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Make BestPriceCalculator use the public production of the neighbours
Joffrey BION
2017-05-10
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It was incorrectly using the private production.
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Refac requirement-checking methods
Joffrey BION
2017-05-10
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Add more complicated test for playability
Joffrey BION
2017-05-10
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Add proper algorithm to check if a card is playable
Joffrey BION
2017-05-09
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Refac resources
Joffrey BION
2017-05-08
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Extract test method createRequirements()
Joffrey BION
2017-05-08
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Rename "prepare card" to "prepare move"
Joffrey BION
2017-05-08
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Some moves may not be related to preparing a card from the hand. For instance, picking a neighbouring Guild Card to copy is not what I would call "preparing a card".
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Add first draft of Game test
Joffrey BION
2017-04-16
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Simplify Requirements.isAffordedBy() signature
Joffrey BION
2017-04-16
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Add checkstyle configuration
jbion
2017-03-13
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Decouple Lobby and Players from the Game itself
Joffrey BION
2017-02-02
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Refactor Military to be independent of Settings
Joffrey BION
2017-02-01
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Add first tests for Requirements
Joffrey BION
2017-01-31
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Use specific seed for randomness in tests for determinism
Joffrey BION
2017-01-31
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Add public/private production concept
jbion
2017-01-30
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Add test checking the switch to PLAYING state
Joffrey BION
2017-01-23
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Fix player indexes in TestUtils
Joffrey BION
2017-01-22
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Move frontend and backend into 2 separate subprojects
jbion
2017-01-20
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