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path: root/frontend/src/sagas/gameBrowser.js
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import { call, put, take, apply } from "redux-saga/effects";
import { createSubscriptionChannel } from "../utils/websocket";
import { push } from "react-router-redux";

import { normalize } from "normalizr";
import {
  game as gameSchema,
  gameList as gameListSchema
} from "../schemas/games";

import { actions as gameActions, types } from "../redux/games";
import { actions as playerActions } from "../redux/players";

function* watchGames({ socket }) {
  const gamesChannel = yield call(
    createSubscriptionChannel,
    socket,
    "/topic/games"
  );
  try {
    while (true) {
      const gameList = yield take(gamesChannel);
      const normGameList = normalize(gameList, gameListSchema);
      // for an empty game array, there is no players/games entity maps
      yield put(
        playerActions.updatePlayers(normGameList.entities.players || {})
      );
      yield put(gameActions.updateGames(normGameList.entities.games || {}));
    }
  } finally {
    yield apply(gamesChannel, gamesChannel.close);
  }
}

function* watchLobbyJoined({ socket }) {
  const joinedLobbyChannel = yield call(
    createSubscriptionChannel,
    socket,
    "/user/queue/lobby/joined"
  );
  try {
    const joinedLobby = yield take(joinedLobbyChannel);
    const normalized = normalize(joinedLobby, gameSchema);
    const gameId = normalized.result;
    yield put(playerActions.updatePlayers(normalized.entities.players));
    yield put(gameActions.updateGames(normalized.entities.games));
    yield put(gameActions.enterLobby(normalized.entities.games[gameId]));
    yield put(push(`/lobby/${gameId}`));
  } finally {
    yield apply(joinedLobbyChannel, joinedLobbyChannel.close);
  }
}

function* createGame({ socket }) {
  while (true) {
    const { gameName } = yield take(types.REQUEST_CREATE_GAME);
    yield apply(socket, socket.send, [
      "/app/lobby/create",
      JSON.stringify({ gameName }),
      {}
    ]);
  }
}

function* joinGame({ socket }) {
  while (true) {
    const { gameId } = yield take(types.REQUEST_JOIN_GAME);
    yield apply(socket, socket.send, [
      "/app/lobby/join",
      JSON.stringify({ gameId }),
      {}
    ]);
  }
}

function* gameBrowserSaga(socketConnection) {
  yield [
    call(watchGames, socketConnection),
    call(watchLobbyJoined, socketConnection),
    call(createGame, socketConnection),
    call(joinGame, socketConnection)
  ];
}

export default gameBrowserSaga;
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