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* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
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* Move tests to their proper placeJoffrey Bion2020-05-12
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* Use start UNDISPATCHED intead of yield after launchJoffrey Bion2020-05-12
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* Fix path for lobby/updateSettingsJoffrey Bion2020-04-16
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* Remove personal bintray repo now that jcenter sync worksJoffrey Bion2020-04-16
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* Remove unnecessary withTimeout() calls in testsJoffrey Bion2020-04-16
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* Add "leave lobby" buttonJoffrey Bion2020-04-08
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/8
* Fix testsJoffrey Bion2020-04-08
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* Enable ktlint on sw-uiJoffrey Bion2020-04-08
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* Delete unnecessary bettercodehub configJoffrey Bion2020-04-07
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* Fix server project's dependencyJoffrey Bion2020-04-07
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* Write doc about Kotlin React migration.Joffrey Bion2020-04-07
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* Delete old React/TypeScript UIJoffrey Bion2020-04-06
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* Refactoring in GameScene.ktJoffrey Bion2020-04-04
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* Add UI for prepared move and cancellationJoffrey Bion2020-04-04
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* Add a way to "unprepare" a moveJoffrey Bion2020-04-04
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* Add blueprintjs Overlay componentJoffrey Bion2020-04-04
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* Hide currently prepared card from handJoffrey Bion2020-04-01
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* Remove manual LinearDimension invocationJoffrey Bion2020-04-01
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* Fix coroutines/saga cancellationJoffrey Bion2020-03-30
| | | | | It seems channel.cancel() within the loop didn't really cancel. Somehow also the sagasmanager's actions broadcastchannel filled up and blocked all actions from being processed.
* Minor cleanupJoffrey Bion2020-03-30
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* Send turn info without hands when entering gameJoffrey Bion2020-03-30
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* Rename GameState -> TableStateJoffrey Bion2020-03-29
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* Ensure error saga starts firstJoffrey Bion2020-03-29
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* Simplify redux stateJoffrey Bion2020-03-29
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* Improve state updates for turn infoJoffrey Bion2020-03-28
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* Improve blueprint helpersJoffrey Bion2020-03-28
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* CleanupJoffrey Bion2020-03-28
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* Add log to detect end of game sagaJoffrey Bion2020-03-28
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* Fix table updatesJoffrey Bion2020-03-28
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* Add highlight for "just played" cardsJoffrey Bion2020-03-28
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* Add hand componentsJoffrey Bion2020-03-28
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* Add board componentsJoffrey Bion2020-03-27
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* Clean unused commented CSSJoffrey Bion2020-03-27
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* Move settings.gradle to KotlinJoffrey Bion2020-03-27
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* Add alternative (higher res) background imagesJoffrey Bion2020-03-27
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* Upgrade to Kotlin 1.3.71Joffrey Bion2020-03-27
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* Upgrade to Kotlinx Serialization 0.20.0 and Krossbow 0.10.3Joffrey Bion2020-03-27
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* Rename isUser to isMe for clarityJoffrey Bion2020-03-27
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* Fix server URL in testsJoffrey Bion2020-03-27
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* Add missing background imageJoffrey Bion2020-03-27
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* Remove implicit serializers from SW ClientJoffrey Bion2020-03-27
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* Remove game started check from game sagaJoffrey Bion2020-03-27
| | | | The game hasn't started until people said ready.
* Fix awaitFirst (crashes when inlined)Joffrey Bion2020-03-27
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* Add sagas and components for game sceneJoffrey Bion2020-03-27
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* Add error handling saga printing errors in consoleJoffrey Bion2020-03-27
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* Add missing prepareMove method in SwClientJoffrey Bion2020-03-27
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* Rename action classes for consistencyJoffrey Bion2020-03-27
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* Fix lobby updatesJoffrey Bion2020-03-27
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