diff options
author | B Stack <bgstack15@gmail.com> | 2019-11-12 17:36:45 -0500 |
---|---|---|
committer | B Stack <bgstack15@gmail.com> | 2019-11-12 17:36:45 -0500 |
commit | 37c02295ecd7da5811900163b543e02e5bfac0ec (patch) | |
tree | 26f78dbfad675059ac4e7e5fb3af4abd41235d23 /mines-of-titan/debian | |
parent | scite 4.2.1 and 3.7.5 (diff) | |
download | stackrpms-37c02295ecd7da5811900163b543e02e5bfac0ec.tar.gz stackrpms-37c02295ecd7da5811900163b543e02e5bfac0ec.tar.bz2 stackrpms-37c02295ecd7da5811900163b543e02e5bfac0ec.zip |
update documentation
Add a readme to all packages, which includes references and diffs
where applicable.
Diffstat (limited to 'mines-of-titan/debian')
48 files changed, 0 insertions, 1279 deletions
diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/control b/mines-of-titan/debian/mines-of-titan/DEBIAN/control deleted file mode 100644 index 880fa8a..0000000 --- a/mines-of-titan/debian/mines-of-titan/DEBIAN/control +++ /dev/null @@ -1,14 +0,0 @@ -Package: mines-of-titan -Version: 0.0.2-1 -Architecture: all -Maintainer: B Stack <bgstack15@gmail.com> -Installed-Size: 1361 -Depends: dosbox -Section: games -Priority: optional -Multi-Arch: foreign -Homepage: https://gitlab.com/bgstack15/stackrpms -Description: Classic Dosbox-based RPG adventure game - Tom Jetland is stuck on Titan. Help him solve what - happened to Proscenium, by descending into the - mines of Titan! diff --git a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums b/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums deleted file mode 100644 index 17f1703..0000000 --- a/mines-of-titan/debian/mines-of-titan/DEBIAN/md5sums +++ /dev/null @@ -1,46 +0,0 @@ -2608fa5b875922b84223438ab40ca7ce usr/bin/mines-of-titan -d3bcaa1f8f31a9c98a92850b0fecf251 usr/share/applications/mines-of-titan.desktop -14da90f31bfa332adb2cc5416f49d204 usr/share/doc/mines-of-titan/Cave 1.png -c2c4fecac3b7b086b0fef4c2af7daae2 usr/share/doc/mines-of-titan/Cave 2.png -7303719b34e8293854f1e77815260cce usr/share/doc/mines-of-titan/Cave 3.png -6753f9960fa516a121decd07a1bf3aa4 usr/share/doc/mines-of-titan/Cave 4.png -6ff94d6195e315bc72e0ff81e7a4782b usr/share/doc/mines-of-titan/Cave 5.png -6098d19ea6783f3c83915221d8dd800a usr/share/doc/mines-of-titan/Cave 6.png -c9e06e6cbed5a7cf257f7120dd05ce0f usr/share/doc/mines-of-titan/Cave Primus 1.png -2ff180d1a0cfea6b92c54e0df7aef32e usr/share/doc/mines-of-titan/Cave Primus 2.png -ecb4bf71619d61fe0d422121434beca4 usr/share/doc/mines-of-titan/MOT Notes.txt -018cc2101e87e7086db2c47f1247045e usr/share/doc/mines-of-titan/MOT.ICO -37cc2a4b524b84e8a60832417c8a6df0 usr/share/doc/mines-of-titan/MOTSaves.zip -444ccd98ca32103a9dd177c0d5c77188 usr/share/doc/mines-of-titan/MOTdisk.7z.gz -f53f7d586de1b68214927fc3f5f1911d usr/share/doc/mines-of-titan/MOTextra.zip -70ef66076c75b242ca7c30391236cff5 usr/share/doc/mines-of-titan/MOTinfo.txt.gz -bad969eeac62d53191dde612f98a646a usr/share/doc/mines-of-titan/Parallax.png -da8501193c4bae0a5001a20c6bcd89e7 usr/share/doc/mines-of-titan/Primus.png -423426334b7ca089cb7097cf2dda6721 usr/share/doc/mines-of-titan/Progeny.png -fa3763a3b08cb546c94dbadc5ac174f2 usr/share/doc/mines-of-titan/README.Debian -cb6641a5871c61d1802057891ff2313a usr/share/doc/mines-of-titan/Surface.png -93d15c5176d362bc5945f90ca85d9051 usr/share/doc/mines-of-titan/Weapon.png -9c396852500bb24c29ee163484be8aa0 usr/share/doc/mines-of-titan/changelog.Debian.gz -1fe01b94a98e11ac6d43c4a45ae2e66f usr/share/doc/mines-of-titan/copyright -522d332938a08095e02590a0e46d5ab0 usr/share/doc/mines-of-titan/motpg.html -a16d0b9393e9d364f257f3c57639e68e usr/share/doc/mines-of-titan/motsd.html -32e3958eb8d5b151a0fdf18f184a18bc usr/share/doc/mines-of-titan/motvg.html -838299d2cb11b87f38d8138b334a491e usr/share/icons/hicolor/32x32/apps/mines-of-titan.png -33821f105cb76e72dcbf598011f649f7 usr/share/mines-of-titan/BATTLE.OVL -0a254d17ac1196de3ac54d3fd90069cb usr/share/mines-of-titan/CBTD3D.OVL -ae33479b06c2f7b5c0e2c553751f09a4 usr/share/mines-of-titan/CITY.OVL -c4d4010ec774809b11864cb8100c5c9b usr/share/mines-of-titan/COMPUTER.OVL -4741963dae570a04e4c57fb70a46d201 usr/share/mines-of-titan/DISK1.DAT -ef3d2a812addead20883a81657230338 usr/share/mines-of-titan/DISK1MAP.DAT -bdbfdf3c27cbdd2a0935902f7d528828 usr/share/mines-of-titan/DISK2.DAT -88254516fc10ea27486b305b22a10cbe usr/share/mines-of-titan/DISK2MAP.DAT -5821e4b991a30dba86780b7ca452efa3 usr/share/mines-of-titan/DISKS.DAT -2e8032e988b37a8f037a39a2715a5297 usr/share/mines-of-titan/GAMBLE.OVL -c9370b243458455a290871ade9756c81 usr/share/mines-of-titan/MINE.OVL -24aabe83b760544e3c846216fa8e2ead usr/share/mines-of-titan/SAVEGAME.DAT -f28e9c10357069ed31b31eaecba69a17 usr/share/mines-of-titan/SURF.OVL -468542daa6ad7eb4964eaff74cf656f6 usr/share/mines-of-titan/TITAN.EXE -7e11fb81d51785311037eadefb8e438d usr/share/mines-of-titan/TOWN.OVL -d6c9bf7fb73ebf88a05b8717b9a84b1a usr/share/mines-of-titan/WIN.OVL -e1abc2493f65e762ed3885031e80f2b4 usr/share/mines-of-titan/mines.bat -556248e1fe7b41d8ceabec1fab36a10c usr/share/mines-of-titan/mines.sh diff --git a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan b/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan deleted file mode 100755 index 1d2b3ad..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/bin/mines-of-titan +++ /dev/null @@ -1,31 +0,0 @@ -#!/bin/sh -# File: /usr/bin/mines-of-titan -# Author: bgstack15 -# Startdate: 2019-08-31 11:59 -# Title: Mines of Titan -# Package: mines-of-titan -# Purpose: Runs MINES from the correct location -# History: -# Usage: Normally called by /usr/share/applications/mines-of-titan.desktop -# Reference: -# https://stackoverflow.com/questions/2924697/how-does-one-output-bold-text-in-bash -# Improve: -# Documentation: -# Dependencies: -# file /etc/default/mines-of-titan - -# load variables from defaults file -test -r "/etc/default/mines-of-titan" && . /etc/default/mines-of-titan 1>/dev/null 2>&1 -test -z "${MOT_SRC_DIR}" && MOT_SRC_DIR=/usr/share/mines-of-titan -test -z "${MOT_PLAY_DIR}" && MOT_PLAY_DIR=~/.dosbox/mot - -# prepare play directory, because the game needs write access to the data files, as well as to the directory for saving the game -mkdir -p "${MOT_PLAY_DIR}" 2>/dev/null -chmod 0700 "${MOT_PLAY_DIR}" -cp -prn "${MOT_SRC_DIR}"/* "${MOT_PLAY_DIR}" -chmod 0600 "${MOT_PLAY_DIR}"/* -chmod 0700 "${MOT_PLAY_DIR}"/*.sh - -# start game -cd "${MOT_PLAY_DIR}" -sh ./mines.sh diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop b/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop deleted file mode 100644 index 31c8146..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/applications/mines-of-titan.desktop +++ /dev/null @@ -1,14 +0,0 @@ -#!/usr/bin/env xdg-open -[Desktop Entry] -Version=1.0 -Name=Mines of Titan -GenericName=A classic space RPG -Comment=What happened to Proscenium? -Exec=/usr/bin/mines-of-titan -Icon=mines-of-titan -Terminal=false -Type=Application -StartupNotify=true -Categories=Game; -Keywords=mines;titan; -X-Desktop-File-Install-Version=0.23 diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png Binary files differdeleted file mode 100644 index 1fe259c..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 1.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png Binary files differdeleted file mode 100644 index a2703f0..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 2.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png Binary files differdeleted file mode 100644 index 12d9f59..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 3.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png Binary files differdeleted file mode 100644 index 16e2a24..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 4.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png Binary files differdeleted file mode 100644 index c24b785..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 5.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png Binary files differdeleted file mode 100644 index 186ca83..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave 6.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png Binary files differdeleted file mode 100644 index a47c7c9..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 1.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png Binary files differdeleted file mode 100644 index bc0c0d1..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Cave Primus 2.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt deleted file mode 100644 index 1ad7e4e..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT Notes.txt +++ /dev/null @@ -1,68 +0,0 @@ -Mines of Titan
