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* Fix logger class in ExceptionHandlerjbion2016-12-19
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* Lobby controller refacjbion2016-12-19
| | | | | - moved error handling to ExceptionHandler - moved data storage to repositories
* Improve error outputjbion2016-12-19
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* Allow cross-origin for frontend server proxyjbion2016-12-19
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* Move session attribute keys to a single file to ensure unicity more easilyjbion2016-12-19
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* Add start game actionjbion2016-12-19
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* Improve LobbyController errors and logsjbion2016-12-18
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* Add proper logging and validationjbion2016-12-17
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* Add default username for unauthenticated usersjbion2016-12-17
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* Add skeleton for game turns and card playingJoffrey BION2016-12-15
| | | | In this commit, I also created a couple classes like HandCard, PlayerTurnInfo, and Table that are UI-oriented, and contain information relative to what one player should see or do.
* Improve card requirements managementJoffrey BION2016-12-15
| | | | | | - Add chain-related fields to the Card - Add helpers methods isAffordable, isPlayable and the likes - Remove the card addition to the board as it is supposed to be separately from applying the effect of the card
* Add deal() method to the DecksJoffrey BION2016-12-14
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* Fix default nbPlayers in the settingsJoffrey BION2016-12-14
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* Update frontend POC with new lobby systemJoffrey BION2016-12-12
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* Lobby vs Game separationJoffrey BION2016-12-12
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* Add WS experiment test pageJoffrey BION2016-12-11
| | | | This pages allows to test spring/STOMP config to see which messages are properly broadcasted to all users, which are just sent to the caller, and which are sent a specific user from the server.
* Add special action skeleton to finish wonders data parsingJoffrey BION2016-12-10
| | | | These special actions imply a new input from the user, which is not implemented yet
* A little bit of doc never hurtsJoffrey BION2016-12-10
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* Wonders data parsingJoffrey BION2016-12-10
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* Card data parsing, part 2Joffrey BION2016-12-10
| | | | This adds support for all cards effects, and normalizes the serialization of all card fields
* Separate resource providers from relative board positionsJoffrey BION2016-12-10
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* Fix Science.getQuantity(type) NPE when no element of the given typeJoffrey BION2016-12-10
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* Add multiple effects support for cardsJoffrey BION2016-12-10
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* Add multiple card colors support for BonusPerBoardElementJoffrey BION2016-12-10
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* Simplify numeric effects creationJoffrey BION2016-12-10
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* Make Effect an interface instead of abstract classJoffrey BION2016-12-10
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* Add MilitaryReinforcement effectJoffrey BION2016-12-10
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* Add BonusPerBoardElement effectJoffrey BION2016-12-10
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* Card data parsing, part 1Joffrey BION2016-12-09
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* First draft of client recognition through sessionsjbion2016-12-08
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* POC for the lobbyJoffrey BION2016-12-08
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* Add initial webapp files to satisfy Travis for a Spring Boot buildJoffrey BION2016-12-08
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* Add science points computation logic and testsJoffrey BION2016-12-08
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* First draft of new game initializationJoffrey BION2016-12-08
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* Add game data loading skeletonJoffrey BION2016-12-08
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* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
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* First draft of resource production elementsJoffrey BION2016-12-08
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