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import { Button, Classes, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import type { ApiHandCard, ApiPlayerTurnInfo } from '../../api/model';
import { Game } from '../../models/games';
import { Player } from '../../models/players';
import { actions } from '../../redux/actions/game';
import { getCurrentTurnInfo } from '../../redux/currentGame';
import { getCurrentGame } from '../../redux/games';
import { getCurrentPlayer, getPlayers } from '../../redux/players';
import { Hand } from './Hand';
import './GameScene.css'
type GameSceneProps = {
game: Game,
currentPlayer: Player,
players: List<Player>,
turnInfo: ApiPlayerTurnInfo,
sayReady: () => void
}
type GameSceneState = {
selectedCard: ApiHandCard | void
}
class GameScenePresenter extends Component<GameSceneProps, GameSceneState> {
state = {
selectedCard: null
};
selectCard(c: ApiHandCard) {
this.setState({selectedCard: c})
}
render() {
return (
<div className='gameSceneRoot fullscreen'>
<h2>Now playing!</h2>
<p>{this.props.turnInfo ? this.props.turnInfo.message : 'Click "ready" when you are'}</p>
{this.props.turnInfo && <Hand cards={this.props.turnInfo.hand}
selectedCard={this.state.selectedCard}
onClick={(c) => this.selectCard(c)}/>}
{!this.props.turnInfo && <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={this.props.sayReady} />}
<h3>Turn Info</h3>
<div>
<pre>{JSON.stringify(this.props.turnInfo, null, 2) }</pre>
</div>
</div>
);
}
}
const mapStateToProps: (state) => GameSceneProps = state => {
const game = getCurrentGame(state.get('games'));
console.info(game);
return {
game: game,
currentPlayer: getCurrentPlayer(state),
players: game ? getPlayers(state.get('players'), game.players) : new List(),
turnInfo: getCurrentTurnInfo(state.get('currentGame'))
};
};
const mapDispatchToProps = {
sayReady: actions.sayReady,
};
export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter);
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