---------------
-
-Mines of Titan is a science fiction role playing game
-developed by Westwood Associates and released under
-the Infocom label. The game chronicles your characters'
-attempts to determine what happened to the underground
-Titanian city of Proscenium.
-
-Files
------
-
-MOTgame.zip -- The original Mines of Titan game
-MOTinfo.zip -- Text file with extra information (not needed for gameplay)
-MOTextra.zip -- Extra bitmaps of charts and graphs of various things (not needed for gameplay)
-MOTmaps.zip -- Maps of cities and caves (not needed but VERY helpful)
-MOTdocs.zip -- Documentation for game. The original game came with the physical documents.
- These are somewhat 'quick copies', but they are basically the same.
-
-SELECT FILES FROM THIS PACKAGE:
-
-MOTsd.html -- The Secret Dossier
-------------------
-
-This collection of documents SHOULD NOT BE READ UNTIL
-INSTRUCTED TO DO SO BY THE GAME. Originally, the documents
-were contained in a sealed envelope distributed with
-the game.
-
-
-MOTpg.html -- Player's Guide
---------------
-
-This is a somewhat complete write-up of the original
-MOT documentation. Also included here is the game's
-introduction, which establishes the main character's
-identity and mission.
-
-missing sections:
- Maps and the Screen Layout
- General Options
- Tactical Combat
-
-MOTvg.html -- Visitor's Guide
----------------
-
-The as-complete-as-possible Visitor's Guide to Titan.
-The italicized comments after some sections are written
-in the documentation in a hand written style font.
-Supposedly comments made by the Guide's previous owner.
-
-Maps
-----
-
-The original MOT documentation included maps of all
-the cities and mines except the lower levels
-of the Proscenium mine. These are included here.
-See the file MOTmaps.zip for these.
-
-Copy Protection
----------------
-
-The only copy protection that Mines of Titan has
-occurs when attempting to learn certain abilities.
-It well ask you to in some way identify an attribute
-of the gun whose picture is shown. The weapon's picture
-and related information are included at the end of
-the Visitor's Guide.
\ No newline at end of file diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO Binary files differdeleted file mode 100644 index c6c4cbe..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOT.ICO +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip Binary files differdeleted file mode 100644 index 368b040..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTSaves.zip +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz Binary files differdeleted file mode 100644 index 3569330..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTdisk.7z.gz +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip Binary files differdeleted file mode 100644 index acf023b..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTextra.zip +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz Binary files differdeleted file mode 100644 index 35a27b1..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/MOTinfo.txt.gz +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png Binary files differdeleted file mode 100644 index e28c7cb..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Parallax.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Primus.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Primus.png Binary files differdeleted file mode 100644 index 5d3f9be..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Primus.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.png Binary files differdeleted file mode 100644 index 38b418e..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Progeny.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian deleted file mode 100644 index 98601ee..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/README.Debian +++ /dev/null @@ -1,8 +0,0 @@ -mines-of-titan for Devuan - -Please edit this to provide information specific to -this mines-of-titan Debian package. - - (Automatically generated by debmake Version 4.3.1) - - -- B Stack <bgstack15@gmail.com> Sat, 31 Aug 2019 17:14:06 -0400 diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png Binary files differdeleted file mode 100644 index a8d4557..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Surface.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.png b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.png Binary files differdeleted file mode 100644 index 4fb4208..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/Weapon.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gz b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gz Binary files differdeleted file mode 100644 index 9ed647c..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/changelog.Debian.gz +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright deleted file mode 100644 index 12e5acc..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/copyright +++ /dev/null @@ -1,61 +0,0 @@ -Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ -Upstream-Name: mines-of-titan -Source: <url://example.com> -# -# Please double check copyright with the licensecheck(1) command. - -Files: Makefile - doc/Cave 1.png - doc/Cave 2.png - doc/Cave 3.png - doc/Cave 4.png - doc/Cave 5.png - doc/Cave 6.png - doc/Cave Primus 1.png - doc/Cave Primus 2.png - doc/MOT Notes.txt - doc/MOT.ICO - doc/MOTSaves.zip - doc/MOTdisk.7z - doc/MOTextra.zip - doc/MOTinfo.txt - doc/Parallax.png - doc/Primus.png - doc/Progeny.png - doc/Surface.png - doc/Weapon.png - game/BATTLE.OVL - game/CBTD3D.OVL - game/CITY.OVL - game/COMPUTER.OVL - game/DISK1.DAT - game/DISK1MAP.DAT - game/DISK1MAP.DAT.orig - game/DISK2.DAT - game/DISK2MAP.DAT - game/DISK2MAP.DAT.orig - game/DISKS.DAT - game/GAMBLE.OVL - game/MINE.OVL - game/SAVEGAME.DAT - game/SURF.OVL - game/TITAN.EXE - game/TOWN.OVL - game/WIN.OVL - mines-of-titan - mines-of-titan.desktop - mines-of-titan.png - mines.bat - mines.sh -Copyright: __NO_COPYRIGHT_NOR_LICENSE__ -License: __NO_COPYRIGHT_NOR_LICENSE__ - -#---------------------------------------------------------------------------- -# xml and html files (skipped): -# doc/motpg.html -# doc/motsd.html -# doc/motvg.html - -#---------------------------------------------------------------------------- -# Files marked as NO_LICENSE_TEXT_FOUND may be covered by the following -# license/copyright files. diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html deleted file mode 100644 index 8ca6799..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motpg.html +++ /dev/null @@ -1,250 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Player's Guide to Mines of Titan - Apple II</TITLE> -</HEAD> -<BODY BGCOLOR="#fffff0"> -<H1><CENTER>Player's Guide to Mines of Titan</CENTER> -</H1> -It was hard to keep my mind on what Cornellius Wrak, the Controller of Primus, -was chattering about, when my whole life was in ruins. <BR> -<BR> -It was all so unfair--how little things add up. A tiny pebble no bigger -than my thumbnail--a speck from the rings of Saturn!--had blown a hole in -the main fuel tank as my supply ship entered the upper atmosphere of Titan. -Normally, the sealant would have plugged the hole, but the feed line to -the outer hull shuts down during final entry. So there I was, blowing my -fuel reserves inot space. What else could I do but jettison the cargo? Would -they have been happier if I lost the ship <I>and</I> the mine equipment? -<BR> -<BR> -But they blamed me fore the loss and forced me to hock my ship to pay for -the equipment. My insurance company said they'll have a claims adjuster -check things out as soon as possible. Probably a year or two. Yeah. Right. -<BR> -<BR> -So here I am, stranded on Titan. <BR> -<BR> -"You've worked with use before, Mr. Jetland," Wrak was saying -as he sudied my file on the monitor. "We can always use a person with -your skill in the mines." <BR> -<BR> -"Anything else available?" I asked. I'd become a Nomad roaming -the frozen Titanian surface before I sold my sould to Paramount Minining, -Inc. <BR> -<BR> -"There's always free-lance bounty hunter," Wrak said with a smile, -clasping his fat fingers together over his mound of stomach. "As a -matter of fact, we do have rather an unusual situation here on Titan. We've -lost contact with our newest project, the city of Proscenium. Because of -the gravity of the matter, we Controllers are offering a handsome reward -to the first party who discovers why the comm-links went down. Enough credit -to reclaim your ship from customs. Sound interesting, Mr. Jetland?" -<BR> -<BR> -"Seems simple enough," I answered. "I'll do it." I started -to rise from my chair, but Wrak's frown made me hesitate. <BR> -<BR> -"if it were simple, we wouldn't be offering so large a lump of credits," -he said with a sneer. "You'll need assistance getting to Proscenium... -and more than a little luck. Personally, I doubt if you have the intelligence -or the intestinal fortitude to succeed. Titan is no paradise." <BR> -<BR> -He reached into the drawer of his vast desk and flipped a small pamphlet -at me. "A present, Mr. Jetland," he said. "Our Visitor's -Guide to Titan. My last copy, I'm afraid, and a bit tattered. Welcome to -Titan, Mr. Jetland, and a good hunt to you." <BR> -<BR> -Leaving his office, I wondered if Wrak meant I was to be the hunter... or -the hunted. <BR> -<BR> -<B><I>The Visitor's Guide mentioned is the file "motvg.html" that is -included with this file.