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Commit message (Collapse)AuthorAge
* Move from BroadcastChannel to SharedFlow in sagasJoffrey Bion2021-11-18
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* OptIn GlobalScope usage in SagasFrameworkJoffrey Bion2021-09-08
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* Remove usages of deprecated route extensionsJoffrey Bion2021-09-08
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* Opt-in delicate GlobalScope in UI rootJoffrey Bion2021-09-07
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* Replace deprecated icon sizesJoffrey Bion2021-09-07
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* Upgrade Kotlin, Kotlin/React, and Krossbow versionsJoffrey Bion2021-09-07
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* Use ordinals for score ranksJoffrey Bion2021-06-19
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* Extract blueprintjs to an independent libraryJoffrey Bion2021-04-04
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* Unify game eventsJoffrey Bion2021-03-09
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* Remove lobby ID from leave actionJoffrey Bion2021-03-08
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* Make turnInfo generic in its action typeJoffrey Bion2021-03-08
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* Move GameState to the clientJoffrey Bion2021-03-08
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* Improved stateJoffrey Bion2021-02-24
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* Remove unnecessary flex style from selfBoardSummaryJoffrey Bion2021-02-24
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* Move transaction selector state from redux to component stateJoffrey Bion2021-02-23
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* Add highlight for built wonder levelsJoffrey Bion2021-02-23
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/111
* Use proper sealed class for TurnActionsJoffrey Bion2021-02-23
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* Cleanup self board summaryJoffrey Bion2021-02-23
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* Funnel game events into a single client subscriptionJoffrey Bion2021-02-23
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* Fix player re-order animationJoffrey Bion2021-02-22
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/129
* Clarify lobby table nameJoffrey Bion2021-02-22
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* Cleanup radial player listJoffrey Bion2021-02-22
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* Add bot namesJoffrey Bion2021-02-21
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* Move lobby to Zeus temple backgroundJoffrey Bion2021-02-21
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/69
* Align title level in Lobby and GameBrowserJoffrey Bion2021-02-21
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* Cleanup padding in GameBrowser and LobbyJoffrey Bion2021-02-21
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* Refactor GlobalStyles centering classesJoffrey Bion2021-02-21
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* Display military points on the left side of the wonder instead of over itTitouan BION2021-02-21
| | | | Resolves #65
* Replace ProductionBar by self BoardSummaryTitouan BION2021-02-21
| | | | Resolves #66
* Rework Lobby styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/69
* Rework GameBrowser styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/68
* Make BpHtmlTable props extend IProps to have classNamesJoffrey Bion2021-02-20
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* Use .let for non-ideal-state propsJoffrey Bion2021-02-20
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* Add all bluprinjs Classes constantsJoffrey Bion2021-02-20
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* Improve wording to avoid pronounJoffrey Bion2021-02-18
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* Use automatic sayReady call to synchronize STOMP subscriptions before first turnjoffrey-bion2021-02-17
| | | | | | | | We currently miss the preparedCard event from bots if they are too fast, because the server sends the first turn to everyone without knowing if all clients have properly subscribed to events. We now use sayReady to indicate to the server that all subscriptions have been made.
* Add prepared card indicatorjoffrey-bion2021-02-17
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/62
* Add blueprintjs Spinner componentjoffrey-bion2021-02-17
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* Remove unused receiverjoffrey-bion2021-02-16
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* Fix player icon size in GameBrowserjoffrey-bion2021-02-15
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* Add blueprintjs's Text componentjoffrey-bion2021-02-15
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* Fix transactions selector layoutjoffrey-bion2021-02-15
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/101
* Ellipsize player names so that they don't grow too muchjoffrey-bion2021-02-15
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* Center player names in lobbyjoffrey-bion2021-02-15
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* Fix pulsing red (remove incorrect preparedMove field)joffrey-bion2021-02-11
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* Make screen pulse red when everyone is waitingjoffrey-bion2021-02-11
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/109
* Fix text inputsjoffrey-bion2021-02-11
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* Fix some browser navigation pathsjoffrey-bion2021-02-10
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/60
* Fix null value in input groupjoffrey-bion2021-02-10
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* Properly clean redux state when leaving a gamejoffrey-bion2021-02-10
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