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import { call, put, take, apply } from "redux-saga/effects";
import { createSubscriptionChannel } from "../utils/websocket";
import { push } from "react-router-redux";
import { normalize } from "normalizr";
import {
game as gameSchema,
gameList as gameListSchema
} from "../schemas/games";
import { actions as gameActions, types } from "../redux/games";
import { actions as playerActions } from "../redux/players";
function* watchGames({ socket }) {
const gamesChannel = yield call(
createSubscriptionChannel,
socket,
"/topic/games"
);
try {
while (true) {
const gameList = yield take(gamesChannel);
const normGameList = normalize(gameList, gameListSchema);
// for an empty game array, there is no players/games entity maps
yield put(
playerActions.updatePlayers(normGameList.entities.players || {})
);
yield put(gameActions.updateGames(normGameList.entities.games || {}));
}
} finally {
yield apply(gamesChannel, gamesChannel.close);
}
}
function* watchLobbyJoined({ socket }) {
const joinedLobbyChannel = yield call(
createSubscriptionChannel,
socket,
"/user/queue/lobby/joined"
);
try {
const joinedLobby = yield take(joinedLobbyChannel);
const normalized = normalize(joinedLobby, gameSchema);
const gameId = normalized.result;
yield put(playerActions.updatePlayers(normalized.entities.players));
yield put(gameActions.updateGames(normalized.entities.games));
yield put(gameActions.enterLobby(normalized.entities.games[gameId]));
yield put(push(`/lobby/${gameId}`));
} finally {
yield apply(joinedLobbyChannel, joinedLobbyChannel.close);
}
}
function* createGame({ socket }) {
while (true) {
const { gameName } = yield take(types.REQUEST_CREATE_GAME);
yield apply(socket, socket.send, [
"/app/lobby/create",
JSON.stringify({ gameName }),
{}
]);
}
}
function* joinGame({ socket }) {
while (true) {
const { gameId } = yield take(types.REQUEST_JOIN_GAME);
yield apply(socket, socket.send, [
"/app/lobby/join",
JSON.stringify({ gameId }),
{}
]);
}
}
function* gameBrowserSaga(socketConnection) {
yield [
call(watchGames, socketConnection),
call(watchLobbyJoined, socketConnection),
call(createGame, socketConnection),
call(joinGame, socketConnection)
];
}
export default gameBrowserSaga;
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