</B></I><BR> -<H2>Introduction</H2> -<I>Mines of Titan</I> is a role-playing adventure set in the 22nd century -on Saturn's moon, Titan. In this role-playing game, you create and control -a party of characters exploring the satellite. You develop youor characters -by improving their natural attributes and by adding new skills. Undertaking -special missions during the game allows your party to build up the credits -(the monetary exchange system on Titan) they will need for training and -for purchasing more powerful weapons. To win the game, you must discover -why contact with they city of Proscenium has been cut off. Success depends -upon competence in combat, using your character's skills to their best advantage, -and tracking down the clues to solve the mysteries of Titan. <BR> -<BR> -The sealed envelope in the package contains information you may discover -on your own during play. <B>DO NOT OPEN THE ENVELOPE UNTIL DIRECTED TO DO -SO BY THE GAME!</B> <BR> -<H2>Characters</H2> -You start of the game with Tom Jetland seeking recruits in a bar on Primus, -the first city built on Titan. Not many people will want to join the party -initially, but as your reputation grows, more recruits will become available. -Recruits can be found in barracks, bars, restaurants, and lounges. Examine -their backgrounds, interview them, and inspect their skills and attributes. -A broad combination of skills and attributes is important for a successful -party. <BR> -<BR> -Characters gain <I>experience</I> through combat and successfully completing -assignments. Gaining experience is import for improving skills and attributes. -Also, <I>credits</I> (the medium of exchange on Titan) may be needed to -improve a character. Credits are gained by selling items, gathered from -dead foes. Bounties are listed at Police Stations and gambling occurs in -Casinos. <BR> -<BR> -When a character gains enough experience to raise a skill, you will be prompted -with a message "So-and-so is eager to leanr" when you inspect -the character. <BR> -<BR> -A dead character will remain with the party until dropped off at a police -station or bar, barracks, lounge, or restaurant. You can tranfer items from -a dead character until he or she is dropped off. <BR> -<H2>Attributes</H2> -The characters in your party start off with certain human attributes -- -intelligence, strength, agility, and so forth -- at various levels. The -levels of these attributes can be raised in Personal Development Centers -and Universities if a character has sufficient credits and experience. <BR> -<H2>Attributes Depicted at All Times</H2> -<B>Might:</B> A measure of a character's strength, this attribute determines -what weapons he or she can carry. Stronger characters can carry heavier -weapons. <BR> -<BR> -<B>Agility:</B> A determination of accuracy and speed, agility is the most -important attribute since it determines the number of moves a character -receives in a turn of combat as well as the accuracy of ranged combat. <BR> -<BR> -<B>Stamina:</B> How much physical punishment a character can take before -performance is affected depends on his or her stamina. Once stamina is depleted, -a character loses might and agility. <BR> -<BR> -<B>Health:</B> This attribute is the average of a character's agility, might, -and stamina. <BR> -<BR> -These attributes are represented on the screen by horizontal bar scales. -Pay attention to the Health bar at all times. A green bar means the character -is at full potential. If the bar reaches zero, the character is dead. In -<I>Mines of Titan</I>, dead is dead nothing can change this. <BR> -<H2>Attributes Determined by Inspecting a Character</H2> -<B>Wisdom:</B> This attribute reflects perception and intuition Higher widsom -may give a character an edge in different situations. <BR> -<BR> -<B>Education:</B> This is the ability of a character to learn academic skills. -The level of this attribute may limit how much a character can learn in -a field, such as medicine. <BR> -<BR> -<B>Charisma:</B> This attribute indicates not only a character's good looks -but also his or her charm and ability to convince others to do what you -asked. It is very helpful in avoiding unwanted confrontations. <BR> -<BR> -<B>Sex:</B> Male or female. Sex has no effect for game purposes. <BR> -<BR> -<B>Age:</B> The current age of a character. Older characters begin with -more experience than younger ones, but they usually lack the might and stamina. -<BR> -<H2>Skills</H2> -Characters you recruit will have different skills at different levels. For -example, a recruit from the police department will have some skill in wearing -battle armor and using handguns. Skills can be added and increased. Some, -such as gambling, are increased through experience alon. Other skills can -be enhanced at various places on Titan (for example, at a Combat Training -Center, University, or Computer Center) if a character has the credits and -is ready to learn. <BR> -<BR> -While a large party is more noticeable and may attract more foes (possibly -more vicious ones), its size also allows you to have "specialist" --- for example, someone highly adept at medical skills or a highly trained -programmer who can dig deep into the system to discover important information. -A large party of inexperience characters may often prove ineffective and -may also draw unwanted attention. <BR> -<BR> -<B>The following skills can be acquired or improved:</B> <BR> -<BR> -<B>Administration:</B> The ability to persuade people - especially authorities -- often comes in handy. <BR> -<BR> -<B>Arc Gun:</B> This combat skill is used with weapons that spray chemicals -or chemical fires in controlled arcs. <BR> -<BR> -<B>Automatic Weapons:</B> This combat skill is used with automatic weapons. -<BR> -<BR> -<B>Battle Armor:</B> A character must be trained in a variety of ways to -use servo-assisted battle armor. <BR> -<BR> -<B>Blade:</B> This combat skill is used in hand-to-hand combat with all -types of blades, from switchblades to short swords. <BR> -<BR> -<B>Cudgel:</B> This combat skill is used in hand-to-hand combat with handheld -weapons, such as bats, lead pipes, and rubber hoses. <BR> -<BR> -<B>Gambling:</B> The better a character's gambling skill, the more he or -she knows about the rules and odds of the game. <BR> -<BR> -<B>Golum:</B> Golum armor is used mostly by elite police forces and requires -special training. Each suit is specifically modeled and tuned for its user. -<BR> -<BR> -<B>Handgun:</B> This combat skill determines how well a character can load, -aim, and fire all types of hadguns. The better the skill, the more powerful -the handgun a character can carry. <BR> -<BR> -<B>Medical:</B> With all the dangers on Titan, it's wise to have at least -one character proficient in this skill. A higher skill level allows a character -to purchase advanced healing items, which are particularly useful when no -hospital is nearby. <BR> -<BR> -<B>Melee:</B> This combat skill is used in hand-to-hand combat with fists. -<BR> -<BR> -<B>Mining:</B> Because Titan is a mining colony, most inhabitants have some -skill in this area. Better miners may detect unsafe passages in mines and -may be able to assist in