Commit message (Collapse) | Author | Age | |
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* | Remove unrealistic transaction options | joffrey-bion | 2020-11-29 |
| | | | | | | | Options where both the left and the right price are more expensive should never be used. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/53 | ||
* | Fix score board deserialization | joffrey-bion | 2020-11-28 |
| | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/52 | ||
* | Make all transactions available | joffrey-bion | 2020-11-28 |
| | | | | | | | | | | | Sometimes the strategic move can be to spend more money on a different player, rather than less money on the wrong player. We need to make these strategic moves available through the UI. To make up for the explosion in combinations, we just have to get rid of the options that result in the same money for each neighbour. As long as we give the same amounts, we don't care whether it's for wood or clay. Related: https://github.com/joffrey-bion/seven-wonders/issues/50 | ||
* | Introduce priced transactions | joffrey-bion | 2020-11-27 |
| | | | | This is useful to provide information about the price per provider. | ||
* | Support ex-aequo ranks | joffrey-bion | 2020-11-26 |
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* | Distinguish wonder fully built and card already played | joffrey-bion | 2020-11-26 |
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* | Upgrade dependencies | joffrey-bion | 2020-11-25 |
| | | | | | | - Kotlinx Coroutines to 1.4.1 - Kotlinx Serialization to 1.0.0 - Krossbow to 1.1.0 | ||
* | Format with trailing comma | Joffrey Bion | 2020-09-08 |
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* | Upgrade to Kotlin 1.4 and corresponding library versions | Joffrey Bion | 2020-08-31 |
| | | | | | | - Kotlinx Serialization 1.0.0-RC - Coroutines 1.3.9 - Krossbow 0.30.1 | ||
* | Upgrade ktlint and re-enable import order check | Joffrey Bion | 2020-08-20 |
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* | Fix style & sort imports | Joffrey Bion | 2020-08-20 |
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* | Display only victory military points on the board next to victory tokens | Joffrey Bion | 2020-08-12 |
| | | | | | The count displayed used to be the total combined number of points including defeat tokens, but this is a bit confusing as we can see both types of tokens next to each other. | ||
* | Add setup sidebar to choose wonder sides | Joffrey Bion | 2020-07-01 |
| | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/35 | ||
* | Fix imports and tests | Joffrey Bion | 2020-05-31 |
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* | Simplify settings and allow choosing wonders | Joffrey Bion | 2020-05-31 |
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* | Fix production alternative duplicates | Joffrey Bion | 2020-05-28 |
| | | | | | | | | | Having twice the same choice wasn't supported so far. This can happen with Alexandria's bonuses (4 primary resources, or 3 secondary) associated to the yellow Market/Caravansery cards. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/19 | ||
* | Clarify message for unavailable resources | Joffrey Bion | 2020-05-28 |
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* | Add UI support for playing discarded cards | Joffrey Bion | 2020-05-28 |
| | | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/25 Resolves: https://github.com/joffrey-bion/seven-wonders/issues/26 | ||
* | Add server-side support for PLAY_FREE_DISCARDED special ability | Joffrey Bion | 2020-05-28 |
| | | | | | So far, there was no "turn" generated for the player who could play a free card from the discarded pile. | ||
* | Add coin icon to buttons when they imply a cost | Joffrey Bion | 2020-05-26 |
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* | Improve "say ready" message | Joffrey Bion | 2020-05-26 |
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* | Add other players' board summary | Joffrey Bion | 2020-05-26 |
| | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/21 | ||
* | Add score board UI at end of game | Joffrey Bion | 2020-05-23 |
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* | Allow custom player icons | Joffrey Bion | 2020-05-21 |
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* | Add player index in scoreboard | Joffrey Bion | 2020-05-15 |
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* | Fix polymorphic serialization | Joffrey Bion | 2020-05-15 |
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* | Add dumb bots feature | Joffrey Bion | 2020-05-15 |
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* | Send score at end of game | Joffrey Bion | 2020-05-15 |
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* | Clean up | Joffrey Bion | 2020-05-15 |
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* | Move score to common model (to enable passing it to client) | Joffrey Bion | 2020-05-12 |
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* | Add a way to "unprepare" a move | Joffrey Bion | 2020-04-04 |
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* | Send turn info without hands when entering game | Joffrey Bion | 2020-03-30 |
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* | Rename GameState -> TableState | Joffrey Bion | 2020-03-29 |
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* | Fix duplicated inconsistent state | Joffrey Bion | 2020-03-29 |
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* | Simplify redux state | Joffrey Bion | 2020-03-29 |
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* | Improve state updates for turn info | Joffrey Bion | 2020-03-28 |
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* | Add hand components | Joffrey Bion | 2020-03-28 |
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* | Upgrade to Kotlinx Serialization 0.20.0 and Krossbow 0.10.3 | Joffrey Bion | 2020-03-27 |
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* | Rename isUser to isMe for clarity | Joffrey Bion | 2020-03-27 |
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* | Get joinability/startability info from server with reason | Joffrey Bion | 2020-03-24 |
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* | Add whether game can be started in LobbyDTO | Joffrey Bion | 2020-03-23 |
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* | Add kotlinx.serialization support to common model | joffrey-bion | 2020-01-23 |
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* | Attempt at Kotlin/JS EAP build 1.3.50-eap-54 | jbion | 2019-08-01 |
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* | Create multiplatform SevenWondersClient based on Krossbow | Joffrey BION | 2019-07-08 |
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* | Remove extra space | jbion | 2019-05-22 |
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* | Use import aliases to remove annoying prefixes | Joffrey BION | 2019-05-22 |
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* | Reorganize packages again | Joffrey BION | 2019-05-22 |
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* | Make common project multiplatform | Joffrey BION | 2019-05-22 |
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* | Move common module declarations into api package | Joffrey BION | 2019-05-22 |
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* | Move some declarations to a better place | jbion | 2019-05-20 |
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