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@file:JsModule("@blueprintjs/core")
package com.palantir.blueprintjs
import org.w3c.dom.HTMLElement
import org.w3c.dom.HTMLInputElement
import org.w3c.dom.events.Event
import org.w3c.dom.events.MouseEvent
import react.*
/**
* The four basic intents.
*/
// export declare const Intent: {
// NONE: "none";
// PRIMARY: "primary";
// SUCCESS: "success";
// WARNING: "warning";
// DANGER: "danger";
//};
//export declare type Intent = typeof Intent[keyof typeof Intent];
external enum class Intent {
NONE,
PRIMARY,
SUCCESS,
WARNING,
DANGER
}
/** Alignment along the horizontal axis. */
//export declare const Alignment: {
// CENTER: "center";
// LEFT: "left";
// RIGHT: "right";
//};
//export declare type Alignment = typeof Alignment[keyof typeof Alignment];
external enum class Alignment {
CENTER,
LEFT,
RIGHT
}
/**
* A shared base interface for all Blueprint component props.
*/
external interface IProps : RProps {
/** A space-delimited list of class names to pass along to a child element. */
var className: String?
}
external interface IIntentProps {
/** Visual intent color to apply to element. */
var intent: Intent?
}
/**
* Interface for a clickable action, such as a button or menu item.
* These props can be spready directly to a `<Button>` or `<MenuItem>` element.
*/
external interface IActionProps : IIntentProps, IProps {
/** Whether this action is non-interactive. */
var disabled: Boolean?
/** Name of a Blueprint UI icon (or an icon element) to render before the text. */
var icon: IconName?
/** Click event handler. */
var onClick: ((event: MouseEvent) -> Unit)?
/** Action text. Can be any single React renderable. */
var text: String?
}
/** Interface for a link, with support for customizing target window. */
external interface ILinkProps {
/** Link URL. */
var href: String?
/** Link target attribute. Use `"_blank"` to open in a new window. */
var target: String?
}
/** Interface for a controlled input. */
external interface IControlledProps {
/** Initial value of the input, for uncontrolled usage. */
var defaultValue: String?
/** Change event handler. Use `event.target.value` for new value. */
var onChange: ((Event) -> Unit)?
/** Form value of the input, for controlled usage. */
var value: String?
}
/**
* An interface for an option in a list, such as in a `<select>` or `RadioGroup`.
* These props can be spread directly to an `<option>` or `<Radio>` element.
*/
external interface IOptionProps : IProps {
/** Whether this option is non-interactive. */
var disabled: Boolean?
/** Label text for this option. If omitted, `value` is used as the label. */
var label: String?
/** Value of this option. */
var value: Any? // String | Number
}
external interface IIconProps : IIntentProps, IProps {
/**
* Color of icon. This is used as the `fill` attribute on the `<svg>` image
* so it will override any CSS `color` property, including that set by
* `intent`. If this prop is omitted, icon color is inherited from
* surrounding text.
*/
var color: String?
/**
* String for the `title` attribute on the rendered element, which will appear
* on hover as a native browser tooltip.
*/
var htmlTitle: String?
/**
* Name of a Blueprint UI icon, or an icon element, to render. This prop is
* required because it determines the content of the component, but it can
* be explicitly set to falsy values to render nothing.
*
* - If `null` or `undefined` or `false`, this component will render
* nothing.
* - If given an `IconName` (a string literal union of all icon names), that
* icon will be rendered as an `<svg>` with `<path>` tags. Unknown strings
* will render a blank icon to occupy space.
* - If given a `JSX.Element`, that element will be rendered and _all other
* props on this component are ignored._ This type is supported to
* simplify icon support in other Blueprint components. As a consumer, you
* should avoid using `<Icon icon={<Element />}` directly; simply render
* `<Element />` instead.
*/
var icon: IconName
/**
* Size of the icon, in pixels. Blueprint contains 16px and 20px SVG icon
* images, and chooses the appropriate resolution based on this prop.