cave-ins. <BR> -<BR> -<B>Programming:</B> The better a character's computer programming skills, -the more he knows of computer systems and how they work - and how to hack -more deeply into the system. <BR> -<BR> -<B>Rifle:</B> This combat skill is used with all types of rifles. The better -the skill, the more powerful the rifle a character can use. <BR> -<BR> -<B>Street:</B> A character's street-wise skill is often useful in talking -thugs out of combat. <BR> -<BR> -<B>Throwing:</B> Throwing items (knives, grenades, and so forth) and projectile -weapons (bows, grenade launchers, and so forth) are covered by this skill. -<BR> -<H2>Items</H2> -While attributes and skills reflect a character's capabilities, <I>items</I> -are equally important to a party. Each character can carry up to nine different -kinds of items. Often a characters can carry more than one of an item type. -For example, a character may be able to carry 10 grenades as one item and -the also carry eight other kinds of things. Carried items are listed on -each character's summary. <BR> -<BR> -Your party can also possess object and information in addition to the items -they carry. Such objects can be examined by using the Preferences menu. -<BR> -<BR> -Weapons can be bought and sold at Munitions Stores, and more powerful arms -can be acquired as combat skills are raised. Vac-suits (necessary for exploring -the surface) and armor are available at Armories. Repair Shops will pawn -any times your characters have collected and are also excellent sources -of information and gossip. <BR> -<H2>Combat</H2> -You select the level of complexity for combat. You can let the computer -run the whole show or you can control each character's movement and target -selection (this is know as tactical combat). When first playing the game, -you may wish to let the computer run several combats so you can study what -is involved. Eventually, you will want to take control because, even though -the computer plays out battles to the best of its abilities, the tactics -it selects may be quite different from the ones you would select in a given -situation. <BR> -<BR> -Characters and their opponents act simultaneously, giving combat a life-like -feel. If the computer is controlling the combat and you don't like the way -it runs your characters, press the spacebar. Control of the combat will -revert to you on the next turn.<BR> -<BR> -<B><I>Please note: certain parts of the player's guide are omitted because of -pictures referred to in the original player's guide. I assume that any experienced -gameplayer would learn the omitted parts easily.</B></I> -</BODY> -</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html deleted file mode 100644 index fd294bc..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motsd.html +++ /dev/null @@ -1,325 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Secret Dossier - Mines of Titan - Apple II</TITLE> -</HEAD> -<BODY BGCOLOR="#fffff0"> -<TABLE border=0 cellspacing=10> <TD valign=top> -<P><CENTER><I>Paramount Mining<BR> -Incorporated</I> </TD> <TD> Joint Office of the Controllers<BR> -Paramount Mining, Inc.<BR> -Titan </TD> </TABLE> </CENTER> -<H1><CENTER><FONT color="#ff0000">Class 9 Security</FONT></CENTER> -</H1> -<P><CENTER><B>{DO NOT READ UNTIL INSTRUCTED TO DO SO IN THE GAME}</B> <BR> -<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.</CENTER> -<PRE><CENTER> - -IPM266NG - -1-006453I225 654NDH23 6/Y/9 - -ATTN Controler Computer FYEO hard copy..... - -DATE 06/02/61, 1321..... - -CMD: Print copy, erase core memory, execute..... - - - -CORE MEMORY LIST: CMP - - - - - -GMM296PCS - -1-006900I231 990NDH23 6/K/7 - -ATTN Cornellius Wrak, Controller Primus - -DATE 05/28/61, 0421..... - -PNT: communications with proscenium completely lost - -at 0215 STOP review last message soonest STOP - - - - - -GMM296PLD - -4-906906I231 990ROY23 6/A/7 - -ATTN Cornelius Wrak, Controller Primus - -DATE 05/28/61, 0436..... - -PNT: read and deep bury proscenium last message STOP - -"....anyone? ....safety barrier breached ....monsters, - -never seen ....send help ....comm-link invaded ....help, - -help, help..." STOP your opinions? STOP - - - - - -CBM400PCS - -1-087500I231 990NDH23 6/R/0 - -ATTN Cornellius Wrak, Controller Primus - -DATE 05/28/61, 0730 - -PNT: police recon squad dispatched proscenium as advised - -STOP transceiver messages filled with panic buttons by - -cops STOP 'monsters and mutants', 'pouring out of the - -tunnels', 'stacking human bodies like logs' STOP - -what is happening here? STOP - - - - - -GMP779DUF - -3-006900I231 990NDH43 7/n/7 - -ATTN Cornellius Wrak, Controller Primus - -DATE 05/28/61, 1554 - -PNT: confirm joint controllers meeting STOP primus 5/29 - -STOP will bring all materials on proscenium for review - -STOP suggestion to deep bury all proscenium panic transmits - -has been implemented STOP cover story of satellite cable - -breakdown inserted to network via my sysops STOP must - -receive advise from paramount hq, geneva, by meeting STOP -</CENTER></PRE> -<P><CENTER><BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -<B>PARAMOUNT MINING, INC</B><BR> -JOINT OFFICES OF THE CONTROLLERS<BR> -PROGENY, TITAN<BR> -<BR> -Summary of the Joint Controllers Meeting: 5/29/61, 0700-1300 <BR> -<BR> -1) Combined infopaks from all Controller offices were mashed through computer -central in search of unusual events in and around Proscenium recently. Initial -search proved inconclusive. <BR> -<BR> -2) Recovery and analysis of infopaks from office of Hal Yu, Controller of -Proscenium, were finally accomplished via Paramount HQ's override of deep -core security. Sifting after mash produced the following relevant points: -<BR> -<BR> -<TABLE width=90% border=0> <TR><TD> A. A large tunnel complex 6 kilometers -SSE of Proscenium's Alpha Adit was discovered 5/13/61 by miners. From their -report to Controller Wu; "The walls of the tunnel were quite smooth, -almost as if manufactured, and there was a logical layout to the tunnels -that must have been created by someone -- or something -- intelligent. We -began mapping the tunnels as best we could. There are many levels and they -seem to go on forever. After three hours of exploration, we entered a large -room where we encountered an unknown Titanian creature. The thing was huge, -about 4 meters high by 3 meters wide and deep. It seemed to vibrate as we -drew near, but did not otherwise move. We had little time to explore the -creature because we all began suffering massive headaches that throbbed -in time with the creature's vibrations. Sketches of the tunnel system were -lost during the hasty retreat."<BR> -<BR> -</TD></TR> <TR><TD> B. Beginning the day after the discovery of the tunnel -complex, Proscenium miners began to report sightings of new Titanian lifeforms. -According to Controller Yu's infopaks, these new creatures were unlike any -encountered before. All were discovered to be predators and were quite difficult -to kill. Several more sketches of these new creatures were scanned into -Yu's report to Paramount HQ. It was noted that this report was not made -available to the other Controllers. </TD></TR> </TABLE> <BR> -<BR> -3) With the approval of Paramount HQ, the Controllers were granted access -to the private infopaks of all citizens and visitors on Titan. In particular, -they sought all maps of caves and tunnels not recorded in the central core. -Only one such map was located: a rather extensive cave system near Primus, -drawn by a spelunker. Several unknown species have been sketched on the -rough maps. <BR> -<BR> -4) A search of descriptions of rare Titanian creatures turned up the enclosed -medical report, describing the autopsy of a "jelly balloon." Controller -Wrak of Primus pointed out that no further sightings of this creature had -been made since the autopsy. The doctor's final speculation that this creature -might be capable of intelligence was forwarded to Paramount Mining HQ, Geneva, -for further evaluation. <BR> -<BR> -5) As a stop-gap measure to control panic amoung the population, the Joint -Controllers issued a statement that all communications with Proscenium had -mysteriously stopped. <BR> -<BR> -6) The Joint Controllers decided to pass on all information gathered to -the office of the President of Paramount Mining, Inc. Transfer of data was -accomplished by coded radio communications. <BR> -<BR> -7) The Joint