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import { combineReducers } from 'redux';
import { ApiPlayerTurnInfo, ApiTable } from '../api/model';
import { GlobalState } from '../reducers';
import { Action } from './actions/all';
import { TABLE_UPDATE_RECEIVED, TURN_INFO_RECEIVED } from './actions/game';
export type CurrentGameState = {
turnInfo: ApiPlayerTurnInfo | null;
table: ApiTable | null;
}
export function createCurrentGameReducer() {
return combineReducers({
turnInfo: turnInfoReducer,
table: tableUpdatesReducer,
});
}
const turnInfoReducer = (state: ApiPlayerTurnInfo | null = null, action: Action) => {
switch (action.type) {
case TURN_INFO_RECEIVED:
return action.turnInfo;
case TABLE_UPDATE_RECEIVED:
return null;
default:
return state;
}
};
const tableUpdatesReducer = (state: ApiTable | null = null, action: Action) => {
switch (action.type) {
case TURN_INFO_RECEIVED:
return action.turnInfo.table;
case TABLE_UPDATE_RECEIVED:
return action.table;
default:
return state;
}
};
export const getCurrentTurnInfo = (state: GlobalState): ApiPlayerTurnInfo | null => state.currentGame.turnInfo;
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