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Commit message (Collapse)AuthorAge
* Hide currently prepared card from handJoffrey Bion2020-04-01
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* Remove manual LinearDimension invocationJoffrey Bion2020-04-01
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* Fix coroutines/saga cancellationJoffrey Bion2020-03-30
| | | | | It seems channel.cancel() within the loop didn't really cancel. Somehow also the sagasmanager's actions broadcastchannel filled up and blocked all actions from being processed.
* Minor cleanupJoffrey Bion2020-03-30
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* Send turn info without hands when entering gameJoffrey Bion2020-03-30
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* Ensure error saga starts firstJoffrey Bion2020-03-29
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* Simplify redux stateJoffrey Bion2020-03-29
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* Improve state updates for turn infoJoffrey Bion2020-03-28
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* Improve blueprint helpersJoffrey Bion2020-03-28
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* Add log to detect end of game sagaJoffrey Bion2020-03-28
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* Fix table updatesJoffrey Bion2020-03-28
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* Add highlight for "just played" cardsJoffrey Bion2020-03-28
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* Add hand componentsJoffrey Bion2020-03-28
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* Add board componentsJoffrey Bion2020-03-27
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* Clean unused commented CSSJoffrey Bion2020-03-27
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* Add alternative (higher res) background imagesJoffrey Bion2020-03-27
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* Rename isUser to isMe for clarityJoffrey Bion2020-03-27
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* Add missing background imageJoffrey Bion2020-03-27
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* Remove game started check from game sagaJoffrey Bion2020-03-27
| | | | The game hasn't started until people said ready.
* Fix awaitFirst (crashes when inlined)Joffrey Bion2020-03-27
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* Add sagas and components for game sceneJoffrey Bion2020-03-27
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* Add error handling saga printing errors in consoleJoffrey Bion2020-03-27
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* Rename action classes for consistencyJoffrey Bion2020-03-27
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* Fix lobby updatesJoffrey Bion2020-03-27
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* Rework sagas and router to sub/unsubscribe properlyJoffrey Bion2020-03-27
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* Use plain redux compose when devtools not presentJoffrey Bion2020-03-27
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* Remove gameId parameter for the game scene routeJoffrey Bion2020-03-27
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* Properly unsubscribe from server in GameBrowser sagasJoffrey Bion2020-03-27
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* Add more functions to sagas frameworkJoffrey Bion2020-03-27
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* Rename Utils to ReactUtils to allow for other UtilsJoffrey Bion2020-03-27
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* Migrate @UseExperimental to @OptInJoffrey Bion2020-03-27
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* Rename Game to GameScene to reflect component nameJoffrey Bion2020-03-25
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* Get joinability/startability info from server with reasonJoffrey Bion2020-03-24
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* Rename connect to connectStateAndDispatch to avoid conflictsJoffrey Bion2020-03-24
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* Add blueprint NonIdealStateJoffrey Bion2020-03-24
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* Enable redux dev toolsJoffrey Bion2020-03-24
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* Reorganize reducers to fix game start buttonJoffrey Bion2020-03-23
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* Remove hardcoded min players in Lobby componentJoffrey Bion2020-03-23
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* Insignificant cleanupJoffrey Bion2020-03-23
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* Add player infoJoffrey Bion2020-03-23
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* Migrate game browser to blueprint componentsJoffrey Bion2020-03-22
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* Fix home refresh on enter keyJoffrey Bion2020-03-22
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* Fix player order by adding placeholders before shiftingJoffrey Bion2020-03-22
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* Fix radial math to account for reversed Y axisJoffrey Bion2020-03-22
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* FIx lobby items alignmentJoffrey Bion2020-03-22
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* Remove unnecessary semi-colonJoffrey Bion2020-03-22
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* Add blueprint externals and migrateJoffrey Bion2020-03-22
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* Add TODOs for replacing blueprintjs componentsJoffrey Bion2020-03-21
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* Improve GameList conversion from TypeScriptJoffrey Bion2020-03-21
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