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* Add checks on last played moves in GameTestJoffrey BION2017-05-20
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* Add "sayReady" for players to call to receive their handJoffrey BION2017-05-20
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* Add tests for board score computationJoffrey BION2017-05-17
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* Add test for Requirements coverageJoffrey BION2017-05-16
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* Improve assertions in HomeControllerTestJoffrey BION2017-05-16
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* Add GameBrowserController testJoffrey BION2017-05-16
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* Add HomeController testJoffrey BION2017-05-16
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* Add tests for special abilities in BoardJoffrey BION2017-05-15
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* Remove useless 'throws Exception' declarations in testsJoffrey BION2017-05-15
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* Add tests for requirement and payment of bought resourcesJoffrey BION2017-05-15
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* Add tests for lobby and game fields in PlayerJoffrey BION2017-05-15
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* Add test for Lobby owner indexJoffrey BION2017-05-15
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* Add test for Lobby.removePlayer()Joffrey BION2017-05-15
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* Add 'leave lobby' action (backend only)Joffrey BION2017-05-15
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* Add lobby sagaJoffrey BION2017-05-14
| | | | | | | | | - Fix lobby's player list updates - Fix lobby's player list order - Add 'start game' button (not restricted to owner yet) Resolves: https://github.com/luxons/seven-wonders/issues/7
* First attempt at lobby joiningJoffrey BION2017-05-12
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* Add time limit settingJoffrey BION2017-05-10
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* Fix code style for checkstyleJoffrey BION2017-05-10
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* Add test to play a whole game triviallyJoffrey BION2017-05-10
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* Change move validation system and fix chained cards validationJoffrey BION2017-05-10
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* Add neighbour guild cards info to help for COPY_GUILD actionJoffrey BION2017-05-10
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* Make BestPriceCalculator use the public production of the neighboursJoffrey BION2017-05-10
| | | | It was incorrectly using the private production.
* Refac requirement-checking methodsJoffrey BION2017-05-10
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* Add more complicated test for playabilityJoffrey BION2017-05-10
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* Add proper algorithm to check if a card is playableJoffrey BION2017-05-09
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* Refac resourcesJoffrey BION2017-05-08
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* Extract test method createRequirements()Joffrey BION2017-05-08
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* Rename "prepare card" to "prepare move"Joffrey BION2017-05-08
| | | | Some moves may not be related to preparing a card from the hand. For instance, picking a neighbouring Guild Card to copy is not what I would call "preparing a card".
* Add first draft of Game testJoffrey BION2017-04-16
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* Simplify Requirements.isAffordedBy() signatureJoffrey BION2017-04-16
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* Reword confusing exception messageJoffrey BION2017-04-16
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* Fix currentAge in PlayerTurnInfoJoffrey BION2017-04-16
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* Add toString() methods for easier debuggingJoffrey BION2017-04-16
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* Fix the case of types in JsonDocJoffrey BION2017-04-07
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* Add ApiObjectField annotations in actionsJoffrey BION2017-04-06
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* Remove traversal of transient fieldsJoffrey BION2017-04-06
| | | | This caused infinite loops in the original Jsondoc code
* Make GameDefinition transient in the lobbyJoffrey BION2017-04-05
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* Add support for message mapping body parameterJoffrey BION2017-04-05
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* Add Jsondoc on actionsJoffrey BION2017-04-05
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* Move annotation to comply with formatting rulesJoffrey BION2017-04-05
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* Remove line wrapping indentation checkstyle constraintJoffrey BION2017-04-05
| | | | This constraint is a bit too strict because it prevents nice alignment of wrapped chained method calls or wrapped annotation parameters.
* First draft of Jsondoc documentation generationJoffrey BION2017-04-04
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* Add checkstyle configurationjbion2017-03-13
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* Create home layout with zeus backgroundJoffrey BION2017-02-03
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* Extract Home and GameBrowser controllers from LobbyControllerJoffrey BION2017-02-02
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* Decouple Lobby and Players from the Game itselfJoffrey BION2017-02-02
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* Refactor Military to be independent of SettingsJoffrey BION2017-02-01
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* Add first tests for RequirementsJoffrey BION2017-01-31
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* Use specific seed for randomness in tests for determinismJoffrey BION2017-01-31
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* Add public/private production conceptjbion2017-01-30
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