* @default Icon.SIZE_STANDARD = 16
*/
var iconSize: Int?
/** CSS style properties. */
//var style: CSSProperties? // TODO
/**
* HTML tag to use for the rendered element.
* @default "span"
*/
var tagName: String? // keyof JSX.IntrinsicElements
/**
* Description string. This string does not appear in normal browsers, but
* it increases accessibility. For instance, screen readers will use it for
* aural feedback. By default, this is set to the icon's name. Pass an
* explicit falsy value to disable.
*/
var title: String?
}
external class Icon : PureComponent<IIconProps, RState> {
override fun render(): ReactElement?
companion object {
val SIZE_STANDARD: Int = definedExternally
val SIZE_LARGE: Int = definedExternally
}
}
external interface IButtonProps : IActionProps {
// artificially added to allow title on button (should probably be on more general props)
var title: String?
/**
* If set to `true`, the button will display in an active state.
* This is equivalent to setting `className={Classes.ACTIVE}`.
* @default false
*/
var active: Boolean?
/**
* Text alignment within button. By default, icons and text will be centered
* within the button. Passing `"left"` or `"right"` will align the button
* text to that side and push `icon` and `rightIcon` to either edge. Passing
* `"center"` will center the text and icons together.
* @default Alignment.CENTER
*/
var alignText: Alignment?
/** A ref handler that receives the native HTML element backing this component. */
var elementRef: ((ref: HTMLElement?) -> Any)?
/** Whether this button should expand to fill its container. */
var fill: Boolean?
/** Whether this button should use large styles. */
var large: Boolean?
/**
* If set to `true`, the button will display a centered loading spinner instead of its contents.
* The width of the button is not affected by the value of this prop.
* @default false
*/
var loading: Boolean?
/** Whether this button should use minimal styles. */
var minimal: Boolean?
/** Whether this button should use outlined styles. */
var outlined: Boolean?
/** Name of a Blueprint UI icon (or an icon element) to render after the text. */
var rightIcon: IconName?
/** Whether this button should use small styles. */
var small: Boolean?
/**
* HTML `type` attribute of button. Accepted values are `"button"`, `"submit"`, and `"reset"`.
* Note that this prop has no effect on `AnchorButton`; it only affects `Button`.
* @default "button"
*/
var type: String? //"submit" | "reset" | "button";
}
external interface IButtonState : RState {
var isActive: Boolean
}
abstract external class AbstractButton : PureComponent<IButtonProps, IButtonState> {
}
external class Button : AbstractButton {
override fun render(): ReactElement
}
external class AnchorButton : AbstractButton {
override fun render(): ReactElement
}
external interface IButtonGroupProps : IProps {
/**
* Text alignment within button. By default, icons and text will be centered
* within the button. Passing `"left"` or `"right"` will align the button
* text to that side and push `icon` and `rightIcon` to either edge. Passing
* `"center"` will center the text and icons together.
*/
var alignText: Alignment?
/**
* Whether the button group should take up the full width of its container.
* @default false
*/
var fill: Boolean?
/**
* Whether the child buttons should appear with minimal styling.
* @default false
*/
var minimal: Boolean?
/**
* Whether the child buttons should appear with large styling.
* @default false
*/
var large: Boolean?
/**
* Whether the button group should appear with vertical styling.
* @default false
*/
var vertical: Boolean?
}
external class ButtonGroup : PureComponent<IButtonGroupProps, RState> {
override fun render(): ReactElement?
}
external interface IInputGroupProps : IControlledProps, IIntentProps, IProps {
/**
* Whether the input is non-interactive.
* Note that `rightElement` must be disabled separately; this prop will not affect it.
* @default false
*/
var disabled: Boolean?
/**
* Whether the component should take up the full width of its container.
*/
var fill: Boolean?
/** Ref handler that receives HTML `<input>` element backing this component. */
var inputRef: ((ref: HTMLInputElement?) -> Any)?;
/**
* Name of a Blueprint UI icon (or an icon element) to render on the left side of the input group,
* before the user's cursor.
