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import { Button, Classes, Intent, NonIdealState } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import type { ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model';
import { Game } from '../../models/games';
import { Player } from '../../models/players';
import { actions } from '../../redux/actions/game';
import { getCurrentTurnInfo } from '../../redux/currentGame';
import { getCurrentGame } from '../../redux/games';
import { getCurrentPlayer, getPlayers } from '../../redux/players';
import { Board } from './Board';
import { Hand } from './Hand';
import './GameScene.css'
import { ProductionBar } from './ProductionBar';
type GameSceneProps = {
game: Game,
currentPlayer: Player,
players: List<Player>,
turnInfo: ApiPlayerTurnInfo,
sayReady: () => void,
prepareMove: (move: ApiPlayerMove) => void,
}
class GameScenePresenter extends Component<GameSceneProps> {
render() {
return (
<div className='gameSceneRoot fullscreen'>
{!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>}
{this.props.turnInfo && this.turnInfoScene()}
</div>
);
}
turnInfoScene() {
let turnInfo = this.props.turnInfo;
let board = turnInfo.table.boards[turnInfo.playerIndex];
return <div>
<p>{turnInfo.message}</p>
<Board board={board}/>
<Hand cards={turnInfo.hand}
wonderUpgradable={turnInfo.wonderBuildability.buildable}
prepareMove={this.props.prepareMove}/>
<ProductionBar gold={board.gold} production={board.production}/>
</div>
}
}
const GamePreStart = ({onReadyClicked}) => <NonIdealState
description={<p>Click "ready" when you are</p>}
action={<Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play'
onClick={onReadyClicked}/>}
/>;
const mapStateToProps: (state) => GameSceneProps = state => {
const game = getCurrentGame(state.get('games'));
console.info(game);
return {
game: game,
currentPlayer: getCurrentPlayer(state),
players: game ? getPlayers(state.get('players'), game.players) : new List(),
turnInfo: getCurrentTurnInfo(state.get('currentGame')),
};
};
const mapDispatchToProps = {
sayReady: actions.sayReady,
prepareMove: actions.prepareMove,
};
export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter);
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