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* Handle username choiceVictor Chabbert2017-01-14
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* Add test for CardBack initialization (coverage frenzy)Joffrey BION2017-01-14
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* Add test and fix HandRotationDirectionJoffrey BION2017-01-14
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* Add test for WonderSidePickMethodJoffrey BION2017-01-14
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* Add test for SpecialAbilityActivation effectJoffrey BION2017-01-14
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* Add test for Discount effectJoffrey BION2017-01-14
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* Add test for Lobby initializationJoffrey BION2017-01-14
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* Add support for '1 free per age' special abilityJoffrey BION2017-01-14
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* Add actual points computation from copied guildJoffrey BION2017-01-14
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* Add gold points to score computationJoffrey BION2017-01-14
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* Make HandRotationDirection available to the clientJoffrey BION2017-01-14
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* Reword action hint textsJoffrey BION2017-01-14
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* Add COPY_GUILD effect supportJoffrey BION2017-01-14
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* First draft of board score computationjbion2017-01-13
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* Add special ability activation in the corresponding effectjbion2017-01-13
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* Separate CustomizableSettings and actual Settingsjbion2017-01-12
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* Add multiple ways to pick the side of the wonderjbion2017-01-12
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* Fix LobbyController to match the documentationjbion2017-01-12
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* Add PLAY_LAST_CARD special ability handlingJoffrey BION2017-01-11
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* Code cleaningJoffrey BION2017-01-05
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* Remove move-specific code from TableJoffrey BION2017-01-02
| | | | Its rightful place is in the corresponding Move subclass
* Refactor LobbyController to make the code simplerjbion2016-12-30
| | | | This change gets rid of session access and makes use of a player repository. This allows for encapsulated and testable Player management.
* Auto-subscribe to error channel in test pagejbion2016-12-30
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* Clean serializer using the Gson contextjbion2016-12-30
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* Add test for Board.removeGoldjbion2016-12-29
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* Add player reordering support in Lobbyjbion2016-12-28
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* Remove useless parent exceptionjbion2016-12-28
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* Create GameControllerjbion2016-12-26
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* Replace switches on MoveType by multiple Move implementationsjbion2016-12-26
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* Make LobbyController always send a list of lobbies on /topic/gamesjbion2016-12-25
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* Add proper test for military victory/defeat pointsjbion2016-12-25
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* Add military conflict resolution at end of agejbion2016-12-25
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* Make use of addGold instead of setGold when possiblejbion2016-12-25
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* Extract military stuff into its own objectjbion2016-12-25
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* Take into account boughtResources in move validationjbion2016-12-24
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* Rename discard -> giveGoldForDiscardedjbion2016-12-24
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* Add add/removeGold methods on boardsjbion2016-12-24
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* Add tests for Card.equals() and Card.hashcode()jbion2016-12-24
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* Remove useless toString() methodsjbion2016-12-24
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* Add test for BonusPerBoardElementjbion2016-12-24
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* Add test for getNbCardsOfColorjbion2016-12-24
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* Add minimal stages in test wondersjbion2016-12-24
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* Add test for relative board position accessesjbion2016-12-24
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* Add test for RawPointsIncreasejbion2016-12-24
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* Add equals, hashcode, and computePoints tests for instant effectsjbion2016-12-24
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* Add test for lobbyjbion2016-12-24
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* Add react-router-reduxVictor Chabbert2016-12-23
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* Change router from v4 to v3Victor Chabbert2016-12-23
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* Fix science points computationjbion2016-12-23
| | | | Missing values for some science types used to mess up the points calculation. Now, even if the value is missing for a science type, it is properly considered as a 0.
* Add tests for ScienceProgressjbion2016-12-23
| | | | This also refactors a bit the science object creation for other science tests
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