*/
var leftIcon: IconName?
/** Whether this input should use large styles. */
var large: Boolean?
/** Whether this input should use small styles. */
var small: Boolean?
/** Placeholder text in the absence of any value. */
var placeholder: String?
/**
* Element to render on right side of input.
* For best results, use a minimal button, tag, or small spinner.
*/
var rightElement: ReactElement?
/** Whether the input (and any buttons) should appear with rounded caps. */
var round: Boolean?
/**
* HTML `input` type attribute.
* @default "text"
*/
var type: String?
}
external interface IInputGroupState : RState {
var rightElementWidth: Int
}
external class InputGroup : PureComponent<IInputGroupProps, IInputGroupState> {
override fun render(): ReactElement
}
external interface ITagProps : IProps, IIntentProps {
/**
* Whether the tag should appear in an active state.
* @default false
*/
var active: Boolean?
/**
* Whether the tag should take up the full width of its container.
* @default false
*/
var fill: Boolean?
/** Name of a Blueprint UI icon (or an icon element) to render before the children. */
var icon: IconName?
/**
* Whether the tag should visually respond to user interactions. If set
* to `true`, hovering over the tag will change its color and mouse cursor.
*
* Recommended when `onClick` is also defined.
*
* @default false
*/
var interactive: Boolean?
/**
* Whether this tag should use large styles.
* @default false
*/
var large: Boolean?
/**
* Whether this tag should use minimal styles.
* @default false
*/
var minimal: Boolean?
/**
* Whether tag content should be allowed to occupy multiple lines.
* If false, a single line of text will be truncated with an ellipsis if
* it overflows. Note that icons will be vertically centered relative to
* multiline text.
* @default false
*/
var multiline: Boolean?
/**
* Callback invoked when the tag is clicked.
* Recommended when `interactive` is `true`.
*/
var onClick: ((e: MouseEvent) -> Unit)?;
/**
* Click handler for remove button.
* The remove button will only be rendered if this prop is defined.
*/
var onRemove: ((e: MouseEvent, tagProps: ITagProps) -> Unit)?
/** Name of a Blueprint UI icon (or an icon element) to render after the children. */
var rightIcon: IconName?
/**
* Whether this tag should have rounded ends.
* @default false
*/
var round: Boolean?
}
external class Tag : PureComponent<ITagProps, RState> {
override fun render(): ReactElement
}
external interface INonIdealStateProps : IProps {
/** An action to resolve the non-ideal state which appears after `description`. */
var action: ReactElement?
/**
* Advanced usage: React `children` will appear last (after `action`).
* Avoid passing raw strings as they will not receive margins and disrupt the layout flow.
*/
var children: ReactElement?
/**
* A longer description of the non-ideal state.
* A string or number value will be wrapped in a `<div>` to preserve margins.
*/
var description: ReactElement?
/** The name of a Blueprint icon or a JSX Element (such as `<Spinner/>`) to render above the title. */
var icon: IconName?
/** The title of the non-ideal state. */
var title: ReactElement?
}
external class NonIdealState : PureComponent<INonIdealStateProps, RState> {
override fun render(): ReactElement?
}
external class Classes {
companion object {
val HTML_TABLE: String = definedExternally
}
}
external interface IOverlayableProps : IOverlayLifecycleProps {
/**
* Whether the overlay should acquire application focus when it first opens.
* @default true
*/
var autoFocus: Boolean?
/**
* Whether pressing the `esc` key should invoke `onClose`.
* @default true
*/
var canEscapeKeyClose: Boolean?
/**
* Whether the overlay should prevent focus from leaving itself. That is, if the user attempts
* to focus an element outside the overlay and this prop is enabled, then the overlay will
* immediately bring focus back to itself. If you are nesting overlay components, either disable
* this prop on the "outermost" overlays or mark the nested ones `usePortal={false}`.