Controllers recessed until new orders are received from the -company headquarters. <BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -<BR> -<B>Dissection Report</B><BR> -<BR> -1. The digestive system of this unknown creature (nicknamed "Jelly -Balloon") resembles that of most other Titanian creatures. The heat -generator nodule connects directly to the water storage nodules and to the -food conversion nodule (i.e., liver). Solid and liquid wastes are trapped -inside special bubbles and are probably excreted as the creature moves. -<BR> -<BR> -2. The reproductive cell contains DNA-like strands. Unable to determine -if creature reproduces by meiosis or by procreation. A pseuodopod could -be used to deposit sperm inside a female... if there are two sexes, as in -other Titanian species. <BR> -<BR> -3. The simple neural network found in all other Titanian animlas is missing -form this creature. Indeed, at first examination, this specimen doesn't -seem to have a brain. However, closer examination reveals a highly developed -cell network enclosed in elastic cartiledge (called a "notochord" -in diagram); hundreds of bubbles, small and large, connect to the central -notochord. <BR> -<BR> -This is pure speculation, but an argument could be made that this is the -creature's neural network and brain system. Perhaps these bubbles are the -creature's brain cells. If so, the creature has a huge barin as compared -with other Titanian creatures. Indeed, as measued by total volume, its brain -is much larger than a human brain. Except that the creature is protoamoeboid -in shape and therefore unable to use tools, I would venture to suggest that -it could be intelligent. <BR> -<BR> -A pity they didn't capture the Jelly Balloon alive. Wouldn't it be wonderful -if these things turned out to be as intelligent as a whale or a chimpanzee? -<BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -<B>Paramount Mining Incorporated<BR> -</B><I>"Where humanity is our paramount concern"</I> <BR> -<BR> -The Office of the President<BR> -31 May 2261 <BR> -<BR> -You idiots! <BR> -<BR> -Of course those "jelly balloons" are intelligent! Our biolabs -ran a simple Shoenfeld Test on the information you supplied us and came -up with a 73% probability that the creature you chopped up is sapient! Why -didn't you morons perform your own test? <BR> -<BR> -Also 100% probable, in my opinion, is that native Titanians don't take lightly -to having on of their own minced up by barbarians like us. Perhaps by now -it's penetrated your thick skulls that the Titanians are responsible for -the "mutants and monsters" that destroyed Proscenium! That big -creature-thing found in the tunnel complex near Proscenium may be the cause. -Our brave human "colonists" are going to be decimated by the Titanian -"natives" protecting their homelands. <BR> -<BR> -This is a public relations nightmare! The Second United Nations have been -after us for years to "spread out assets among the Fourth World Nations." -Now you've handed every one of our enemies, competitors, and rivals a stick -to beat us into the ground! Titan -- and SOL-R-GARD -- are lost to us! <BR> -<BR> -Well, it's time to form our own circle of wagons and cut bait while there's -time. As much as I'd love to leave you idiots there to stew in your own -juices, it's more important to save the reputation and future of Paramount -Mining, and that means I've got to bail you out. <BR> -<BR> -<TABLE width=90% border=0> <TR><TD> <B>Here's exactly what you are to do:</B> -<BR> -<BR> -1. Download the computer core onto disks and get them aboard the fastest -transport you can find. Forward the disk to Geneva headquarters. All other -Paramount Mining, Inc. files and company records must be saved. I hereby -give you permission to commandeer every form of space transport on Titan -for this purpose. <BR> -<BR> -2. Destroy all physical evidence you've gathered. There must not be a shred -remaining to connect us with this disaster. Cornie Wrak, my dear nephew, -I'm warning you especially, because your memory lapses have been so notable -in the past. <BR> -<BR> -3. Shut down all mining operations on Titan. Perhaps we can at least delay -another disaster this way. <BR> -<BR> -4. To avert suspicion from us, offer a reward to the first man to discover -why communications went down with Proscenium. Thank heavens, the speeder -system to Proscenium was not yet operational when this disaster occurred. -You might get one or two fools brave enough to walk to Proscenium from Parallax, -but they won't come back. This should buy us time. <BR> -<BR> -5. As much as I would like to order the general evacuation of Titan, it -is simply not possible. Saturn is in a poor position in its orbit relative -to our other bases, and so transport ships will be few and far between for -the next 18 months. I suppose, for the sake of the Paramount Mining chain -of comman, I'll have to allow you clown off Titan with the company files... -much as I'd love to let you suffer the same fate as those innocent civilians. -Cerese station will be alerted of your expected arrival in five months. -<BR> -<BR> -I want you off Titan in three days. Get cracking! </TD></TD> </TABLE> <BR> -<BR> -<TABLE align=right border=0> <TD> Sincerely,<BR> -Theodore Farnsworth<BR> -President </TD> </TABLE> <BR clear=all><BR> -.<BR> -.<BR> -.<BR> -.<BR> -.<BR> -</CENTER> -</BODY> -</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html b/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html deleted file mode 100644 index b2fd591..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/doc/mines-of-titan/motvg.html +++ /dev/null @@ -1,442 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Visitor's Guide to Mines of Titan - Apple II</TITLE> -</HEAD> -<BODY BGCOLOR="#fffff0"> -<H1><CENTER>Visitor's Guide to Titan</CENTER> -</H1> -<P><CENTER><BR> -<BR> -<B><FONT size=4>Paramount Mining</FONT></B><BR> -<B><FONT size=3>Incorporated</FONT></B><BR> -<BR> -<B><FONT size=4>"Where humanity is our paramount concern"</FONT> -</B></CENTER> -<P><BR> -<BR> -<BR> -************************************************************************************* <BR> -Welcome to Titan! <BR> -<BR> -Paramount Mining, Inc., welcomes you and your family to Titan. This guide -will help you as a new employee in our company or as a visitor to adapt -quickly and comfortably to your new home and become a member of our little -"family." <BR> -<BR> -Titan, one of the far outposts of civilization in the solar system, is still -an untamed world of wonder. Windswept crimson deserts, with sand composed -of hydrocarbons, dominate the landscape. Through the beautiful red haze -of the atmosphere, you can glimpse the sun surrounded by a halo of methane -ice crystals. Titan is almost terrifying in its primordial beauty. <BR> -<BR> -Yet, under the guidance of Paramount Mining, Inc., this "last frontier" -is finally being tamed. The fierce native wildlife that once threatened -our settlements is confined almost completely to the surface, while the -subsurface and its vast riches are now the domain of man. Titan, with its -vast cities and forward-looking social plans, has been and will continue -to be a model of efficient, effective space colonization. <BR> -<BR> -As the human race continues to expand ever onward toward new frontiers in -other solar systems, Titan will remain Sol's last stepping stone to the -stars. And Paramount Mining, Inc., will remain in the vanguard of interstellar -exploration, making life on new planets as safe -- and productive -- as -it is on Titan. <BR> -<BR> -<I>give me a break! pmi screwed up titan and no they'll screw up other planets -too!