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*
Separate resource providers from relative board positions
Joffrey BION
2016-12-10
*
Fix Science.getQuantity(type) NPE when no element of the given type
Joffrey BION
2016-12-10
*
Add multiple effects support for cards
Joffrey BION
2016-12-10
*
Add multiple card colors support for BonusPerBoardElement
Joffrey BION
2016-12-10
*
Simplify numeric effects creation
Joffrey BION
2016-12-10
*
Make Effect an interface instead of abstract class
Joffrey BION
2016-12-10
*
Add MilitaryReinforcement effect
Joffrey BION
2016-12-10
*
Add BonusPerBoardElement effect
Joffrey BION
2016-12-10
*
Card data parsing, part 1
Joffrey BION
2016-12-09
*
First draft of client recognition through sessions
jbion
2016-12-08
*
POC for the lobby
Joffrey BION
2016-12-08
*
Add initial webapp files to satisfy Travis for a Spring Boot build
Joffrey BION
2016-12-08
*
Add science points computation logic and tests
Joffrey BION
2016-12-08
*
First draft of new game initialization
Joffrey BION
2016-12-08
*
Add game data loading skeleton
Joffrey BION
2016-12-08
*
First draft of the game engine: boards, card effects, costs
Joffrey BION
2016-12-08
*
First draft of resource production elements
Joffrey BION
2016-12-08
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