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* Use kotlinx-coroutines-test in sw-uiJoffrey Bion2023-04-30
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* Remove unnecessary GlobalScope usageJoffrey Bion2023-04-30
| | | | | | | We used GlobalScope to emit redux actions to the shared flow of actions. This means we technically had an unlimited buffer of actions but we used the coroutines queue to represent it instead of just defining the flow as such in the first place.
* Fix hand rotation indicator's placement (out of view)Joffrey Bion2023-04-30
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* Fix discard action (empty transactions popup)Joffrey Bion2023-04-30
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* Migrate to new Kotlin/React API and Emotion stylesJoffrey Bion2023-02-01
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* Upgrade to BlueprintJS 4 (wrapper 7)Joffrey Bion2023-01-29
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* Upgrade to Kotlin 1.8 and JS IRJoffrey Bion2023-01-29
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* Upgrade to react 18 with kotlin-wrappers BOMJoffrey Bion2023-01-29
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* Upgrade to Kotlin 1.7Joffrey Bion2022-07-03
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* Upgrade coroutines to 1.6.3Joffrey Bion2022-07-02
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* Rename Route to SwRoute to avoid clash with router componentsJoffrey Bion2022-07-02
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* Move from BroadcastChannel to SharedFlow in sagasJoffrey Bion2021-11-18
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* OptIn GlobalScope usages in JS testsJoffrey Bion2021-09-08
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* OptIn GlobalScope usage in SagasFrameworkJoffrey Bion2021-09-08
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* Remove usages of deprecated route extensionsJoffrey Bion2021-09-08
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* Opt-in delicate GlobalScope in UI rootJoffrey Bion2021-09-07
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* Replace deprecated icon sizesJoffrey Bion2021-09-07
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* Cleanup kotlin wrapper dependenciesJoffrey Bion2021-09-07
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* Workaround "process is not defined" due to blueprintjs bugJoffrey Bion2021-09-07
| | | | See: https://github.com/palantir/blueprint/issues/3739
* Upgrade Kotlin, Kotlin/React, and Krossbow versionsJoffrey Bion2021-09-07
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* Extract common dependency versions to versions catalogJoffrey Bion2021-09-06
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* Use ordinals for score ranksJoffrey Bion2021-06-19
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* Extract blueprintjs to an independent libraryJoffrey Bion2021-04-04
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* Upgrade JS wrapper libraries & repositoriesJoffrey Bion2021-04-04
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* Unify game eventsJoffrey Bion2021-03-09
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* Remove lobby ID from leave actionJoffrey Bion2021-03-08
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* Make turnInfo generic in its action typeJoffrey Bion2021-03-08
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* Move GameState to the clientJoffrey Bion2021-03-08
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* Improved stateJoffrey Bion2021-02-24
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* Remove unnecessary flex style from selfBoardSummaryJoffrey Bion2021-02-24
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* Move transaction selector state from redux to component stateJoffrey Bion2021-02-23
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* Add highlight for built wonder levelsJoffrey Bion2021-02-23
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/111
* Use proper sealed class for TurnActionsJoffrey Bion2021-02-23
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* Cleanup self board summaryJoffrey Bion2021-02-23
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* Funnel game events into a single client subscriptionJoffrey Bion2021-02-23
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* Fix player re-order animationJoffrey Bion2021-02-22
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/129
* Clarify lobby table nameJoffrey Bion2021-02-22
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* Cleanup radial player listJoffrey Bion2021-02-22
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* Add bot namesJoffrey Bion2021-02-21
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* Move lobby to Zeus temple backgroundJoffrey Bion2021-02-21
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/69
* Align title level in Lobby and GameBrowserJoffrey Bion2021-02-21
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* Cleanup padding in GameBrowser and LobbyJoffrey Bion2021-02-21
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* Refactor GlobalStyles centering classesJoffrey Bion2021-02-21
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* Display military points on the left side of the wonder instead of over itTitouan BION2021-02-21
| | | | Resolves #65
* Replace ProductionBar by self BoardSummaryTitouan BION2021-02-21
| | | | Resolves #66
* Rework Lobby styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/69
* Rework GameBrowser styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/68
* Make BpHtmlTable props extend IProps to have classNamesJoffrey Bion2021-02-20
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* Use .let for non-ideal-state propsJoffrey Bion2021-02-20
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* Add all bluprinjs Classes constantsJoffrey Bion2021-02-20
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