* @default true
*/
var enforceFocus: Boolean?
/**
* If `true` and `usePortal={true}`, the `Portal` containing the children is created and attached
* to the DOM when the overlay is opened for the first time; otherwise this happens when the
* component mounts. Lazy mounting provides noticeable performance improvements if you have lots
* of overlays at once, such as on each row of a table.
* @default true
*/
var lazy: Boolean?
/**
* Indicates how long (in milliseconds) the overlay's enter/leave transition takes.
* This is used by React `CSSTransition` to know when a transition completes and must match
* the duration of the animation in CSS. Only set this prop if you override Blueprint's default
* transitions with new transitions of a different length.
* @default 300
*/
var transitionDuration: Int?
/**
* Whether the overlay should be wrapped in a `Portal`, which renders its contents in a new
* element attached to `portalContainer` prop.
*
* This prop essentially determines which element is covered by the backdrop: if `false`,
* then only its parent is covered; otherwise, the entire page is covered (because the parent
* of the `Portal` is the `<body>` itself).
*
* Set this prop to `false` on nested overlays (such as `Dialog` or `Popover`) to ensure that they
* are rendered above their parents.
* @default true
*/
var usePortal: Boolean?
/**
* Space-delimited string of class names applied to the `Portal` element if
* `usePortal={true}`.
*/
var portalClassName: String?
/**
* The container element into which the overlay renders its contents, when `usePortal` is `true`.
* This prop is ignored if `usePortal` is `false`.
* @default document.body
*/
var portalContainer: HTMLElement?
/**
* A callback that is invoked when user interaction causes the overlay to close, such as
* clicking on the overlay or pressing the `esc` key (if enabled).
*
* Receives the event from the user's interaction, if there was an event (generally either a
* mouse or key event). Note that, since this component is controlled by the `isOpen` prop, it
* will not actually close itself until that prop becomes `false`.
*/
var onClose: ((Event) -> Unit)?
}
external interface IOverlayLifecycleProps {
/**
* Lifecycle method invoked just before the CSS _close_ transition begins on
* a child. Receives the DOM element of the child being closed.
*/
var onClosing: ((node: HTMLElement) -> Unit)?
/**
* Lifecycle method invoked just after the CSS _close_ transition ends but
* before the child has been removed from the DOM. Receives the DOM element
* of the child being closed.
*/
var onClosed: ((node: HTMLElement) -> Unit)?
/**
* Lifecycle method invoked just after mounting the child in the DOM but
* just before the CSS _open_ transition begins. Receives the DOM element of
* the child being opened.
*/
var onOpening: ((node: HTMLElement) -> Unit)?
/**
* Lifecycle method invoked just after the CSS _open_ transition ends.
* Receives the DOM element of the child being opened.
*/
var onOpened: ((node: HTMLElement) -> Unit)?
}
external interface IBackdropProps {
/** CSS class names to apply to backdrop element. */
var backdropClassName: String?
/** HTML props for the backdrop element. */
var backdropProps: RProps? //React.HTMLProps<HTMLDivElement>?
/**
* Whether clicking outside the overlay element (either on backdrop when present or on document)
* should invoke `onClose`.
* @default true
*/
var canOutsideClickClose: Boolean?
/**
* Whether a container-spanning backdrop element should be rendered behind the contents.
* @default true
*/
var hasBackdrop: Boolean?
}
external interface IOverlayProps : IOverlayableProps, IBackdropProps, IProps {
/**
* Toggles the visibility of the overlay and its children.
* This prop is required because the component is controlled.
*/
var isOpen: Boolean
/**
* Name of the transition for internal `CSSTransition`.
* Providing your own name here will require defining new CSS transition properties.
* @default Classes.OVERLAY
*/
var transitionName: String?
}
external interface IOverlayState : RState {
var hasEverOpened: Boolean?
}
external class Overlay : PureComponent<IOverlayProps, IOverlayState> {
override fun render(): ReactElement
}
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