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-rw-r--r--srb_lib.py76
1 files changed, 64 insertions, 12 deletions
diff --git a/srb_lib.py b/srb_lib.py
index e8adab4..253a3be 100644
--- a/srb_lib.py
+++ b/srb_lib.py
@@ -20,7 +20,7 @@
# Dependencies:
import sys, struct
-srb_lib_version = "20240313a"
+srb_lib_version = "20240318a"
# Table of byte positions of values in the savegame file, minus the first four bytes which are the checksum. Due to zero-indexing of python lists, but for ease of usage, we will always put a zero as the value of index 0. That is, profile 1 will use index 1 of the list.
# "Z<dddddddd" is the start of a profile.
@@ -39,16 +39,6 @@ POS_NAME = 0x294
NAME_CHARS = " ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!?"
-# absolute 0x29C, so pos 0x288 is where the purchased planes are stored. '<1i' unpack
-# WORKHERE: this is the bitmask to use for giving purchased planes
-# marcie 0x0100 b00000100000000
-# sally 0x0020 b00000000100000
-# rerun 0x0800 b00100000000000
-# pigpen 0x0200 b00001000000000
-# woodstock 0x1000 b01000000000000
-# baron 0x2000 b10000000000000
-# all 0x3B20 b11101100100000
-
POS_BYTES_WEAPONS_PURCHASED = 0x028C
# Woodstock Missile and Bottle Rockets are always available to use.
# for equipped-weapon
@@ -74,6 +64,18 @@ WEAPONS = [
{"id":0xF,"e":False,"p":0x6F60,"name":"all"}, # custom for this library
]
+POS_PLANES_PURCHASED = 0x288
+PLANES = [
+ {"p":0x0000,"name":"none"},
+ {"p":0x0100,"name":"marcie"},
+ {"p":0x0020,"name":"sally"},
+ {"p":0x0800,"name":"rerun"},
+ {"p":0x0200,"name":"pigpen"},
+ {"p":0x1000,"name":"woodstock"},
+ {"p":0x2000,"name":"baron"},
+ {"p":0x3B20,"name":"all"},
+]
+
# c = balloon color
# l = level count
# le = letters, calculated
@@ -95,7 +97,6 @@ POS_LEVEL_BALLOONS_MULTIPLIER_LEVELSET = 0x238
POS_LEVEL_BALLOONS_MULTIPLIER_LEVEL = 0x50
POS_LEVELSET_COMPLETED_LETTERS_COUNT = 0x3A0
POS_LEVEL_LETTERS = 0x3E8
-#POS_LEVEL_LETTERS_MULTIPLIER_LEVELSET = 0x1C
POS_LEVEL_LETTERS_MULTIPLIER_LEVELSET = 7
POS_LEVELSET_COMPLETED_MISSIONS_MASK = 0x2B8
@@ -604,6 +605,57 @@ def set_purchased_weapons(data_object,profile_id,action,weapons_list):
# if we make it to the end
return data, ""
+def get_purchased_planes(data_object,profile_id, silent=False):
+ """ List which planes are purchased already. """
+ data = _get_data_from_data_object(data_object)
+ planes_purchased = struct.unpack_from('<1i',data,PROFILE_START_POSITION[profile_id]+POS_PLANES_PURCHASED)[0]
+ all_planes_mask = [i for i in PLANES if i["name"] == "all"][0]["p"]
+ none_planes_mask = [i for i in PLANES if i["name"] == "none"][0]["p"]
+ # short-circuit if all
+ if planes_purchased & all_planes_mask == all_planes_mask:
+ return "all", all_planes_mask
+ # short-circuit if none
+ elif planes_purchased | none_planes_mask == 0:
+ return "none", none_planes_mask
+ planes_list = []
+ planes_mask = 0x0
+ for i in PLANES:
+ if planes_purchased & i["p"] and (i["name"] not in ["all","none"]):
+ planes_list.append(i["name"])
+ planes_mask += i["p"]
+ if not silent:
+ print(f"debug: currently have 0x{planes_mask:04x} b{planes_mask:016b}, {planes_list}")
+ return ','.join(planes_list), planes_mask
+
+def set_purchased_planes(data_object,profile_id,action,planes_list):
+ """ For the given profile, take action on planes_list, where action is in ["add","remove"] from the player. """
+ data = _get_data_from_data_object(data_object)
+ if action not in ["add","remove"]:
+ return -1, f"Failed: can only [\"add\",\"remove\"] purchased planes"
+ # validate planes_list
+ action_mask = 0x0
+ for p in planes_list:
+ try:
+ plane = [i for i in PLANES if i["name"] == p][0]
+ except:
+ return -1, f"unable to {action} planes because {message} on plane {p}"
+ action_mask = action_mask | plane["p"]
+ cur_planes, cur_mask = get_purchased_planes(data,profile_id)
+ #print(f"debug: action_mask(type {type(action_mask)})={action_mask}")
+ #print(f"debug: cur_mask(type {type(cur_mask)})={cur_mask}")
+ #print(f"debug: need to {action}-combine {cur_mask:016b} and {action_mask:016b}")
+ if action == "add":
+ final_mask = cur_mask | action_mask
+ elif action == "remove":
+ final_mask = cur_mask & ~action_mask
+ if final_mask != cur_mask:
+ print(f"debug: beginning 0x{cur_mask:04x}, b{cur_mask:016b} {cur_planes}")
+ print( f"debug: {action:6s} 0x{action_mask:04x}, b{action_mask:016b} {','.join(planes_list)}")
+ data = srb_pack('<1i',data,PROFILE_START_POSITION[profile_id]+POS_PLANES_PURCHASED, final_mask)
+ print( f"debug: final 0x{final_mask:04x}, b{final_mask:016b} {get_purchased_planes(data,profile_id,silent=True)[0]}")
+ # if we make it to the end
+ return data, ""
+
def srb_pack(format_str, data, offset, *new_contents):
""" Helper function that accepts data as bytes, instead of requiring bytesarray. """
data_bytearray = bytearray(data)
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