1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
// @flow
export type ApiError = {
message: string,
details: ApiErrorDetail[]
};
export type ApiErrorDetail = {
message: string
};
export type ApiGameState = "LOBBY" | "PLAYING";
export type ApiLobby = {
id: number,
name: string,
owner: ApiPlayer,
players: ApiPlayer[],
settings: ApiSettings,
state: ApiGameState
};
export type ApiWonderSidePickMethod = "EACH_RANDOM" | "ALL_A" | "ALL_B" | "SAME_RANDOM_FOR_ALL";
export type ApiSettings = {
randomSeedForTests: number,
timeLimitInSeconds: number,
wonderSidePickMethod: ApiWonderSidePickMethod,
initialGold: number,
discardedCardGold: number,
defaultTradingCost: number,
pointsPer3Gold: number,
lostPointsPerDefeat: number,
wonPointsPerVictoryPerAge: Map<number, number>
};
export type ApiPlayer = {
username: string,
displayName: string,
index: number,
gameOwner: Boolean,
user: Boolean,
};
export type ApiTable = {
};
export type ApiAction = {};
export type ApiHandCard = {};
export type ApiTableCard = {};
export type ApiCardBack = {
image: string
};
export type ApiPreparedCard = {
player: ApiPlayer,
cardBack: ApiCardBack
};
export type ApiPlayerTurnInfo = {
playerIndex: number,
table: ApiTable,
currentAge: number,
action: ApiAction,
hand: ApiHandCard[],
neighbourGuildCards: ApiTableCard[],
message: string
};
export type ApiMoveType = "PLAY" | "PLAY_FREE" | "UPGRADE_WONDER" | "DISCARD" | "COPY_GUILD";
export type ApiProvider = "LEFT_NEIGHBOUR" | "RIGHT_NEIGHBOUR";
export type ApiResourceType = "WOOD" | "STONE" | "ORE" | "CLAY" | "GLASS" | "PAPYRUS" | "LOOM";
export type ApiResources = {
quantities: Map<ApiResourceType, number>
};
export type ApiBoughtResources = {
provider: ApiProvider,
resources: ApiResources
};
export type ApiPlayerMove = {
type: ApiMoveType,
cardName: string,
boughtResources: ApiBoughtResources[]
};
|