1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
import { Button, Classes } from '@blueprintjs/core'
import { List } from 'immutable';
import React from 'react';
import { connect } from 'react-redux';
import { ApiLobby } from '../../api/model';
import { GlobalState } from '../../reducers';
import { actions } from '../../redux/actions/lobby';
import { getAllGames } from '../../redux/games';
import './GameList.css';
import { GameStatus } from './GameStatus';
import { PlayerCount } from './PlayerCount';
type GameListStateProps = {
games: List<ApiLobby>,
};
type GameListDispatchProps = {
joinGame: (gameId: number) => void,
};
type GameListProps = GameListStateProps & GameListDispatchProps
const GameListPresenter = ({ games, joinGame }: GameListProps) => (
<table className={Classes.HTML_TABLE}>
<thead>
<GameListHeaderRow />
</thead>
<tbody>
{games.map((game: ApiLobby) => <GameListItemRow key={game.id} game={game} joinGame={joinGame}/>)}
</tbody>
</table>
);
const GameListHeaderRow = () => (
<tr>
<th>Name</th>
<th>Status</th>
<th>Nb Players</th>
<th>Join</th>
</tr>
);
type GameListItemRowProps = {
game: ApiLobby,
joinGame: (gameId: number) => void,
};
const GameListItemRow = ({game, joinGame}: GameListItemRowProps) => (
<tr className="gameListRow">
<td>{game.name}</td>
<td>
<GameStatus state={game.state} />
</td>
<td>
<PlayerCount nbPlayers={game.players.length} />
</td>
<td>
<JoinButton game={game} joinGame={joinGame}/>
</td>
</tr>
);
type JoinButtonProps = {
game: ApiLobby,
joinGame: (gameId: number) => void,
};
const JoinButton = ({game, joinGame}: JoinButtonProps) => {
const disabled = game.state !== 'LOBBY';
const onClick = () => joinGame(game.id);
return <Button minimal disabled={disabled} icon='arrow-right' title='Join Game' onClick={onClick}/>;
};
function mapStateToProps(state: GlobalState): GameListStateProps {
return {
games: getAllGames(state),
};
}
const mapDispatchToProps: GameListDispatchProps = {
joinGame: actions.requestJoinGame,
};
export const GameList = connect(mapStateToProps, mapDispatchToProps)(GameListPresenter);
|