| Commit message (Collapse) | Author | Age |
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If the neighbours don't have guild cards, we can't copy them, so it's normal not to have one.
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Options where both the left and the right price are more expensive should never be used.
Resolves:
https://github.com/joffrey-bion/seven-wonders/issues/53
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Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player.
We need to make these strategic moves available through the UI.
To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour.
As long as we give the same amounts, we don't care whether it's for wood or clay.
Related:
https://github.com/joffrey-bion/seven-wonders/issues/50
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This is useful to provide information about the price per provider.
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Resolves:
https://github.com/joffrey-bion/seven-wonders/issues/49
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Having twice the same choice wasn't supported so far.
This can happen with Alexandria's bonuses (4 primary resources, or 3 secondary)
associated to the yellow Market/Caravansery cards.
Resolves:
https://github.com/joffrey-bion/seven-wonders/issues/19
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Resolves:
https://github.com/joffrey-bion/seven-wonders/issues/25
Resolves:
https://github.com/joffrey-bion/seven-wonders/issues/26
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So far, there was no "turn" generated for the player who could play a
free card from the discarded pile.
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