index
:
seven-wonders
favicon
main
(obsolete) my fork of github.com/hildan/seven-wonders
bgstack15
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main
/
java
/
org
/
luxons
/
sevenwonders
Commit message (
Expand
)
Author
Age
*
Add conversion exception handling for bad input JSON format
jbion
2016-12-20
*
Add response with list of games at subscription to /topic/games
jbion
2016-12-19
*
Adjust exceptions visibility
jbion
2016-12-19
*
Fix logger class in ExceptionHandler
jbion
2016-12-19
*
Lobby controller refac
jbion
2016-12-19
*
Improve error output
jbion
2016-12-19
*
Allow cross-origin for frontend server proxy
jbion
2016-12-19
*
Move session attribute keys to a single file to ensure unicity more easily
jbion
2016-12-19
*
Add start game action
jbion
2016-12-19
*
Improve LobbyController errors and logs
jbion
2016-12-18
*
Add proper logging and validation
jbion
2016-12-17
*
Add default username for unauthenticated users
jbion
2016-12-17
*
Add skeleton for game turns and card playing
Joffrey BION
2016-12-15
*
Improve card requirements management
Joffrey BION
2016-12-15
*
Add deal() method to the Decks
Joffrey BION
2016-12-14
*
Fix default nbPlayers in the settings
Joffrey BION
2016-12-14
*
Update frontend POC with new lobby system
Joffrey BION
2016-12-12
*
Lobby vs Game separation
Joffrey BION
2016-12-12
*
Add WS experiment test page
Joffrey BION
2016-12-11
*
Add special action skeleton to finish wonders data parsing
Joffrey BION
2016-12-10
*
A little bit of doc never hurts
Joffrey BION
2016-12-10
*
Wonders data parsing
Joffrey BION
2016-12-10
*
Card data parsing, part 2
Joffrey BION
2016-12-10
*
Separate resource providers from relative board positions
Joffrey BION
2016-12-10
*
Fix Science.getQuantity(type) NPE when no element of the given type
Joffrey BION
2016-12-10
*
Add multiple effects support for cards
Joffrey BION
2016-12-10
*
Add multiple card colors support for BonusPerBoardElement
Joffrey BION
2016-12-10
*
Simplify numeric effects creation
Joffrey BION
2016-12-10
*
Make Effect an interface instead of abstract class
Joffrey BION
2016-12-10
*
Add MilitaryReinforcement effect
Joffrey BION
2016-12-10
*
Add BonusPerBoardElement effect
Joffrey BION
2016-12-10
*
Card data parsing, part 1
Joffrey BION
2016-12-09
*
First draft of client recognition through sessions
jbion
2016-12-08
*
POC for the lobby
Joffrey BION
2016-12-08
*
Add initial webapp files to satisfy Travis for a Spring Boot build
Joffrey BION
2016-12-08
*
Add science points computation logic and tests
Joffrey BION
2016-12-08
*
First draft of new game initialization
Joffrey BION
2016-12-08
*
Add game data loading skeleton
Joffrey BION
2016-12-08
*
First draft of the game engine: boards, card effects, costs
Joffrey BION
2016-12-08
*
First draft of resource production elements
Joffrey BION
2016-12-08
bgstack15