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* Add tests for board score computationJoffrey BION2017-05-17
* Add test for Requirements coverageJoffrey BION2017-05-16
* Improve assertions in HomeControllerTestJoffrey BION2017-05-16
* Add GameBrowserController testJoffrey BION2017-05-16
* Add HomeController testJoffrey BION2017-05-16
* Add tests for special abilities in BoardJoffrey BION2017-05-15
* Remove useless 'throws Exception' declarations in testsJoffrey BION2017-05-15
* Add tests for requirement and payment of bought resourcesJoffrey BION2017-05-15
* Add tests for lobby and game fields in PlayerJoffrey BION2017-05-15
* Add test for Lobby owner indexJoffrey BION2017-05-15
* Add test for Lobby.removePlayer()Joffrey BION2017-05-15
* Fix code style for checkstyleJoffrey BION2017-05-10
* Add test to play a whole game triviallyJoffrey BION2017-05-10
* Make BestPriceCalculator use the public production of the neighboursJoffrey BION2017-05-10
* Refac requirement-checking methodsJoffrey BION2017-05-10
* Add more complicated test for playabilityJoffrey BION2017-05-10
* Add proper algorithm to check if a card is playableJoffrey BION2017-05-09
* Refac resourcesJoffrey BION2017-05-08
* Extract test method createRequirements()Joffrey BION2017-05-08
* Rename "prepare card" to "prepare move"Joffrey BION2017-05-08
* Add first draft of Game testJoffrey BION2017-04-16
* Simplify Requirements.isAffordedBy() signatureJoffrey BION2017-04-16
* Add checkstyle configurationjbion2017-03-13
* Decouple Lobby and Players from the Game itselfJoffrey BION2017-02-02
* Refactor Military to be independent of SettingsJoffrey BION2017-02-01
* Add first tests for RequirementsJoffrey BION2017-01-31
* Use specific seed for randomness in tests for determinismJoffrey BION2017-01-31
* Add public/private production conceptjbion2017-01-30
* Add test checking the switch to PLAYING stateJoffrey BION2017-01-23
* Fix player indexes in TestUtilsJoffrey BION2017-01-22
* Move frontend and backend into 2 separate subprojectsjbion2017-01-20
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