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* Fix pulsing red (remove incorrect preparedMove field)joffrey-bion2021-02-11
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* Make screen pulse red when everyone is waitingjoffrey-bion2021-02-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/109
* Fix text inputsjoffrey-bion2021-02-11
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* Fix some browser navigation pathsjoffrey-bion2021-02-10
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/60
* Fix null value in input groupjoffrey-bion2021-02-10
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* Properly clean redux state when leaving a gamejoffrey-bion2021-02-10
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* Upgrade to Kotlin 1.4.30joffrey-bion2021-02-10
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* Clean unnecessary paramjoffrey-bion2021-02-10
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* Cleanup experimental annotationsjoffrey-bion2021-02-10
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* Better connection logsjoffrey-bion2021-02-10
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* Properly start/stop sagas when using browser navigationjoffrey-bion2021-02-10
| | | | | | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/116 Related: https://github.com/joffrey-bion/seven-wonders/issues/114 Related: https://github.com/joffrey-bion/seven-wonders/issues/60
* Bring wonder to the foreground on hoverjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/99
* Show full table card on hoverjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/115
* Remove key binding for name generationjoffrey-bion2021-02-10
| | | | | | | This conflicts with usernames containing R Resolves: https://github.com/joffrey-bion/seven-wonders/issues/112
* Show all cards as playable when special free card abilityjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/110
* Fix non-neighbour boards orderjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/106
* Add key binding for random name generationjoffrey-bion2021-02-09
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* Add random username generationjoffrey-bion2021-02-09
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/95
* Cleanupjoffrey-bion2021-02-02
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* Remove unnecessary core-js npm dependencyjoffrey-bion2021-01-30
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* Upgrade Kotlin to 1.4.21 and corresponding UI depsjoffrey-bion2021-01-30
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* Add missing branch in when statementjoffrey-bion2020-12-13
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* Only transfer ownership to humansjoffrey-bion2020-12-13
| | | | | Resolve: https://github.com/joffrey-bion/seven-wonders/issues/73
* Fix race conditions for game start and testsjoffrey-bion2020-12-12
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/70
* Improve score board tags colorsjoffrey-bion2020-12-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/20
* Allow owner to leave/disband the gamejoffrey-bion2020-12-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/51
* Decouple some sagas from routesjoffrey-bion2020-12-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/13
* Hide more expensive transaction options by defaultjoffrey-bion2020-11-29
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* Add rotation to "best price indicator"joffrey-bion2020-11-29
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* Add best price indicationjoffrey-bion2020-11-29
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* Trigger fatal error dialog on connection dropjoffrey-bion2020-11-29
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/33
* Add fatal error dialog supportjoffrey-bion2020-11-29
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* Add support for Icon intent in bpDialogjoffrey-bion2020-11-29
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* Group resources in a 2x2 matrix when there are 4joffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add neighbours info to transaction selectorjoffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add "0 coins" icon on side without transactionjoffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Make all transactions availablejoffrey-bion2020-11-28
| | | | | | | | | | | Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player. We need to make these strategic moves available through the UI. To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour. As long as we give the same amounts, we don't care whether it's for wood or clay. Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add dialog to choose who to buy resources fromjoffrey-bion2020-11-28
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add blueprintjs Dialog componentjoffrey-bion2020-11-27
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* Support ex-aequo ranksjoffrey-bion2020-11-26
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* Upgrade dependenciesjoffrey-bion2020-11-25
| | | | | | - Kotlinx Coroutines to 1.4.1 - Kotlinx Serialization to 1.0.0 - Krossbow to 1.1.0
* Format with trailing commaJoffrey Bion2020-09-08
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* Replace deprecated "target" with "js"Joffrey Bion2020-08-31
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* Upgrade to Kotlin 1.4 and corresponding library versionsJoffrey Bion2020-08-31
| | | | | | - Kotlinx Serialization 1.0.0-RC - Coroutines 1.3.9 - Krossbow 0.30.1
* Upgrade ktlint and re-enable import order checkJoffrey Bion2020-08-20
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* Fix style & sort importsJoffrey Bion2020-08-20
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* Cleanup wonder card styleJoffrey Bion2020-08-12
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* Display only victory military points on the board next to victory tokensJoffrey Bion2020-08-12
| | | | | The count displayed used to be the total combined number of points including defeat tokens, but this is a bit confusing as we can see both types of tokens next to each other.
* Change font to Acme for token countsJoffrey Bion2020-08-12
| | | | This yields better alignment with the multiply (x) sign
* Add military tokens to the boardJoffrey Bion2020-08-12
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