</I> <BR> -<H2>A Brief History of Titan</H2> -The Voyager probes that flew by Titan in the late 20th century revealed -a satellite just waiting to be explored. Clouded in a think reddish-orange -shroud and showing abundant hydrocarbons in the atmosphere, Titan seemed -the one place in the solar system besides Earth that might support life. -The first NASA landing on Titan in 2042 revealed, tragically, that life -did indeed exist beyond Earth. The first reports of proto-amoeboid life-forms -were greeted joyfully by scientists everywhere, and as other species were -discovered in abundance, it soon became evident that Titan supported life -in almost as much diversity as old Earth. Unfortunately, the first astronauts -were unprepared for the very large creatures roaming the Titanian ice plains --- predators that made little distinction between burrowing animals and -investigating scientists. O'Neill Spaceport is named in honor of the brave -leader of the NASA expedition who gave his life in the cause of exploration. -<BR> -<BR> -The loss of that expedition almost led to the collapse of NASA. Fortunately, -however, Paramount Mining, Inc., stepped forward and agreed to help underwrite -the space agency. Under the aegis of Paramount Mining, NASA was revitalized, -and the exploration and colonization of the solar system has continued unabated. -<BR> -<BR> -Titan -- and, indeed, the rest of the solar system -- might never have been -settled except for the first NASA expedition's discovery of SOL-R-GARD<SUP>TM</SUP> -, a compressed hydrocarbon unique to this satellite. This unique material -absorbs the intense radiation of solar flares and re-emits is as plain light. -Despite the costs and dangers involved, Paramount Mining committed itself -to developing this resource and established its first base on Titan. Since -SOL-R-GARD is concentrated in large veins deep under the surface, it has -been only natural to exploit the vast subterranean tunnel system occuring -throughout the moon. Not only do the tunnels allow miners easier access -to the SOL-R-GARD deposits, they also keep the inhabitants safe from the -native Titanian predators that dominate the surface. <BR> -<BR> -<I>try telling that to the scorads!</I> <BR> -<BR> -The first base on Titan, Primus, was established in 2089 and quickly became -the focal point for Paramount Mining's new social experiment. With its initial -95% male population, Primus was a rather rough place to live. However, Paramount -Mining, as an equal opportunity employer, strongly encouraged families to -emigrate to Titan. Further, with additional manpower still in demand, the -Company has recently begun working with correctional facilities throughout -the solar system; men and women with criminal records are welcomed to start -over again, their pasts wiped clean the moment they land on Titan and sign -up with Paramount Mining. The resulting mixture of rugged individualists, -strong family units, and reconstructed souls has created a unique society, -well adapted to life at the farthest reaches of human settlement. <BR> -<BR> -<I>thieves, pimps and cut-throats!</I> <BR> -<BR> -<H2>The Facts on Titan</H2> -Titan is the seventh moon of Saturn, revolving around that beautiful planet at -an average distance of 1,222,000 kilometers once every 15d 22h 41m. Until the -O'Neill expedition actually landed on the surface, it was thought that Titan -presented one face to Saturn at all times. We now know that the moon rotates -twice on its axis every three orbits, so the whole surface receives some warming -from sunlight (although not much). <BR> -<BR> -Since Saturn circles the sun at an average distance of 1428 million kilometers, -radio communications with Earth can take anywhere from about 1 hour 3 minutes to -1 hour 20 minutes in each direction. Space travel has improved considerably since -early days, when it took <I>years and years</I> to reach Saturn. But even now it -takes a minimum of six months to reach Europa station off Jupiter (when the -planets are favorably aligned), while a nonstop trip to Earth still requires -almost two years of travel in cyrogenic suspension.<BR> -<BR> -Larger than the planet Mercury, Titan has a diameter of 5120 kilometers and a -surface area of approximately 82.3 million square kilometers. Yet, with its low -density, Titan's gravity is only one-seventh that of Earth's.<BR> -<BR> -With an average surface temperature of -180 degrees Celsius (-290 degrees -Fahrenheit), the Titanian atmosphere is almost 86% nitrogen, 5.7% methane, and -5.4% argon, with trace constituents of hydrocyanide, cyanacetylene and other -gases. The surface pressure is about 1.6 bar, or almost one and one-half times -that on Earth. If you were to spend much time on the surface (not recommended), -you would see an almost continual reddish snow of complex organic compounds -falling everywhere across the surface. Over geological time, this organic matter -has created a surface layer several kilometers deep. The exotic organic -compounds buried under the surface are more precious than diamonds, and they -are the reason Paramount Mining has established its settlements on Titan.<BR> -<H2>Life on Titan</H2> -Despite its distance from the sun, Titan has a wide variety of life-forms. The -basis for life on the satellite is a unique half-plant, half-animal -proto-amoeboid which traps water crystals from the atmosphere and snow on the -ground, converting the ice to water. These omnipresent protozoans are the primary -element in a food chain that includes larger burrowing animals and onmnivorous -predators. All creatures on Titan longer than 20mm have heat-sensitive sensory -glands that also detect water; these glands act in a similar fashion to noses -in "sniffing out" food.<BR> -<BR> -<B>IMPORTANT WARNING:</B> Humans, projecting an easily detectable heat signal -even in vacuum suits, represent a huge source of water and nutriments to Titanian -creatures and are subject to attack by large predators. Anyone venturing out on -the satellite's surface is strongly cautioned to stay close to the elevators -leading down to the cities.<BR> -<BR> -A complete listing of Titanian life-forms is available from the Controller's -Office in your city. For your safety, we have listed below the most dangerous -animals found on the surface:<BR> -<B><I>Pictures of these animals are in the original manual</B></I> -<BR> -<B>Crushers:</B> These bi-pedal, land-roving creatures are from 1 to 2 meters tall -and are characterized by a greenish olive skin coverd with a mat of thick, bristly -hair.<BR><BR> -<B>Dust Worms:</B> Brown sand-burrowing creatures between 2 and 5 meters long with -a thick skin that's as hard as metal, dust worms move just below the surface, -where they hunt smaller animals. Crushing blows seem to be the most effective form -of attack on these creatures.<BR><BR> -<B>Sand Lions:</B> These huge predators (1.5 to 2 meters at the shoulder) are -covered by flat, grey scales and are distinguished by a powerful exterior mandible -capable of biting a creature in half. Sand lions are the largest animals known to -exist on Titan.<BR><BR> -<B>Scorads:</B> Large animals approximately 2 meters long and 1 meter wide -resembling giant purple lobsters, scorads are capable of emitting a kind of -electro-neurological wave that is painful to all living things within its radius. -Scorads are thought to be the most intelligent of indigenous life on Titan.<BR><BR> -<B>Thrasher:</B> These amorphous creatures resemble large jellyfish and possess -whiplike tentacles that have been seen to extend as far as 3 meters. The outer -body is hard, but the underside is soft and porous and secretes a substance that -leaves a noticeable trail.<BR><BR> -<B>Urchins:</B> These echinoderm-like creatures are about 1 meter in diameter and -have hard shells with long, brittle spines. The urchin's spines are poisonous and -can be fired with deadly accuracy. Urchins have a ferocious nature and are rarely -the victims of predators.<BR><BR> -<B>IMPORTANT WARNING:</B> More deadly than native Titanian life-forms, because -they are human, are "Nomads," unreconstructed criminals and disgruntled -ex-miners who have adapted to life on the moon's surface. Their highly modified -vac-suits convert the Titanian atmosphere into breathable air, recycle expelled -water, and hold concentrated protein and vitamin supplements. Nomads are -considered extremely dangerous and should be avoided.<BR> - -<H2>The Controller Is Your Friend</H2> -There are no local governments <I>per se</I> on Titan. Instead, each city -is under the jurisdiction of a Paramount Mining Controller, who is responsible -both for local mining operations and for the health and welfare of the civilian -population. The Office of the Controller serves many functions on Titan: -labor mediation, judiciary, human resources, mine supervision, administration, -and finances. Whatever your problems or complaints, go to your local Controller's -office for quick and satisfactory resolutions. <BR> -<BR> -<I>if you can ever get into see the jerk!