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* Add tests for ScienceProgressjbion2016-12-23
* Add brush test for game definition loading to ensure no exception occurjbion2016-12-23
* Add tests for equals and hashcode to maximize coverage in resources packagejbion2016-12-23
* Add bought resources cost computationjbion2016-12-22
* Add CardBack for wonder stages display in the UIjbion2016-12-22
* Add Hands.createHand() testjbion2016-12-22
* Handle discarded cards at end of agejbion2016-12-22
* Remove annoying traces in ScienceTestjbion2016-12-22
* Introduce Hands (pun intended)jbion2016-12-22
* Move Decks to the cards packagejbion2016-12-22
* Huge refac to pass the Table instead of left/right/self boardsjbion2016-12-22
* Add test for Decksjbion2016-12-21
* Add test for NumericEffectSerializerjbion2016-12-21
* Remove explicit types from toJson callsjbion2016-12-21
* Add test for ProductionIncrease serializerjbion2016-12-21
* Add test for Resources serializersjbion2016-12-21
* Add test for ScienceProgressSerializerjbion2016-12-21
* Add missing tests to DestinationAccessValidatorTestjbion2016-12-21
* Add interceptor for invalid subscriptionsjbion2016-12-20
* Improve card requirements managementJoffrey BION2016-12-15
* Add BoardTestJoffrey BION2016-12-10
* Split effects tests into multiple filesJoffrey BION2016-12-10
* Simplify theories in ScienceTestJoffrey BION2016-12-10
* Fix compile error in CardTestJoffrey BION2016-12-10
* Simplify numeric effects creationJoffrey BION2016-12-10
* Card data parsing, part 1Joffrey BION2016-12-09
* Add science points computation logic and testsJoffrey BION2016-12-08
* Add game data loading skeletonJoffrey BION2016-12-08
* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
* First draft of resource production elementsJoffrey BION2016-12-08
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