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* Fix Science.getQuantity(type) NPE when no element of the given typeJoffrey BION2016-12-10
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* Add multiple effects support for cardsJoffrey BION2016-12-10
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* Add multiple card colors support for BonusPerBoardElementJoffrey BION2016-12-10
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* Simplify numeric effects creationJoffrey BION2016-12-10
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* Make Effect an interface instead of abstract classJoffrey BION2016-12-10
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* Add MilitaryReinforcement effectJoffrey BION2016-12-10
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* Add BonusPerBoardElement effectJoffrey BION2016-12-10
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* Card data parsing, part 1Joffrey BION2016-12-09
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* First draft of client recognition through sessionsjbion2016-12-08
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* POC for the lobbyJoffrey BION2016-12-08
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* Add initial webapp files to satisfy Travis for a Spring Boot buildJoffrey BION2016-12-08
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* Add science points computation logic and testsJoffrey BION2016-12-08
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* First draft of new game initializationJoffrey BION2016-12-08
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* Add game data loading skeletonJoffrey BION2016-12-08
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* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
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* First draft of resource production elementsJoffrey BION2016-12-08
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