1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
import { Button, Classes, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import { ApiLobby, ApiPlayer } from '../../api/model';
import { GlobalState } from '../../reducers';
import { actions } from '../../redux/actions/lobby';
import { getCurrentGame } from '../../redux/games';
import { getCurrentPlayer } from '../../redux/user';
import { RadialPlayerList } from './RadialPlayerList';
export type LobbyStateProps = {
currentGame: ApiLobby | null,
currentPlayer: ApiPlayer | null,
players: List<ApiPlayer>,
}
export type LobbyDispatchProps = {
startGame: () => void,
}
export type LobbyProps = LobbyStateProps & LobbyDispatchProps
class LobbyPresenter extends Component<LobbyProps> {
render() {
const {currentGame, currentPlayer, players, startGame} = this.props;
if (!currentGame || !currentPlayer) {
return <div>Error: no current game.</div>
}
return (
<div>
<h2>{currentGame.name + ' — Lobby'}</h2>
<RadialPlayerList players={players}/>
{currentPlayer.gameOwner && <Button text="START" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play'
onClick={startGame} disabled={players.size < 3}/>}
</div>
);
}
}
function mapStateToProps(state: GlobalState): LobbyStateProps {
const game = getCurrentGame(state);
console.info(game);
return {
currentGame: game,
currentPlayer: getCurrentPlayer(state),
players: game ? List(game.players) : List(),
};
}
const mapDispatchToProps = {
startGame: actions.requestStartGame,
};
export const Lobby = connect(mapStateToProps, mapDispatchToProps)(LobbyPresenter);
|