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* Migrate to gradle-cache-actionJoffrey Bion2021-09-06
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* Add maven central repository to avoid issues with new versionsJoffrey Bion2021-09-06
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* Extract common dependency versions to versions catalogJoffrey Bion2021-09-06
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* Upgrade Gradle wrapper to 7.2Joffrey Bion2021-09-06
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* Bump Ilshidur/action-discord from 0.3.0 to 0.3.2dependabot[bot]2021-08-12
| | | | | | | | | | | | | | Bumps [Ilshidur/action-discord](https://github.com/Ilshidur/action-discord) from 0.3.0 to 0.3.2. - [Release notes](https://github.com/Ilshidur/action-discord/releases) - [Commits](https://github.com/Ilshidur/action-discord/compare/0.3.0...0.3.2) --- updated-dependencies: - dependency-name: Ilshidur/action-discord dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
* Rename container registry token env varJoffrey Bion2021-07-27
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* Make deployment manualJoffrey Bion2021-07-27
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* Use ordinals for score ranksJoffrey Bion2021-06-19
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* Fix ex-aequo ranksJoffrey Bion2021-06-19
| | | | | | | When 2 players are ex-aequo, the rank of the next player is still supposed to take into account the 2 players in front of thim. So if 2 players are 2nd ex-aequo, the next guy is supposed to be 4th, not 3rd.
* Upgrade setup-java Github action to v2joffrey-bion2021-04-12
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* Upgrade Gradle wrapper to 7.0joffrey-bion2021-04-12
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* Extract blueprintjs to an independent libraryJoffrey Bion2021-04-04
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* Upgrade JS wrapper libraries & repositoriesJoffrey Bion2021-04-04
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* Move bot timeout metric before disconnect() call (in case of failure)Joffrey Bion2021-03-14
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* Better metrics for connected playersJoffrey Bion2021-03-14
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* Unify game eventsJoffrey Bion2021-03-09
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* Upgrade ktlintJoffrey Bion2021-03-08
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* Remove lobby ID from leave actionJoffrey Bion2021-03-08
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* Make turnInfo generic in its action typeJoffrey Bion2021-03-08
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* Make SayReady action an objectJoffrey Bion2021-03-08
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* Move GameState to the clientJoffrey Bion2021-03-08
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* Fix empty guilds checkJoffrey Bion2021-02-28
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* Improved stateJoffrey Bion2021-02-24
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* Remove unnecessary flex style from selfBoardSummaryJoffrey Bion2021-02-24
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* Move transaction selector state from redux to component stateJoffrey Bion2021-02-23
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* Add highlight for built wonder levelsJoffrey Bion2021-02-23
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/111
* Add comment for public element that shouldn't beJoffrey Bion2021-02-23
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* Use proper sealed class for TurnActionsJoffrey Bion2021-02-23
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* Cleanup self board summaryJoffrey Bion2021-02-23
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* Funnel game events into a single client subscriptionJoffrey Bion2021-02-23
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* Fix player re-order animationJoffrey Bion2021-02-22
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/129
* Clarify lobby table nameJoffrey Bion2021-02-22
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* Cleanup radial player listJoffrey Bion2021-02-22
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* Add bot namesJoffrey Bion2021-02-21
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* Move lobby to Zeus temple backgroundJoffrey Bion2021-02-21
| | | | | Related: https://github.com/joffrey-bion/seven-wonders/issues/69
* Align title level in Lobby and GameBrowserJoffrey Bion2021-02-21
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* Cleanup padding in GameBrowser and LobbyJoffrey Bion2021-02-21
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* Refactor GlobalStyles centering classesJoffrey Bion2021-02-21
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* Display military points on the left side of the wonder instead of over itTitouan BION2021-02-21
| | | | Resolves #65
* Replace ProductionBar by self BoardSummaryTitouan BION2021-02-21
| | | | Resolves #66
* Rework Lobby styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/69
* Rework GameBrowser styleJoffrey Bion2021-02-20
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/68
* Make BpHtmlTable props extend IProps to have classNamesJoffrey Bion2021-02-20
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* Use .let for non-ideal-state propsJoffrey Bion2021-02-20
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* Add all bluprinjs Classes constantsJoffrey Bion2021-02-20
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* Improve wording to avoid pronounJoffrey Bion2021-02-18
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* Remove unnecessary Heroku fileJoffrey Bion2021-02-18
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* Attempt at better "instance" variable for metricsjoffrey-bion2021-02-17
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* Disable auto-embeds in Discord notificationsjoffrey-bion2021-02-17
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* Use automatic sayReady call to synchronize STOMP subscriptions before first turnjoffrey-bion2021-02-17
| | | | | | | | We currently miss the preparedCard event from bots if they are too fast, because the server sends the first turn to everyone without knowing if all clients have properly subscribed to events. We now use sayReady to indicate to the server that all subscriptions have been made.
bgstack15