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* Add seamless-immutable migration to the logJoffrey Bion2017-05-13
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* Migrate to seamless immutableJoffrey BION2017-05-13
| | | | | Resolves: https://github.com/luxons/seven-wonders/issues/6
* Fix getPlayers that in fact takes an immutable List instead of JS arrayjbion2017-05-12
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* Fix getGame which needs to use a string instead of int keyjbion2017-05-12
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* First attempt at lobby joiningJoffrey BION2017-05-12
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* Add time limit settingJoffrey BION2017-05-10
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* Update gradle wrapper to 3.5Joffrey BION2017-05-10
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* Fix code style for checkstyleJoffrey BION2017-05-10
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* Add test to play a whole game triviallyJoffrey BION2017-05-10
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* Change move validation system and fix chained cards validationJoffrey BION2017-05-10
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* Add neighbour guild cards info to help for COPY_GUILD actionJoffrey BION2017-05-10
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* Make BestPriceCalculator use the public production of the neighboursJoffrey BION2017-05-10
| | | | It was incorrectly using the private production.
* Refac requirement-checking methodsJoffrey BION2017-05-10
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* Add more complicated test for playabilityJoffrey BION2017-05-10
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* Add proper algorithm to check if a card is playableJoffrey BION2017-05-09
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* Refac resourcesJoffrey BION2017-05-08
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* Extract test method createRequirements()Joffrey BION2017-05-08
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* Rename "prepare card" to "prepare move"Joffrey BION2017-05-08
| | | | Some moves may not be related to preparing a card from the hand. For instance, picking a neighbouring Guild Card to copy is not what I would call "preparing a card".
* Add first draft of Game testJoffrey BION2017-04-16
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* Simplify Requirements.isAffordedBy() signatureJoffrey BION2017-04-16
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* Reword confusing exception messageJoffrey BION2017-04-16
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* Fix currentAge in PlayerTurnInfoJoffrey BION2017-04-16
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* Add toString() methods for easier debuggingJoffrey BION2017-04-16
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* Add documentation regarding the addition of the live API docjbion2017-04-10
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* Fix the case of types in JsonDocJoffrey BION2017-04-07
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* Add ApiObjectField annotations in actionsJoffrey BION2017-04-06
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* Remove traversal of transient fieldsJoffrey BION2017-04-06
| | | | This caused infinite loops in the original Jsondoc code
* Make GameDefinition transient in the lobbyJoffrey BION2017-04-05
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* Add support for message mapping body parameterJoffrey BION2017-04-05
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* Add Jsondoc on actionsJoffrey BION2017-04-05
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* Move annotation to comply with formatting rulesJoffrey BION2017-04-05
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* Remove line wrapping indentation checkstyle constraintJoffrey BION2017-04-05
| | | | This constraint is a bit too strict because it prevents nice alignment of wrapped chained method calls or wrapped annotation parameters.
* First draft of Jsondoc documentation generationJoffrey BION2017-04-04
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* Update gradle wrapper to 3.4.1Joffrey BION2017-03-14
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* Add checkstyle configurationjbion2017-03-13
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* Update readme with work in progress status informationjbion2017-02-09
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* Fix grammar in READMEjbion2017-02-03
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* Remove unused importjbion2017-02-03
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* Create home layout with zeus backgroundJoffrey BION2017-02-03
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* Remove explicit unsubscribe declarationsJoffrey BION2017-02-03
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* Add rebass button hover styleJoffrey BION2017-02-03
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* Change frontend app nameJoffrey BION2017-02-03
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* Remove test linksJoffrey BION2017-02-02
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* Remove unnecessary .gitkeep fileJoffrey BION2017-02-02
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* Extract Home and GameBrowser controllers from LobbyControllerJoffrey BION2017-02-02
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* Decouple Lobby and Players from the Game itselfJoffrey BION2017-02-02
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* Refactor Military to be independent of SettingsJoffrey BION2017-02-01
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* Add first tests for RequirementsJoffrey BION2017-01-31
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* Use specific seed for randomness in tests for determinismJoffrey BION2017-01-31
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* Add public/private production conceptjbion2017-01-30
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