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* Make BestPriceCalculator use the public production of the neighboursJoffrey BION2017-05-10
| | | | It was incorrectly using the private production.
* Refac requirement-checking methodsJoffrey BION2017-05-10
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* Add more complicated test for playabilityJoffrey BION2017-05-10
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* Add proper algorithm to check if a card is playableJoffrey BION2017-05-09
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* Refac resourcesJoffrey BION2017-05-08
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* Extract test method createRequirements()Joffrey BION2017-05-08
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* Rename "prepare card" to "prepare move"Joffrey BION2017-05-08
| | | | Some moves may not be related to preparing a card from the hand. For instance, picking a neighbouring Guild Card to copy is not what I would call "preparing a card".
* Add first draft of Game testJoffrey BION2017-04-16
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* Simplify Requirements.isAffordedBy() signatureJoffrey BION2017-04-16
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* Add checkstyle configurationjbion2017-03-13
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* Decouple Lobby and Players from the Game itselfJoffrey BION2017-02-02
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* Refactor Military to be independent of SettingsJoffrey BION2017-02-01
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* Add first tests for RequirementsJoffrey BION2017-01-31
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* Use specific seed for randomness in tests for determinismJoffrey BION2017-01-31
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* Add public/private production conceptjbion2017-01-30
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* Add test checking the switch to PLAYING stateJoffrey BION2017-01-23
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* Fix player indexes in TestUtilsJoffrey BION2017-01-22
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* Move frontend and backend into 2 separate subprojectsjbion2017-01-20
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