev/null +++ b/mines-of-titan/debian/source/local-options @@ -0,0 +1,2 @@ +#abort-on-upstream-changes +#unapply-patches diff --git a/mines-of-titan/debian/watch b/mines-of-titan/debian/watch new file mode 100644 index 0000000..76575dc --- /dev/null +++ b/mines-of-titan/debian/watch @@ -0,0 +1,2 @@ +# You must remove unused comment lines for the released package. +version=3 diff --git a/palemoon/debian/changelog b/palemoon/debian/changelog index 4c04927..bcba200 100644 --- a/palemoon/debian/changelog +++ b/palemoon/debian/changelog @@ -1,3 +1,57 @@ +palemoon (28.7.0-1+devuan) obs; urgency=medium + + * From releasenotes.shtml: This is a major development update involving a partial JavaScript engine overhaul. + - Landed a large JavaScript parser tune-up, which as a targeted goal brings + our ES6 stringification fully in line with the ES2018 revision for + classes, and implements rest/spread parameters for object literals. + (Cheers to Luke!) + - Fixed a crash with the tuned-up parser code when certain error messages + were triggered. + - Aligned browser behavior with mainstream regarding inner window behavior + when domain is manipulated. + - Improved performance dealing with frame properties. + - Improved performance for handling html5 strings. + - Improved performance of image content loading. + - Fixed potential type confusion in array joins. + - Fixed an issue on some pages causing high CPU usage when wrongly + specifying plugin content. + - Fixed an issue with the add-ons manager "discover" pane if no network + connection is present. + - Fixed an issue with bookmark/history search results offering context menu + options that would be invalid without a selection. + - Fixed the devtools JSON viewer and enabled it by default. + - Fixed searching from `about:home` not working for search plugins using the + POST method. + - Fixed an issue with the checkboxes for location bar preferences. + - Fixed SVG alignment issues if SVG-containing elements fall on odd pixel + sizes, causing blurry display of especially small SVGs like icons/glyphs. + - SVGs will now always be pixel-snapped to provide expected crisp display. + - Fixed precompilation of Sync client modules when packaging. This also + removes the redundant `services.sync.enabled` pref. + - Added support for matroska containers and h264-based webm video formats. + - Added support for AAC audio in matroska and webm video formats. + - Added support for spaces in the Mac package and application name. + - Added an exception to the unique file origin policy for font types. + - Added native file picker support for xdg on Linux. + - Updated the default bookmark icons. + - Updated the SQLite lib to 3.29.0. + - Removed e10s information from about:troubleshooting. + - Removed hotfix leftovers. + - Removed the WebIDE developer tool. + - Removed conditional build-time disabling of the Pale Moon status bar code. + - Removed "Delete this page" and "Forget about this site" links from live + bookmarks (since they make no sense on feeds). + - Removed the Financial Times' polyfill user-agent override since they + updated their detection to work with Pale Moon. + + -- B Stack <bgstack15@gmail.com> Wed, 04 Sep 2019 08:23:21 -0400 + +palemoon (28.6.1-3+devuan) obs; urgency=medium + + * Specify gcc-8 on debian buster which is the upstream for beowulf/ceres. + + -- B Stack <bgstack15@gmail.com> Thu, 25 Jul 2019 13:03:15 -0400 + palemoon (28.6.1-2+devuan) obs; urgency=medium * Add override for dh_strip_nondeterminism to address build failures with the diff --git a/palemoon/debian/control b/palemoon/debian/control index eca609c..b24d8b4 100644 --- a/palemoon/debian/control +++ b/palemoon/debian/control @@ -5,8 +5,9 @@ Maintainer: B Stack <bgstack15@gmail.com> Bugs: mailto: <bgstack15@gmail.com> XSBC-Original-Maintainer: Steven Pusser <stevep@mxlinux.org> Build-Depends: autoconf2.13, + build-essential, debhelper (>= 9), - gcc (>= 4.9), + gcc-8, g++-8, cpp-8, libasound2-dev, libbz2-dev, libdbus-glib-1-dev (>= 0.60), @@ -17,6 +18,7 @@ Build-Depends: autoconf2.13, libssl-dev, libx11-xcb-dev, libxt-dev, + lsb-release, pkg-config, python (>= 2.7), python-dbus, diff --git a/palemoon/debian/rules b/palemoon/debian/rules index 2a74bf0..b56d4f7 100755 --- a/palemoon/debian/rules +++ b/palemoon/debian/rules @@ -2,6 +2,16 @@ export SHELL=/bin/bash +# borrowed from stevepusser's logic +# Build with gcc-8 on Buster (beowulf/ceres) +distrelease := $(shell lsb_release -cs) +ifeq ($(distrelease),$(filter $(distrelease),buster beowulf/ceres)) +export CC=gcc-8 +export CXX=g++-8 +export CPP=cpp-8 +export LD=gcc-8 +endif + %: dh $@ diff --git a/palemoon/palemoon-stackrpms.spec b/palemoon/palemoon-stackrpms.spec index 06322ca..ba92139 100644 --- a/palemoon/palemoon-stackrpms.spec +++ b/palemoon/palemoon-stackrpms.spec @@ -40,7 +40,7 @@ Summary: Pale Moon web browser with stackrpms prefs Name: palemoon Summary: Pale Moon web browser %endif -Version: 28.6.1 +Version: 28.7.0 Release: 1 Group: Networking/Web @@ -83,6 +83,9 @@ BuildRequires: unzip BuildRequires: yasm BuildRequires: zip BuildRequires: zlib-devel +%if 0%{?fedora} >= 31 +BuildRequires: python2-devel +%endif BuildRoot: %{_tmppath}/%{name}-%{version} Provides: mimehandler(application/x-xpinstall) Provides: palemoon @@ -281,6 +284,9 @@ update-mime-database -n ${_datadir}/mime 1>/dev/null 2>&1 & : %doc AUTHORS LICENSE %changelog +* Wed Sep 04 2019 B Stack <bgstack15@gmail.com> - 28.7.0-1 +- update version + * Thu Jul 25 2019 B Stack <bgstack15@gmail.com> - 28.6.1-1 - update version diff --git a/palemoon/palemoon.spec b/palemoon/palemoon.spec index 4f2f857..70392ae 100644 --- a/palemoon/palemoon.spec +++ b/palemoon/palemoon.spec @@ -40,7 +40,7 @@ Summary: Pale Moon web browser with stackrpms prefs Name: palemoon Summary: Pale Moon web browser %endif -Version: 28.6.1 +Version: 28.7.0 Release: 1 Group: Networking/Web @@ -83,6 +83,9 @@ BuildRequires: unzip BuildRequires: yasm BuildRequires: zip BuildRequires: zlib-devel +%if 0%{?fedora} >= 31 +BuildRequires: python2-devel +%endif BuildRoot: %{_tmppath}/%{name}-%{version} Provides: mimehandler(application/x-xpinstall) Provides: palemoon @@ -281,6 +284,9 @@ update-mime-database -n ${_datadir}/mime 1>/dev/null 2>&1 & : %doc AUTHORS LICENSE %changelog +* Wed Sep 04 2019 B Stack <bgstack15@gmail.com> - 28.7.0-1 +- update version + * Thu Jul 25 2019 B Stack <bgstack15@gmail.com> - 28.6.1-1 - update version |