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* Add add/removeGold methods on boardsjbion2016-12-24
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* Add tests for Card.equals() and Card.hashcode()jbion2016-12-24
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* Remove useless toString() methodsjbion2016-12-24
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* Add test for BonusPerBoardElementjbion2016-12-24
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* Add test for getNbCardsOfColorjbion2016-12-24
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* Add minimal stages in test wondersjbion2016-12-24
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* Add test for relative board position accessesjbion2016-12-24
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* Add test for RawPointsIncreasejbion2016-12-24
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* Add equals, hashcode, and computePoints tests for instant effectsjbion2016-12-24
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* Add test for lobbyjbion2016-12-24
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* Add react-router-reduxVictor Chabbert2016-12-23
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* Change router from v4 to v3Victor Chabbert2016-12-23
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* Fix science points computationjbion2016-12-23
| | | | Missing values for some science types used to mess up the points calculation. Now, even if the value is missing for a science type, it is properly considered as a 0.
* Add tests for ScienceProgressjbion2016-12-23
| | | | This also refactors a bit the science object creation for other science tests
* Suppress warnings for fields that are injected by Gsonjbion2016-12-23
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* Add brush test for game definition loading to ensure no exception occurjbion2016-12-23
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* Add tests for equals and hashcode to maximize coverage in resources packagejbion2016-12-23
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* Add bought resources cost computationjbion2016-12-22
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* Remove middleman methods in Boardjbion2016-12-22
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* Add CardBack for wonder stages display in the UIjbion2016-12-22
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* Add Hands.createHand() testjbion2016-12-22
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* Handle discarded cards at end of agejbion2016-12-22
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* Add BoughtResources representationjbion2016-12-22
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* Add HandCard docjbion2016-12-22
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* Fix shipowners guild card effectjbion2016-12-22
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* Remove annoying traces in ScienceTestjbion2016-12-22
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* Introduce Hands (pun intended)jbion2016-12-22
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* Move Decks to the cards packagejbion2016-12-22
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* Fix unsupported remove operation in assignBoards()jbion2016-12-22
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* Improve game steps managementjbion2016-12-22
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* Huge refac to pass the Table instead of left/right/self boardsjbion2016-12-22
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* Remove unused "nb of guild cards" settingjbion2016-12-21
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* Fix number of Guild cards used in Decksjbion2016-12-21
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* Add doc to Definition.create() to explicitly state the "no side-effect" ↵jbion2016-12-21
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* Add playerIndex and validation method to the Move itselfjbion2016-12-21
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* Remove PrincipalImpl usage, using spring security insteadjbion2016-12-21
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* Add potential extra wondersjbion2016-12-21
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* Make wonder level increase in 2 stepsjbion2016-12-21
| | | | This is required, like for the cards, in order to check the requirements before applying any money transaction, and also apply the effects to all new elements on the table.
* Remove Counter from applicationVictor Chabbert2016-12-21
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* Made gameBrowser logic use immutable.jsVictor Chabbert2016-12-21
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* Add immutable.js for dataVictor Chabbert2016-12-21
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* Refactor switch into proper method overridejbion2016-12-21
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* Fix wonder name assignment for test constructorjbion2016-12-21
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* Add test for Decksjbion2016-12-21
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* Add test for NumericEffectSerializerjbion2016-12-21
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* Remove explicit types from toJson callsjbion2016-12-21
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* Add test for ProductionIncrease serializerjbion2016-12-21
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* Add test for Resources serializersjbion2016-12-21
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* Add test for ScienceProgressSerializerjbion2016-12-21
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* Remove experimental TestControllerjbion2016-12-21
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