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path: root/sw-ui/src
Commit message (Collapse)AuthorAge
* Rework GameBrowser styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/68
* Make BpHtmlTable props extend IProps to have classNamesJoffrey Bion2021-02-20
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* Use .let for non-ideal-state propsJoffrey Bion2021-02-20
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* Add all bluprinjs Classes constantsJoffrey Bion2021-02-20
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* Improve wording to avoid pronounJoffrey Bion2021-02-18
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* Use automatic sayReady call to synchronize STOMP subscriptions before first turnjoffrey-bion2021-02-17
| | | | | | | | We currently miss the preparedCard event from bots if they are too fast, because the server sends the first turn to everyone without knowing if all clients have properly subscribed to events. We now use sayReady to indicate to the server that all subscriptions have been made.
* Add prepared card indicatorjoffrey-bion2021-02-17
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/62
* Add blueprintjs Spinner componentjoffrey-bion2021-02-17
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* Remove unused receiverjoffrey-bion2021-02-16
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* Fix player icon size in GameBrowserjoffrey-bion2021-02-15
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* Add blueprintjs's Text componentjoffrey-bion2021-02-15
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* Fix transactions selector layoutjoffrey-bion2021-02-15
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/101
* Ellipsize player names so that they don't grow too muchjoffrey-bion2021-02-15
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* Center player names in lobbyjoffrey-bion2021-02-15
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* Fix pulsing red (remove incorrect preparedMove field)joffrey-bion2021-02-11
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* Make screen pulse red when everyone is waitingjoffrey-bion2021-02-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/109
* Fix text inputsjoffrey-bion2021-02-11
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* Fix some browser navigation pathsjoffrey-bion2021-02-10
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/60
* Fix null value in input groupjoffrey-bion2021-02-10
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* Properly clean redux state when leaving a gamejoffrey-bion2021-02-10
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* Clean unnecessary paramjoffrey-bion2021-02-10
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* Cleanup experimental annotationsjoffrey-bion2021-02-10
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* Better connection logsjoffrey-bion2021-02-10
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* Properly start/stop sagas when using browser navigationjoffrey-bion2021-02-10
| | | | | | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/116 Related: https://github.com/joffrey-bion/seven-wonders/issues/114 Related: https://github.com/joffrey-bion/seven-wonders/issues/60
* Bring wonder to the foreground on hoverjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/99
* Show full table card on hoverjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/115
* Remove key binding for name generationjoffrey-bion2021-02-10
| | | | | | | This conflicts with usernames containing R Resolves: https://github.com/joffrey-bion/seven-wonders/issues/112
* Show all cards as playable when special free card abilityjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/110
* Fix non-neighbour boards orderjoffrey-bion2021-02-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/106
* Add key binding for random name generationjoffrey-bion2021-02-09
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* Add random username generationjoffrey-bion2021-02-09
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/95
* Cleanupjoffrey-bion2021-02-02
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* Add missing branch in when statementjoffrey-bion2020-12-13
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* Only transfer ownership to humansjoffrey-bion2020-12-13
| | | | | Resolve: https://github.com/joffrey-bion/seven-wonders/issues/73
* Fix race conditions for game start and testsjoffrey-bion2020-12-12
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/70
* Improve score board tags colorsjoffrey-bion2020-12-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/20
* Allow owner to leave/disband the gamejoffrey-bion2020-12-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/51
* Decouple some sagas from routesjoffrey-bion2020-12-10
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/13
* Hide more expensive transaction options by defaultjoffrey-bion2020-11-29
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* Add rotation to "best price indicator"joffrey-bion2020-11-29
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* Add best price indicationjoffrey-bion2020-11-29
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* Trigger fatal error dialog on connection dropjoffrey-bion2020-11-29
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/33
* Add fatal error dialog supportjoffrey-bion2020-11-29
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* Add support for Icon intent in bpDialogjoffrey-bion2020-11-29
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* Group resources in a 2x2 matrix when there are 4joffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add neighbours info to transaction selectorjoffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add "0 coins" icon on side without transactionjoffrey-bion2020-11-28
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Make all transactions availablejoffrey-bion2020-11-28
| | | | | | | | | | | Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player. We need to make these strategic moves available through the UI. To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour. As long as we give the same amounts, we don't care whether it's for wood or clay. Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add dialog to choose who to buy resources fromjoffrey-bion2020-11-28
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/50
* Add blueprintjs Dialog componentjoffrey-bion2020-11-27
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