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* Upgrade Kotlin, Kotlin/React, and Krossbow versionsJoffrey Bion2021-09-07
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* Make turnInfo generic in its action typeJoffrey Bion2021-03-08
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* Use proper sealed class for TurnActionsJoffrey Bion2021-02-23
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* Fix copy-guild move (points are now counted properly)joffrey-bion2021-02-16
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/126
* Better naming isEmpty->areEmptyjoffrey-bion2021-02-16
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* Remove unnecessary settings paramjoffrey-bion2021-02-13
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* Filter only affordable transactionsjoffrey-bion2021-02-02
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/81
* Move from Gson to Kotlin Serialization for definitionsjoffrey-bion2021-01-29
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* Reduce number of TableState creationsjoffrey-bion2020-12-13
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* Allow the COPY_GUILD ability to yield 0 pointsjoffrey-bion2020-11-29
| | | | If the neighbours don't have guild cards, we can't copy them, so it's normal not to have one.
* Remove unrealistic transaction optionsjoffrey-bion2020-11-29
| | | | | | | Options where both the left and the right price are more expensive should never be used. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/53
* Make all transactions availablejoffrey-bion2020-11-28
| | | | | | | | | | | Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player. We need to make these strategic moves available through the UI. To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour. As long as we give the same amounts, we don't care whether it's for wood or clay. Related: https://github.com/joffrey-bion/seven-wonders/issues/50
* Introduce priced transactionsjoffrey-bion2020-11-27
| | | | This is useful to provide information about the price per provider.
* Fix resource transactions calculationsjoffrey-bion2020-11-25
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/49
* Format with trailing commaJoffrey Bion2020-09-08
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* Upgrade ktlint and re-enable import order checkJoffrey Bion2020-08-20
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* Fix style & sort importsJoffrey Bion2020-08-20
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* Simplify settings and allow choosing wondersJoffrey Bion2020-05-31
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* Fix production alternative duplicatesJoffrey Bion2020-05-28
| | | | | | | | | Having twice the same choice wasn't supported so far. This can happen with Alexandria's bonuses (4 primary resources, or 3 secondary) associated to the yellow Market/Caravansery cards. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/19
* Add UI support for playing discarded cardsJoffrey Bion2020-05-28
| | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/25 Resolves: https://github.com/joffrey-bion/seven-wonders/issues/26
* Add server-side support for PLAY_FREE_DISCARDED special abilityJoffrey Bion2020-05-28
| | | | | So far, there was no "turn" generated for the player who could play a free card from the discarded pile.
* Send score at end of gameJoffrey Bion2020-05-15
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* Clean upJoffrey Bion2020-05-15
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* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
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* Move tests to their proper placeJoffrey Bion2020-05-12
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* Reorganize packages againJoffrey BION2019-05-22
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* Move common module declarations into api packageJoffrey BION2019-05-22
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* Move some declarations to a better placejbion2019-05-20
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* Fix some testsjbion2019-05-20
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* WIP back to JVM for common module to see if it worksJoffrey BION2019-05-17
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* Rationalize module namesJoffrey BION2019-05-16
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