</I> <BR> -<H2>The Police Are Your Friends</H2> -The Police Department is a division of the Office of the Controller and -is responsible for the safety of civilian population. There are several -police stations in every city, strategically placed so that officers can -reach the scene of any emergency in just a few minutes. <BR> -<BR> -Titan is currently undergoing a transition in security forces. Originally, -when the first bases were established on the statellite, military forces -were needed to protect the population form the Titanian predators. Now that -the cities are completely underground and well protected from surface creatures, -the military is being phased out in favor of the civilian police force. -We ask your patience during this period of transition. <BR> -<BR> -Although disrespect for the law was once common among early settlers, attitudes -have changed tremendously in recent years. However, because certain individuals --- especially Nomads -- persist in taking the law into their own hands, -the Police Department, in conjunction with the Office of the Controller, -has set up a bounty system to help identify and apprehend known criminals. -Information about this system may be obtained at your local police station.<BR> -<BR> -<B>IMPORTANT WARNING:</B> Golum armor is reserved specifically for the elite -police force. It is a felony for any citizen without the proper training -and authorization to possess Golum armor. Remember, each suit of Golum armor -is molded specifically for the user and is therefore useless to anyone else.<BR> -<H2>Computers and Security</H2> -Paramount Mining has established computer stations at numerous locations -throughout each city. Rather than worry about cash transactions, citizens are -encouraged to use the computers to record financial transactions. In addition, -the computers act as a public bulletin board as well as a private mail delivery -system. Once you have been given your computer code, do NOT forget it.<BR> -<BR> -Paramount Mining is always looking for trained system operators ("sysops -" for short.), and educational courses in computer engineering and -programming are available at the Computer Center in your city.<BR> -<BR> -<B>IMPORTANT WARNING:</B> Attempting to break into the computer core (" -hacking," in the vernacular) is strictly forbidden. Anyone suspected of such -illegal activity is subject to arrest.<BR> -<H2>"The New Frontier"</H2> -Titan, along with many other Paramount Mining colonies, retains a strong flavor of -the "spirit of the Old West." That you are willing to leave Earth -indicates that you have a pioneering spirit, that you look at life as an -adventure, and that you are unafraid to meet danger face-to-face. And though Titan -is becoming more civilized every day, there is still room for strength of will and -individual courage.<BR> -<BR> -Unlike other Paramount Mining operations, citizens of Titan are allowed -- even -encouraged -- to carry arms. Even though the cities are almost 100% safe, there -is still the possibility of a Titanian creature entering a populated area. -Therefore, every citizen is encouraged to buy at lease one personal weapon and get -trained in its use. The following weapons have been certified as legal for all -citizens:<BR> -<BR> -<B>Blades:</B> Knives, short-swords, and energy blades. Switchblades, while not -forbidden, are not well received on Titan. It should be noted that knives, which -can be classified as thrown weapons, are not restricted in use.<BR> -<BR> -<B>Cudgels:</B> Bats and lead pipes are quite effective against dustworms. The use -of rubber hoses is discouraged but not forbidden.<BR> -<BR> -<B>Handguns:</B> All firearms designed to be held and fired with one hand are -legal.<BR> -<BR> -<B>Missile Weapons:</B> While not strictly illegal on Titan, use of weapons with -a launching mechanism that propels an object across a distance is not encouraged. -Bows and blowguns are often used by big-game hunters, but grenade launchers, which -also fall in this category, are to be used only by the police and the military.<BR> -<BR> -<B>Rifles:</B> Sports rifles, sniper rifles, and even the latest in laser carbines -are allowed. Note that you may have to prove your experience and marksmanship to -purchase more powerful rifles.<BR> -<BR> -<B>The following weapons are considered too dangerous for citizens. Special -training and permits are required for these weapon types:</B><BR> -<BR> -<B>Arc guns:</B> These weapons include all those spraying chemicals or chemical -fire from the barrel in semi-circular arcs.<BR> -<BR> -<B>Automatic Weapons:</B> These weapons include all those using an automatic or -semi-automatic mechanism allowing rapid fire from a magazine. Uzis, model 10 -rifles, and pulse lasers fall into this category.<BR> -<BR> -<B>Thrown Weapons:</B> Weapons which can be thrown or propelled without the aid -of a launching mechanism fall into this category -- for example, throwing knives -and grenades. (Molotov cocktails, which have been discovered on Tital, are -illegal.) While technically also considered thrown weapons, hand knives do not -fall into this category.<BR> -<BR> -Weapons and ammunition can be purchased at the munitions shop in each city. -Protective vests, vacuum suits, and body armor can be acquired at the armory. -There is at lease one repair shop in every city.<BR> -<BR> -<B>IMPORTANT WARNING:</B> Visitors are requested not to travel on Titan's surface -unless well armed and trained in advanced combat techniques. Because of the lack -of oxygen on the surface, normal explosive Earth weapons are useless on Titan. All -Titanian firearms use special oxidizer bullets.<BR> -<H2>1001 Friends and Amusements Await You</H2> -To truly make Titan feel more like home, Paramount Mining has helped establish -many restaurants, cocktail lounges, and amusement centers in every city. These -establishments are open 24 hours every day.<BR> -<BR> -If this is your first visit to Titan, you will easily be able to make new friends. -Most Titanians are gregarious and eager to meet new people, and in social -situations they will be more than willing to talk about their life experiences. -You are warmly invited to visit the police stations, Controller's offices, -military barracks, and computer centers at any time.<BR> -<BR> -Gambling is permitted on Titan, but only in two forms: slot machines and Keno. -There is a strict 20 credit limit on all bets. If you have never gambled before, -here are the simple rules to the games:<BR> -<BR> -<B>Slot Machines:</B> The easiest thing in the world! Just place your bet, from -1 to 20 credits, and pull the handle. Printed on every machine are the winning -combinations and the payoffs. Enjoy!<BR> -<BR> -<B>Keno:</B> A little trickier, but what payoffs! After placing your bet, you -select 1 to 7 numbers on the Keno table. The computer selects 20 winning numbers. -If half the numbers you selected (or mroe) are among the winning numbers, you win! -The more winning numbers you select, the higher your payoff! The keno board -advises you as to the payoffs for each selected bet.<BR> -<BR> -<I>quit while you're ahead!</I><BR> -<H2>A Strong Mind and a Healthy BOdy</H2> -Paramount Mining cares about your personal development. Each city of Titan is -required by charter to set up a university where all citizens may enroll in -courses. The more fully developed a person you become, the higher you will rise -within the organization of Paramount Mining, Inc. Each course in each field uses -Paramount Mining's patented DYNA-CRAM<SUP>TM</SUP> learning system; what used to -take months of study at a university on Earth can now be compressed and taught -(with 95% retention rate) in just a few hours via DYNA-CRAM.<BR> -<BR> -Employees of Pramount Mining are eligible for special discounts. Howver, all new -students will be welcomed, although each course will required payment in credits. -It should be noted that a student may be denied enrollment in certain courses -until prerequisites are met.<BR> -<BR> -Personal development centers are also available. Here you can keep your body in -shape. Because gravity on Titan is only one-seventh that of Earth, newcomers -especially should force themselves into a strict regimen of physical exercies to -maintain muscle tone and overall vigor. These centers are free for all employees -of Paramount Mining; visitors must pay a fee to use the equipment.