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//@flow
import { Button, Classes, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import type { Game } from '../../models/games';
import type { Player } from '../../models/players';
import { actions } from '../../redux/actions/lobby';
import { getCurrentGame } from '../../redux/games';
import { getCurrentPlayer, getPlayers } from '../../redux/players';
import { RadialPlayerList } from './RadialPlayerList';
export type LobbyProps = {
currentGame: Game,
currentPlayer: Player,
players: List<Player>,
startGame: () => void,
}
class LobbyPresenter extends Component<LobbyProps> {
render() {
const {currentGame, currentPlayer, players, startGame} = this.props;
return (
<div>
<h2>{currentGame.name + ' — Lobby'}</h2>
<RadialPlayerList players={players} owner={currentGame.owner} currentPlayer={currentPlayer}/>
{currentPlayer.gameOwner && <Button text="START" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play'
onClick={startGame} disabled={players.size < 3}/>}
</div>
);
}
}
const mapStateToProps = state => {
const game = getCurrentGame(state.get('games'));
console.info(game);
return {
currentGame: game,
currentPlayer: getCurrentPlayer(state),
players: game ? getPlayers(state.get('players'), game.players) : new List(),
};
};
const mapDispatchToProps = {
startGame: actions.requestStartGame,
};
export const Lobby = connect(mapStateToProps, mapDispatchToProps)(LobbyPresenter);
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