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* Upgrade react-scripts to 1.0.1Victor Chabbert2017-05-20
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* Fixed 'unused React' warningJoffrey BION2017-05-20
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* Add LobbyController testsJoffrey BION2017-05-20
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* Add checks on last played moves in GameTestJoffrey BION2017-05-20
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* Add "sayReady" for players to call to receive their handJoffrey BION2017-05-20
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* Add error toastsjbion2017-05-20
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* Set versions of packages to latestjbion2017-05-18
| | | | We always want to be up to date, we should only set back when there is a known issue, like with react router redux and react router, which forces us to stay with react router v3
* Add tests for board score computationJoffrey BION2017-05-17
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* Add test for Requirements coverageJoffrey BION2017-05-16
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* Improve assertions in HomeControllerTestJoffrey BION2017-05-16
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* Add GameBrowserController testJoffrey BION2017-05-16
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* Add HomeController testJoffrey BION2017-05-16
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* Add tests for special abilities in BoardJoffrey BION2017-05-15
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* Remove useless 'throws Exception' declarations in testsJoffrey BION2017-05-15
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* Add tests for requirement and payment of bought resourcesJoffrey BION2017-05-15
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* Remove frontend test watch for gradle buildJoffrey BION2017-05-15
| | | | The CI environment variable is the only to launch the frontend tests in non-interactive mode. This variable was already properly set on CI and heroku, but when running local gradle builds, the watch was still a problem, hence this new script for one-shot tests in package.json.
* Add tests for lobby and game fields in PlayerJoffrey BION2017-05-15
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* Add test for Lobby owner indexJoffrey BION2017-05-15
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* Add test for Lobby.removePlayer()Joffrey BION2017-05-15
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* Add 'leave lobby' action (backend only)Joffrey BION2017-05-15
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* Add lobby sagaJoffrey BION2017-05-14
| | | | | | | | | - Fix lobby's player list updates - Fix lobby's player list order - Add 'start game' button (not restricted to owner yet) Resolves: https://github.com/luxons/seven-wonders/issues/7
* Fix typo in error subscription pathJoffrey BION2017-05-13
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* Fix typo in decision history logJoffrey BION2017-05-13
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* Add seamless-immutable migration to the logJoffrey Bion2017-05-13
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* Migrate to seamless immutableJoffrey BION2017-05-13
| | | | | Resolves: https://github.com/luxons/seven-wonders/issues/6
* Fix getPlayers that in fact takes an immutable List instead of JS arrayjbion2017-05-12
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* Fix getGame which needs to use a string instead of int keyjbion2017-05-12
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* First attempt at lobby joiningJoffrey BION2017-05-12
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* Add time limit settingJoffrey BION2017-05-10
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* Update gradle wrapper to 3.5Joffrey BION2017-05-10
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* Fix code style for checkstyleJoffrey BION2017-05-10
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* Add test to play a whole game triviallyJoffrey BION2017-05-10
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* Change move validation system and fix chained cards validationJoffrey BION2017-05-10
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* Add neighbour guild cards info to help for COPY_GUILD actionJoffrey BION2017-05-10
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* Make BestPriceCalculator use the public production of the neighboursJoffrey BION2017-05-10
| | | | It was incorrectly using the private production.
* Refac requirement-checking methodsJoffrey BION2017-05-10
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* Add more complicated test for playabilityJoffrey BION2017-05-10
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* Add proper algorithm to check if a card is playableJoffrey BION2017-05-09
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* Refac resourcesJoffrey BION2017-05-08
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* Extract test method createRequirements()Joffrey BION2017-05-08
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* Rename "prepare card" to "prepare move"Joffrey BION2017-05-08
| | | | Some moves may not be related to preparing a card from the hand. For instance, picking a neighbouring Guild Card to copy is not what I would call "preparing a card".
* Add first draft of Game testJoffrey BION2017-04-16
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* Simplify Requirements.isAffordedBy() signatureJoffrey BION2017-04-16
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* Reword confusing exception messageJoffrey BION2017-04-16
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* Fix currentAge in PlayerTurnInfoJoffrey BION2017-04-16
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* Add toString() methods for easier debuggingJoffrey BION2017-04-16
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* Add documentation regarding the addition of the live API docjbion2017-04-10
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* Fix the case of types in JsonDocJoffrey BION2017-04-07
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* Add ApiObjectField annotations in actionsJoffrey BION2017-04-06
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* Remove traversal of transient fieldsJoffrey BION2017-04-06
| | | | This caused infinite loops in the original Jsondoc code
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