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* Separate resource providers from relative board positionsJoffrey BION2016-12-10
* Fix Science.getQuantity(type) NPE when no element of the given typeJoffrey BION2016-12-10
* Add multiple effects support for cardsJoffrey BION2016-12-10
* Add multiple card colors support for BonusPerBoardElementJoffrey BION2016-12-10
* Simplify numeric effects creationJoffrey BION2016-12-10
* Make Effect an interface instead of abstract classJoffrey BION2016-12-10
* Add MilitaryReinforcement effectJoffrey BION2016-12-10
* Add BonusPerBoardElement effectJoffrey BION2016-12-10
* Card data parsing, part 1Joffrey BION2016-12-09
* First draft of client recognition through sessionsjbion2016-12-08
* POC for the lobbyJoffrey BION2016-12-08
* Add initial webapp files to satisfy Travis for a Spring Boot buildJoffrey BION2016-12-08
* Add science points computation logic and testsJoffrey BION2016-12-08
* First draft of new game initializationJoffrey BION2016-12-08
* Add game data loading skeletonJoffrey BION2016-12-08
* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
* First draft of resource production elementsJoffrey BION2016-12-08
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