Commit message (Collapse) | Author | Age | |
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* | Lobby controller refac | jbion | 2016-12-19 |
| | | | | | - moved error handling to ExceptionHandler - moved data storage to repositories | ||
* | Improve error output | jbion | 2016-12-19 |
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* | Allow cross-origin for frontend server proxy | jbion | 2016-12-19 |
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* | Move session attribute keys to a single file to ensure unicity more easily | jbion | 2016-12-19 |
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* | Add start game action | jbion | 2016-12-19 |
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* | Improve LobbyController errors and logs | jbion | 2016-12-18 |
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* | Add proper logging and validation | jbion | 2016-12-17 |
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* | Add default username for unauthenticated users | jbion | 2016-12-17 |
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* | Add skeleton for game turns and card playing | Joffrey BION | 2016-12-15 |
| | | | | In this commit, I also created a couple classes like HandCard, PlayerTurnInfo, and Table that are UI-oriented, and contain information relative to what one player should see or do. | ||
* | Improve card requirements management | Joffrey BION | 2016-12-15 |
| | | | | | | - Add chain-related fields to the Card - Add helpers methods isAffordable, isPlayable and the likes - Remove the card addition to the board as it is supposed to be separately from applying the effect of the card | ||
* | Add deal() method to the Decks | Joffrey BION | 2016-12-14 |
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* | Fix default nbPlayers in the settings | Joffrey BION | 2016-12-14 |
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* | Update frontend POC with new lobby system | Joffrey BION | 2016-12-12 |
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* | Lobby vs Game separation | Joffrey BION | 2016-12-12 |
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* | Add WS experiment test page | Joffrey BION | 2016-12-11 |
| | | | | This pages allows to test spring/STOMP config to see which messages are properly broadcasted to all users, which are just sent to the caller, and which are sent a specific user from the server. | ||
* | Add special action skeleton to finish wonders data parsing | Joffrey BION | 2016-12-10 |
| | | | | These special actions imply a new input from the user, which is not implemented yet | ||
* | A little bit of doc never hurts | Joffrey BION | 2016-12-10 |
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* | Wonders data parsing | Joffrey BION | 2016-12-10 |
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* | Card data parsing, part 2 | Joffrey BION | 2016-12-10 |
| | | | | This adds support for all cards effects, and normalizes the serialization of all card fields | ||
* | Separate resource providers from relative board positions | Joffrey BION | 2016-12-10 |
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* | Fix Science.getQuantity(type) NPE when no element of the given type | Joffrey BION | 2016-12-10 |
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* | Add multiple effects support for cards | Joffrey BION | 2016-12-10 |
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* | Add multiple card colors support for BonusPerBoardElement | Joffrey BION | 2016-12-10 |
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* | Simplify numeric effects creation | Joffrey BION | 2016-12-10 |
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* | Make Effect an interface instead of abstract class | Joffrey BION | 2016-12-10 |
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* | Add MilitaryReinforcement effect | Joffrey BION | 2016-12-10 |
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* | Add BonusPerBoardElement effect | Joffrey BION | 2016-12-10 |
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* | Card data parsing, part 1 | Joffrey BION | 2016-12-09 |
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* | First draft of client recognition through sessions | jbion | 2016-12-08 |
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* | POC for the lobby | Joffrey BION | 2016-12-08 |
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* | Add initial webapp files to satisfy Travis for a Spring Boot build | Joffrey BION | 2016-12-08 |
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* | Add science points computation logic and tests | Joffrey BION | 2016-12-08 |
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* | First draft of new game initialization | Joffrey BION | 2016-12-08 |
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* | Add game data loading skeleton | Joffrey BION | 2016-12-08 |
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* | First draft of the game engine: boards, card effects, costs | Joffrey BION | 2016-12-08 |
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* | First draft of resource production elements | Joffrey BION | 2016-12-08 |