<BR> -<BR> -It is strongly recommended that all people -- employees and visitors -- practice -and improve their skills with weapons at a combat training center. A nominal fee -covers basic expenses. Experienced marksmen -- particularly prospective employees -in the military or the police force -- will be allowed to train with weapons not -normally permitted to Titanian citizens.<BR> -<BR> -<B>IMPORTANT WARNING:</B> Only citizens with Controller Agent status are permitted -to use war game rooms. The simulations in the war room are extremely dangerous -because they are as realistic as possible. Contact your local Controller Office -for more details on acquiring agent status.<BR> -<H2>In Case of a Medical Emergency</H2> -Hospitals are located at several strategic locations in every city on Titan. -Medical treatment and supplies are available at hospitals at a nominal fee.<BR> -<BR> -In addition, since the need for trained medical personnel is so great, each -hospital offers medical training to all citizens of Titan. Trained individuals are -permitted to purchase advanced medical supplies at hospitals.<BR> -<H2>Setting Up House</H2> -New employees of Paramount Mining are assigned housing during contract -negotiations. Visitors must find their own quarters since living space is at a -premium in each city.<BR> -<BR> -After arriving at O'Neill Spaceport, newcomers are whisked via speeder transport -to the Office of the Controller in Primus for customs inspection. Paramount Mining -employees receive a speeder pass good for one week's free travel; visitors must -purchase passes as needed. The speeders should be used for all surface travel on -Titan because they are safe.<BR> -<BR> -Interplanetary travel is, as everyone knows, very expensive and therefore quite -limited. Visitors should confirm their return tickets immediately upon arrival on -Titan; if a ticket is not used at the scheduled time, it becomes null and void, -and another ticket must be purchased at full price, subject to availability. -Employees whose full-term contracts have been completed will be allowed to -purchase off-world passage tickets at half price; employees who brake their -contracts will have to purchase full-price tickets and wait until space is -available on a transport.<BR> -<BR> -If this is your first visit to Titan, you may wish to visit all four cities. -Until the speeder extension to Proscenium is completed, however, travel -to that city is extremely limited. It should be noted that all cities on -Titan are built in former mining shafts, and therefore their layouts may -seem odd. The older cities of Primus, Progeny and Parallax may seem particularly -disjointed to first-time visitors because of their helter-skelter construction. -The Joint Office of Controllers is currently considering plans to make the layout -of the new city of Proscenium much more regular.<BR> -<BR> -<B>Primus</B>: -This is the first city contructed on Primus and is the pride and joy of -Paramount Mining, Inc. Despite heavy criticism from Earth's leaders as -to the dangers of indigenous life-forms, the company proved that a city -could not only be built on Titan but could also be made almost 100% secure. -This city in particular retains much of the pioneer spirit of its original -settlers. <BR> -<BR> -<I>secure from critters but not from human predators!</I> <BR><BR> -<B>Progeny:</B> -Established after Primus, Progeny now has the highest population rate of -the three completed cities. Its large police force and better-organized -layout make this city the safest on Titan. <BR> -<BR> -<I>safe is a relative term!</I> <BR><BR> -<B>Parallax:</B> -Here the spirit of the "Old West" is still very much alive. The -newest of the completed Titanian cities, Parallax, is still expanding. As -it is the current "frontier" of Titan. there is a certain danger -in living here. Paramount Mining is beefing up the police and military forces -in this area to make it secure for families. <BR> -<BR> -<I>nomads purchase illegal food and arms here!</I> <BR><BR> -<B>Proscenium:</B> -Already planned to be the largest city on Titan, Proscenium is still in -the "outpost" stage. The extensive SOL-R-GARD veins in the area -have created the largest mining operation on Titan, and as veins are exhausted, -the city of proscenium expands. Once completed, Proscenium will be a multi-level -wonder, unlike the other Titanian cities which are all one leve. Paramount -Mining employees who agree to work in the Proscenium mines will be rewarded -with the largest apartments. <BR> -<BR> -<B><I>Maps of the cities are in the original manual in order: Primus, Progeny, -Parallax, Proscenium.</B></I><BR> -<H2>Working for Paramount Mining, Inc.</H2> -Chances are that you have been hired by Paramount Mining for your skills as a -miner. Highly trained personnel are greatly respected and desired on Titan. As you -have probably been warned, mining SOL-R-GARD can be dangerous. Titan is still -active tectonically because of Saturn's gravitational pull. The internal heating -of the satellite has resulted in volcanos where plates overlap and are subducted, -and these are the very spots where SOL-R-GARD is most often formed. While there -are still undepleted SOL-R-GARD deposits under the three older cities of Titan, -the three older cities of Titan, the new Proscenium mine, situated as it is -astrided an active sub-surface fault, has provided the richest loads of the purest -SOL-R-GARD. Here is the leading edge of Paramount Mining's technological -innovation.<BR> -<BR> -However, the Proscenium mines are apparently more dangerous than the others. There -is always the threat of lava seeping into a shaft or superheated steam venting -unexpectedly. Still, if you examine the safety record of Proscenium mines, you -will find the lowest fatality rate yet recorded on Titan. Highly tuned sensors -have mapped the area thoroughly, allowing mine shafts (and the future city of -Proscenium itself) to be dug far away from active fault lines.<BR> -<BR> -Still, Paramount Mining recognizes the risks involved and is willing to pay miners -who work in Proscenium almost double the standard rate. If you wish to transfer -your skills to Proscenium, contact your local Office of the Controller for more -details.<BR> -<BR> -<I>working proscenium is suicide!</I> <BR> -<BR> -<B><I>Maps of the cities' mines are in the original manual in order: Primus mine, -Progeny mine, Parallax mine, Proscenium mine.</B></I><BR> -<PRE> -</PRE> -</BODY> -</HTML> diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png b/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png Binary files differdeleted file mode 100644 index eaf3e1e..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/icons/hicolor/32x32/apps/mines-of-titan.png +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/BATTLE.OVL Binary files differdeleted file mode 100755 index ea4eed4..0000000 --- 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a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/SURF.OVL +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE Binary files differdeleted file mode 100755 index 54eb0ff..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TITAN.EXE +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL Binary files differdeleted file mode 100755 index 12dc1fe..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/TOWN.OVL +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL Binary files differdeleted file mode 100755 index f8a0ff5..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/WIN.OVL +++ /dev/null diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat deleted file mode 100755 index e3e5be6..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.bat +++ /dev/null @@ -1,10 +0,0 @@ -REM File: mines.bat - -REM The mines.sh shell script handles changing to the correct directory - -C: -cd Game -CYCLES 3000 - -TITAN.EXE -exit diff --git a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh b/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh deleted file mode 100755 index 00be443..0000000 --- a/mines-of-titan/debian/mines-of-titan/usr/share/mines-of-titan/mines.sh +++ /dev/null @@ -1,10 +0,0 @@ -#!/bin/sh -# File: mines.sh -# Location: ~/.dosbox/mot - -test -x "$( which dosbox )" && DOSBOX="$( which dosbox )" || { echo "$0: needs dosbox. Aborted." ; exit 1; } - -td="$( dirname $( readlink -f "$0" ))" -cd "${td}" -$DOSBOX mines.bat -exit 0 |