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Commit message (Collapse)AuthorAge
* Fix style & sort importsJoffrey Bion2020-08-20
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* Display only victory military points on the board next to victory tokensJoffrey Bion2020-08-12
| | | | | The count displayed used to be the total combined number of points including defeat tokens, but this is a bit confusing as we can see both types of tokens next to each other.
* Add setup sidebar to choose wonder sidesJoffrey Bion2020-07-01
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/35
* Fix imports and testsJoffrey Bion2020-05-31
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* Simplify settings and allow choosing wondersJoffrey Bion2020-05-31
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* Fix production alternative duplicatesJoffrey Bion2020-05-28
| | | | | | | | | Having twice the same choice wasn't supported so far. This can happen with Alexandria's bonuses (4 primary resources, or 3 secondary) associated to the yellow Market/Caravansery cards. Resolves: https://github.com/joffrey-bion/seven-wonders/issues/19
* Clarify message for unavailable resourcesJoffrey Bion2020-05-28
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* Add UI support for playing discarded cardsJoffrey Bion2020-05-28
| | | | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/25 Resolves: https://github.com/joffrey-bion/seven-wonders/issues/26
* Add server-side support for PLAY_FREE_DISCARDED special abilityJoffrey Bion2020-05-28
| | | | | So far, there was no "turn" generated for the player who could play a free card from the discarded pile.
* Add coin icon to buttons when they imply a costJoffrey Bion2020-05-26
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* Improve "say ready" messageJoffrey Bion2020-05-26
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* Add other players' board summaryJoffrey Bion2020-05-26
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/21
* Add score board UI at end of gameJoffrey Bion2020-05-23
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* Allow custom player iconsJoffrey Bion2020-05-21
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* Add player index in scoreboardJoffrey Bion2020-05-15
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* Fix polymorphic serializationJoffrey Bion2020-05-15
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* Add dumb bots featureJoffrey Bion2020-05-15
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* Send score at end of gameJoffrey Bion2020-05-15
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* Clean upJoffrey Bion2020-05-15
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* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
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* Add a way to "unprepare" a moveJoffrey Bion2020-04-04
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* Send turn info without hands when entering gameJoffrey Bion2020-03-30
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* Rename GameState -> TableStateJoffrey Bion2020-03-29
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* Simplify redux stateJoffrey Bion2020-03-29
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* Improve state updates for turn infoJoffrey Bion2020-03-28
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* Add hand componentsJoffrey Bion2020-03-28
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* Upgrade to Kotlinx Serialization 0.20.0 and Krossbow 0.10.3Joffrey Bion2020-03-27
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* Rename isUser to isMe for clarityJoffrey Bion2020-03-27
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* Get joinability/startability info from server with reasonJoffrey Bion2020-03-24
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* Add whether game can be started in LobbyDTOJoffrey Bion2020-03-23
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* Add kotlinx.serialization support to common modeljoffrey-bion2020-01-23
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* Attempt at Kotlin/JS EAP build 1.3.50-eap-54jbion2019-08-01
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* Create multiplatform SevenWondersClient based on KrossbowJoffrey BION2019-07-08
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* Remove extra spacejbion2019-05-22
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* Use import aliases to remove annoying prefixesJoffrey BION2019-05-22
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* Reorganize packages againJoffrey BION2019-05-22
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* Make common project multiplatformJoffrey BION2019-05-22
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* Move common module declarations into api packageJoffrey BION2019-05-22
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* Move some declarations to a better placejbion2019-05-20
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* Fix some testsjbion2019-05-20
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* WIP back to JVM for common module to see if it worksJoffrey BION2019-05-17
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* Rationalize module namesJoffrey BION2019-05-16
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