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* Add Procfile to tell Heroku that the Jar to run is in the backend folderjbion2017-01-20
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* Use the build folder to stay in the standardjbion2017-01-20
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* Remove conflicting old indexjbion2017-01-20
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* Move frontend and backend into 2 separate subprojectsjbion2017-01-20
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* Merge remote-tracking branch 'origin/feature/front'jbion2017-01-20
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| * Handle username choice from serverVictor Chabbert2017-01-14
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| * Handle username choiceVictor Chabbert2017-01-14
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* | Add test for GameRepositoryJoffrey BION2017-01-17
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* | Add test for LobbyRepositoryJoffrey BION2017-01-17
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* | Add test for PlayerRepositoryJoffrey BION2017-01-16
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* | Standardize PlayerRepository's APIJoffrey BION2017-01-16
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* | Remove unicity constraint on game namesJoffrey BION2017-01-16
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* | Separate client and server errors in the ExceptionHandlerJoffrey BION2017-01-16
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* | Add Travis config for automatic deployment to HerokuJoffrey BION2017-01-16
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* | Rename UserName -> Username and the likesJoffrey BION2017-01-14
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* | Simplify validation errors' outputJoffrey BION2017-01-14
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* Add test for CardBack initialization (coverage frenzy)Joffrey BION2017-01-14
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* Add test and fix HandRotationDirectionJoffrey BION2017-01-14
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* Add test for WonderSidePickMethodJoffrey BION2017-01-14
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* Add test for SpecialAbilityActivation effectJoffrey BION2017-01-14
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* Add test for Discount effectJoffrey BION2017-01-14
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* Add test for Lobby initializationJoffrey BION2017-01-14
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* Add support for '1 free per age' special abilityJoffrey BION2017-01-14
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* Add actual points computation from copied guildJoffrey BION2017-01-14
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* Add gold points to score computationJoffrey BION2017-01-14
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* Make HandRotationDirection available to the clientJoffrey BION2017-01-14
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* Reword action hint textsJoffrey BION2017-01-14
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* Add COPY_GUILD effect supportJoffrey BION2017-01-14
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* First draft of board score computationjbion2017-01-13
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* Add special ability activation in the corresponding effectjbion2017-01-13
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* Separate CustomizableSettings and actual Settingsjbion2017-01-12
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* Add multiple ways to pick the side of the wonderjbion2017-01-12
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* Fix LobbyController to match the documentationjbion2017-01-12
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* Add PLAY_LAST_CARD special ability handlingJoffrey BION2017-01-11
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* Code cleaningJoffrey BION2017-01-05
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* Remove move-specific code from TableJoffrey BION2017-01-02
| | | | Its rightful place is in the corresponding Move subclass
* Refactor LobbyController to make the code simplerjbion2016-12-30
| | | | This change gets rid of session access and makes use of a player repository. This allows for encapsulated and testable Player management.
* Auto-subscribe to error channel in test pagejbion2016-12-30
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* Clean serializer using the Gson contextjbion2016-12-30
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* Add test for Board.removeGoldjbion2016-12-29
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* Add player reordering support in Lobbyjbion2016-12-28
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* Remove useless parent exceptionjbion2016-12-28
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* Create GameControllerjbion2016-12-26
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* Replace switches on MoveType by multiple Move implementationsjbion2016-12-26
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* Make LobbyController always send a list of lobbies on /topic/gamesjbion2016-12-25
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* Add proper test for military victory/defeat pointsjbion2016-12-25
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* Add military conflict resolution at end of agejbion2016-12-25
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* Make use of addGold instead of setGold when possiblejbion2016-12-25
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* Extract military stuff into its own objectjbion2016-12-25
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* Take into account boughtResources in move validationjbion2016-12-24
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