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Commit message (Collapse)AuthorAge
* Cleanupjoffrey-bion2021-02-02
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* Filter only affordable transactionsjoffrey-bion2021-02-02
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/81
* Move from Gson to Kotlin Serialization for definitionsjoffrey-bion2021-01-29
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* Reduce number of TableState creationsjoffrey-bion2020-12-13
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* Allow the COPY_GUILD ability to yield 0 pointsjoffrey-bion2020-11-29
| | | | If the neighbours don't have guild cards, we can't copy them, so it's normal not to have one.
* Remove unrealistic transaction optionsjoffrey-bion2020-11-29
| | | | | | | Options where both the left and the right price are more expensive should never be used. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/53
* Make all transactions availablejoffrey-bion2020-11-28
| | | | | | | | | | | Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player. We need to make these strategic moves available through the UI. To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour. As long as we give the same amounts, we don't care whether it's for wood or clay. Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Introduce priced transactionsjoffrey-bion2020-11-27
| | | | This is useful to provide information about the price per provider.
* Switch max/min to maxOrNull/minOrNulljoffrey-bion2020-11-27
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* Distinguish wonder fully built and card already playedjoffrey-bion2020-11-26
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* Fix resource transactions calculationsjoffrey-bion2020-11-25
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/49
* Add comment to explain fixJoffrey Bion2020-09-18
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* Fix double military resolution in last ageJoffrey Bion2020-09-18
| | | | | | | | | When a player had the copy guild move at the end of the game, the military conflicts were resolved twice. This fix prevents it. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/41
* Format with trailing commaJoffrey Bion2020-09-08
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* Upgrade ktlint and re-enable import order checkJoffrey Bion2020-08-20
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* Fix style & sort importsJoffrey Bion2020-08-20
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* Fix configuration for Bazar and Vineyard cardsJoffrey Bion2020-08-12
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/37
* Fix military points bugJoffrey Bion2020-08-12
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* Display only victory military points on the board next to victory tokensJoffrey Bion2020-08-12
| | | | | The count displayed used to be the total combined number of points including defeat tokens, but this is a bit confusing as we can see both types of tokens next to each other.
* Fix discarded card play at end of ageJoffrey Bion2020-08-09
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/36
* Fix styleJoffrey Bion2020-07-01
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* Capitalize wonder namesJoffrey Bion2020-05-31
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* Simplify settings and allow choosing wondersJoffrey Bion2020-05-31
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* Fix endless copy-guild loopJoffrey Bion2020-05-28
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* Fix production alternative duplicatesJoffrey Bion2020-05-28
| | | | | | | | | Having twice the same choice wasn't supported so far. This can happen with Alexandria's bonuses (4 primary resources, or 3 secondary) associated to the yellow Market/Caravansery cards. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/19
* Fix Olympia wonder effect declarationJoffrey Bion2020-05-28
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* Add UI support for playing discarded cardsJoffrey Bion2020-05-28
| | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/25 Resolves: https://github.com/joffrey-bion/seven-wonders/issues/26
* Add server-side support for PLAY_FREE_DISCARDED special abilityJoffrey Bion2020-05-28
| | | | | So far, there was no "turn" generated for the player who could play a free card from the discarded pile.
* Rename discardHand to clearHand for clarityJoffrey Bion2020-05-27
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* Clean unnecessary @ThrowsJoffrey Bion2020-05-27
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* Add other players' board summaryJoffrey Bion2020-05-26
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/21
* Add "leave game" feature for end of gameJoffrey Bion2020-05-23
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* Add player index in scoreboardJoffrey Bion2020-05-15
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* Send score at end of gameJoffrey Bion2020-05-15
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* Clean upJoffrey Bion2020-05-15
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* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
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* Move tests to their proper placeJoffrey Bion2020-05-12
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* Add a way to "unprepare" a moveJoffrey Bion2020-04-04
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* Rename GameState -> TableStateJoffrey Bion2020-03-29
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* CleanupJoffrey Bion2020-03-28
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* Use import aliases to remove annoying prefixesJoffrey BION2019-05-22
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* Reorganize packages againJoffrey BION2019-05-22
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* Fix testsJoffrey BION2019-05-22
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* Move common module declarations into api packageJoffrey BION2019-05-22
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* Move some declarations to a better placejbion2019-05-20
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* Fix some testsjbion2019-05-20
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* WIP back to JVM for common module to see if it worksJoffrey BION2019-05-17
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* Rationalize module namesJoffrey BION2019-05-16
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