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* Move externals to relevant packagesJoffrey Bion2020-05-21
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* Add player icon in player infoJoffrey Bion2020-05-21
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* Increase test timeoutJoffrey Bion2020-05-21
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* Allow custom player iconsJoffrey Bion2020-05-21
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* Prevent bots with already used namesJoffrey Bion2020-05-21
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* Fix game background image pathJoffrey Bion2020-05-21
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* Connect to correct port based on dev/prod buildJoffrey Bion2020-05-21
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* Fix SW client "request"Joffrey Bion2020-05-21
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* Fix background->backgrounds pathJoffrey Bion2020-05-21
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* Add github actions buildJoffrey Bion2020-05-18
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* Move unused resources from server to archiveJoffrey Bion2020-05-17
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* Reorg image paths and move unused to archiveJoffrey Bion2020-05-17
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* Fix static inclusion from frontendJoffrey Bion2020-05-17
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* Upgrade krossbow to 0.20.3Joffrey Bion2020-05-16
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* Cleanup SW testJoffrey Bion2020-05-16
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* Add visuals for discard and wonder upgrade movesJoffrey Bion2020-05-15
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* Add card back componentJoffrey Bion2020-05-15
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* Upgrade to krossbow 0.20.2Joffrey Bion2020-05-15
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* Add player index in scoreboardJoffrey Bion2020-05-15
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* Make Lobby/player repository more thread safeJoffrey Bion2020-05-15
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* Fix polymorphic serializationJoffrey Bion2020-05-15
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* Add dumb bots featureJoffrey Bion2020-05-15
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* Send score at end of gameJoffrey Bion2020-05-15
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* Clean upJoffrey Bion2020-05-15
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* Upgrade to krossbow 0.20.1 (migrate to flows)Joffrey Bion2020-05-12
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* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
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* Move tests to their proper placeJoffrey Bion2020-05-12
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* Use start UNDISPATCHED intead of yield after launchJoffrey Bion2020-05-12
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* Fix path for lobby/updateSettingsJoffrey Bion2020-04-16
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* Remove personal bintray repo now that jcenter sync worksJoffrey Bion2020-04-16
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* Remove unnecessary withTimeout() calls in testsJoffrey Bion2020-04-16
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* Add "leave lobby" buttonJoffrey Bion2020-04-08
| | | | | Resolves: https://github.com/joffrey-bion/seven-wonders/issues/8
* Fix testsJoffrey Bion2020-04-08
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* Enable ktlint on sw-uiJoffrey Bion2020-04-08
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* Delete unnecessary bettercodehub configJoffrey Bion2020-04-07
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* Fix server project's dependencyJoffrey Bion2020-04-07
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* Write doc about Kotlin React migration.Joffrey Bion2020-04-07
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* Delete old React/TypeScript UIJoffrey Bion2020-04-06
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* Refactoring in GameScene.ktJoffrey Bion2020-04-04
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* Add UI for prepared move and cancellationJoffrey Bion2020-04-04
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* Add a way to "unprepare" a moveJoffrey Bion2020-04-04
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* Add blueprintjs Overlay componentJoffrey Bion2020-04-04
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* Hide currently prepared card from handJoffrey Bion2020-04-01
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* Remove manual LinearDimension invocationJoffrey Bion2020-04-01
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* Fix coroutines/saga cancellationJoffrey Bion2020-03-30
| | | | | It seems channel.cancel() within the loop didn't really cancel. Somehow also the sagasmanager's actions broadcastchannel filled up and blocked all actions from being processed.
* Minor cleanupJoffrey Bion2020-03-30
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* Send turn info without hands when entering gameJoffrey Bion2020-03-30
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* Rename GameState -> TableStateJoffrey Bion2020-03-29
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* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
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* Ensure error saga starts firstJoffrey Bion2020-03-29
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